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arXiv 1801.09783cs.SIcs.CYcs.HCphysics.soc-ph
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网络游戏中的性能动态和成功

Performance Dynamics and Success in Online Games

Anna Sapienza, Hao Peng, Emilio Ferrara

摘要:

在线数据提供了一种方法来监控用户在社交网络和在线游戏等社交系统中的行为,并了解哪些特征将普通人变成成功人士。在这里,我们建议研究个人的表现和成功的多人在线战斗竞技场(MOBA)游戏。我们的目的是确定那些行为和演奏风格是具有高技术水平的球员的特征,并将他们与其他球员区分开来。为此,我们研究了流行的MOBA游戏《Dota 2》。我们的研究结果强调了在游戏中取得成功的三个主要方面:(i)玩家需要有一个热身期来提高他们在游戏中的表现;(ii)拥有长期的游戏经验并不一定能转化为更好的技能;而是,(iii)达到高技能水平的玩家由于他们的攻击性游戏策略而与其他玩家区分开,这意味着更多的是杀死对手,而不是与队友合作,并试图提前结束比赛。

英文摘要:

Online data provide a way to monitor how users behave in social systems like social networks and online games, and understand which features turn an ordinary individual into a successful one. Here, we propose to study individual performance and success in Multiplayer Online Battle Arena (MOBA) games. Our purpose is to identify those behaviors and playing styles that are characteristic of players with high skill level and that distinguish them from other players. To this aim, we study Defense of the ancient 2 (Dota 2), a popular MOBA game. Our findings highlight three main aspects to be successful in the game: (i) players need to have a warm-up period to enhance their performance in the game; (ii) having a long in-game experience does not necessarily translate in achieving better skills; but rather, (iii) players that reach high skill levels differentiate from others because of their aggressive playing strategy, which implies to kill opponents more often than cooperating with teammates, and trying to give an early end to the match.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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