Dynamic novel view synthesis aims to capture the temporal evolution of visual content within videos. Existing methods struggle to distinguishing between motion and structure, particularly in scenarios where camera poses are either unknown or constrained compared to object motion. Furthermore, with information solely from reference images, it is extremely challenging to hallucinate unseen regions that are occluded or partially observed in the given videos. To address these issues, we first finetune a pretrained RGB-D diffusion model on the video frames using a customization technique. Subsequently, we distill the knowledge from the finetuned model to a 4D representations encompassing both dynamic and static Neural Radiance Fields (NeRF) components. The proposed pipeline achieves geometric consistency while preserving the scene identity. We perform thorough experiments to evaluate the efficacy of the proposed method qualitatively and quantitatively. Our results demonstrate the robustness and utility of our approach in challenging cases, further advancing dynamic novel view synthesis.
The Johns Hopkins University(约翰斯·霍普金斯大学);Johns Hopkins Medical Institutions(约翰斯·霍普金斯医疗机构)
We present a self-supervised learning-based pipeline for dense 3D reconstruction from full-length monocular endoscopic videos without a priori modeling of anatomy or shading. Our method only relies on unlabeled monocular endoscopic videos and conventional multi-view stereo algorithms, and requires neither manual interaction nor patient CT in both training and application phases. In a cross-patient study using CT scans as groundtruth, we show that our method is able to produce photo-realistic dense 3D reconstructions with submillimeter mean residual errors from endoscopic videos from unseen pat…
We present a novel method to learn temporally consistent 3D reconstruction of clothed people from a monocular video. Recent methods for 3D human reconstruction from monocular video using volumetric, implicit or parametric human shape models, produce per frame reconstructions giving temporally inconsistent output and limited performance when applied to video. In this paper, we introduce an approach to learn temporally consistent features for textured reconstruction of clothed 3D human sequences from monocular video by proposing two advances: a novel temporal consistency loss function; and hybri…
University of Alicante(阿利坎特大学);ETH Zurich(苏黎世联邦理工学院);Microsoft(微软);University of Amsterdam(阿姆斯特丹大学)
Building upon the recent progress in novel view synthesis, we propose its application to improve monocular depth estimation. In particular, we propose a novel training method split in three main steps. First, the prediction results of a monocular depth network are warped to an additional view point. Second, we apply an additional image synthesis network, which corrects and improves the quality of the warped RGB image. The output of this network is required to look as similar as possible to the ground-truth view by minimizing the pixel-wise RGB reconstruction error. Third, we reapply the same m…
We present an algorithm for generating novel views at arbitrary viewpoints and any input time step given a monocular video of a dynamic scene. Our work builds upon recent advances in neural implicit representation and uses continuous and differentiable functions for modeling the time-varying structure and the appearance of the scene. We jointly train a time-invariant static NeRF and a time-varying dynamic NeRF, and learn how to blend the results in an unsupervised manner. However, learning this implicit function from a single video is highly ill-posed (with infinitely many solutions that match…
University of Science and Technology of China(中国科学技术大学);Nanyang Technological University(南洋理工大学)
While learning based depth estimation from images/videos has achieved substantial progress, there still exist intrinsic limitations. Supervised methods are limited by a small amount of ground truth or labeled data and unsupervised methods for monocular videos are mostly based on the static scene assumption, not performing well on real world scenarios with the presence of dynamic objects. In this paper, we propose a new learning based method consisting of DepthNet, PoseNet and Region Deformer Networks (RDN) to estimate depth from unconstrained monocular videos without ground truth supervision. …
In this paper, we tackle the problem of estimating the depth of a scene from a monocular video sequence. In particular, we handle challenging scenarios, such as non-translational camera motion and dynamic scenes, where traditional structure from motion and motion stereo methods do not apply. To this end, we first study the problem of depth estimation from a single image. In this context, we exploit the availability of a pool of images for which the depth is known, and formulate monocular depth estimation as a discrete-continuous optimization problem, where the continuous variables encode the d…
Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational run-time cost, which hinders their development; and simulation-to-real gap, which impedes the synthesis of specific real-world cloth samples. To circumvent both issues we propose PERGAMO, a data-driven approach to learn a deformable model for 3D garments from monocular images. To this end, we first introduce a novel method to reconstruct the 3D geometry of garments from a single i…
Rutgers University(罗格斯大学);University of California, San Diego(加利福尼亚大学圣迭戈分校);Indian Institute of Technology, Kanpur(印度理工学院坎普尔分校);Blue River Technology(蓝河科技)
Solving depth estimation with monocular cameras enables the possibility of widespread use of cameras as low-cost depth estimation sensors in applications such as autonomous driving and robotics. However, learning such a scalable depth estimation model would require a lot of labeled data which is expensive to collect. There are two popular existing approaches which do not require annotated depth maps: (i) using labeled synthetic and unlabeled real data in an adversarial framework to predict more accurate depth, and (ii) unsupervised models which exploit geometric structure across space and time…
Neural Radiance Fields for Novel View Synthesis in Monocular Gastroscopy
Tokyo Institute of Technology(东京工业大学);International University of Health and Welfare Ichikawa Hospital(国际医疗福祉大学市川医院);Tsujinaka Hospital Kashiwanoha(辻仲医院柏之叶)
We present animatable neural radiance fields (animatable NeRF) for detailed human avatar creation from monocular videos. Our approach extends neural radiance fields (NeRF) to the dynamic scenes with human movements via introducing explicit pose-guided deformation while learning the scene representation network. In particular, we estimate the human pose for each frame and learn a constant canonical space for the detailed human template, which enables natural shape deformation from the observation space to the canonical space under the explicit control of the pose parameters. To compensate for i…
University of Cambridge(剑桥大学);Google Research(谷歌研究院);Simon Fraser University(西蒙弗雷泽大学)
Given a monocular video, segmenting and decoupling dynamic objects while recovering the static environment is a widely studied problem in machine intelligence. Existing solutions usually approach this problem in the image domain, limiting their performance and understanding of the environment. We introduce Decoupled Dynamic Neural Radiance Field (D$^2$NeRF), a self-supervised approach that takes a monocular video and learns a 3D scene representation which decouples moving objects, including their shadows, from the static background. Our method represents the moving objects and the static backg…
High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF) has shown impressive novel view rendering results and has been considered for facial avatar reconstruction. However, the complex facial dynamics and missing 3D information in monocular videos raise significant challenges for faithful facial reconstruction. In this work, we propose a new method for NeRF-based facial avatar reconstruction that utilizes 3D-aware generative prior. Different from existing works that depe…
Simon Fraser University(西蒙弗雷泽大学);Nanjing University(南京大学);ETH Zürich(苏黎世联邦理工学院);Alibaba AI Labs(阿里巴巴人工智能实验室)
Previous methods on estimating detailed human depth often require supervised training with `ground truth' depth data. This paper presents a self-supervised method that can be trained on YouTube videos without known depth, which makes training data collection simple and improves the generalization of the learned network. The self-supervised learning is achieved by minimizing a photo-consistency loss, which is evaluated between a video frame and its neighboring frames warped according to the estimated depth and the 3D non-rigid motion of the human body. To solve this non-rigid motion, we first e…
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校)
Deep learning-based, single-view depth estimation methods have recently shown highly promising results. However, such methods ignore one of the most important features for determining depth in the human vision system, which is motion. We propose a learning-based, multi-view dense depth map and odometry estimation method that uses Recurrent Neural Networks (RNN) and trains utilizing multi-view image reprojection and forward-backward flow-consistency losses. Our model can be trained in a supervised or even unsupervised mode. It is designed for depth and visual odometry estimation from video wher…
University of Texas at Austin(德克萨斯大学奥斯汀分校);Google Brain(谷歌大脑)
We present a novel approach for unsupervised learning of depth and ego-motion from monocular video. Unsupervised learning removes the need for separate supervisory signals (depth or ego-motion ground truth, or multi-view video). Prior work in unsupervised depth learning uses pixel-wise or gradient-based losses, which only consider pixels in small local neighborhoods. Our main contribution is to explicitly consider the inferred 3D geometry of the scene, enforcing consistency of the estimated 3D point clouds and ego-motion across consecutive frames. This is a challenging task and is solved by a …
Ground4D: Consistency-Aware 4D Reconstruction from Monocular Video
School of Computer Science and Engineering, Sun Yat-sen University, China(中山大学计算机科学与工程学院);Tsinghua Shenzhen International Graduate School, Tsinghua University, China(清华大学深圳国际研究生院)
BNRist(北京信息科学与技术国家研究中心);Tsinghua University(清华大学);Beijing Normal University(北京师范大学);City University of Hong Kong(香港城市大学);Tencent PCG(腾讯平台与内容事业群)
High-fidelity 3D scene reconstruction from monocular videos continues to be challenging, especially for complete and fine-grained geometry reconstruction. The previous 3D reconstruction approaches with neural implicit representations have shown a promising ability for complete scene reconstruction, while their results are often over-smooth and lack enough geometric details. This paper introduces a novel neural implicit scene representation with volume rendering for high-fidelity online 3D scene reconstruction from monocular videos. For fine-grained reconstruction, our key insight is to incorpo…
Learning Explicit Continuous Motion Representation for Dynamic Gaussian Splatting from Monocular Videos
School of Computer Science and Engineering, Sun Yat-sen University(中山大学计算机科学与工程学院);Key Laboratory of Machine Intelligence and Advanced Computing, Ministry of Education(教育部机器智能与先进计算重点实验室)
MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Video
School of Electrical Engineering, Korea Advanced Institute of Science and Technology(韩国科学技术院电子工程学院);Department of Imaging Science, GSAIM, Chung-Ang University(Chung-Ang大学成像科学系)
Faculty of Geo-Information Science and Earth Observation (ITC), University of Twente(特文特大学地球信息科学与地球观测学院(ITC))
UAVs have become an essential photogrammetric measurement as they are affordable, easily accessible and versatile. Aerial images captured from UAVs have applications in small and large scale texture mapping, 3D modelling, object detection tasks, DTM and DSM generation etc. Photogrammetric techniques are routinely used for 3D reconstruction from UAV images where multiple images of the same scene are acquired. Developments in computer vision and deep learning techniques have made Single Image Depth Estimation (SIDE) a field of intense research. Using SIDE techniques on UAV images can overcome th…
University of Science and Technology of China(中国科学技术大学)
In this paper, we propose SelfNeRF, an efficient neural radiance field based novel view synthesis method for human performance. Given monocular self-rotating videos of human performers, SelfNeRF can train from scratch and achieve high-fidelity results in about twenty minutes. Some recent works have utilized the neural radiance field for dynamic human reconstruction. However, most of these methods need multi-view inputs and require hours of training, making it still difficult for practical use. To address this challenging problem, we introduce a surface-relative representation based on multi-re…