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arXiv 1807.04375cs.AI
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AtDelfi:自动设计清晰、完整的游戏指令

AtDelfi: Automatically Designing Legible, Full Instructions For Games

Tandon School of Engineering, New York University(纽约大学坦登工程学院)

Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius

摘要:

介绍了一种全自动生成电子游戏教程的方法。AtDELFI系统(Automatically DESIGNING LECUBLE,Full Instructions for games)是为了研究如何通过程序生成指导玩家如何玩电子游戏的指令而创建的。我们提出了一种表示的游戏规则和力学使用图形系统以及教程生成方法,使用所述图形表示。我们证明了这个概念,通过测试它的一般视频游戏人工智能(GVG-AI)框架内的游戏,本文讨论了八个不同的游戏生成的教程。我们的研究结果表明,图形表示方案适用于简单的街机风格的游戏,如太空入侵者和吃豆人,但它似乎更复杂的游戏教程可能需要更高层次的游戏理解,而不仅仅是单一的机制。

英文摘要:

This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to investigate procedural generation of instructions that teach players how to play video games. We present a representation of game rules and mechanics using a graph system as well as a tutorial generation method that uses said graph representation. We demonstrate the concept by testing it on games within the General Video Game Artificial Intelligence (GVG-AI) framework; the paper discusses tutorials generated for eight different games. Our findings suggest that a graph representation scheme works well for simple arcade style games such as Space Invaders and Pacman, but it appears that tutorials for more complex games might require higher-level understanding of the game than just single mechanics.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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