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arXiv 2004.14685cs.GTcs.CYcs.FL
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基于空气选择的增强现实严肃游戏学习能力分析的设计与实现

Design and Implementation of Air Selection based Augmented Reality Serious Game for Learning Capability Analysis

Harini. M, Harini. T, Roxanna Samuel

摘要:

不断进步和信息通信技术改变了社会的生活方式,每个逻辑区域都在利用创新来获得真正的改善。专家们了解利用真正的游戏作为精神分析师的可靠设备的优势。因此,该探索着眼于青少年运动障碍问题的重要问题,并通过利用非自主谜语和利用游戏,在治疗策略中提出了类似的报告,这是一个严肃的游戏,旨在帮助患有运动障碍的孩子通过创新来提高他们的引擎能力和灵巧度。信息量调查结果表明,两种策略之间存在着显著的差异,表明青少年在认真游戏中的时间投入使其在运动运行中的时间安排更少,而且执行力更强。

英文摘要:

Rising advancements and ICT have changed the way of life of society, every single logical zone are exploiting innovation to get a genuine improvement. Specialists understand the advantages of utilizing genuine games as a dependable device in psychoanalyst. Hence, the exploration looks at important issues in regards to Dyspraxia issue in youngsters and presents a similar report in the treatments strategies by utilizing a non autonomous riddle and by utilizing the game, a Serious Game created in the intension of helping kids suffering from Dyspraxia to enhance their engine aptitudes and deftness through innovation. The investigation of information results indicated that exist a critical distinction among the two strategies, demonstrating that youngsters spending time with Serious Game got little schedule in the movement running and furthermore enhanced execution.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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