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arXiv 2602.20476cs.CV

SceMoS:通过基于几何的令牌规划进行场景感知的3D人体运动合成

SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens

DFKI(德累斯顿人工智能研究所);MPI for Informatics(信息研究所);Saarland Informatics Campus(萨尔州信息校园);University of Hong Kong(香港大学)

Anindita Ghosh, Vladislav Golyanik, Taku Komura, Philipp Slusallek, Christian Theobalt, Rishabh Dabral

AI总结:

SceMoS通过基于几何的令牌规划,利用2D场景表示实现高效且逼真的3D人体运动合成,减少50%以上可训练参数,提升物理真实性和接触精度。

摘要:

在现实场景中合成由文本驱动的3D人体运动需要学习语义意图(如“走到沙发”)和物理可行性(例如避免碰撞)。当前方法使用生成框架,同时学习高层规划和低层接触推理,并依赖计算成本高昂的3D场景数据,如点云或体素占用网格。我们提出了SceMoS,一种场景感知的运动合成框架,证明了结构化的2D场景表示可以作为物理 grounded 运动合成的有力替代品。SceMoS通过轻量级的2D提示将全局规划与局部执行解耦,利用(1)一个基于文本的自回归全局运动规划器,该规划器在从场景的高处角落渲染的俯视图(BEV)图像上运行,编码有DINOv2特征,作为场景表示,以及(2)一个通过条件VQ-VAE训练的几何 grounded 运动标记器,该标记器使用2D局部场景高度图,从而将表面物理直接嵌入离散词汇中。这种2D分解实现了效率与保真度的权衡:BEV语义捕捉空间布局和可达性用于全局推理,而局部高度图在不进行完整3D体素推理的情况下强制精细的物理符合。SceMoS在TRUMANS基准上实现了最先进的运动真实感和接触精度,将场景编码的可训练参数数量减少了超过50%,表明2D场景提示可以有效地 grounding 3D人体-场景交互。

英文摘要:

Synthesizing text-driven 3D human motion within realistic scenes requires learning both semantic intent ("walk to the couch") and physical feasibility (e.g., avoiding collisions). Current methods use generative frameworks that simultaneously learn high-level planning and low-level contact reasoning, and rely on computationally expensive 3D scene data such as point clouds or voxel occupancy grids. We propose SceMoS, a scene-aware motion synthesis framework that shows that structured 2D scene representations can serve as a powerful alternative to full 3D supervision in physically grounded motion synthesis. SceMoS disentangles global planning from local execution using lightweight 2D cues and relying on (1) a text-conditioned autoregressive global motion planner that operates on a bird's-eye-view (BEV) image rendered from an elevated corner of the scene, encoded with DINOv2 features, as the scene representation, and (2) a geometry-grounded motion tokenizer trained via a conditional VQ-VAE, that uses 2D local scene heightmap, thus embedding surface physics directly into a discrete vocabulary. This 2D factorization reaches an efficiency-fidelity trade-off: BEV semantics capture spatial layout and affordance for global reasoning, while local heightmaps enforce fine-grained physical adherence without full 3D volumetric reasoning. SceMoS achieves state-of-the-art motion realism and contact accuracy on the TRUMANS benchmark, reducing the number of trainable parameters for scene encoding by over 50%, showing that 2D scene cues can effectively ground 3D human-scene interaction.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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