Utilizing multi-view inputs to synthesize novel-view images, Neural Radiance Fields (NeRF) have emerged as a popular research topic in 3D vision. In this work, we introduce a Generalizable Semantic Neural Radiance Field (GSNeRF), which uniquely takes image semantics into the synthesis process so that both novel view images and the associated semantic maps can be produced for unseen scenes. Our GSNeRF is composed of two stages: Semantic Geo-Reasoning and Depth-Guided Visual rendering. The former is able to observe multi-view image inputs to extract semantic and geometry features from a scene. Guided by the resulting image geometry information, the latter performs both image and semantic rendering with improved performances. Our experiments not only confirm that GSNeRF performs favorably against prior works on both novel-view image and semantic segmentation synthesis but the effectiveness of our sampling strategy for visual rendering is further verified.
ShanghaiTech University(上海科技大学);University of California, San Diego(加利福尼亚大学圣迭戈分校);Adobe Research(Adobe研究院)
We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that consider per-scene optimization on densely captured images, we propose a generic deep neural network that can reconstruct radiance fields from only three nearby input views via fast network inference. Our approach leverages plane-swept cost volumes (widely used in multi-view stereo) for geometry-aware scene reasoning, and combines this with physically based volume rendering for neural radiance field reconstruction. W…
Dalian University of Technology(大连理工大学);ZMO AI Inc.(ZMO人工智能公司)
In this work, we focus on synthesizing high-fidelity novel view images for arbitrary human performers, given a set of sparse multi-view images. It is a challenging task due to the large variation among articulated body poses and heavy self-occlusions. To alleviate this, we introduce an effective generalizable framework Generalizable Model-based Neural Radiance Fields (GM-NeRF) to synthesize free-viewpoint images. Specifically, we propose a geometry-guided attention mechanism to register the appearance code from multi-view 2D images to a geometry proxy which can alleviate the misalignment betwe…
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);KAIST(韩国科学技术院);Adobe Research(Adobe 研究院)
In this paper, we aim at synthesizing a free-viewpoint video of an arbitrary human performance using sparse multi-view cameras. Recently, several works have addressed this problem by learning person-specific neural radiance fields (NeRF) to capture the appearance of a particular human. In parallel, some work proposed to use pixel-aligned features to generalize radiance fields to arbitrary new scenes and objects. Adopting such generalization approaches to humans, however, is highly challenging due to the heavy occlusions and dynamic articulations of body parts. To tackle this, we propose Neural…
Recent works such as BARF and GARF can bundle adjust camera poses with neural radiance fields (NeRF) which is based on coordinate-MLPs. Despite the impressive results, these methods cannot be applied to Generalizable NeRFs (GeNeRFs) which require image feature extractions that are often based on more complicated 3D CNN or transformer architectures. In this work, we first analyze the difficulties of jointly optimizing camera poses with GeNeRFs, and then further propose our DBARF to tackle these issues. Our DBARF which bundle adjusts camera poses by taking a cost feature map as an implicit cost …
Cascaded and Generalizable Neural Radiance Fields for Fast View Synthesis
Center of Machine Vision and Signal Analysis, University of Oulu(奥卢大学机器视觉与信号分析中心);Faculty of Information Technology and Communication Sciences, Tampere University(坦佩雷大学信息技术与传播科学学院)
We propose a Transformer-based NeRF (TransNeRF) to learn a generic neural radiance field conditioned on observed-view images for the novel view synthesis task. By contrast, existing MLP-based NeRFs are not able to directly receive observed views with an arbitrary number and require an auxiliary pooling-based operation to fuse source-view information, resulting in the missing of complicated relationships between source views and the target rendering view. Furthermore, current approaches process each 3D point individually and ignore the local consistency of a radiance field scene representation.…
Nanyang Technological University(南洋理工大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Wenzhou University(温州大学);UCAS-Terminus AI Lab, UCAS(中国科学院大学-特米纳斯人工智能实验室,中国科学院大学)
Huazhong University of Science & Technology(华中科技大学)
Rendering moving human bodies at free viewpoints only from a monocular video is quite a challenging problem. The information is too sparse to model complicated human body structures and motions from both view and pose dimensions. Neural radiance fields (NeRF) have shown great power in novel view synthesis and have been applied to human body rendering. However, most current NeRF-based methods bear huge costs for both training and rendering, which impedes the wide applications in real-life scenarios. In this paper, we propose a rendering framework that can learn moving human body structures extr…
SenseTime Research(商汤科技研究院);CUHK-SenseTime Joint Laboratory, CUHK(香港中文大学商汤联合实验室,香港中文大学);Shanghai AI Laboratory(上海人工智能实验室)
This work targets at using a general deep learning framework to synthesize free-viewpoint images of arbitrary human performers, only requiring a sparse number of camera views as inputs and skirting per-case fine-tuning. The large variation of geometry and appearance, caused by articulated body poses, shapes and clothing types, are the key bottlenecks of this task. To overcome these challenges, we present a simple yet powerful framework, named Generalizable Neural Performer (GNR), that learns a generalizable and robust neural body representation over various geometry and appearance. Specificall…
Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction
Key Laboratory of Media Audio and Video (Communication University of China), Ministry of Education(媒体音频与视频重点实验室(中国传媒大学),教育部);School of Electronic Science and Engineering, Nanjing University(南京大学电子科学与工程学院)
针对可泛化神经辐射场渲染计算量大、采样冗余的问题,提出深度引导的束采样策略,通过分组采样和自适应分配采样点,在DTU数据集上实现1.27 dB PSNR提升和47% FPS增加,并达到2倍渲染加速。
MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene
School of Computer Science and Technology, Tongji University, Shanghai, China(同济大学计算机科学与技术学院,上海,中国);MOE Key Lab of Embedded System and Service Computing, Tongji University, Shanghai, China(同济大学嵌入式系统与服务计算MOE重点实验室,上海,中国);College of Surveying and Geographic Informatics, Tongji University, Shanghai, China(同济大学测绘地理信息学院,上海,中国)
Beijing Institute of Technology(北京理工大学);Microsoft Research Asia(微软亚洲研究院);Zhejiang University(浙江大学);Microsoft Azure AI(微软Azure人工智能)
There has been rapid progress recently on 3D human rendering, including novel view synthesis and pose animation, based on the advances of neural radiance fields (NeRF). However, most existing methods focus on person-specific training and their training typically requires multi-view videos. This paper deals with a new challenging task -- rendering novel views and novel poses for a person unseen in training, using only multiview images as input. For this task, we propose a simple yet effective method to train a generalizable NeRF with multiview images as conditional input. The key ingredient is …
We explore a new strategy for few-shot novel view synthesis based on a neural light field representation. Given a target camera pose, an implicit neural network maps each ray to its target pixel's color directly. The network is conditioned on local ray features generated by coarse volumetric rendering from an explicit 3D feature volume. This volume is built from the input images using a 3D ConvNet. Our method achieves competitive performances on synthetic and real MVS data with respect to state-of-the-art neural radiance field based competition, while offering a 100 times faster rendering.
Reinforcement Learning with Generalizable Gaussian Splatting
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Zhejiang University(浙江大学);Beijing Innovation Center of Humanoid Robotics Co., Ltd.(北京人形机器人创新中心有限公司)
This paper aims to tackle the challenge of efficiently producing interactive free-viewpoint videos. Some recent works equip neural radiance fields with image encoders, enabling them to generalize across scenes. When processing dynamic scenes, they can simply treat each video frame as an individual scene and perform novel view synthesis to generate free-viewpoint videos. However, their rendering process is slow and cannot support interactive applications. A major factor is that they sample lots of points in empty space when inferring radiance fields. We propose a novel scene representation, cal…
Towards Learning a Generalizable 3D Scene Representation from 2D Observations
University of Hamburg - Department of Informatics(汉堡大学信息学院);ZAL Center of Applied Aeronautical Research(应用航空研究中心);Hamburger Informatik Technologie-Center e.V. (HITeC)(汉堡信息科技中心(HITeC))
Tsinghua University(清华大学);Johns Hopkins University(约翰斯·霍普金斯大学);UC Santa Cruz(加州大学圣克鲁兹分校)
Neural Radiance Field (NeRF) has demonstrated excellent quality in novel view synthesis, thanks to its ability to model 3D object geometries in a concise formulation. However, current approaches to NeRF-based models rely on clean images with accurate camera calibration, which can be difficult to obtain in the real world, where data is often subject to corruption and distortion. In this work, we provide the first comprehensive analysis of the robustness of NeRF-based novel view synthesis algorithms in the presence of different types of corruptions. We find that NeRF-based models are significant…
Nanyang Technological University(南洋理工大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);University of Ottawa(渥太华大学);Carnegie Mellon University(卡内基梅隆大学);MBZUAI(穆罕默德·本·扎耶德人工智能大学)
3D style transfer aims to render stylized novel views of a 3D scene with multi-view consistency. However, most existing work suffers from a three-way dilemma over accurate geometry reconstruction, high-quality stylization, and being generalizable to arbitrary new styles. We propose StyleRF (Style Radiance Fields), an innovative 3D style transfer technique that resolves the three-way dilemma by performing style transformation within the feature space of a radiance field. StyleRF employs an explicit grid of high-level features to represent 3D scenes, with which high-fidelity geometry can be reli…
ShanghaiTech University(上海科技大学);Huazhong University of Science and Technology(华中科技大学);DGene;Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心)
Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to static models as training each frame is infeasible. We present HumanNeRF - a generalizable neural representation - for high-fidelity free-view synthesis of dynamic humans. Analogous to how IBRNet assists NeRF by avoiding per-scene training, HumanNeRF employs an aggregated pixel-alignment feature across multi-view inputs along with a pose embedded non-rigid deformation field for tackling dynamic motions. The raw HumanN…
Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can be achieved with smart data structures, e.g., PlenOctree. In this paper, we present a novel Fourier PlenOctree (FPO) technique to tackle efficient neural modeling and real-time rendering of dynamic scenes captured under the free-view video (FVV) setting. The key idea in our FPO is a novel combination of generalized NeRF, PlenOctree representation, volumetric fusion and Fourier transform. To accelerate FPO constructi…