Topology change is a challenging problem for 4D reconstruction of dynamic scenes. In the classic volumetric fusion-based framework, a mesh is usually extracted from the TSDF volume as the canonical surface representation to help estimating deformation field. However, the surface and Embedded Deformation Graph (EDG) representations bring conflicts under topology changes since the surface mesh has fixed-connectivity but the deformation field can be discontinuous. In this paper, the classic framework is re-designed to enable 4D reconstruction of dynamic scene under topology changes, by introducing a novel structure of Non-manifold Volumetric Grid to the re-design of both TSDF and EDG, which allows connectivity updates by cell splitting and replication. Experiments show convincing reconstruction results for dynamic scenes of topology changes, as compared to the state-of-the-art methods.
GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System
College of Computer Science and Software Engineering, Shenzhen University(深圳大学计算机科学与软件工程学院);Department of Computer Science, City University of Hong Kong(香港城市大学计算机科学系);School of Electronic Information and Communications, Huazhong University of Science and Technology(华中科技大学电子信息与通信学院)
One at a Time: Progressive Multi-step Volumetric Probability Learning for Reliable 3D Scene Perception
Shanghai Jiao Tong University(上海交通大学);Ningbo Institute of Digital Twin, Eastern Institute of Technology(宁波数字孪生研究院,东方理工);Tokyo Institute of Technology(东京工业大学);PhiGent Robotics(PhiGent机器人公司)
University of Copenhagen(哥本哈根大学);Technical University of Denmark(丹麦技术大学)
Recently, advances in differential volumetric rendering enabled significant breakthroughs in the photo-realistic and fine-detailed reconstruction of complex 3D scenes, which is key for many virtual reality applications. However, in the context of augmented reality, one may also wish to effect semantic manipulations or augmentations of objects within a scene. To this end, we propose a volumetric framework for (i) disentangling or separating, the volumetric representation of a given foreground object from the background, and (ii) semantically manipulating the foreground object, as well as the ba…
The Johns Hopkins University(约翰斯·霍普金斯大学);The Johns Hopkins University School of Medicine(约翰斯·霍普金斯大学医学院)
There has been a debate on whether to use 2D or 3D deep neural networks for volumetric organ segmentation. Both 2D and 3D models have their advantages and disadvantages. In this paper, we present an alternative framework, which trains 2D networks on different viewpoints for segmentation, and builds a 3D Volumetric Fusion Net (VFN) to fuse the 2D segmentation results. VFN is relatively shallow and contains much fewer parameters than most 3D networks, making our framework more efficient at integrating 3D information for segmentation. We train and test the segmentation and fusion modules individu…
Stereo-LiDAR fusion is a promising task in that we can utilize two different types of 3D perceptions for practical usage -- dense 3D information (stereo cameras) and highly-accurate sparse point clouds (LiDAR). However, due to their different modalities and structures, the method of aligning sensor data is the key for successful sensor fusion. To this end, we propose a geometry-aware stereo-LiDAR fusion network for long-range depth estimation, called volumetric propagation network. The key idea of our network is to exploit sparse and accurate point clouds as a cue for guiding correspondences o…
This paper studies the problem of 3D volumetric reconstruction from two views of a scene with an unknown camera. While seemingly easy for humans, this problem poses many challenges for computers since it requires simultaneously reconstructing objects in the two views while also figuring out their relationship. We propose a new approach that estimates reconstructions, distributions over the camera/object and camera/camera transformations, as well as an inter-view object affinity matrix. This information is then jointly reasoned over to produce the most likely explanation of the scene. We train …
We present 3DVNet, a novel multi-view stereo (MVS) depth-prediction method that combines the advantages of previous depth-based and volumetric MVS approaches. Our key idea is the use of a 3D scene-modeling network that iteratively updates a set of coarse depth predictions, resulting in highly accurate predictions which agree on the underlying scene geometry. Unlike existing depth-prediction techniques, our method uses a volumetric 3D convolutional neural network (CNN) that operates in world space on all depth maps jointly. The network can therefore learn meaningful scene-level priors. Furtherm…
We propose POse-guided SElective Fusion (POSEFusion), a single-view human volumetric capture method that leverages tracking-based methods and tracking-free inference to achieve high-fidelity and dynamic 3D reconstruction. By contributing a novel reconstruction framework which contains pose-guided keyframe selection and robust implicit surface fusion, our method fully utilizes the advantages of both tracking-based methods and tracking-free inference methods, and finally enables the high-fidelity reconstruction of dynamic surface details even in the invisible regions. We formulate the keyframe s…
We present a novel method to reconstruct 3D scenes from images by leveraging deep dense monocular SLAM and fast uncertainty propagation. The proposed approach is able to 3D reconstruct scenes densely, accurately, and in real-time while being robust to extremely noisy depth estimates coming from dense monocular SLAM. Differently from previous approaches, that either use ad-hoc depth filters, or that estimate the depth uncertainty from RGB-D cameras' sensor models, our probabilistic depth uncertainty derives directly from the information matrix of the underlying bundle adjustment problem in SLAM…
Computer Vision Lab, ETH Zurich(苏黎世联邦理工学院计算机视觉实验室)
Airborne acquisition and on-road mobile mapping provide complementary 3D information of an urban landscape: the former acquires roof structures, ground, and vegetation at a large scale, but lacks the facade and street-side details, while the latter is incomplete for higher floors and often totally misses out on pedestrian-only areas or undriven districts. In this work, we introduce an approach that efficiently unifies a detailed street-side Structure-from-Motion (SfM) or Multi-View Stereo (MVS) point cloud and a coarser but more complete point cloud from airborne acquisition in a joint surface…
University of California, Santa Barbara(加州大学圣巴巴拉分校)
Recent volumetric 3D reconstruction methods can produce very accurate results, with plausible geometry even for unobserved surfaces. However, they face an undesirable trade-off when it comes to multi-view fusion. They can fuse all available view information by global averaging, thus losing fine detail, or they can heuristically cluster views for local fusion, thus restricting their ability to consider all views jointly. Our key insight is that greater detail can be retained without restricting view diversity by learning a view-fusion function conditioned on camera pose and image content. We pr…
Beijing Advanced Innovation Center for Intelligent Robots and Systems(北京智能机器人与系统高精尖创新中心);PEK-SenseTime Joint Laboratory of Machine Vision(北京大学-商汤科技机器视觉联合实验室)
Semantic Scene Completion (SSC) aims to simultaneously predict the volumetric occupancy and semantic category of a 3D scene. In this paper, we propose a real-time semantic scene completion method with a feature aggregation strategy and conditioned prediction module. Feature aggregation fuses feature with different receptive fields and gathers context to improve scene completion performance. And the conditioned prediction module adopts a two-step prediction scheme that takes volumetric occupancy as a condition to enhance semantic completion prediction. We conduct experiments on three recognized…
We introduce a method to classify imagery using a convo- lutional neural network (CNN) on multi-view image pro- jections. The power of our method comes from using pro- jections of multiple images at multiple depth planes near the reconstructed surface. This enables classification of categories whose salient aspect is appearance change un- der different viewpoints, such as water, trees, and other materials with complex reflection/light response proper- ties. Our method does not require boundary labelling in images and works on pixel-level classification with a small (few pixels) context, which …
Dyson Robotics Laboratory(戴森机器人实验室);Imperial College London(帝国理工学院)
We propose an online object-level SLAM system which builds a persistent and accurate 3D graph map of arbitrary reconstructed objects. As an RGB-D camera browses a cluttered indoor scene, Mask-RCNN instance segmentations are used to initialise compact per-object Truncated Signed Distance Function (TSDF) reconstructions with object size-dependent resolutions and a novel 3D foreground mask. Reconstructed objects are stored in an optimisable 6DoF pose graph which is our only persistent map representation. Objects are incrementally refined via depth fusion, and are used for tracking, relocalisation…
We contribute a dense SLAM system that takes a live stream of depth images as input and reconstructs non-rigid deforming scenes in real time, without templates or prior models. In contrast to existing approaches, we do not maintain any volumetric data structures, such as truncated signed distance function (TSDF) fields or deformation fields, which are performance and memory intensive. Our system works with a flat point (surfel) based representation of geometry, which can be directly acquired from commodity depth sensors. Standard graphics pipelines and general purpose GPU (GPGPU) computing are…
Despite rapid progress in scene segmentation in recent years, 3D segmentation methods are still limited when there is severe occlusion. The key challenge is estimating the segment boundaries of (partially) occluded objects, which are inherently ambiguous when considering only a single frame. In this work, we propose Multihypothesis Segmentation Tracking (MST), a novel method for volumetric segmentation in changing scenes, which allows scene ambiguity to be tracked and our estimates to be adjusted over time as we interact with the scene. Two main innovations allow us to tackle this difficult pr…
This paper focuses on semantic scene completion, a task for producing a complete 3D voxel representation of volumetric occupancy and semantic labels for a scene from a single-view depth map observation. Previous work has considered scene completion and semantic labeling of depth maps separately. However, we observe that these two problems are tightly intertwined. To leverage the coupled nature of these two tasks, we introduce the semantic scene completion network (SSCNet), an end-to-end 3D convolutional network that takes a single depth image as input and simultaneously outputs occupancy and s…
University College London(伦敦大学学院);Mullard Space Science Laboratory(穆拉德空间科学实验室)
This paper investigates how the inherent quantization of camera sensors introduces uncertainty in the calculated position of an observed feature during 3-D mapping. It is typically assumed that pixels and scene features are points, however, a pixel is a two-dimensional area that maps onto multiple points in the scene. This uncertainty region is a bound for quantization error in the calculated point positions. Earlier studies calculated the volume of two intersecting pixel views, approximated as a cuboid, by projecting pyramids and cones from the pixels into the scene. In this paper, we reverse…
Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute(弗劳恩霍夫电信研究所海因里希·赫兹研究所)
In this work, we enhance a professional end-to-end volumetric video production pipeline to achieve high-fidelity human body reconstruction using only passive cameras. While current volumetric video approaches estimate depth maps using traditional stereo matching techniques, we introduce and optimize deep learning-based multi-view stereo networks for depth map estimation in the context of professional volumetric video reconstruction. Furthermore, we propose a novel depth map post-processing approach including filtering and fusion, by taking into account photometric confidence, cross-view geomet…
Self-supervised Learning of Neural Implicit Feature Fields for Camera Pose Refinement
Faculty of Electrical Engineering, Czech Technical University in Prague(布拉格捷克技术大学电气工程学院);Czech Institute of Informatics, Robotics and Cybernetics, Czech Technical University in Prague(布拉格捷克技术大学捷克信息学、机器人学与控制论研究所);NAVER LABS Europe(NAVER欧洲实验室)
University of Oxford(牛津大学);Nankai University(南开大学);University of Adelaide(阿德莱德大学)
Volumetric models have become a popular representation for 3D scenes in recent years. One of the breakthroughs leading to their popularity was KinectFusion, where the focus is on 3D reconstruction using RGB-D sensors. However, monocular SLAM has since also been tackled with very similar approaches. Representing the reconstruction volumetrically as a truncated signed distance function leads to most of the simplicity and efficiency that can be achieved with GPU implementations of these systems. However, this representation is also memory-intensive and limits the applicability to small scale reco…
CPSL: Representing Volumetric Video via Content-Promoted Scene Layers
McGill University(麦吉尔大学);University of Southern California(南加州大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳))
University of Erlangen-Nuremberg(埃尔朗根-纽伦堡大学);Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所);Stanford University(斯坦福大学)
We present a novel approach for the reconstruction of dynamic geometric shapes using a single hand-held consumer-grade RGB-D sensor at real-time rates. Our method does not require a pre-defined shape template to start with and builds up the scene model from scratch during the scanning process. Geometry and motion are parameterized in a unified manner by a volumetric representation that encodes a distance field of the surface geometry as well as the non-rigid space deformation. Motion tracking is based on a set of extracted sparse color features in combination with a dense depth-based constrain…
Recent neural rendering methods have demonstrated accurate view interpolation by predicting volumetric density and color with a neural network. Although such volumetric representations can be supervised on static and dynamic scenes, existing methods implicitly bake the complete scene light transport into a single neural network for a given scene, including surface modeling, bidirectional scattering distribution functions, and indirect lighting effects. In contrast to traditional rendering pipelines, this prohibits changing surface reflectance, illumination, or composing other objects in the sc…
GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion
Smart Robotics Lab, Technical University of Munich(慕尼黑工业大学智能机器人实验室);Munich Institute of Robotics and Machine Intelligence (MIRMI)(慕尼黑机器人与机器智能研究所);Smart Robotics Lab, Imperial College London(伦敦帝国理工学院智能机器人实验室)
IS-Fusion: Instance-Scene Collaborative Fusion for Multimodal 3D Object Detection
School of Computer Science and Technology, Beijing Institute of Technology(北京理工大学计算机科学与技术学院);University of Macau(澳门大学);The University of Hong Kong(香港大学);Inceptio(嬴彻科技);École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院);Zhejiang University(浙江大学)
LIGM(LIGM实验室);Ecole des Ponts(巴黎路桥学院);Univ Gustave Eiffel(古斯塔夫·埃菲尔大学);CNRS(法国国家科学研究中心)
Next Best View computation (NBV) is a long-standing problem in robotics, and consists in identifying the next most informative sensor position(s) for reconstructing a 3D object or scene efficiently and accurately. Like most current methods, we consider NBV prediction from a depth sensor like Lidar systems. Learning-based methods relying on a volumetric representation of the scene are suitable for path planning, but have lower accuracy than methods using a surface-based representation. However, the latter do not scale well with the size of the scene and constrain the camera to a small number of…
The University of Adelaide(阿德莱德大学);Nanjing University of Science and Technology(南京理工大学);Northwestern Polytechnical University(西北工业大学);ETH Zurich(苏黎世联邦理工学院)
This paper tackles the problem of data fusion in the semantic scene completion (SSC) task, which can simultaneously deal with semantic labeling and scene completion. RGB images contain texture details of the object(s) which are vital for semantic scene understanding. Meanwhile, depth images capture geometric clues of high relevance for shape completion. Using both RGB and depth images can further boost the accuracy of SSC over employing one modality in isolation. We propose a 3D gated recurrent fusion network (GRFNet), which learns to adaptively select and fuse the relevant information from de…
Classifying multi-temporal scene land-use categories and detecting their semantic scene-level changes for imagery covering urban regions could straightly reflect the land-use transitions. Existing methods for scene change detection rarely focus on the temporal correlation of bi-temporal features, and are mainly evaluated on small scale scene change detection datasets. In this work, we proposed a CorrFusion module that fuses the highly correlated components in bi-temporal feature embeddings. We firstly extracts the deep representations of the bi-temporal inputs with deep convolutional networks.…
Dyson Robotics Laboratory, Imperial College London(帝国理工学院戴森机器人实验室)
Robots and other smart devices need efficient object-based scene representations from their on-board vision systems to reason about contact, physics and occlusion. Recognized precise object models will play an important role alongside non-parametric reconstructions of unrecognized structures. We present a system which can estimate the accurate poses of multiple known objects in contact and occlusion from real-time, embodied multi-view vision. Our approach makes 3D object pose proposals from single RGB-D views, accumulates pose estimates and non-parametric occupancy information from multiple vi…
Institute for Computer Graphics and Vision, Graz University of Technology(格拉茨技术大学计算机图形与视觉研究所);Autonomous Vision Group, MPI for Intelligent Systems Tübingen(蒂宾根马克斯·普朗克智能系统研究所自主视觉组);Computer Vision and Geometry Group, ETH Zürich(苏黎世联邦理工学院计算机视觉与几何组)
In this paper, we present a learning based approach to depth fusion, i.e., dense 3D reconstruction from multiple depth images. The most common approach to depth fusion is based on averaging truncated signed distance functions, which was originally proposed by Curless and Levoy in 1996. While this method is simple and provides great results, it is not able to reconstruct (partially) occluded surfaces and requires a large number frames to filter out sensor noise and outliers. Motivated by the availability of large 3D model repositories and recent advances in deep learning, we present a novel 3D …
Technische Universität München(慕尼黑工业大学);Google Inc.(谷歌公司)
We propose a novel model for 3D semantic completion from a single depth image, based on a single encoder and three separate generators used to reconstruct different geometric and semantic representations of the original and completed scene, all sharing the same latent space. To transfer information between the geometric and semantic branches of the network, we introduce paths between them concatenating features at corresponding network layers. Motivated by the limited amount of training samples from real scenes, an interesting attribute of our architecture is the capacity to supplement the exi…
Shanghai Institute for Advanced Communication and Data Science, Shanghai University(上海大学上海先进通信与数据科学研究院)
Although recent works based on deep learning have made progress in improving recognition accuracy on scene text recognition, how to handle low-quality text images in end-to-end deep networks remains a research challenge. In this paper, we propose an Iterative Fusion based Recognizer (IFR) for low quality scene text recognition, taking advantage of refined text images input and robust feature representation. IFR contains two branches which focus on scene text recognition and low quality scene text image recovery respectively. We utilize an iterative collaboration between two branches, which can…
MSGFusion: Multimodal Scene Graph-Guided Infrared and Visible Image Fusion
College of Computer Science and Technology, Ocean University of China(中国海洋大学计算机科学与技术学院);College of Electronic Engineering, Ocean University of China(中国海洋大学电子工程学院)