Volumetric models have become a popular representation for 3D scenes in recent years. One of the breakthroughs leading to their popularity was KinectFusion, where the focus is on 3D reconstruction using RGB-D sensors. However, monocular SLAM has since also been tackled with very similar approaches. Representing the reconstruction volumetrically as a truncated signed distance function leads to most of the simplicity and efficiency that can be achieved with GPU implementations of these systems. However, this representation is also memory-intensive and limits the applicability to small scale reconstructions. Several avenues have been explored for overcoming this limitation. With the aim of summarizing them and providing for a fast and flexible 3D reconstruction pipeline, we propose a new, unifying framework called InfiniTAM. The core idea is that individual steps like camera tracking, scene representation and integration of new data can easily be replaced and adapted to the needs of the user. Along with the framework we also provide a set of components for scalable reconstruction: two implementations of camera trackers, based on RGB data and on depth data, two representations of the 3D volumetric data, a dense volume and one based on hashes of subblocks, and an optional module for swapping subblocks in and out of the typically limited GPU memory.
We present 3DVNet, a novel multi-view stereo (MVS) depth-prediction method that combines the advantages of previous depth-based and volumetric MVS approaches. Our key idea is the use of a 3D scene-modeling network that iteratively updates a set of coarse depth predictions, resulting in highly accurate predictions which agree on the underlying scene geometry. Unlike existing depth-prediction techniques, our method uses a volumetric 3D convolutional neural network (CNN) that operates in world space on all depth maps jointly. The network can therefore learn meaningful scene-level priors. Furtherm…
Stereo-LiDAR fusion is a promising task in that we can utilize two different types of 3D perceptions for practical usage -- dense 3D information (stereo cameras) and highly-accurate sparse point clouds (LiDAR). However, due to their different modalities and structures, the method of aligning sensor data is the key for successful sensor fusion. To this end, we propose a geometry-aware stereo-LiDAR fusion network for long-range depth estimation, called volumetric propagation network. The key idea of our network is to exploit sparse and accurate point clouds as a cue for guiding correspondences o…
LIGM(LIGM实验室);Ecole des Ponts(巴黎路桥学院);Univ Gustave Eiffel(古斯塔夫·埃菲尔大学);CNRS(法国国家科学研究中心)
Next Best View computation (NBV) is a long-standing problem in robotics, and consists in identifying the next most informative sensor position(s) for reconstructing a 3D object or scene efficiently and accurately. Like most current methods, we consider NBV prediction from a depth sensor like Lidar systems. Learning-based methods relying on a volumetric representation of the scene are suitable for path planning, but have lower accuracy than methods using a surface-based representation. However, the latter do not scale well with the size of the scene and constrain the camera to a small number of…
Institute for Computer Graphics and Vision, Graz University of Technology(格拉茨技术大学计算机图形与视觉研究所);Autonomous Vision Group, MPI for Intelligent Systems Tübingen(蒂宾根马克斯·普朗克智能系统研究所自主视觉组);Computer Vision and Geometry Group, ETH Zürich(苏黎世联邦理工学院计算机视觉与几何组)
In this paper, we present a learning based approach to depth fusion, i.e., dense 3D reconstruction from multiple depth images. The most common approach to depth fusion is based on averaging truncated signed distance functions, which was originally proposed by Curless and Levoy in 1996. While this method is simple and provides great results, it is not able to reconstruct (partially) occluded surfaces and requires a large number frames to filter out sensor noise and outliers. Motivated by the availability of large 3D model repositories and recent advances in deep learning, we present a novel 3D …
CPSL: Representing Volumetric Video via Content-Promoted Scene Layers
McGill University(麦吉尔大学);University of Southern California(南加州大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳))
Recovering textured 3D models of non-rigid human body shapes is challenging due to self-occlusions caused by complex body poses and shapes, clothing obstructions, lack of surface texture, background clutter, sparse set of cameras with non-overlapping fields of view, etc. Further, a calibration-free environment adds additional complexity to both - reconstruction and texture recovery. In this paper, we propose a deep learning based solution for textured 3D reconstruction of human body shapes from a single view RGB image. This is achieved by first recovering the volumetric grid of the non-rigid h…
Neural networks have shown great success in extracting geometric information from color images. Especially, monocular depth estimation networks are increasingly reliable in real-world scenes. In this work we investigate the applicability of such monocular depth estimation networks to semi-transparent volume rendered images. As depth is notoriously difficult to define in a volumetric scene without clearly defined surfaces, we consider different depth computations that have emerged in practice, and compare state-of-the-art monocular depth estimation approaches for these different interpretations…
YOLO and SGBM Integration for Autonomous Tree Branch Detection and Depth Estimation in Radiata Pine Pruning Applications
Centre for Data Science and Artificial Intelligence(数据科学与人工智能中心);Victoria University of Wellington(惠灵顿维多利亚大学);Department of Computer Science and Software Engineering(计算机科学与软件工程系);University of Canterbury(坎特伯雷大学)
We propose a novel geometric and photometric 3D mapping pipeline for accurate and real-time scene reconstruction from monocular images. To achieve this, we leverage recent advances in dense monocular SLAM and real-time hierarchical volumetric neural radiance fields. Our insight is that dense monocular SLAM provides the right information to fit a neural radiance field of the scene in real-time, by providing accurate pose estimates and depth-maps with associated uncertainty. With our proposed uncertainty-based depth loss, we achieve not only good photometric accuracy, but also great geometric ac…
Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute(弗劳恩霍夫电信研究所海因里希·赫兹研究所)
In this work, we enhance a professional end-to-end volumetric video production pipeline to achieve high-fidelity human body reconstruction using only passive cameras. While current volumetric video approaches estimate depth maps using traditional stereo matching techniques, we introduce and optimize deep learning-based multi-view stereo networks for depth map estimation in the context of professional volumetric video reconstruction. Furthermore, we propose a novel depth map post-processing approach including filtering and fusion, by taking into account photometric confidence, cross-view geomet…
We present a novel method to reconstruct 3D scenes from images by leveraging deep dense monocular SLAM and fast uncertainty propagation. The proposed approach is able to 3D reconstruct scenes densely, accurately, and in real-time while being robust to extremely noisy depth estimates coming from dense monocular SLAM. Differently from previous approaches, that either use ad-hoc depth filters, or that estimate the depth uncertainty from RGB-D cameras' sensor models, our probabilistic depth uncertainty derives directly from the information matrix of the underlying bundle adjustment problem in SLAM…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(图宾根大学);Amazon(亚马逊);ETAS GmbH, Bosch Group(博世集团ETAS有限公司)
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfortunately, these approaches are currently restricted to voxel- and mesh-based representations, suffering from discretization or low resolution. In this work, we propose a differentiable rendering formulation for implicit shape and texture representations. Implicit representations have recently gained …
ShanghaiTech University(上海科技大学);Stereye Intelligent Technology Co.,Ltd.(视辰智能科技有限公司);Huazhong University of Science and Technology(华中科技大学)
Some of the most exciting experiences that Metaverse promises to offer, for instance, live interactions with virtual characters in virtual environments, require real-time photo-realistic rendering. 3D reconstruction approaches to rendering, active or passive, still require extensive cleanup work to fix the meshes or point clouds. In this paper, we present a neural volumography technique called neural volumetric video or NeuVV to support immersive, interactive, and spatial-temporal rendering of volumetric video contents with photo-realism and in real-time. The core of NeuVV is to efficiently en…
We contribute a dense SLAM system that takes a live stream of depth images as input and reconstructs non-rigid deforming scenes in real time, without templates or prior models. In contrast to existing approaches, we do not maintain any volumetric data structures, such as truncated signed distance function (TSDF) fields or deformation fields, which are performance and memory intensive. Our system works with a flat point (surfel) based representation of geometry, which can be directly acquired from commodity depth sensors. Standard graphics pipelines and general purpose GPU (GPGPU) computing are…
Volumetric Reconstruction of Prostatectomy Specimens from Histology
Charité – Universitätsmedizin Berlin(柏林夏里特医学院);Freie Universität Berlin(柏林自由大学);Humboldt Universität zu Berlin(柏林洪堡大学);MVZ Helios Klinikum Emil von Behring(赫利俄斯埃米尔·冯·贝林诊所MVZ);University Hospital RWTH Aachen(亚琛工业大学医院)
UMedNeRF: Uncertainty-aware Single View Volumetric Rendering for Medical Neural Radiance Fields
Chengdu University of Information Technology(成都信息工程大学);Purdue University(普渡大学);University at Buffalo, State University of New York(纽约州立大学布法罗分校);University at Albany, State University of New York(纽约州立大学奥尔巴尼分校)
In this paper, we investigate a new optimization framework for multi-view 3D shape reconstructions. Recent differentiable rendering approaches have provided breakthrough performances with implicit shape representations though they can still lack precision in the estimated geometries. On the other hand multi-view stereo methods can yield pixel wise geometric accuracy with local depth predictions along viewing rays. Our approach bridges the gap between the two strategies with a novel volumetric shape representation that is implicit but parameterized with pixel depths to better materialize the sh…
YOLO-PVC: 2D-to-3D Consolidation of Slice-wise Detections for Volumetric Liver Tumor Localization in MRI
ESME Research Lab(ESME研究实验室);Université Paris-Est Créteil(巴黎东部克雷泰伊大学);LRE EPITA(EPITA LRE实验室);Institute of Space Technology(空间技术研究所);Henri Mondor University Hospital(亨利·蒙多大学医院)
University of Erlangen-Nuremberg(埃尔朗根-纽伦堡大学);Max-Planck-Institute for Informatics(马克斯·普朗克信息学研究所);Stanford University(斯坦福大学)
We present a novel approach for the reconstruction of dynamic geometric shapes using a single hand-held consumer-grade RGB-D sensor at real-time rates. Our method does not require a pre-defined shape template to start with and builds up the scene model from scratch during the scanning process. Geometry and motion are parameterized in a unified manner by a volumetric representation that encodes a distance field of the surface geometry as well as the non-rigid space deformation. Motion tracking is based on a set of extracted sparse color features in combination with a dense depth-based constrain…
This paper proposes the use of an end-to-end Convolutional Neural Network for direct reconstruction of the 3D geometry of humans via volumetric regression. The proposed method does not require the fitting of a shape model and can be trained to work from a variety of input types, whether it be landmarks, images or segmentation masks. Additionally, non-visible parts, either self-occluded or otherwise, are still reconstructed, which is not the case with depth map regression. We present results that show that our method can handle both pose variation and detailed reconstruction given appropriate d…
Princeton University(普林斯顿大学);Chinese University of Hong Kong(香港中文大学);Massachusetts Institute of Technology(麻省理工学院)
3D shape is a crucial but heavily underutilized cue in today's computer vision systems, mostly due to the lack of a good generic shape representation. With the recent availability of inexpensive 2.5D depth sensors (e.g. Microsoft Kinect), it is becoming increasingly important to have a powerful 3D shape representation in the loop. Apart from category recognition, recovering full 3D shapes from view-based 2.5D depth maps is also a critical part of visual understanding. To this end, we propose to represent a geometric 3D shape as a probability distribution of binary variables on a 3D voxel grid,…
University of Electronic Science and Technology of China(中国电子科技大学);Microsoft Research Asia(微软亚洲研究院)
We introduce a View-Volume convolutional neural network (VVNet) for inferring the occupancy and semantic labels of a volumetric 3D scene from a single depth image. The VVNet concatenates a 2D view CNN and a 3D volume CNN with a differentiable projection layer. Given a single RGBD image, our method extracts the detailed geometric features from the input depth image with a 2D view CNN and then projects the features into a 3D volume according to the input depth map via a projection layer. After that, we learn the 3D context information of the scene with a 3D volume CNN for computing the result vo…
This paper focuses on semantic scene completion, a task for producing a complete 3D voxel representation of volumetric occupancy and semantic labels for a scene from a single-view depth map observation. Previous work has considered scene completion and semantic labeling of depth maps separately. However, we observe that these two problems are tightly intertwined. To leverage the coupled nature of these two tasks, we introduce the semantic scene completion network (SSCNet), an end-to-end 3D convolutional network that takes a single depth image as input and simultaneously outputs occupancy and s…
Technische Universität München(慕尼黑工业大学);Google Inc.(谷歌公司)
We propose a novel model for 3D semantic completion from a single depth image, based on a single encoder and three separate generators used to reconstruct different geometric and semantic representations of the original and completed scene, all sharing the same latent space. To transfer information between the geometric and semantic branches of the network, we introduce paths between them concatenating features at corresponding network layers. Motivated by the limited amount of training samples from real scenes, an interesting attribute of our architecture is the capacity to supplement the exi…
We propose a novel approach for 3D shape completion by synthesizing multi-view depth maps. While previous work for shape completion relies on volumetric representations, meshes, or point clouds, we propose to use multi-view depth maps from a set of fixed viewing angles as our shape representation. This allows us to be free of the limitations of memory for volumetric representations and point clouds by casting shape completion into an image-to-image translation problem. Specifically, we render depth maps of the incomplete shape from a fixed set of viewpoints, and perform depth map completion in…
Tracking the pose of instruments is a central problem in image-guided surgery. For microscopic scenarios, optical coherence tomography (OCT) is increasingly used as an imaging modality. OCT is suitable for accurate pose estimation due to its micrometer range resolution and volumetric field of view. However, OCT image processing is challenging due to speckle noise and reflection artifacts in addition to the images' 3D nature. We address pose estimation from OCT volume data with a new deep learning-based tracking framework. For this purpose, we design a new 3D convolutional neural network (CNN) …
University of Copenhagen(哥本哈根大学);Technical University of Denmark(丹麦技术大学)
Recently, advances in differential volumetric rendering enabled significant breakthroughs in the photo-realistic and fine-detailed reconstruction of complex 3D scenes, which is key for many virtual reality applications. However, in the context of augmented reality, one may also wish to effect semantic manipulations or augmentations of objects within a scene. To this end, we propose a volumetric framework for (i) disentangling or separating, the volumetric representation of a given foreground object from the background, and (ii) semantically manipulating the foreground object, as well as the ba…
The recent 3D medical ViTs (e.g., SwinUNETR) achieve the state-of-the-art performances on several 3D volumetric data benchmarks, including 3D medical image segmentation. Hierarchical transformers (e.g., Swin Transformers) reintroduced several ConvNet priors and further enhanced the practical viability of adapting volumetric segmentation in 3D medical datasets. The effectiveness of hybrid approaches is largely credited to the large receptive field for non-local self-attention and the large number of model parameters. In this work, we propose a lightweight volumetric ConvNet, termed 3D UX-Net, w…
Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore, most approaches generate 3D meshes of a scene after fusing depth data using volumetric or other representations. Nevertheless, volumetric fusion remains computationally expensive both in terms of speed and memory. In this paper, we leapfrog these intermediate representations and build a 3D mesh directly from a depth map and the sparse landmarks triangulated…
University of Central Florida(中佛罗里达大学);InfoTech Labs, Toyota Motor North America(丰田汽车北美公司InfoTech实验室)
The recent advancement in computational and communication systems has led to the introduction of high-performing neural networks and high-speed wireless vehicular communication networks. As a result, new technologies such as cooperative perception and cognition have emerged, addressing the inherent limitations of sensory devices by providing solutions for the detection of partially occluded targets and expanding the sensing range. However, designing a reliable cooperative cognition or perception system requires addressing the challenges caused by limited network resources and discrepancies bet…
Universidade de Brasília(巴西利亚大学);University of Surrey(萨里大学)
Semantic scene completion is the task of producing a complete 3D voxel representation of volumetric occupancy with semantic labels for a scene from a single-view observation. We built upon the recent work of Song et al. (CVPR 2017), who proposed SSCnet, a method that performs scene completion and semantic labelling in a single end-to-end 3D convolutional network. SSCnet uses only depth maps as input, even though depth maps are usually obtained from devices that also capture colour information, such as RGBD sensors and stereo cameras. In this work, we investigate the potential of the RGB colour…
Volumetric imaging of samples using fluorescence microscopy plays an important role in various fields including physical, medical and life sciences. Here we report a deep learning-based volumetric image inference framework that uses 2D images that are sparsely captured by a standard wide-field fluorescence microscope at arbitrary axial positions within the sample volume. Through a recurrent convolutional neural network, which we term as Recurrent-MZ, 2D fluorescence information from a few axial planes within the sample is explicitly incorporated to digitally reconstruct the sample volume over …
In this paper, we tackle the problem of 3D human shape estimation from single RGB images. While the recent progress in convolutional neural networks has allowed impressive results for 3D human pose estimation, estimating the full 3D shape of a person is still an open issue. Model-based approaches can output precise meshes of naked under-cloth human bodies but fail to estimate details and un-modelled elements such as hair or clothing. On the other hand, non-parametric volumetric approaches can potentially estimate complete shapes but, in practice, they are limited by the resolution of the outpu…