arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2207.00528cs.LGcs.AIcs.SI
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Behavioral Player Rating in Competitive Online Shooter Games

DePaul University(德保罗大学)

Arman Dehpanah, Muheeb Faizan Ghori, Jonathan Gemmell, Bamshad Mobasher

英文摘要:

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience of players is shaped by factors beyond the sole outcome of their games. In this paper, we engineer several features from in-game statistics to model players and create ratings that accurately represent their behavior and true performance level. We then compare the estimating power of our behavioral ratings against ratings created with three mainstream rating systems by predicting rank of players in four popular game modes from the competitive shooter genre. Our results show that the behavioral ratings present more accurate performance estimations while maintaining the interpretability of the created representations. Considering different aspects of the playing behavior of players and using behavioral ratings for matchmaking can lead to match-ups that are more aligned with players' goals and interests, consequently resulting in a more enjoyable gaming experience.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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