We investigate the problem of coordinating two robot arms to solve non-monotone tabletop multi-object rearrangement tasks. In a non-monotone rearrangement task, complex object-object dependencies exist that require moving some objects multiple times to solve an instance. In working with two arms in a large workspace, some objects must be handed off between the robots, which further complicates the planning process. For the challenging dual-arm tabletop rearrangement problem, we develop effective task planning algorithms for scheduling the pick-n-place sequence that can be properly distributed between the two arms. We show that, even without using a sophisticated motion planner, our method achieves significant time savings in comparison to greedy approaches and naive parallelization of single-robot plans.
Australian National University (ANU)(澳大利亚国立大学);Monash University(莫纳什大学);Queensland University of Technology (QUT)(昆士兰科技大学)
Open Cloud Robot Table Organization Challenge (OCRTOC) is one of the most comprehensive cloud-based robotic manipulation competitions. It focuses on rearranging tabletop objects using vision as its primary sensing modality. In this extended abstract, we present our entry to the OCRTOC2020 and the key challenges the team has experienced.
In this paper, we examine the problem of rearranging many objects on a tabletop in a cluttered setting using overhand grasps. Efficient solutions for the problem, which capture a common task that we solve on a daily basis, are essential in enabling truly intelligent robotic manipulation. In a given instance, objects may need to be placed at temporary positions ("buffers") to complete the rearrangement, but allocating these buffer locations can be highly challenging in a cluttered environment. To tackle the challenge, a two-step baseline planner is first developed, which generates a primitive p…
This paper studies the underlying combinatorial structure of a class of object rearrangement problems, which appear frequently in applications. The problems involve multiple, similar-geometry objects placed on a flat, horizontal surface, where a robot can approach them from above and perform pick-and-place operations to rearrange them. The paper considers both the case where the start and goal object poses overlap, and where they do not. For overlapping poses, the primary objective is to minimize the number of pick-and-place actions and then to minimize the distance traveled by the end-effecto…
Rutgers, the State University of New Jersey(罗格斯大学新泽西州立大学)
This paper studies the underlying combinatorial structure of a class of object rearrangement problems, which appear frequently in applications. The problems involve multiple, similar-geometry objects placed on a flat, horizontal surface, where a robot can approach them from above and perform pick-and-place operations to rearrange them. The paper considers both the case where the start and goal object poses overlap, and where they do not. For overlapping poses, the primary objective is to minimize the number of pick-and-place actions and then to minimize the distance traveled by the end-effecto…
NVIDIA(英伟达);UC Berkeley(加州大学伯克利分校);University of Washington(华盛顿大学)
Robotic object rearrangement combines the skills of picking and placing objects. When object models are unavailable, typical collision-checking models may be unable to predict collisions in partial point clouds with occlusions, making generation of collision-free grasping or placement trajectories challenging. We propose a learned collision model that accepts scene and query object point clouds and predicts collisions for 6DOF object poses within the scene. We train the model on a synthetic set of 1 million scene/object point cloud pairs and 2 billion collision queries. We leverage the learned…
Dream2Real: Zero-Shot 3D Object Rearrangement with Vision-Language Models
Imperial College London(帝国理工学院);The Robot Learning Lab at Imperial College London(帝国理工学院机器人学习实验室);The Dyson Robotics Lab at Imperial College London(帝国理工学院戴森机器人实验室)
Rutgers, the State University of New Jersey(罗格斯,新泽西州立大学)
For tabletop rearrangement problems with overhand grasps, storage space outside the tabletop workspace, or buffers, can temporarily hold objects which greatly facilitates the resolution of a given rearrangement task. This brings forth the natural question of how many running buffers are required so that certain classes of tabletop rearrangement problems are feasible. In this work, we examine the problem for both the labeled (where each object has a specific goal pose) and the unlabeled (where goal poses of objects are interchangeable) settings. On the structural side, we observe that finding t…
Rearranging objects on a planar surface arises in a variety of robotic applications, such as product packaging. Using two arms can improve efficiency but introduces new computational challenges. This paper studies the structure of dual-arm rearrangement for synchronous, monotone tabletop setups and develops an optimal mixed integer model. It then describes an efficient and scalable algorithm, which first minimizes the cost of object transfers and then of moves between objects. This is motivated by the fact that, asymptotically, object transfers dominate the cost of solutions. Moreover, a lazy …
This paper considers the problem of rearrangement planning, i.e finding a sequence of manipulation actions that displace multiple objects from an initial configuration to a given goal configuration. Rearrangement is a critical skill for robots so that they can effectively operate in confined spaces that contain clutter. Examples of tasks that require rearrangement include packing objects inside a bin, wherein objects need to lay according to a predefined pattern. In tight bins, collision-free grasps are often unavailable. Nonprehensile actions, such as pushing and sliding, are preferred becaus…
Solving task planning problems involving multiple objects and multiple robotic arms poses scalability challenges. Such problems involve not only coordinating multiple high-DoF arms, but also searching through possible sequences of actions including object placements, and handoffs. The current work identifies a useful connection between multi-arm rearrangement and recent results in multi-body path planning on graphs with vertex capacity constraints. Solving a synchronized multi-arm rearrangement at a high-level involves reasoning over a modal graph, where nodes correspond to stable object place…
Synchronized Dual-arm Rearrangement via Cooperative mTSP
National University of Defense Technology(国防科技大学);Shenzhen University(深圳大学);Xiangjiang Laboratory(湘江实验室);Hunan University of Technology and Business(湖南工商大学)
Dual-arm Cooperation for Tabletop Wiping with Temporal Object Removal
School of Automation Science and Electrical Engineering, Beihang University(北京航空航天大学自动化科学与电气工程学院);Beijing Institute for General Artificial Intelligence (BIGAI)(北京通用人工智能研究院);Delta Intelligence(Delta智能);State Key Laboratory of General Artificial Intelligence, School of Intelligence Science and Technology, Peking University(北京大学智能科学与技术学院通用人工智能国家重点实验室)
Prehensile object rearrangement in cluttered and confined spaces has broad applications but is also challenging. For instance, rearranging products in a grocery shelf means that the robot cannot directly access all objects and has limited free space. This is harder than tabletop rearrangement where objects are easily accessible with top-down grasps, which simplifies robot-object interactions. This work focuses on problems where such interactions are critical for completing tasks. It proposes a new efficient and complete solver under general constraints for monotone instances, which can be solv…
Robot manipulation in cluttered scenes often requires contact-rich interactions with objects. It can be more economical to interact via non-prehensile actions, for example, push through other objects to get to the desired grasp pose, instead of deliberate prehensile rearrangement of the scene. For each object in a scene, depending on its properties, the robot may or may not be allowed to make contact with, tilt, or topple it. To ensure that these constraints are satisfied during non-prehensile interactions, a planner can query a physics-based simulator to evaluate the complex multi-body intera…
Hong Kong University of Science and Technology(香港科技大学);HKUST Robotics Institute(香港科技大学机器人研究所);HKUST Institute for Advanced Study(香港科技大学高等研究院);KTH Royal Institute of Technology(瑞典皇家理工学院)
Rearranging objects on a tabletop surface by means of nonprehensile manipulation is a task which requires skillful interaction with the physical world. Usually, this is achieved by precisely modeling physical properties of the objects, robot, and the environment for explicit planning. In contrast, as explicitly modeling the physical environment is not always feasible and involves various uncertainties, we learn a nonprehensile rearrangement strategy with deep reinforcement learning based on only visual feedback. For this, we model the task with rewards and train a deep Q-network. Our potential…
Language-Guided Grasping under Partial Observation for Mobile Manipulation in Field Inspection and Maintenance
Department of Mechanical Engineering, Federal University of Uberlândia(联邦大学伯南迪利亚机械工程系);Department of Mechanical Engineering, University of São Paulo(圣保罗大学机械工程系);Graduate School of Information Sciences, Tohoku University(东北大学信息科学研究生院);Faculdade Israelita de Ensino e Pesquisa Albert Einstein, Hospital Israelita Albert Einstein(艾伯特·爱因斯坦以色列教学与研究学院,艾伯特·爱因斯坦医院)
Rutgers University, The State University of New Jersey(罗格斯大学,新泽西州立大学)
Object rearrangement is important for many applications but remains challenging, especially in confined spaces, such as shelves, where objects cannot be accessed from above and they block reachability to each other. Such constraints require many motion planning and collision checking calls, which are computationally expensive. In addition, the arrangement space grows exponentially with the number of objects. To address these issues, this work introduces a lazy evaluation framework with a local monotone solver and a global planner. Monotone instances are those that can be solved by moving each …
We present a method to apply heuristic search algorithms to solve rearrangement planning by pushing problems. In these problems, a robot must push an object through clutter to achieve a goal. To do this, we exploit the fact that contact with objects in the environment is critical to goal achievement. We dynamically generate goal-directed primitives that create and maintain contact between robot and object at each state expansion during the search. These primitives focus exploration toward critical areas of state-space, providing tractability to the high-dimensional planning problem. We demonst…
Rutgers, the State University of New Jersey(罗格斯大学新泽西州立大学)
We investigate the utility of employing multiple buffers in solving a class of rearrangement problems with pick-n-swap manipulation primitives. In this problem, objects stored randomly in a lattice are to be sorted using a robot arm with k>=1 swap spaces or buffers, capable of holding up to k objects on its end-effector simultaneously. On the structural side, we show that the addition of each new buffer brings diminishing returns in saving the end-effector travel distance while holding the total number of pick-n-swap operations at the minimum. This is due to an interesting recursive cycle stru…
We address the problem of visually guided rearrangement planning with many movable objects, i.e., finding a sequence of actions to move a set of objects from an initial arrangement to a desired one, while relying on visual inputs coming from an RGB camera. To do so, we introduce a complete pipeline relying on two key contributions. First, we introduce an efficient and scalable rearrangement planning method, based on a Monte-Carlo Tree Search exploration strategy. We demonstrate that because of its good trade-off between exploration and exploitation our method (i) scales well with the number of…
Towards Reliable LLM-based Robot Planning via Combined Uncertainty Estimation
School of Artificial Intelligence, Henan University of Technology(河南工业大学人工智能学院);Institute of Artificial Intelligence (TeleAI), China Telecom(中国电信人工智能研究所)
University of Calgary(卡尔加里大学);Microsoft Research(微软研究院);University of Colorado Boulder(科罗拉多大学博尔德分校)
HapticBots introduces a novel encountered-type haptic approach for Virtual Reality (VR) based on multiple tabletop-size shape-changing robots. These robots move on a tabletop and change their height and orientation to haptically render various surfaces and objects on-demand. Compared to previous encountered-type haptic approaches like shape displays or robotic arms, our proposed approach has an advantage in deployability, scalability, and generalizability -- these robots can be easily deployed due to their compact form factor. They can support multiple concurrent touch points in a large area t…
Most successes in robotic manipulation have been restricted to single-arm robots, which limits the range of solvable tasks to pick-and-place, insertion, and objects rearrangement. In contrast, dual and multi arm robot platforms unlock a rich diversity of problems that can be tackled, such as laundry folding and executing cooking skills. However, developing controllers for multi-arm robots is complexified by a number of unique challenges, such as the need for coordinated bimanual behaviors, and collision avoidance amongst robots. Given these challenges, in this work we study how to solve bi-man…
ROS-LLM: A ROS framework for embodied AI with task feedback and structured reasoning
Huawei Noah’s Ark Lab(华为诺亚实验室);University of Leeds(利兹大学);Technical University of Darmstadt(达姆施塔特技术大学);East China Normal University(华东师范大学);Huawei Technologies(华为技术有限公司);ETH Zurich(苏黎世联邦理工学院);University College London(伦敦大学学院)
Google Research(谷歌研究院);Carnegie Mellon University(卡内基梅隆大学)
Most successes in robotic manipulation have been restricted to single-arm gripper robots, whose low dexterity limits the range of solvable tasks to pick-and-place, inser-tion, and object rearrangement. More complex tasks such as assembly require dual and multi-arm platforms, but entail a suite of unique challenges such as bi-arm coordination and collision avoidance, robust grasping, and long-horizon planning. In this work we investigate the feasibility of training deep reinforcement learning (RL) policies in simulation and transferring them to the real world (Sim2Real) as a generic methodology…
Northeastern University(东北大学);University of Massachusetts Lowell(马萨诸塞大学洛厄尔分校)
Assistive robot manipulators must be able to autonomously pick and place a wide range of novel objects to be truly useful. However, current assistive robots lack this capability. Additionally, assistive systems need to have an interface that is easy to learn, to use, and to understand. This paper takes a step forward in this direction. We present a robot system comprised of a robotic arm and a mobility scooter that provides both pick-and-drop and pick-and-place functionality for open world environments without modeling the objects or environment. The system uses a laser pointer to directly sel…
University of Southern California(南加州大学);NVIDIA(英伟达)
Task planning can require defining myriad domain knowledge about the world in which a robot needs to act. To ameliorate that effort, large language models (LLMs) can be used to score potential next actions during task planning, and even generate action sequences directly, given an instruction in natural language with no additional domain information. However, such methods either require enumerating all possible next steps for scoring, or generate free-form text that may contain actions not possible on a given robot in its current context. We present a programmatic LLM prompt structure that ena…
Carnegie Mellon University(卡内基梅隆大学);National University of Singapore(新加坡国立大学)
This work addresses the challenge of a robot using real-time feedback from contact sensors to reliably manipulate a movable object on a cluttered tabletop. We formulate contact manipulation as a partially observable Markov decision process (POMDP) in the joint space of robot configurations and object poses. The POMDP formulation enables the robot to actively gather information and reduce the uncertainty on the object pose. Further, it incorporates all major constraints for robot manipulation: kinematic reachability, self-collision, and collision with obstacles. To solve the POMDP, we apply DES…
Real-world manipulation problems in heavy clutter require robots to reason about potential contacts with objects in the environment. We focus on pick-and-place style tasks to retrieve a target object from a shelf where some `movable' objects must be rearranged in order to solve the task. In particular, our motivation is to allow the robot to reason over and consider non-prehensile rearrangement actions that lead to complex robot-object and object-object interactions where multiple objects might be moved by the robot simultaneously, and objects might tilt, lean on each other, or topple. To supp…