将学习材料部署到游戏内容中,用于严肃教育游戏开发:案例研究
Deploying learning materials to game content for serious education game development: A case study
摘要:
严肃教育游戏(SEG)的最终目标是在玩SEG时促进学习和最大化享受。在SEG开发中,通常需要考虑两个空间:关于学习材料的知识空间和关于用于传达学习材料的游戏的内容空间。如何将学习材料无缝有效地部署到游戏内容中成为SEG开发中最具挑战性的问题之一。与以前的工作中,教育专家必须大量使用,我们提出了一种新的方法,致力于尽量减少教育专家的努力,将学习材料映射到内容空间。对于概念验证,我们应用所提出的方法在开发一个SEG游戏,命名为\emph{Chem Dungeon},作为一个案例研究,以证明我们所提出的方法的有效性。这个SEG游戏已经过大量用户的测试,用户调查表明我们的方法效果相当好。
英文摘要:
The ultimate goals of serious education games (SEG) are to facilitate learning and maximizing enjoyment during playing SEGs. In SEG development, there are normally two spaces to be taken into account: knowledge space regarding learning materials and content space regarding games to be used to convey learning materials. How to deploy the learning materials seamlessly and effectively into game content becomes one of the most challenging problems in SEG development. Unlike previous work where experts in education have to be used heavily, we proposed a novel approach that works toward minimizing the efforts of education experts in mapping learning materials to content space. For a proof-of-concept, we apply the proposed approach in developing an SEG game, named \emph{Chem Dungeon}, as a case study in order to demonstrate the effectiveness of our proposed approach. This SEG game has been tested with a number of users, and the user survey suggests our method works reasonably well.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。