arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 2008.12401cs.AIcs.HCcs.LG
收藏

Dota 2中的自动玩家识别

Automatic Player Identification in Dota 2

University of Southampton(南安普顿大学);University of St Andrews(圣安德鲁斯大学)

Sizhe Yuen, John D. Thomson, Oliver Don

摘要:

Dota 2是一款流行的多人在线视频游戏。像许多在线游戏一样,玩家大多是匿名的,只与在线帐户绑定,这些帐户可以很容易地获得,出售和在多人之间共享。这使得跟踪或禁止在线表现出不受欢迎行为的玩家变得困难。在本文中,我们提出了一个机器学习的方法来识别玩家的基础上,他们如何玩游戏的“数字指纹”,而不是帐户。我们使用鼠标移动,游戏中的统计数据和游戏策略从比赛回放中提取的数据,并表明为了获得最佳结果,所有这些都是必要的。我们能够获得95%的预测准确率的预测问题,如果两个不同的比赛是由同一个球员。

英文摘要:

Dota 2 is a popular, multiplayer online video game. Like many online games, players are mostly anonymous, being tied only to online accounts which can be readily obtained, sold and shared between multiple people. This makes it difficult to track or ban players who exhibit unwanted behavior online. In this paper, we present a machine learning approach to identify players based a `digital fingerprint' of how they play the game, rather than by account. We use data on mouse movements, in-game statistics and game strategy extracted from match replays and show that for best results, all of these are necessary. We are able to obtain an accuracy of prediction of 95\% for the problem of predicting if two different matches were played by the same player.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑