In this paper, we propose a scale-aware method for inserting virtual objects with proper sizes into monocular videos. To tackle the scale ambiguity problem of geometry recovery from monocular videos, we estimate the global scale objects in a video with a Bayesian approach incorporating the size priors of objects, where the scene objects sizes should strictly conform to the same global scale and the possibilities of global scales are maximized according to the size distribution of object categories. To do so, we propose a dataset of sizes of object categories: Metric-Tree, a hierarchical representation of sizes of more than 900 object categories with the corresponding images. To handle the incompleteness of objects recovered from videos, we propose a novel scale estimation method that extracts plausible dimensions of objects for scale optimization. Experiments have shown that our method for scale estimation performs better than the state-of-the-art methods, and has considerable validity and robustness for different video scenes. Metric-Tree has been made available at: https://metric-tree.github.io
3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D Detection
Stanford University(斯坦福大学);University of Southern California(南加州大学);Bosch Research North America(博世北美研究院);Bosch Center for Artificial Intelligence (BCAI)(博世人工智能中心(BCAI))
Monocular visual odometry approaches that purely rely on geometric cues are prone to scale drift and require sufficient motion parallax in successive frames for motion estimation and 3D reconstruction. In this paper, we propose to leverage deep monocular depth prediction to overcome limitations of geometry-based monocular visual odometry. To this end, we incorporate deep depth predictions into Direct Sparse Odometry (DSO) as direct virtual stereo measurements. For depth prediction, we design a novel deep network that refines predicted depth from a single image in a two-stage process. We train …
Universitat Autònoma de Barcelona(巴塞罗那自治大学);Huawei European Research Center(华为欧洲研究中心);Technische Universität München(慕尼黑工业大学)
Depth information is essential for on-board perception in autonomous driving and driver assistance. Monocular depth estimation (MDE) is very appealing since it allows for appearance and depth being on direct pixelwise correspondence without further calibration. Best MDE models are based on Convolutional Neural Networks (CNNs) trained in a supervised manner, i.e., assuming pixelwise ground truth (GT). Usually, this GT is acquired at training time through a calibrated multi-modal suite of sensors. However, also using only a monocular system at training time is cheaper and more scalable. This is …
Head Pose Estimation and 3D Neural Surface Reconstruction via Monocular Camera in situ for Navigation and Safe Insertion into Natural Openings
The Chinese University of Hong Kong(香港中文大学);National University of Singapore(新加坡国立大学);Shun Hing Institute of Advanced Engineering, The Chinese University of Hong Kong(香港中文大学舜兴高等工程研究所);Shenzhen Research Institute, The Chinese University of Hong Kong(香港中文大学深圳研究院)
Monocular visual odometry (VO) has attracted extensive research attention by providing real-time vehicle motion from cost-effective camera images. However, state-of-the-art optimization-based monocular VO methods suffer from the scale inconsistency problem for long-term predictions. Deep learning has recently been introduced to address this issue by leveraging stereo sequences or ground-truth motions in the training dataset. However, it comes at an additional cost for data collection, and such training data may not be available in all datasets. In this work, we propose VRVO, a novel framework …
Shenzhen Campus of SYSU(中山大学深圳校区);UiT The Arctic University of Norway(挪威北极大学);UC San Diego(加利福尼亚大学圣迭戈分校);Momo(陌陌科技)
Virtual 3D try-on can provide an intuitive and realistic view for online shopping and has a huge potential commercial value. However, existing 3D virtual try-on methods mainly rely on annotated 3D human shapes and garment templates, which hinders their applications in practical scenarios. 2D virtual try-on approaches provide a faster alternative to manipulate clothed humans, but lack the rich and realistic 3D representation. In this paper, we propose a novel Monocular-to-3D Virtual Try-On Network (M3D-VTON) that builds on the merits of both 2D and 3D approaches. By integrating 2D information e…
Naval Research Laboratory(海军研究实验室);California Polytechnic State University, San Luis Obispo(加州州立理工大学圣路易斯奥比斯波分校)
We introduce a convolutional neural network model for unsupervised learning of depth and ego-motion from cylindrical panoramic video. Panoramic depth estimation is an important technology for applications such as virtual reality, 3D modeling, and autonomous robotic navigation. In contrast to previous approaches for applying convolutional neural networks to panoramic imagery, we use the cylindrical panoramic projection which allows for the use of the traditional CNN layers such as convolutional filters and max pooling without modification. Our evaluation of synthetic and real data shows that un…
Shanghai Jiao Tong University(上海交通大学);University of Cambridge(剑桥大学)
Real-time 3D human pose estimation is crucial for human-computer interaction. It is cheap and practical to estimate 3D human pose only from monocular video. However, recent bone splicing based 3D human pose estimation method brings about the problem of cumulative error. In this paper, the concept of virtual bones is proposed to solve such a challenge. The virtual bones are imaginary bones between non-adjacent joints. They do not exist in reality, but they bring new loop constraints for the estimation of 3D human joints. The proposed network in this paper predicts real bones and virtual bones, …
Monocular visual navigation methods have seen significant advances in the last decade, recently producing several real-time solutions for autonomously navigating small unmanned aircraft systems without relying on GPS. This is critical for military operations which may involve environments where GPS signals are degraded or denied. However, testing and comparing visual navigation algorithms remains a challenge since visual data is expensive to gather. Conducting flight tests in a virtual environment is an attractive solution prior to committing to outdoor testing. This work presents a virtual te…
NVIDIA(英伟达);University of Toronto(多伦多大学);Vector Institute(向量研究所)
We consider the challenging problem of outdoor lighting estimation for the goal of photorealistic virtual object insertion into photographs. Existing works on outdoor lighting estimation typically simplify the scene lighting into an environment map which cannot capture the spatially-varying lighting effects in outdoor scenes. In this work, we propose a neural approach that estimates the 5D HDR light field from a single image, and a differentiable object insertion formulation that enables end-to-end training with image-based losses that encourage realism. Specifically, we design a hybrid lighti…
Current geometry-based monocular 3D object detection models can efficiently detect objects by leveraging perspective geometry, but their performance is limited due to the absence of accurate depth information. Though this issue can be alleviated in a depth-based model where a depth estimation module is plugged to predict depth information before 3D box reasoning, the introduction of such module dramatically reduces the detection speed. Instead of training a costly depth estimator, we propose a rendering module to augment the training data by synthesizing images with virtual-depths. The renderi…
Mapillary Research(Mapillary研究);University of Trento(特伦托大学);Fondazione Bruno Kessler(布鲁诺·凯斯勒基金会)
While expensive LiDAR and stereo camera rigs have enabled the development of successful 3D object detection methods, monocular RGB-only approaches lag much behind. This work advances the state of the art by introducing MoVi-3D, a novel, single-stage deep architecture for monocular 3D object detection. MoVi-3D builds upon a novel approach which leverages geometrical information to generate, both at training and test time, virtual views where the object appearance is normalized with respect to distance. These virtually generated views facilitate the detection task as they significantly reduce th…
iTRIALSPACE: Programmable Virtual Lesion Trials for Controlled Evaluation of Lung CT Models
Department of Radiology and Imaging Sciences, University of Arizona(亚利桑那大学放射科和影像科学系);Department of Biomedical Engineering, Florida International University(佛罗里达国际大学生物医学工程系);Center for Virtual Imaging Trials, Department of Radiology, Duke University Medical Center(达特茅斯大学医学中心虚拟成像试验中心,放射科)
Zhejiang University(浙江大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)
Pseudo-LiDAR 3D detectors have made remarkable progress in monocular 3D detection by enhancing the capability of perceiving depth with depth estimation networks, and using LiDAR-based 3D detection architectures. The advanced stereo 3D detectors can also accurately localize 3D objects. The gap in image-to-image generation for stereo views is much smaller than that in image-to-LiDAR generation. Motivated by this, we propose a Pseudo-Stereo 3D detection framework with three novel virtual view generation methods, including image-level generation, feature-level generation, and feature-clone, for de…
In this paper, we develop a robust 3D garment digitization solution that can generalize well on real-world fashion catalog images with cloth texture occlusions and large body pose variations. We assumed fixed topology parametric template mesh models for known types of garments (e.g., T-shirts, Trousers) and perform mapping of high-quality texture from an input catalog image to UV map panels corresponding to the parametric mesh model of the garment. We achieve this by first predicting a sparse set of 2D landmarks on the boundary of the garments. Subsequently, we use these landmarks to perform T…
We present a simple, real-time approach for pupil tracking from live video on mobile devices. Our method extends a state-of-the-art face mesh detector with two new components: a tiny neural network that predicts positions of the pupils in 2D, and a displacement-based estimation of the pupil blend shape coefficients. Our technique can be used to accurately control the pupil movements of a virtual puppet, and lends liveliness and energy to it. The proposed approach runs at over 50 FPS on modern phones, and enables its usage in any real-time puppeteering pipeline.
Kyushu University(九州大学);Nara Institute of Science and Technology(奈良先端科学技术大学院大学);Fukuoka University(福冈大学);The University of Tokyo(东京大学)
Visual SLAM systems targeting static scenes have been developed with satisfactory accuracy and robustness. Dynamic 3D object tracking has then become a significant capability in visual SLAM with the requirement of understanding dynamic surroundings in various scenarios including autonomous driving, augmented and virtual reality. However, performing dynamic SLAM solely with monocular images remains a challenging problem due to the difficulty of associating dynamic features and estimating their positions. In this paper, we present MOTSLAM, a dynamic visual SLAM system with the monocular configur…
The rapid growth of collaborative robotics in production requires new automation technologies that take human and machine equally into account. In this work, we describe a monocular camera based system to detect human-machine interactions from a bird's-eye perspective. Our system predicts poses of humans and robots from a single wide-angle color image. Even though our approach works on 2D color input, we lift the majority of detections to a metric 3D space. Our system merges pose information with predefined virtual sensors to coordinate human-machine interactions. We demonstrate the advantages…
In Virtual, augmented, and mixed reality, the use of hand gestures is increasingly becoming popular to reduce the difference between the virtual and real world. The precise location of the fingertip is essential/crucial for a seamless experience. Much of the research work is based on using depth information for the estimation of the fingertips position. However, most of the work using RGB images for fingertips detection is limited to a single finger. The detection of multiple fingertips from a single RGB image is very challenging due to various factors. In this paper, we propose a deep neural …
The University of Adelaide(阿德莱德大学);Monash University(莫纳什大学)
Monocular depth prediction plays a crucial role in understanding 3D scene geometry. Although recent methods have achieved impressive progress in terms of evaluation metrics such as the pixel-wise relative error, most methods neglect the geometric constraints in the 3D space. In this work, we show the importance of the high-order 3D geometric constraints for depth prediction. By designing a loss term that enforces a simple geometric constraint, namely, virtual normal directions determined by randomly sampled three points in the reconstructed 3D space, we significantly improve the accuracy and r…
We introduce a method for 3D object detection using a single monocular image. Starting from a synthetic dataset, we pre-train an RGB-to-Depth Auto-Encoder (AE). The embedding learnt from this AE is then used to train a 3D Object Detector (3DOD) CNN which is used to regress the parameters of 3D object poses after the encoder from the AE generates a latent embedding from the RGB image. We show that we can pre-train the AE using paired RGB and depth images from simulation data once and subsequently only train the 3DOD network using real data, comprising of RGB images and 3D object pose labels (wi…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zürich(苏黎世联邦理工学院)
While recent work has shown progress on extracting clothed 3D human avatars from a single image, video, or a set of 3D scans, several limitations remain. Most methods use a holistic representation to jointly model the body and clothing, which means that the clothing and body cannot be separated for applications like virtual try-on. Other methods separately model the body and clothing, but they require training from a large set of 3D clothed human meshes obtained from 3D/4D scanners or physics simulations. Our insight is that the body and clothing have different modeling requirements. While the…
The goal of this paper is to generate simulations with real-world collision scenarios for training and testing autonomous vehicles. We use numerous dashcam crash videos uploaded on the internet to extract valuable collision data and recreate the crash scenarios in a simulator. We tackle the problem of extracting 3D vehicle trajectories from videos recorded by an unknown and uncalibrated monocular camera source using a modular approach. A working architecture and demonstration videos along with the open-source implementation are provided with the paper.
We introduce SharpNet, a method that predicts an accurate depth map for an input color image, with a particular attention to the reconstruction of occluding contours: Occluding contours are an important cue for object recognition, and for realistic integration of virtual objects in Augmented Reality, but they are also notoriously difficult to reconstruct accurately. For example, they are a challenge for stereo-based reconstruction methods, as points around an occluding contour are visible in only one image. Inspired by recent methods that introduce normal estimation to improve depth prediction…
RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians
College of Computer Engineering, Jimei University(集美大学计算机工程学院);National Institute for Data Science in Health and Medicine, Xiamen University(厦门大学健康与医学数据科学国家研究院);The University of Texas at Dallas(德克萨斯大学达拉斯分校);School of Informatics, Xiamen University(厦门大学信息学院);BNU-HKBU United International College(北京师范大学-香港浸会大学联合国际学院)
MPI for Informatics(马克斯·普朗克信息学研究所);Facebook Reality Labs Research(Facebook现实实验室研究)
We present Non-Rigid Neural Radiance Fields (NR-NeRF), a reconstruction and novel view synthesis approach for general non-rigid dynamic scenes. Our approach takes RGB images of a dynamic scene as input (e.g., from a monocular video recording), and creates a high-quality space-time geometry and appearance representation. We show that a single handheld consumer-grade camera is sufficient to synthesize sophisticated renderings of a dynamic scene from novel virtual camera views, e.g. a `bullet-time' video effect. NR-NeRF disentangles the dynamic scene into a canonical volume and its deformation. S…
Knowledge-Driven Dimension Estimation from a Single Image -3D Asset Generation Technology for Digital Twin Construction
Data & Knowledge Management Research Department, Digital Infrastructure Innovation Center, Research & Development Group, Hitachi, Ltd.(株式会社日立制作所 研究开发集团 数字基础设施创新中心 数据与知识管理研究部)
Universidade Federal de Minas Gerais (UFMG)(米纳斯吉拉斯联邦大学);INRIA(法国国家信息与自动化研究所)
Creating plausible virtual actors from images of real actors remains one of the key challenges in computer vision and computer graphics. Marker-less human motion estimation and shape modeling from images in the wild bring this challenge to the fore. Although the recent advances on view synthesis and image-to-image translation, currently available formulations are limited to transfer solely style and do not take into account the character's motion and shape, which are by nature intermingled to produce plausible human forms. In this paper, we propose a unifying formulation for transferring appea…
The Hong Kong University of Science and Technology(香港科技大学);Clova AI, NAVER Corp.(NAVER公司Clova AI)
We introduce You Only Train Once (YOTO), a dynamic human generation framework, which performs free-viewpoint rendering of different human identities with distinct motions, via only one-time training from monocular videos. Most prior works for the task require individualized optimization for each input video that contains a distinct human identity, leading to a significant amount of time and resources for the deployment, thereby impeding the scalability and the overall application potential of the system. In this paper, we tackle this problem by proposing a set of learnable identity codes to ex…
SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance
ShanghaiTech University(上海科技大学);Nanyang Technological University(南洋理工大学);Guangzhou Institute of Energy Conversion, CAS(广州能源研究所,中国科学院);University of Science and Technology of China(中国科学技术大学);The Chinese University of Hong Kong(香港中文大学);Inceptio Technology(Inceptio科技);Shanghai Jiao Tong University(上海交通大学)