Predicting the future motion of surrounding road users is a crucial and challenging task for autonomous driving (AD) and various advanced driver-assistance systems (ADAS). Planning a safe future trajectory heavily depends on understanding the traffic scene and anticipating its dynamics. The challenges do not only lie in understanding the complex driving scenarios but also the numerous possible interactions among road users and environments, which are practically not feasible for explicit modeling. In this work, we tackle the above challenges by jointly learning and predicting the motion of all road users in a scene, using a novel convolutional neural network (CNN) and recurrent neural network (RNN) based architecture. Moreover, by exploiting grid-based input and output data structures, the computational cost is independent of the number of road users and multi-modal predictions become inherent properties of our proposed method. Evaluation on the nuScenes dataset shows that our approach reaches state-of-the-art results in the prediction benchmark.
Scene flow estimation is the task to predict the point-wise or pixel-wise 3D displacement vector between two consecutive frames of point clouds or images, which has important application in fields such as service robots and autonomous driving. Although many previous works have explored greatly on scene flow estimation based on point clouds, there are two problems that have not been noticed or well solved before: 1) Points of adjacent frames in repetitive patterns may be wrongly associated due to similar spatial structure in their neighbourhoods; 2) Scene flow between adjacent frames of point c…
Leibniz University Hannover(汉诺威莱布尼茨大学);PhiGent Robotics(鉴智机器人);University of Twente(特文特大学);VISCODA GmbH(VISCODA有限公司)
Trajectory prediction for autonomous driving must continuously reason the motion stochasticity of road agents and comply with scene constraints. Existing methods typically rely on one-stage trajectory prediction models, which condition future trajectories on observed trajectories combined with fused scene information. However, they often struggle with complex scene constraints, such as those encountered at intersections. To this end, we present a novel method, called LAformer. It uses a temporally dense lane-aware estimation module to select only the top highly potential lane segments in an HD…
3D Semantic Scene Completion (SSC) can provide dense geometric and semantic scene representations, which can be applied in the field of autonomous driving and robotic systems. It is challenging to estimate the complete geometry and semantics of a scene solely from visual images, and accurate depth information is crucial for restoring 3D geometry. In this paper, we propose the first stereo SSC method named OccDepth, which fully exploits implicit depth information from stereo images (or RGBD images) to help the recovery of 3D geometric structures. The Stereo Soft Feature Assignment (Stereo-SFA) …
Camera localization is a fundamental and key component of autonomous driving vehicles and mobile robots to localize themselves globally for further environment perception, path planning and motion control. Recently end-to-end approaches based on convolutional neural network have been much studied to achieve or even exceed 3D-geometry based traditional methods. In this work, we propose a compact network for absolute camera pose regression. Inspired from those traditional methods, a 3D scene geometry-aware constraint is also introduced by exploiting all available information including motion, de…
Future-Aware End-to-End Driving: Bidirectional Modeling of Trajectory Planning and Scene Evolution
School of Data Science, Fudan University(复旦大学数据科学学院);Shanghai Innovation Institute(上海创新研究院);University of Surrey(Surrey大学);Imperial College London(伦敦帝国理工学院)
Physics-Aware 3D Gaussian Editing for Driving Scene Generation
School of Artificial Intelligence, Jilin University(吉林大学人工智能学院);National Key Laboratory of Automotive Chassis Integration and Bionics, Jilin University(吉林大学汽车底盘集成与生物力学国家重点实验室);China FAW Group Co., Ltd.(中国第一汽车集团有限公司)
Tsinghua University(清华大学);National University of Singapore(新加坡国立大学);Tencent AI Lab(腾讯人工智能实验室);University of Trento(特伦托大学);Adobe Research(Adobe研究院);AI Institute(360人工智能研究院)
Parsing urban scene images benefits many applications, especially self-driving. Most of the current solutions employ generic image parsing models that treat all scales and locations in the images equally and do not consider the geometry property of car-captured urban scene images. Thus, they suffer from heterogeneous object scales caused by perspective projection of cameras on actual scenes and inevitably encounter parsing failures on distant objects as well as other boundary and recognition errors. In this work, we propose a new FoveaNet model to fully exploit the perspective geometry of scen…
This paper focuses on visual semantic navigation, the task of producing actions for an active agent to navigate to a specified target object category in an unknown environment. To complete this task, the algorithm should simultaneously locate and navigate to an instance of the category. In comparison to the traditional point goal navigation, this task requires the agent to have a stronger contextual prior to indoor environments. We introduce SSCNav, an algorithm that explicitly models scene priors using a confidence-aware semantic scene completion module to complete the scene and guide the age…
GEMINUS: Dual-aware Global and Scene-Adaptive Mixture-of-Experts for End-to-End Autonomous Driving
School of Automotive Studies, Tongji University(汽车学院,同济大学);School of Electronics and Information Engineering, Control Science and Engineering Department, Tongji University(电子信息学院,控制科学与工程系,同济大学)
We aim to obtain an interpretable, expressive, and disentangled scene representation that contains comprehensive structural and textural information for each object. Previous scene representations learned by neural networks are often uninterpretable, limited to a single object, or lacking 3D knowledge. In this work, we propose 3D scene de-rendering networks (3D-SDN) to address the above issues by integrating disentangled representations for semantics, geometry, and appearance into a deep generative model. Our scene encoder performs inverse graphics, translating a scene into a structured object…
SceneGlue: Scene-Aware Transformer for Feature Matching without Scene-Level Annotation
School of Automation, Southeast University(东南大学自动化学院);Shenzhen Research Institute of Southeast University(东南大学深圳研究院);School of Computer Science and Engineering, Southeast University(东南大学计算机科学与工程学院);School of Computer Science and Technology, Tongji University(同济大学计算机科学与技术学院);Graduate School of Information, Production and Systems, Waseda University(早稻田大学信息、生产与系统研究生学校)
The Chinese University of Hong Kong(香港中文大学);Hong Kong University of Science and Technology(香港科技大学);Nanyang Technology University(南洋理工大学)
The ability to synthesize long-term human motion sequences in real-world scenes can facilitate numerous applications. Previous approaches for scene-aware motion synthesis are constrained by pre-defined target objects or positions and thus limit the diversity of human-scene interactions for synthesized motions. In this paper, we focus on the problem of synthesizing diverse scene-aware human motions under the guidance of target action sequences. To achieve this, we first decompose the diversity of scene-aware human motions into three aspects, namely interaction diversity (e.g. sitting on differe…
Department of Computer Science and Engineering, Shanghai Jiao Tong University(上海交通大学计算机科学与工程系);School of Computer Science and Software Engineering, East China Normal University(华东师范大学计算机科学与软件工程学院)
Besides local features, global information plays an essential role in semantic segmentation, while recent works usually fail to explicitly extract the meaningful global information and make full use of it. In this paper, we propose a SceneEncoder module to impose a scene-aware guidance to enhance the effect of global information. The module predicts a scene descriptor, which learns to represent the categories of objects existing in the scene and directly guides the point-level semantic segmentation through filtering out categories not belonging to this scene. Additionally, to alleviate segment…
Increasing scene-awareness is a key challenge in video anomaly detection (VAD). In this work, we propose a hierarchical semantic contrast (HSC) method to learn a scene-aware VAD model from normal videos. We first incorporate foreground object and background scene features with high-level semantics by taking advantage of pre-trained video parsing models. Then, building upon the autoencoder-based reconstruction framework, we introduce both scene-level and object-level contrastive learning to enforce the encoded latent features to be compact within the same semantic classes while being separable …
In this paper, we present Retargetable AR, a novel AR framework that yields an AR experience that is aware of scene contexts set in various real environments, achieving natural interaction between the virtual and real worlds. To this end, we characterize scene contexts with relationships among objects in 3D space, not with coordinates transformations. A context assumed by an AR content and a context formed by a real environment where users experience AR are represented as abstract graph representations, i.e. scene graphs. From RGB-D streams, our framework generates a volumetric map in which ge…
Computer Vision Center, Universitat Autónoma de Barcelona(巴塞罗那自治大学计算机视觉中心);NAVER LABS Europe(NAVER LABS 欧洲)
Recent models for cross-modal retrieval have benefited from an increasingly rich understanding of visual scenes, afforded by scene graphs and object interactions to mention a few. This has resulted in an improved matching between the visual representation of an image and the textual representation of its caption. Yet, current visual representations overlook a key aspect: the text appearing in images, which may contain crucial information for retrieval. In this paper, we first propose a new dataset that allows exploration of cross-modal retrieval where images contain scene-text instances. Then,…
3D-aware image synthesis has attracted increasing interest as it models the 3D nature of our real world. However, performing realistic object-level editing of the generated images in the multi-object scenario still remains a challenge. Recently, a 2D GAN termed BlobGAN has demonstrated great multi-object editing capabilities on real-world indoor scene datasets. In this work, we propose BlobGAN-3D, which is a 3D-aware improvement of the original 2D BlobGAN. We enable explicit camera pose control while maintaining the disentanglement for individual objects in the scene by extending the 2D blobs …
Object detection is essential to safe autonomous or assisted driving. Previous works usually utilize RGB images or LiDAR point clouds to identify and localize multiple objects in self-driving. However, cameras tend to fail in bad driving conditions, e.g. bad weather or weak lighting, while LiDAR scanners are too expensive to get widely deployed in commercial applications. Radar has been drawing more and more attention due to its robustness and low cost. In this paper, we propose a scene-aware radar learning framework for accurate and robust object detection. First, the learning framework conta…
Georgia Institute of Technology(佐治亚理工学院);Mitsubishi Electric Research Laboratories (MERL)(三菱电机研究实验室(MERL))
We introduce the task of scene-aware dialog. Our goal is to generate a complete and natural response to a question about a scene, given video and audio of the scene and the history of previous turns in the dialog. To answer successfully, agents must ground concepts from the question in the video while leveraging contextual cues from the dialog history. To benchmark this task, we introduce the Audio Visual Scene-Aware Dialog (AVSD) Dataset. For each of more than 11,000 videos of human actions from the Charades dataset, our dataset contains a dialog about the video, plus a final summary of the v…
School of Computer Science, The University of Adelaide(阿德莱德大学计算机学院);School of Computer Science and Engineering, Nanjing University of Science and Technology(南京理工大学计算机科学与工程学院);Autonomous Systems Lab, ETH Zurich(苏黎世联邦理工学院自主系统实验室)
Semantic Scene Completion (SSC) refers to the task of inferring the 3D semantic segmentation of a scene while simultaneously completing the 3D shapes. We propose PALNet, a novel hybrid network for SSC based on single depth. PALNet utilizes a two-stream network to extract both 2D and 3D features from multi-stages using fine-grained depth information to efficiently captures the context, as well as the geometric cues of the scene. Current methods for SSC treat all parts of the scene equally causing unnecessary attention to the interior of objects. To address this problem, we propose Position Awar…
Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3Daware generative model for high-quality and controllable scene synthesis. The key ingredient of our method is a very abstract object-level representation (i.e., 3D bounding boxes without semantic annotation) as the scene layout prior, which is simple to obtain, general to describe various scene contents, and yet informative to disentangle objects and background. Moreover, it s…
University of Bath(巴斯大学);Adobe Research(Adobe研究院);UCL(伦敦大学学院)
We present BlockGAN, an image generative model that learns object-aware 3D scene representations directly from unlabelled 2D images. Current work on scene representation learning either ignores scene background or treats the whole scene as one object. Meanwhile, work that considers scene compositionality treats scene objects only as image patches or 2D layers with alpha maps. Inspired by the computer graphics pipeline, we design BlockGAN to learn to first generate 3D features of background and foreground objects, then combine them into 3D features for the wholes cene, and finally render them i…
Scene recognition is currently one of the top-challenging research fields in computer vision. This may be due to the ambiguity between classes: images of several scene classes may share similar objects, which causes confusion among them. The problem is aggravated when images of a particular scene class are notably different. Convolutional Neural Networks (CNNs) have significantly boosted performance in scene recognition, albeit it is still far below from other recognition tasks (e.g., object or image recognition). In this paper, we describe a novel approach for scene recognition based on an en…
Topology change is a challenging problem for 4D reconstruction of dynamic scenes. In the classic volumetric fusion-based framework, a mesh is usually extracted from the TSDF volume as the canonical surface representation to help estimating deformation field. However, the surface and Embedded Deformation Graph (EDG) representations bring conflicts under topology changes since the surface mesh has fixed-connectivity but the deformation field can be discontinuous. In this paper, the classic framework is re-designed to enable 4D reconstruction of dynamic scene under topology changes, by introducin…
Google Research(谷歌研究院);Stanford University(斯坦福大学);Simon Fraser University(西蒙弗雷泽大学);Georgia Tech(佐治亚理工学院)
We present Panoptic Neural Fields (PNF), an object-aware neural scene representation that decomposes a scene into a set of objects (things) and background (stuff). Each object is represented by an oriented 3D bounding box and a multi-layer perceptron (MLP) that takes position, direction, and time and outputs density and radiance. The background stuff is represented by a similar MLP that additionally outputs semantic labels. Each object MLPs are instance-specific and thus can be smaller and faster than previous object-aware approaches, while still leveraging category-specific priors incorporate…
We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulated agent's proprioception and scene awareness, along with external third-person observations. Unlike prior methods that often resort to multistage optimization, non-causal inference, and complex contact modeling to estimate human pose and human scene interactions, our method is one-stage, causal, and recovers global 3D human poses in a simulated environment. Since 2D third-person observations are coupled with the camera pose, we propose to disentangle the camera pose and use a multi-step projecti…
Nitte (Deemed to Be University), Nitte Institute of Professional Education(尼特大学尼特专业教育学院);Ballari Institute of Technology and Management(巴拉里技术与管理学院)
In real-world environments, AI systems often face unfamiliar scenarios without labeled data, creating a major challenge for conventional scene understanding models. The inability to generalize across unseen contexts limits the deployment of vision-based applications in dynamic, unstructured settings. This work introduces a Dynamic Context-Aware Scene Reasoning framework that leverages Vision-Language Alignment to address zero-shot real-world scenarios. The goal is to enable intelligent systems to infer and adapt to new environments without prior task-specific training. The proposed approach in…
UIUC(伊利诺伊大学厄巴纳-香槟分校);University of Oregon(俄勒冈大学);OPPO US Research Center(OPPO美国研究中心);InnoPeak Technology(InnoPeak科技)
Segmentation-based scene text detection methods have been widely adopted for arbitrary-shaped text detection recently, since they make accurate pixel-level predictions on curved text instances and can facilitate real-time inference without time-consuming processing on anchors. However, current segmentation-based models are unable to learn the shapes of curved texts and often require complex label assignments or repeated feature aggregations for more accurate detection. In this paper, we propose RSCA: a Real-time Segmentation-based Context-Aware model for arbitrary-shaped scene text detection, …
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Adobe Research(Adobe研究院)
A long-standing goal in computer vision is to capture, model, and realistically synthesize human behavior. Specifically, by learning from data, our goal is to enable virtual humans to navigate within cluttered indoor scenes and naturally interact with objects. Such embodied behavior has applications in virtual reality, computer games, and robotics, while synthesized behavior can be used as a source of training data. This is challenging because real human motion is diverse and adapts to the scene. For example, a person can sit or lie on a sofa in many places and with varying styles. It is neces…