面向对象的推箱子求解器:一个面向OOAD和AI教育的严肃游戏项目
Object-Oriented Sokoban Solver: A Serious Game Project for OOAD and AI Education
摘要:
严肃的游戏有益于各种计算机科学领域的教育。许多作品报道了在教学和学习中使用游戏(不仅是玩,而且是发展)的经验。考虑到教师/学生在一个学期内从头开始准备/开发游戏可能很困难,辅助教材在相应的课程中至关重要。不幸的是,文献表明,没有多少教育游戏项目的材料是共享的。为了帮助不同的教育工作者选择合适的课件,帮助学生进行游戏开发,值得进一步调查和积累个人游戏项目的教育资源。本文提出了一个面向对象推箱子求解器的游戏开发项目,并公开了相关的教育材料。文档化的系统设计可以被视为面向对象分析和设计(OOAD)教育的现成资源,而推箱子求解器本身可以用作教授人工智能(AI)的作业平台。未来将实现和共享更多的文档、平台和API,以促进其他人的教育活动。总的来说,这项工作应该激励和鼓励其他研究人员和教育工作者发布更多游戏项目的可用材料,以便共享和重用。
英文摘要:
Serious games are beneficial for education in various computer science areas. Numerous works have reported the experiences of using games (not only playing but also development) in teaching and learning. Considering it could be difficult for teachers/students to prepare/develop a game from scratch during one semester, assistant educational materials would be crucial in the corresponding courses. Unfortunately, the literature shows that not many materials from educational game projects are shared. To help different educators identify suitable courseware and help students implement game development, it is worth further investigating and accumulating the educational resources from individual game projects. Following such an idea, this paper proposes a game development project of an object-oriented Sokoban solver, and exposes relevant educational materials. The documented system design can be viewed as a ready-to-use resource for education in object-oriented analysis and design (OOAD), while the Sokoban solver itself may be used as an assignment platform for teaching artificial intelligence (AI). Further documentation, platform, and APIs will be realized and shared in the future to facilitate others' educational activities. Overall, this work is supposed to inspire and encourage other researchers and educators to post available materials of more game projects for the purpose of sharing and reuse.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。