arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2201.06917cs.CYcs.HC
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网络学习中的严肃游戏研究综述

A Review on Serious Games in E-learning

Huansheng Ning, Hang Wang, Wenxi Wang, Xiaozhen Ye, Jianguo Ding, Per Backlund

摘要:

E-learning是一种广泛应用的学习方式,但随着社会的发展,传统的E-learning方式暴露出了一些不足,如教学方式枯燥,难以提高学生的学习积极性和注意力。严肃游戏在E-learning中的应用可以弥补这些不足,有效地提高教学质量。在将严肃游戏应用于网络学习时,主要考虑两个方面:教育目标和游戏设计。一个成功的严肃游戏应该把这两个方面有机地结合起来,平衡严肃游戏的教育性和娱乐性。本文主要讨论了严肃游戏在网络学习中的作用、游戏设计的各种要素、严肃游戏教育目标的分类以及教育目标与游戏设计的关系。此外,我们尝试将严肃游戏分类,并将教育目标与游戏类型相匹配,为严肃游戏的设计提供指导和帮助。本文还总结了严肃游戏在E-learning应用中可能存在的一些不足。

英文摘要:

E-learning is a widely used learning method, but with the development of society, traditional E-learning method has exposed some shortcomings, such as the boring way of teaching, so that it is difficult to increase the enthusiasm of students and raise their attention in class. The application of serious games in E-learning can make up for these shortcomings and effectively improve the quality of teaching. When applying serious games to E-learning, there are two main considerations: educational goals and game design. A successful serious game should organically combine the two aspects and balance the educational and entertaining nature of serious games. This paper mainly discusses the role of serious games in E-learning, various elements of game design, the classification of the educational goals of serious games and the relationship between educational goals and game design. In addition, we try to classify serious games and match educational goals with game types to provide guidance and assistance in the design of serious games. This paper also summarizes some shortcomings that serious games may have in the application of E-learning.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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