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arXiv 2102.02649q-bio.GNcs.AIcs.LG
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迈向强化学习从头基因组组装器的一步

A step toward a reinforcement learning de novo genome assembler

Center for Higher Studies of Itacoatiara, University of the State of Amazonas(亚马逊州立大学伊塔科阿蒂拉高等研究中心);Sustainable Development, Vale Technology Institute(淡水河谷技术研究所可持续发展部);Institute of Mathematics and Computer Sciences, University of São Paulo(圣保罗大学数学与计算机科学研究所);Polytechnic School, University of São Paulo(圣保罗大学理工学院);LIRMM, University of Montpellier, CNRS(蒙彼利埃大学、法国国家科学研究中心联合实验室LIRMM);Institute of Natural Sciences, Federal University of Pará(帕拉联邦大学自然科学研究所)

Kleber Padovani, Roberto Xavier, Rafael Cabral Borges, Andre Carvalho, Anna Reali, Annie Chateau, Ronnie Alves

AI总结:

本研究拓展了现有基于强化学习的从头基因组组装方法,改进奖励系统并结合剪枝与进化计算优化状态空间探索,在23个新环境中验证了性能提升,同时指出高维空间等局限并探讨了真实场景下的实现路径。

摘要:

从头基因组组装是基因组学中一项重要但计算复杂的任务。尽管从头组装器已在多个基因组学项目中成功应用,但目前仍不存在“最佳组装器”,组装器的选择和设置仍依赖生物信息学专家。因此,与其他计算复杂的问题一样,机器学习可能成为开发更准确、更自动化组装器的替代(或补充)途径。强化学习已被证明在无需监督的情况下解决复杂任务(如游戏)颇具前景,目前迫切需要了解该方法在“真实”问题(如确定性有限自动机问题)上的局限性。本研究旨在阐明基于强化学习(RL)的机器学习在基因组组装中的应用。我们对文献中仅有的一种解决该问题的现有方法进行了拓展,深入探究了所提出的采用Q-learning算法的智能体的学习特性,并为自动化基因组组装的下一步发展提供了见解。我们改进了奖励系统,并基于剪枝策略结合进化计算优化了状态空间的探索过程。我们在23个新的更大规模环境中测试了这些新方法,所有环境均在互联网上公开可用。我们的结果显示性能取得了持续提升,但也发现了局限性,尤其是在状态和动作空间的高维度问题方面。最后,我们结合包括深度强化学习在内的成功RL应用,讨论了在真实场景中实现高效自动化基因组组装的路径。

英文摘要:

De novo genome assembly is a relevant but computationally complex task in genomics. Although de novo assemblers have been used successfully in several genomics projects, there is still no 'best assembler', and the choice and setup of assemblers still rely on bioinformatics experts. Thus, as with other computationally complex problems, machine learning may emerge as an alternative (or complementary) way for developing more accurate and automated assemblers. Reinforcement learning has proven promising for solving complex activities without supervision - such games - and there is a pressing need to understand the limits of this approach to 'real' problems, such as the DFA problem. This study aimed to shed light on the application of machine learning, using reinforcement learning (RL), in genome assembly. We expanded upon the sole previous approach found in the literature to solve this problem by carefully exploring the learning aspects of the proposed intelligent agent, which uses the Q-learning algorithm, and we provided insights for the next steps of automated genome assembly development. We improved the reward system and optimized the exploration of the state space based on pruning and in collaboration with evolutionary computing. We tested the new approaches on 23 new larger environments, which are all available on the internet. Our results suggest consistent performance progress; however, we also found limitations, especially concerning the high dimensionality of state and action spaces. Finally, we discuss paths for achieving efficient and automated genome assembly in real scenarios considering successful RL applications - including deep reinforcement learning.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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