游戏与文化:使用在线游戏数据对中国区域文化进行聚类
Games and Culture: Using Online-gaming Data to Cluster Chinese Regional Cultures
摘要:
要确定社会和文化的集群并不容易,这取决于数据的可用性。在这项研究中,我们提出了一种新的方法来聚类中国的地域文化。利用带有地理标记的中国互联网用户玩具有区域特色的在线纸牌和棋盘游戏的在线游戏数据,将336个中国城市分为17个集群。当聚类单元的边界与省域地理边界重合时,聚类单元的分布具有很强的地理邻近性。
英文摘要:
To identify cluster of societies and cultures is not easy in subject to the availability of data. In this study, we propose a novel method to cluster Chinese regional cultures. Using geotagged online-gaming data of Chinese internet users playing online card and board games with regional features, 336 Chinese cities are grouped into 17 clusters. The distribution of clustering units shows great geographical proximity when the boundary of the clusters coincides well with the geographical boundary of provinces.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。