以玩家为中心的自动游戏个性化AI:开放问题
Player-Centered AI for Automatic Game Personalization: Open Problems
摘要:
计算机游戏代表了下一代个性化数字应用的理想研究领域。本文提出了一个以玩家为中心的游戏个性化AI框架,作为对常用的以系统为中心的方法的补充。基于行为结构理论,本文勾勒出当前游戏个性化研究的图景,并确定了8个需要进一步研究的开放性问题。这些问题需要技术进步和玩家体验设计之间的深度合作。
英文摘要:
Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used system-centered approaches. Built on the Structure of Actions theory, the paper maps out the current landscape of game personalization research and identifies eight open problems that need further investigation. These problems require deep collaboration between technological advancement and player experience design.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。