It is undeniable that aerial/satellite images can provide useful information for a large variety of tasks. But, since these images are always looking from above, some applications can benefit from complementary information provided by other perspective views of the scene, such as ground-level images. Despite a large number of public repositories for both georeferenced photographs and aerial images, there is a lack of benchmark datasets that allow the development of approaches that exploit the benefits and complementarity of aerial/ground imagery. In this paper, we present two new publicly available datasets named \thedataset~and CV-BrCT. The first one contains triplets of images from the same geographic coordinate with different perspectives of view extracted from various places around the world. Each triplet is composed of an aerial RGB image, a ground-level perspective image, and a Sentinel-2 sample. The second dataset contains pairs of aerial and street-level images extracted from southeast Brazil. We design an extensive set of experiments concerning multi-view scene classification, using early and late fusion. Such experiments were conducted to show that image classification can be enhanced using multi-view data.
Shanghai Key Laboratory of Intelligent Information Processing, School of Computer Science, Fudan University(复旦大学计算机科学技术学院上海市智能信息处理重点实验室)
Visual scenes are extremely rich in diversity, not only because there are infinite combinations of objects and background, but also because the observations of the same scene may vary greatly with the change of viewpoints. When observing a visual scene that contains multiple objects from multiple viewpoints, humans are able to perceive the scene in a compositional way from each viewpoint, while achieving the so-called "object constancy" across different viewpoints, even though the exact viewpoints are untold. This ability is essential for humans to identify the same object while moving and to …
Multi-View People Detection in Large Scenes via Supervised View-Wise Contribution Weighting
College of Computer Science and Software Engineering, Shenzhen University(深圳大学计算机与软件学院);Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ)(人工智能与数字经济广东省实验室(深圳));Department of Computer Science, City University of Hong Kong(香港城市大学计算机科学系)
View-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic Continuity
Wangxuan Institute of Computer Technology, Peking University(北京大学王萱计算机技术研究所);Department of Computer Science and Engineering, The Hong Kong University of Science and Technology(香港科技大学计算机科学与工程系)
A classical problem in computer vision is to infer a 3D scene representation from few images that can be used to render novel views at interactive rates. Previous work focuses on reconstructing pre-defined 3D representations, e.g. textured meshes, or implicit representations, e.g. radiance fields, and often requires input images with precise camera poses and long processing times for each novel scene. In this work, we propose the Scene Representation Transformer (SRT), a method which processes posed or unposed RGB images of a new area, infers a "set-latent scene representation", and synthesise…
Multi-view Crowd Tracking Transformer with View-Ground Interactions Under Large Real-World Scenes
College of Computer Science and Software Engineering, Shenzhen University, China(深圳大学计算机科学与软件工程学院,中国);Department of Computer Science, City University of Hong Kong, China(香港城市大学计算机科学系,中国)
University of Tsukuba(筑波大学);University of Tokyo(东京大学);Gunosy Inc.(Gunosy公司)
Billions of live-streaming viewers share their opinions on scenes they are watching in real-time and interact with the event, commentators as well as other viewers via text comments. Thus, there is necessary to explore viewers' comments with scenes in E-sport live-streaming events. In this paper, we developed CS-lol, a new large-scale dataset containing comments from viewers paired with descriptions of game scenes in E-sports live-streaming. Moreover, we propose a task, namely viewer comment retrieval, to retrieve the viewer comments for the scene of the live-streaming event. Results on a seri…
Carnegie Mellon University(卡内基梅隆大学);NEC Laboratories America(NEC美国实验室);UC San Diego(加州大学圣迭戈分校)
In this paper, we address the problem of inferring the layout of complex road scenes given a single camera as input. To achieve that, we first propose a novel parameterized model of road layouts in a top-view representation, which is not only intuitive for human visualization but also provides an interpretable interface for higher-level decision making. Moreover, the design of our top-view scene model allows for efficient sampling and thus generation of large-scale simulated data, which we leverage to train a deep neural network to infer our scene model's parameters. Specifically, our proposed…
University of California, San Diego(加州大学圣地亚哥分校);Portland State University(波特兰州立大学)
Image view synthesis has seen great success in reconstructing photorealistic visuals, thanks to deep learning and various novel representations. The next key step in immersive virtual experiences is view synthesis of dynamic scenes. However, several challenges exist due to the lack of high-quality training datasets, and the additional time dimension for videos of dynamic scenes. To address this issue, we introduce a multi-view video dataset, captured with a custom 10-camera rig in 120FPS. The dataset contains 96 high-quality scenes showing various visual effects and human interactions in outdo…
Shanghai University of Engineering Science(上海工程技术大学);Shanghai University(上海大学)
Cross-view image matching aims to match images of the same target scene acquired from different platforms. With the rapid development of drone technology, cross-view matching by neural network models has been a widely accepted choice for drone position or navigation. However, existing public datasets do not include images obtained by drones at different heights, and the types of scenes are relatively homogeneous, which yields issues in assessing a model's capability to adapt to complex and changing scenes. In this end, we present a new cross-view dataset called SUES-200 to address these issues…
Learning object-centric representations of multi-object scenes is a promising approach towards machine intelligence, facilitating high-level reasoning and control from visual sensory data. However, current approaches for unsupervised object-centric scene representation are incapable of aggregating information from multiple observations of a scene. As a result, these "single-view" methods form their representations of a 3D scene based only on a single 2D observation (view). Naturally, this leads to several inaccuracies, with these methods falling victim to single-view spatial ambiguities. To ad…
University of Tübingen(图宾根大学);Max Planck Institute for Informatics, Saarland Informatics Campus(马克斯·普朗克信息学研究所,萨尔兰信息学园区);Carnegie Mellon University(卡内基梅隆大学)
Recent neural view synthesis methods have achieved impressive quality and realism, surpassing classical pipelines which rely on multi-view reconstruction. State-of-the-Art methods, such as NeRF, are designed to learn a single scene with a neural network and require dense multi-view inputs. Testing on a new scene requires re-training from scratch, which takes 2-3 days. In this work, we introduce Stereo Radiance Fields (SRF), a neural view synthesis approach that is trained end-to-end, generalizes to new scenes, and requires only sparse views at test time. The core idea is a neural architecture …
We present a method to perform novel view and time synthesis of dynamic scenes, requiring only a monocular video with known camera poses as input. To do this, we introduce Neural Scene Flow Fields, a new representation that models the dynamic scene as a time-variant continuous function of appearance, geometry, and 3D scene motion. Our representation is optimized through a neural network to fit the observed input views. We show that our representation can be used for complex dynamic scenes, including thin structures, view-dependent effects, and natural degrees of motion. We conduct a number of …
Facebook AI Research(Facebook人工智能研究院);University of Michigan, Ann Arbor(密歇根大学安娜堡分校)
Humans can perceive scenes in 3D from a handful of 2D views. For AI agents, the ability to recognize a scene from any viewpoint given only a few images enables them to efficiently interact with the scene and its objects. In this work, we attempt to endow machines with this ability. We propose a model which takes as input a few RGB images of a new scene and recognizes the scene from novel viewpoints by segmenting it into semantic categories. All this without access to the RGB images from those views. We pair 2D scene recognition with an implicit 3D representation and learn from multi-view 2D an…
Robert Bosch GmbH(罗伯特·博世有限公司);Goethe University Frankfurt(法兰克福歌德大学);NTNU Trondheim(特隆赫姆挪威科技大学)
Existing 3D scene flow estimation methods provide the 3D geometry and 3D motion of a scene and gain a lot of interest, for example in the context of autonomous driving. These methods are traditionally based on a temporal series of stereo images. In this paper, we propose a novel monocular 3D scene flow estimation method, called Mono-SF. Mono-SF jointly estimates the 3D structure and motion of the scene by combining multi-view geometry and single-view depth information. Mono-SF considers that the scene flow should be consistent in terms of warping the reference image in the consecutive image ba…
City University of Hong Kong(香港城市大学);Northwestern Polytechnical University(西北工业大学)
Multi-view crowd counting has been previously proposed to utilize multi-cameras to extend the field-of-view of a single camera, capturing more people in the scene, and improve counting performance for occluded people or those in low resolution. However, the current multi-view paradigm trains and tests on the same single scene and camera-views, which limits its practical application. In this paper, we propose a cross-view cross-scene (CVCS) multi-view crowd counting paradigm, where the training and testing occur on different scenes with arbitrary camera layouts. To dynamically handle the challe…
University of California, Los Angeles (UCLA)(加州大学洛杉矶分校);NC State University(北卡罗来纳州立大学)
Cross-view video understanding is an important yet under-explored area in computer vision. In this paper, we introduce a joint parsing framework that integrates view-centric proposals into scene-centric parse graphs that represent a coherent scene-centric understanding of cross-view scenes. Our key observations are that overlapping fields of views embed rich appearance and geometry correlations and that knowledge fragments corresponding to individual vision tasks are governed by consistency constraints available in commonsense knowledge. The proposed joint parsing framework represents such cor…
University of Wisconsin - Milwaukee(威斯康星大学密尔沃基分校);Dalian University of Technology(大连理工大学)
Eye movements are crucial in understanding complex scenes. By predicting where humans look in natural scenes, we can understand how they percieve scenes and priotriaze information for further high-level processing. Here, we study the effect of a particular type of scene structural information known as vanishing point and show that human gaze is attracted to vanishing point regions. We then build a combined model of traditional saliency and vanishing point channel that outperforms state of the art saliency models.
Camera equipped drones are nowadays being used to explore large scenes and reconstruct detailed 3D maps. When free space in the scene is approximately known, an offline planner can generate optimal plans to efficiently explore the scene. However, for exploring unknown scenes, the planner must predict and maximize usefulness of where to go on the fly. Traditionally, this has been achieved using handcrafted utility functions. We propose to learn a better utility function that predicts the usefulness of future viewpoints. Our learned utility function is based on a 3D convolutional neural network.…
Reconstructing general dynamic scenes is important for many computer vision and graphics applications. Recent works represent the dynamic scene with neural radiance fields for photorealistic view synthesis, while their surface geometry is under-constrained and noisy. Other works introduce surface constraints to the implicit neural representation to disentangle the ambiguity of geometry and appearance field for static scene reconstruction. To bridge the gap between rendering dynamic scenes and recovering static surface geometry, we propose a template-free method to reconstruct surface geometry …
We present a method for learning to generate unbounded flythrough videos of natural scenes starting from a single view, where this capability is learned from a collection of single photographs, without requiring camera poses or even multiple views of each scene. To achieve this, we propose a novel self-supervised view generation training paradigm, where we sample and rendering virtual camera trajectories, including cyclic ones, allowing our model to learn stable view generation from a collection of single views. At test time, despite never seeing a video during training, our approach can take …
We present a novel neural radiance model that is trainable in a self-supervised manner for novel-view synthesis of dynamic unstructured scenes. Our end-to-end trainable algorithm learns highly complex, real-world static scenes within seconds and dynamic scenes with both rigid and non-rigid motion within minutes. By differentiating between static and motion-centric pixels, we create high-quality representations from a sparse set of images. We perform extensive qualitative and quantitative evaluation on existing benchmarks and set the state-of-the-art on performance measures on the challenging N…
This paper introduces a general approach to dynamic scene reconstruction from multiple moving cameras without prior knowledge or limiting constraints on the scene structure, appearance, or illumination. Existing techniques for dynamic scene reconstruction from multiple wide-baseline camera views primarily focus on accurate reconstruction in controlled environments, where the cameras are fixed and calibrated and background is known. These approaches are not robust for general dynamic scenes captured with sparse moving cameras. Previous approaches for outdoor dynamic scene reconstruction assume …
SPOON: Towards Coherent Compositional 3D Scene Generation from Uncalibrated Multi-view Images
The University of Hong Kong(香港大学);Shenzhen Loop Area Institute(深圳河套学院);The Hong Kong University of Science and Technology(香港科技大学);Sun Yat-sen University(中山大学);TranscEngram
This paper presents a new method to synthesize an image from arbitrary views and times given a collection of images of a dynamic scene. A key challenge for the novel view synthesis arises from dynamic scene reconstruction where epipolar geometry does not apply to the local motion of dynamic contents. To address this challenge, we propose to combine the depth from single view (DSV) and the depth from multi-view stereo (DMV), where DSV is complete, i.e., a depth is assigned to every pixel, yet view-variant in its scale, while DMV is view-invariant yet incomplete. Our insight is that although its…
Crowd counting in single-view images has achieved outstanding performance on existing counting datasets. However, single-view counting is not applicable to large and wide scenes (e.g., public parks, long subway platforms, or event spaces) because a single camera cannot capture the whole scene in adequate detail for counting, e.g., when the scene is too large to fit into the field-of-view of the camera, too long so that the resolution is too low on faraway crowds, or when there are too many large objects that occlude large portions of the crowd. Therefore, to solve the wide-area counting task r…
FlexWorld: Progressively Expanding 3D Scenes for Flexiable-View Synthesis
Gaoling School of AI, Renmin University of China(中国人民大学高瓴人工智能学院);Beijing Key Laboratory of Big Data Management and Analysis Methods(大数据管理与分析方法北京市重点实验室);School of Artificial Intelligence, Beijing Normal University(北京师范大学人工智能学院);ByteDance Seed(字节跳动Seed)