We present BlockGAN, an image generative model that learns object-aware 3D scene representations directly from unlabelled 2D images. Current work on scene representation learning either ignores scene background or treats the whole scene as one object. Meanwhile, work that considers scene compositionality treats scene objects only as image patches or 2D layers with alpha maps. Inspired by the computer graphics pipeline, we design BlockGAN to learn to first generate 3D features of background and foreground objects, then combine them into 3D features for the wholes cene, and finally render them into realistic images. This allows BlockGAN to reason over occlusion and interaction between objects' appearance, such as shadow and lighting, and provides control over each object's 3D pose and identity, while maintaining image realism. BlockGAN is trained end-to-end, using only unlabelled single images, without the need for 3D geometry, pose labels, object masks, or multiple views of the same scene. Our experiments show that using explicit 3D features to represent objects allows BlockGAN to learn disentangled representations both in terms of objects (foreground and background) and their properties (pose and identity).
Most existing scene text detectors require large-scale training data which cannot scale well due to two major factors: 1) scene text images often have domain-specific distributions; 2) collecting large-scale annotated scene text images is laborious. We study domain adaptive scene text detection, a largely neglected yet very meaningful task that aims for optimal transfer of labelled scene text images while handling unlabelled images in various new domains. Specifically, we design SCAST, a subcategory-aware self-training technique that mitigates the network overfitting and noisy pseudo labels in…
Predictive coding theories suggest that the brain learns by predicting observations at various levels of abstraction. One of the most basic prediction tasks is view prediction: how would a given scene look from an alternative viewpoint? Humans excel at this task. Our ability to imagine and fill in missing information is tightly coupled with perception: we feel as if we see the world in 3 dimensions, while in fact, information from only the front surface of the world hits our retinas. This paper explores the role of view prediction in the development of 3D visual recognition. We propose neural …
We present a system for learning motion of independently moving objects from stereo videos. The only human annotation used in our system are 2D object bounding boxes which introduce the notion of objects to our system. Unlike prior learning based work which has focused on predicting dense pixel-wise optical flow field and/or a depth map for each image, we propose to predict object instance specific 3D scene flow maps and instance masks from which we are able to derive the motion direction and speed for each object instance. Our network takes the 3D geometry of the problem into account which al…
Indian Institute of Technology, Kharagpur(印度理工学院克勒格布尔分校);University of Pennsylvania(宾夕法尼亚大学);Columbia University(哥伦比亚大学);Space Applications Centre, Indian Space Research Organization(印度空间研究组织空间应用中心)
Hyperspectral images of land-cover captured by airborne or satellite-mounted sensors provide a rich source of information about the chemical composition of the materials present in a given place. This makes hyperspectral imaging an important tool for earth sciences, land-cover studies, and military and strategic applications. However, the scarcity of labeled training examples and spatial variability of spectral signature are two of the biggest challenges faced by hyperspectral image classification. In order to address these issues, we aim to develop a framework for material-agnostic informatio…
Generative Adversarial Networks (GAN) are able to learn excellent representations for unlabelled data which can be applied to image generation and scene classification. Representations learned by GANs have not yet been applied to retrieval. In this paper, we show that the representations learned by GANs can indeed be used for retrieval. We consider heritage documents that contain unlabelled Merchant Marks, sketch-like symbols that are similar to hieroglyphs. We introduce a novel GAN architecture with design features that make it suitable for sketch retrieval. The performance of this sketch-GAN…
A common class of problems in remote sensing is scene classification, a fundamentally important task for natural hazards identification, geographic image retrieval, and environment monitoring. Recent developments in this field rely label-dependent supervised learning techniques which is antithetical to the 35 petabytes of unlabelled satellite imagery in NASA GIBS. To solve this problem, we establish CELESTIAL-a self-supervised learning pipeline for effectively leveraging sparsely-labeled satellite imagery. This pipeline successfully adapts SimCLR, an algorithm that first learns image represent…
We study the problem of learning to estimate the 3D object pose from a few labelled examples and a collection of unlabelled data. Our main contribution is a learning framework, neural view synthesis and matching, that can transfer the 3D pose annotation from the labelled to unlabelled images reliably, despite unseen 3D views and nuisance variations such as the object shape, texture, illumination or scene context. In our approach, objects are represented as 3D cuboid meshes composed of feature vectors at each mesh vertex. The model is initialized from a few labelled images and is subsequently u…
Is ImageNet worth 1 video? Learning strong image encoders from 1 long unlabelled video
Inria(法国国家信息与自动化研究所);Univ Rennes(雷恩大学);CNRS(法国国家科学研究中心);IRISA(法国计算机科学与随机系统研究所);University of Central Florida(中佛罗里达大学);Google DeepMind(谷歌DeepMind);University of Amsterdam(阿姆斯特丹大学);Institute of Advanced Research on Artificial Intelligence (IARAI)(人工智能高级研究所)
University of Edinburgh(爱丁堡大学);Monash University(莫纳什大学)
Context plays a significant role in the generation of motion for dynamic agents in interactive environments. This work proposes a modular method that utilises a learned model of the environment for motion prediction. This modularity explicitly allows for unsupervised adaptation of trajectory prediction models to unseen environments and new tasks by relying on unlabelled image data only. We model both the spatial and dynamic aspects of a given environment alongside the per agent motions. This results in more informed motion prediction and allows for performance comparable to the state-of-the-ar…
We propose a new approach, Synthetic Optimized Layout with Instance Detection (SOLID), to pretrain object detectors with synthetic images. Our "SOLID" approach consists of two main components: (1) generating synthetic images using a collection of unlabelled 3D models with optimized scene arrangement; (2) pretraining an object detector on "instance detection" task - given a query image depicting an object, detecting all instances of the exact same object in a target image. Our approach does not need any semantic labels for pretraining and allows the use of arbitrary, diverse 3D models. Experime…
The University of Oxford(牛津大学);NASA - Jet Propulsion Laboratory, California Institute of Technology(美国国家航空航天局喷气推进实验室、加州理工学院)
In recent years, unsupervised deep learning approaches have received significant attention to estimate the depth and visual odometry (VO) from unlabelled monocular image sequences. However, their performance is limited in challenging environments due to perceptual degradation, occlusions and rapid motions. Moreover, the existing unsupervised methods suffer from the lack of scale-consistency constraints across frames, which causes that the VO estimators fail to provide persistent trajectories over long sequences. In this study, we propose an unsupervised monocular deep VO framework that predict…
Tübingen AI Center(图宾根人工智能中心);University of Tübingen(图宾根大学);EPFL(洛桑联邦理工学院);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Cambridge(剑桥大学);Amazon(亚马逊)
SCOPE: Scene-Contextualized Incremental Few-Shot 3D Segmentation
University of Surrey, UK(英国萨里大学);University of Wollongong, Australia(澳大利亚沃拉彭大学);University of Copenhagen, Denmark(丹麦哥本哈根大学);University of Exeter, UK(英国埃克塞特大学);Singapore University of Technology and Design, Singapore(新加坡科技与设计大学)
Technical University of Munich(慕尼黑工业大学);Google Inc.(谷歌公司)
In this paper, we introduce neural texture learning for 6D object pose estimation from synthetic data and a few unlabelled real images. Our major contribution is a novel learning scheme which removes the drawbacks of previous works, namely the strong dependency on co-modalities or additional refinement. These have been previously necessary to provide training signals for convergence. We formulate such a scheme as two sub-optimisation problems on texture learning and pose learning. We separately learn to predict realistic texture of objects from real image collections and learn pose estimation …
DA-BEV: Unsupervised Domain Adaptation for Bird's Eye View Perception
Xidian University(西安电子科技大学);Nanyang Technological University(南洋理工大学);University of Technology Sydney(悉尼科技大学);University of Chinese Academy of Sciences(中国科学院大学)