arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1806.04471cs.HCcs.AI
收藏

Colwell's Castle Defence: A Custom Game Using Dynamic Difficulty Adjustment to Increase Player Enjoyment

College of Engineering and Informatics, National University of Ireland, Galway(爱尔兰国立高威大学工程与信息学院)

Anthony M. Colwell, Frank G. Glavin

英文摘要:

Dynamic Difficulty Adjustment (DDA) is a mechanism used in video games that automatically tailors the individual gaming experience to match an appropriate difficulty setting. This is generally achieved by removing pre-defined difficulty tiers such as Easy, Medium and Hard; and instead concentrates on balancing the gameplay to match the challenge to the individual's abilities. The work presented in this paper examines the implementation of DDA in a custom survival game developed by the author, namely Colwell's Castle Defence. The premise of this arcade-style game is to defend a castle from hordes of oncoming enemies. The AI system that we developed adjusts the enemy spawn rate based on the current performance of the player. Specifically, we read the Player Health and Gate Health at the end of each level and then assign the player with an appropriate difficulty tier for the proceeding level. We tested the impact of our technique on thirty human players and concluded, based on questionnaire feedback, that enabling the technique led to more enjoyable gameplay.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑