Robotic object rearrangement combines the skills of picking and placing objects. When object models are unavailable, typical collision-checking models may be unable to predict collisions in partial point clouds with occlusions, making generation of collision-free grasping or placement trajectories challenging. We propose a learned collision model that accepts scene and query object point clouds and predicts collisions for 6DOF object poses within the scene. We train the model on a synthetic set of 1 million scene/object point cloud pairs and 2 billion collision queries. We leverage the learned collision model as part of a model predictive path integral (MPPI) policy in a tabletop rearrangement task and show that the policy can plan collision-free grasps and placements for objects unseen in training in both simulated and physical cluttered scenes with a Franka Panda robot. The learned model outperforms both traditional pipelines and learned ablations by 9.8% in accuracy on a dataset of simulated collision queries and is 75x faster than the best-performing baseline. Videos and supplementary material are available at https://research.nvidia.com/publication/2021-03_Object-Rearrangement-Using.
D$^3$Fields: Dynamic 3D Descriptor Fields for Zero-Shot Generalizable Rearrangement
Boston Dynamics AI Institute(波士顿动力人工智能研究所);University of Illinois, Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Stanford University(斯坦福大学);Columbia University(哥伦比亚大学);National University of Singapore(新加坡国立大学)
LVDiffusor: Distilling Functional Rearrangement Priors from Large Models into Diffusor
School of Computer Science and Engineering, Sun Yat-Sen University(中山大学计算机科学与工程学院);Hyperplane Lab, School of CS, Peking University(北京大学计算机学院超平面实验室);National Key Laboratory for Multimedia Information Processing(多媒体信息处理国家重点实验室);Beijing Academy of Artificial Intelligence (BAAI)(北京人工智能研究院)
UC San Diego(加州大学圣地亚哥分校);Meta AI Research(Meta人工智能研究院);UC Berkeley(加州大学伯克利分校)
We study a modular approach to tackle long-horizon mobile manipulation tasks for object rearrangement, which decomposes a full task into a sequence of subtasks. To tackle the entire task, prior work chains multiple stationary manipulation skills with a point-goal navigation skill, which are learned individually on subtasks. Although more effective than monolithic end-to-end RL policies, this framework suffers from compounding errors in skill chaining, e.g., navigating to a bad location where a stationary manipulation skill can not reach its target to manipulate. To this end, we propose that th…
UC San Diego(加州大学圣地亚哥分校);Massachusetts Institute of Technology(麻省理工学院)
Recent techniques have been successful in reconstructing surfaces as level sets of learned functions (such as signed distance fields) parameterized by deep neural networks. Many of these methods, however, learn only closed surfaces and are unable to reconstruct shapes with boundary curves. We propose a hybrid shape representation that combines explicit boundary curves with implicit learned interiors. Using machinery from geometric measure theory, we parameterize currents using deep networks and use stochastic gradient descent to solve a minimal surface problem. By modifying the metric accordin…
South China University of Technology(华南理工大学);Samsung USA(三星美国);I2R ASTAR(新加坡科技研究局资讯通信研究院)
This paper is motivated from a fundamental curiosity on what defines a category of object shapes. For example, we may have the common knowledge that a plane has wings, and a chair has legs. Given the large shape variations among different instances of a same category, we are formally interested in developing a quantity defined for individual points on a continuous object surface; the quantity specifies how individual surface points contribute to the formation of the shape as the category. We term such a quantity as category-level shape saliency or shape saliency for short. Technically, we prop…
The University of Texas at Dallas(德克萨斯大学达拉斯分校);St. Mark’s School of Texas(德克萨斯圣马克学校)
We introduce a neural implicit representation for grasps of objects from multiple robotic hands. Different grasps across multiple robotic hands are encoded into a shared latent space. Each latent vector is learned to decode to the 3D shape of an object and the 3D shape of a robotic hand in a grasping pose in terms of the signed distance functions of the two 3D shapes. In addition, the distance metric in the latent space is learned to preserve the similarity between grasps across different robotic hands, where the similarity of grasps is defined according to contact regions of the robotic hands…
3D Implicit Transporter for Temporally Consistent Keypoint Discovery
Xi’an Research Institute of High-Tech(西安高技术研究所);Tsinghua University(清华大学);Beihang University(北京航空航天大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Shanghai AI Laboratory(上海人工智能实验室);Institute of North Electronic Equipment(北方电子设备研究所);Peng Cheng Laboratory(鹏城实验室)
Georgia Institute of Technology(佐治亚理工学院);Toyota Research Institute(丰田研究院)
Our method studies the complex task of object-centric 3D understanding from a single RGB-D observation. As it is an ill-posed problem, existing methods suffer from low performance for both 3D shape and 6D pose and size estimation in complex multi-object scenarios with occlusions. We present ShAPO, a method for joint multi-object detection, 3D textured reconstruction, 6D object pose and size estimation. Key to ShAPO is a single-shot pipeline to regress shape, appearance and pose latent codes along with the masks of each object instance, which is then further refined in a sparse-to-dense fashion…
Harvard University(哈佛大学);Facebook AI(脸书人工智能);Carnegie Mellon University(卡内基梅隆大学);The Hong Kong Polytechnic University(香港理工大学);Université de Montréal(蒙特利尔大学);Nanjing University of Information Science and Technology(南京信息工程大学);Fanhan Tech. Inc.(泛函科技有限公司)
This paper targets on learning-based novel view synthesis from a single or limited 2D images without the pose supervision. In the viewer-centered coordinates, we construct an end-to-end trainable conditional variational framework to disentangle the unsupervisely learned relative-pose/rotation and implicit global 3D representation (shape, texture and the origin of viewer-centered coordinates, etc.). The global appearance of the 3D object is given by several appearance-describing images taken from any number of viewpoints. Our spatial correlation module extracts a global 3D representation from t…
Human-robot interaction often occurs in the form of instructions given from a human to a robot. For a robot to successfully follow instructions, a common representation of the world and objects in it should be shared between humans and the robot so that the instructions can be grounded. Achieving this representation can be done via learning, where both the world representation and the language grounding are learned simultaneously. However, in robotics this can be a difficult task due to the cost and scarcity of data. In this paper, we tackle the problem by separately learning the world represe…
High-resolution optical satellite sensors, combined with dense stereo algorithms, have made it possible to reconstruct 3D city models from space. However, these models are, in practice, rather noisy and tend to miss small geometric features that are clearly visible in the images. We argue that one reason for the limited quality may be a too early, heuristic reduction of the triangulated 3D point cloud to an explicit height field or surface mesh. To make full use of the point cloud and the underlying images, we introduce ImpliCity, a neural representation of the 3D scene as an implicit, continu…
We present a novel neural implicit shape method for partial point cloud completion. To that end, we combine a conditional Deep-SDF architecture with learned, adversarial shape priors. More specifically, our network converts partial inputs into a global latent code and then recovers the full geometry via an implicit, signed distance generator. Additionally, we train a PointNet++ discriminator that impels the generator to produce plausible, globally consistent reconstructions. In that way, we effectively decouple the challenges of predicting shapes that are both realistic, i.e. imitate the train…
Representing visual signals by implicit representation (e.g., a coordinate based deep network) has prevailed among many vision tasks. This work explores a new intriguing direction: training a stylized implicit representation, using a generalized approach that can apply to various 2D and 3D scenarios. We conduct a pilot study on a variety of implicit functions, including 2D coordinate-based representation, neural radiance field, and signed distance function. Our solution is a Unified Implicit Neural Stylization framework, dubbed INS. In contrary to vanilla implicit representation, INS decouples…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(图宾根大学);Amazon(亚马逊);ETAS GmbH, Bosch Group(博世集团ETAS有限公司)
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfortunately, these approaches are currently restricted to voxel- and mesh-based representations, suffering from discretization or low resolution. In this work, we propose a differentiable rendering formulation for implicit shape and texture representations. Implicit representations have recently gained …
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);TU Braunschweig(布伦瑞克工业大学)
While many works focus on 3D reconstruction from images, in this paper, we focus on 3D shape reconstruction and completion from a variety of 3D inputs, which are deficient in some respect: low and high resolution voxels, sparse and dense point clouds, complete or incomplete. Processing of such 3D inputs is an increasingly important problem as they are the output of 3D scanners, which are becoming more accessible, and are the intermediate output of 3D computer vision algorithms. Recently, learned implicit functions have shown great promise as they produce continuous reconstructions. However, we…
We present a framework for learning 3D object shapes and dense cross-object 3D correspondences from just an unaligned category-specific image collection. The 3D shapes are generated implicitly as deformations to a category-specific signed distance field and are learned in an unsupervised manner solely from unaligned image collections and their poses without any 3D supervision. Generally, image collections on the internet contain several intra-category geometric and topological variations, for example, different chairs can have different topologies, which makes the task of joint shape and corre…
University of Science and Technology of China(中国科学技术大学);Tsinghua University(清华大学);Microsoft Research Asia(微软亚洲研究院)
Point set is a flexible and lightweight representation widely used for 3D deep learning. However, their discrete nature prevents them from representing continuous and fine geometry, posing a major issue for learning-based shape generation. In this work, we turn the discrete point sets into smooth surfaces by introducing the well-known implicit moving least-squares (IMLS) surface formulation, which naturally defines locally implicit functions on point sets. We incorporate IMLS surface generation into deep neural networks for inheriting both the flexibility of point sets and the high quality of …
How to represent an image? While the visual world is presented in a continuous manner, machines store and see the images in a discrete way with 2D arrays of pixels. In this paper, we seek to learn a continuous representation for images. Inspired by the recent progress in 3D reconstruction with implicit neural representation, we propose Local Implicit Image Function (LIIF), which takes an image coordinate and the 2D deep features around the coordinate as inputs, predicts the RGB value at a given coordinate as an output. Since the coordinates are continuous, LIIF can be presented in arbitrary re…
KTH Royal Institute of Technology(瑞典皇家理工学院);Yale University(耶鲁大学)
This paper addresses non-prehensile rearrangement planning problems where a robot is tasked to rearrange objects among obstacles on a planar surface. We present an efficient planning algorithm that is designed to impose few assumptions on the robot's non-prehensile manipulation abilities and is simple to adapt to different robot embodiments. For this, we combine sampling-based motion planning with reinforcement learning and generative modeling. Our algorithm explores the composite configuration space of objects and robot as a search over robot actions, forward simulated in a physics model. Thi…
NVIDIA Corporation(英伟达公司);Paul G. Allen School of Computer Science & Engineering, University of Washington(华盛顿大学保罗·G·艾伦计算机科学与工程学院);School of Computing, University of Utah(犹他大学计算学院)
Human environments contain numerous objects configured in a variety of arrangements. Our goal is to enable robots to repose previously unseen objects according to learned semantic relationships in novel environments. We break this problem down into two parts: (1) finding physically valid locations for the objects and (2) determining if those poses satisfy learned, high-level semantic relationships. We build our models and training from the ground up to be tightly integrated with our proposed planning algorithm for semantic placement of unknown objects. We train our models purely in simulation,…