For tabletop rearrangement problems with overhand grasps, storage space outside the tabletop workspace, or buffers, can temporarily hold objects which greatly facilitates the resolution of a given rearrangement task. This brings forth the natural question of how many running buffers are required so that certain classes of tabletop rearrangement problems are feasible. In this work, we examine the problem for both the labeled (where each object has a specific goal pose) and the unlabeled (where goal poses of objects are interchangeable) settings. On the structural side, we observe that finding the minimum number of running buffers (MRB) can be carried out on a dependency graph abstracted from a problem instance, and show that computing MRB on dependency graphs is NP-hard. We then prove that under both labeled and unlabeled settings, even for uniform cylindrical objects, the number of required running buffers may grow unbounded as the number of objects to be rearranged increases; we further show that the bound for the unlabeled case is tight. On the algorithmic side, we develop highly effective algorithms for finding MRB for both labeled and unlabeled tabletop rearrangement problems, scalable to over a hundred objects under very high object density. Employing these algorithms, empirical evaluations show that random labeled and unlabeled instances, which more closely mimics real-world setups, have much smaller MRBs.
Australian National University (ANU)(澳大利亚国立大学);Monash University(莫纳什大学);Queensland University of Technology (QUT)(昆士兰科技大学)
Open Cloud Robot Table Organization Challenge (OCRTOC) is one of the most comprehensive cloud-based robotic manipulation competitions. It focuses on rearranging tabletop objects using vision as its primary sensing modality. In this extended abstract, we present our entry to the OCRTOC2020 and the key challenges the team has experienced.
Rutgers, the State University of New Jersey(罗格斯大学(新泽西州立大学))
We investigate the problem of coordinating two robot arms to solve non-monotone tabletop multi-object rearrangement tasks. In a non-monotone rearrangement task, complex object-object dependencies exist that require moving some objects multiple times to solve an instance. In working with two arms in a large workspace, some objects must be handed off between the robots, which further complicates the planning process. For the challenging dual-arm tabletop rearrangement problem, we develop effective task planning algorithms for scheduling the pick-n-place sequence that can be properly distributed …
Rearranging objects on a planar surface arises in a variety of robotic applications, such as product packaging. Using two arms can improve efficiency but introduces new computational challenges. This paper studies the structure of dual-arm rearrangement for synchronous, monotone tabletop setups and develops an optimal mixed integer model. It then describes an efficient and scalable algorithm, which first minimizes the cost of object transfers and then of moves between objects. This is motivated by the fact that, asymptotically, object transfers dominate the cost of solutions. Moreover, a lazy …
In this paper, we examine the problem of rearranging many objects on a tabletop in a cluttered setting using overhand grasps. Efficient solutions for the problem, which capture a common task that we solve on a daily basis, are essential in enabling truly intelligent robotic manipulation. In a given instance, objects may need to be placed at temporary positions ("buffers") to complete the rearrangement, but allocating these buffer locations can be highly challenging in a cluttered environment. To tackle the challenge, a two-step baseline planner is first developed, which generates a primitive p…
This paper studies the underlying combinatorial structure of a class of object rearrangement problems, which appear frequently in applications. The problems involve multiple, similar-geometry objects placed on a flat, horizontal surface, where a robot can approach them from above and perform pick-and-place operations to rearrange them. The paper considers both the case where the start and goal object poses overlap, and where they do not. For overlapping poses, the primary objective is to minimize the number of pick-and-place actions and then to minimize the distance traveled by the end-effecto…
Rutgers, the State University of New Jersey(罗格斯大学新泽西州立大学)
This paper studies the underlying combinatorial structure of a class of object rearrangement problems, which appear frequently in applications. The problems involve multiple, similar-geometry objects placed on a flat, horizontal surface, where a robot can approach them from above and perform pick-and-place operations to rearrange them. The paper considers both the case where the start and goal object poses overlap, and where they do not. For overlapping poses, the primary objective is to minimize the number of pick-and-place actions and then to minimize the distance traveled by the end-effecto…
Rutgers, the State University of New Jersey(罗格斯大学新泽西州立大学)
We investigate the utility of employing multiple buffers in solving a class of rearrangement problems with pick-n-swap manipulation primitives. In this problem, objects stored randomly in a lattice are to be sorted using a robot arm with k>=1 swap spaces or buffers, capable of holding up to k objects on its end-effector simultaneously. On the structural side, we show that the addition of each new buffer brings diminishing returns in saving the end-effector travel distance while holding the total number of pick-n-swap operations at the minimum. This is due to an interesting recursive cycle stru…
Dual-arm Cooperation for Tabletop Wiping with Temporal Object Removal
School of Automation Science and Electrical Engineering, Beihang University(北京航空航天大学自动化科学与电气工程学院);Beijing Institute for General Artificial Intelligence (BIGAI)(北京通用人工智能研究院);Delta Intelligence(Delta智能);State Key Laboratory of General Artificial Intelligence, School of Intelligence Science and Technology, Peking University(北京大学智能科学与技术学院通用人工智能国家重点实验室)
Object rearrangement is a widely-applicable and challenging task for robots. Geometric constraints must be carefully examined to avoid collisions and combinatorial issues arise as the number of objects increases. This work studies the algorithmic structure of rearranging uniform objects, where robot-object collisions do not occur but object-object collisions have to be avoided. The objective is minimizing the number of object transfers under the assumption that the robot can manipulate one object at a time. An efficiently computable decomposition of the configuration space is used to create a …
NVIDIA(英伟达);UC Berkeley(加州大学伯克利分校);University of Washington(华盛顿大学)
Robotic object rearrangement combines the skills of picking and placing objects. When object models are unavailable, typical collision-checking models may be unable to predict collisions in partial point clouds with occlusions, making generation of collision-free grasping or placement trajectories challenging. We propose a learned collision model that accepts scene and query object point clouds and predicts collisions for 6DOF object poses within the scene. We train the model on a synthetic set of 1 million scene/object point cloud pairs and 2 billion collision queries. We leverage the learned…
Dream2Real: Zero-Shot 3D Object Rearrangement with Vision-Language Models
Imperial College London(帝国理工学院);The Robot Learning Lab at Imperial College London(帝国理工学院机器人学习实验室);The Dyson Robotics Lab at Imperial College London(帝国理工学院戴森机器人实验室)
Prehensile object rearrangement in cluttered and confined spaces has broad applications but is also challenging. For instance, rearranging products in a grocery shelf means that the robot cannot directly access all objects and has limited free space. This is harder than tabletop rearrangement where objects are easily accessible with top-down grasps, which simplifies robot-object interactions. This work focuses on problems where such interactions are critical for completing tasks. It proposes a new efficient and complete solver under general constraints for monotone instances, which can be solv…
Hong Kong University of Science and Technology(香港科技大学);HKUST Robotics Institute(香港科技大学机器人研究所);HKUST Institute for Advanced Study(香港科技大学高等研究院);KTH Royal Institute of Technology(瑞典皇家理工学院)
Rearranging objects on a tabletop surface by means of nonprehensile manipulation is a task which requires skillful interaction with the physical world. Usually, this is achieved by precisely modeling physical properties of the objects, robot, and the environment for explicit planning. In contrast, as explicitly modeling the physical environment is not always feasible and involves various uncertainties, we learn a nonprehensile rearrangement strategy with deep reinforcement learning based on only visual feedback. For this, we model the task with rewards and train a deep Q-network. Our potential…
We address the problem of visually guided rearrangement planning with many movable objects, i.e., finding a sequence of actions to move a set of objects from an initial arrangement to a desired one, while relying on visual inputs coming from an RGB camera. To do so, we introduce a complete pipeline relying on two key contributions. First, we introduce an efficient and scalable rearrangement planning method, based on a Monte-Carlo Tree Search exploration strategy. We demonstrate that because of its good trade-off between exploration and exploitation our method (i) scales well with the number of…