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arXiv 1702.06253cs.SIcs.AIcs.HCcs.MA
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Player Skill Decomposition in Multiplayer Online Battle Arenas

Northeastern University(东北大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校);Texas A&M University-Commerce(得克萨斯农工大学康莫斯分校)

Zhengxing Chen, Yizhou Sun, Magy Seif El-nasr, Truong-Huy D. Nguyen

英文摘要:

Successful analysis of player skills in video games has important impacts on the process of enhancing player experience without undermining their continuous skill development. Moreover, player skill analysis becomes more intriguing in team-based video games because such form of study can help discover useful factors in effective team formation. In this paper, we consider the problem of skill decomposition in MOBA (MultiPlayer Online Battle Arena) games, with the goal to understand what player skill factors are essential for the outcome of a game match. To understand the construct of MOBA player skills, we utilize various skill-based predictive models to decompose player skills into interpretative parts, the impact of which are assessed in statistical terms. We apply this analysis approach on two widely known MOBAs, namely League of Legends (LoL) and Defense of the Ancients 2 (DOTA2). The finding is that base skills of in-game avatars, base skills of players, and players' champion-specific skills are three prominent skill components influencing LoL's match outcomes, while those of DOTA2 are mainly impacted by in-game avatars' base skills but not much by the other two.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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