用于居民日常生活中人类环境意识教育的严肃游戏
Serious Game for Human Environmental Consciousness Education in Residents Daily Life
AI总结:
本文提出一款面向住宅家居运营的严肃游戏,通过场景选择、得分与奖励机制引导玩家学习节能、回收等环保行为,并可扩展至餐厅和商店场景。
摘要:
寻找教育人们具备更好环境意识的方法一直具有挑战性。在某些情况下,人们并不清楚哪些行为才是保护环境的正确行为。游戏引擎已在 AEC(建筑、工程与施工)行业中用于可视化。然而,它几乎未被用于环境意识教育,例如哪些操作可以降低建筑能耗、哪些物品属于可回收物。由于社会心理学研究表明电子游戏能够影响人类行为,一款设计良好的游戏应当为玩家提供正确的激励,并引导用户做出更明智的选择,从而更好地保护环境。本文讨论了一种使用严肃游戏引擎的方法,用于教育玩家在不同场景下应当采取的正确行动。这些行动在现实生活中将带来更好的环境保护效果。本研究提出的游戏面向住宅家居运营。餐厅运营、杂货店运营等其他场景则作为本研究的扩展进行了讨论。游戏将根据玩家在不同选择中的表现计算其得分;当玩家超过某一等级时,将获得不同奖励,以便他们调整当前的生活方式。该游戏的目的是在玩家花时间玩游戏的同时,提高他们的环境意识,并教育他们可以采取哪些正确行动来更好地保护环境。
英文摘要:
It has been challenging to find ways to educate people to have better environmental consciousness. In some cases, people do not know what the right behaviors are to protect the environment. Game engine has been used in the AEC industry for visualization. However, it has barely been used in environmental consciousness education, for example, what operation can reduce building energy consumption, what items are recyclables. As social psychology studies show that video game can influence human behavior, a good designed game should provide the game player with right incentives and guide the users to make wiser choices for better environmental protection. This paper discussed a method to use serious game engines to educate the players the right actions that should be taken under in different scenarios. These actions in real life will results in a better environmental protection. The game proposed in this study is for residential home operation. Other scenarios such as restaurant operation, grocery store operations are discussed as expansion of this study. The game players points will be calculated based on their performance on different choices and when they surpass a certain level, different rewards will be gained in order for them to adjust their current living style. The purpose of the game is to raise the environmental consciousness among the game players and educate them the right actions they can make to better protect the environment while they are spending time on games.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。