We present a method for learning to generate unbounded flythrough videos of natural scenes starting from a single view, where this capability is learned from a collection of single photographs, without requiring camera poses or even multiple views of each scene. To achieve this, we propose a novel self-supervised view generation training paradigm, where we sample and rendering virtual camera trajectories, including cyclic ones, allowing our model to learn stable view generation from a collection of single views. At test time, despite never seeing a video during training, our approach can take a single image and generate long camera trajectories comprised of hundreds of new views with realistic and diverse content. We compare our approach with recent state-of-the-art supervised view generation methods that require posed multi-view videos and demonstrate superior performance and synthesis quality.
We introduce the problem of perpetual view generation - long-range generation of novel views corresponding to an arbitrarily long camera trajectory given a single image. This is a challenging problem that goes far beyond the capabilities of current view synthesis methods, which quickly degenerate when presented with large camera motions. Methods for video generation also have limited ability to produce long sequences and are often agnostic to scene geometry. We take a hybrid approach that integrates both geometry and image synthesis in an iterative `\emph{render}, \emph{refine} and \emph{repea…
We present a method to perform novel view and time synthesis of dynamic scenes, requiring only a monocular video with known camera poses as input. To do this, we introduce Neural Scene Flow Fields, a new representation that models the dynamic scene as a time-variant continuous function of appearance, geometry, and 3D scene motion. Our representation is optimized through a neural network to fit the observed input views. We show that our representation can be used for complex dynamic scenes, including thin structures, view-dependent effects, and natural degrees of motion. We conduct a number of …
Facebook AI Research(Facebook人工智能研究院);University of Michigan, Ann Arbor(密歇根大学安娜堡分校)
Humans can perceive scenes in 3D from a handful of 2D views. For AI agents, the ability to recognize a scene from any viewpoint given only a few images enables them to efficiently interact with the scene and its objects. In this work, we attempt to endow machines with this ability. We propose a model which takes as input a few RGB images of a new scene and recognizes the scene from novel viewpoints by segmenting it into semantic categories. All this without access to the RGB images from those views. We pair 2D scene recognition with an implicit 3D representation and learn from multi-view 2D an…
Robert Bosch GmbH(罗伯特·博世有限公司);Goethe University Frankfurt(法兰克福歌德大学);NTNU Trondheim(特隆赫姆挪威科技大学)
Existing 3D scene flow estimation methods provide the 3D geometry and 3D motion of a scene and gain a lot of interest, for example in the context of autonomous driving. These methods are traditionally based on a temporal series of stereo images. In this paper, we propose a novel monocular 3D scene flow estimation method, called Mono-SF. Mono-SF jointly estimates the 3D structure and motion of the scene by combining multi-view geometry and single-view depth information. Mono-SF considers that the scene flow should be consistent in terms of warping the reference image in the consecutive image ba…
City University of Hong Kong(香港城市大学);Northwestern Polytechnical University(西北工业大学)
Multi-view crowd counting has been previously proposed to utilize multi-cameras to extend the field-of-view of a single camera, capturing more people in the scene, and improve counting performance for occluded people or those in low resolution. However, the current multi-view paradigm trains and tests on the same single scene and camera-views, which limits its practical application. In this paper, we propose a cross-view cross-scene (CVCS) multi-view crowd counting paradigm, where the training and testing occur on different scenes with arbitrary camera layouts. To dynamically handle the challe…
Multi-View People Detection in Large Scenes via Supervised View-Wise Contribution Weighting
College of Computer Science and Software Engineering, Shenzhen University(深圳大学计算机与软件学院);Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ)(人工智能与数字经济广东省实验室(深圳));Department of Computer Science, City University of Hong Kong(香港城市大学计算机科学系)
Camera equipped drones are nowadays being used to explore large scenes and reconstruct detailed 3D maps. When free space in the scene is approximately known, an offline planner can generate optimal plans to efficiently explore the scene. However, for exploring unknown scenes, the planner must predict and maximize usefulness of where to go on the fly. Traditionally, this has been achieved using handcrafted utility functions. We propose to learn a better utility function that predicts the usefulness of future viewpoints. Our learned utility function is based on a 3D convolutional neural network.…
Reconstructing general dynamic scenes is important for many computer vision and graphics applications. Recent works represent the dynamic scene with neural radiance fields for photorealistic view synthesis, while their surface geometry is under-constrained and noisy. Other works introduce surface constraints to the implicit neural representation to disentangle the ambiguity of geometry and appearance field for static scene reconstruction. To bridge the gap between rendering dynamic scenes and recovering static surface geometry, we propose a template-free method to reconstruct surface geometry …
We present a novel neural radiance model that is trainable in a self-supervised manner for novel-view synthesis of dynamic unstructured scenes. Our end-to-end trainable algorithm learns highly complex, real-world static scenes within seconds and dynamic scenes with both rigid and non-rigid motion within minutes. By differentiating between static and motion-centric pixels, we create high-quality representations from a sparse set of images. We perform extensive qualitative and quantitative evaluation on existing benchmarks and set the state-of-the-art on performance measures on the challenging N…
This paper introduces a general approach to dynamic scene reconstruction from multiple moving cameras without prior knowledge or limiting constraints on the scene structure, appearance, or illumination. Existing techniques for dynamic scene reconstruction from multiple wide-baseline camera views primarily focus on accurate reconstruction in controlled environments, where the cameras are fixed and calibrated and background is known. These approaches are not robust for general dynamic scenes captured with sparse moving cameras. Previous approaches for outdoor dynamic scene reconstruction assume …
SPOON: Towards Coherent Compositional 3D Scene Generation from Uncalibrated Multi-view Images
The University of Hong Kong(香港大学);Shenzhen Loop Area Institute(深圳河套学院);The Hong Kong University of Science and Technology(香港科技大学);Sun Yat-sen University(中山大学);TranscEngram
View-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic Continuity
Wangxuan Institute of Computer Technology, Peking University(北京大学王萱计算机技术研究所);Department of Computer Science and Engineering, The Hong Kong University of Science and Technology(香港科技大学计算机科学与工程系)
This paper presents a new method to synthesize an image from arbitrary views and times given a collection of images of a dynamic scene. A key challenge for the novel view synthesis arises from dynamic scene reconstruction where epipolar geometry does not apply to the local motion of dynamic contents. To address this challenge, we propose to combine the depth from single view (DSV) and the depth from multi-view stereo (DMV), where DSV is complete, i.e., a depth is assigned to every pixel, yet view-variant in its scale, while DMV is view-invariant yet incomplete. Our insight is that although its…
Crowd counting in single-view images has achieved outstanding performance on existing counting datasets. However, single-view counting is not applicable to large and wide scenes (e.g., public parks, long subway platforms, or event spaces) because a single camera cannot capture the whole scene in adequate detail for counting, e.g., when the scene is too large to fit into the field-of-view of the camera, too long so that the resolution is too low on faraway crowds, or when there are too many large objects that occlude large portions of the crowd. Therefore, to solve the wide-area counting task r…
FlexWorld: Progressively Expanding 3D Scenes for Flexiable-View Synthesis
Gaoling School of AI, Renmin University of China(中国人民大学高瓴人工智能学院);Beijing Key Laboratory of Big Data Management and Analysis Methods(大数据管理与分析方法北京市重点实验室);School of Artificial Intelligence, Beijing Normal University(北京师范大学人工智能学院);ByteDance Seed(字节跳动Seed)
DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion
Department of Computer Science, the University of Hong Kong(香港大学计算机科学系);Department of Computer Science, City University of Hong Kong(香港城市大学计算机科学系);Faculty of Humanities and Arts, Macau University of Science and Technology(澳门科学理工学院人文艺术学院);Department of Computer Science and Engineering, Texas A&M University(德克萨斯A&M大学计算机科学与工程系);Department of Computer Science and Engineering, Macau University of Science and Technology(澳门科学理工学院计算机科学与工程系)
Facebook AI Research(脸书人工智能研究院);McGill University(麦吉尔大学)
Multi-view implicit scene reconstruction methods have become increasingly popular due to their ability to represent complex scene details. Recent efforts have been devoted to improving the representation of input information and to reducing the number of views required to obtain high quality reconstructions. Yet, perhaps surprisingly, the study of which views to select to maximally improve scene understanding remains largely unexplored. We propose an uncertainty-driven active vision approach for implicit scene reconstruction, which leverages occupancy uncertainty accumulated across the scene u…
NEC-Labs, Computer Science(NEC实验室,计算机科学);University of Kentucky(肯塔基大学);UC San Diego(加州大学圣地亚哥分校)
Given a single RGB image of a complex outdoor road scene in the perspective view, we address the novel problem of estimating an occlusion-reasoned semantic scene layout in the top-view. This challenging problem not only requires an accurate understanding of both the 3D geometry and the semantics of the visible scene, but also of occluded areas. We propose a convolutional neural network that learns to predict occluded portions of the scene layout by looking around foreground objects like cars or pedestrians. But instead of hallucinating RGB values, we show that directly predicting the semantics…
Multi-view Crowd Tracking Transformer with View-Ground Interactions Under Large Real-World Scenes
College of Computer Science and Software Engineering, Shenzhen University, China(深圳大学计算机科学与软件工程学院,中国);Department of Computer Science, City University of Hong Kong, China(香港城市大学计算机科学系,中国)
We present a method for novel view synthesis from input images that are freely distributed around a scene. Our method does not rely on a regular arrangement of input views, can synthesize images for free camera movement through the scene, and works for general scenes with unconstrained geometric layouts. We calibrate the input images via SfM and erect a coarse geometric scaffold via MVS. This scaffold is used to create a proxy depth map for a novel view of the scene. Based on this depth map, a recurrent encoder-decoder network processes reprojected features from nearby views and synthesizes th…
University of California, Los Angeles (UCLA)(加州大学洛杉矶分校);International Center for AI and Robot Autonomy (CARA)(国际人工智能与机器人自主中心)
We propose a new 3D holistic++ scene understanding problem, which jointly tackles two tasks from a single-view image: (i) holistic scene parsing and reconstruction---3D estimations of object bounding boxes, camera pose, and room layout, and (ii) 3D human pose estimation. The intuition behind is to leverage the coupled nature of these two tasks to improve the granularity and performance of scene understanding. We propose to exploit two critical and essential connections between these two tasks: (i) human-object interaction (HOI) to model the fine-grained relations between agents and objects in …
Sparis: Neural Implicit Surface Reconstruction of Indoor Scenes from Sparse Views
Beijing National Research Center for Information Science and Technology (BNRist), Tsinghua University(北京信息科学与技术国家研究中心(BNRist),清华大学);School of Software, Tsinghua University(清华大学软件学院)
University of California, Berkeley(加州大学伯克利分校);Google(谷歌)
We present an approach to infer a layer-structured 3D representation of a scene from a single input image. This allows us to infer not only the depth of the visible pixels, but also to capture the texture and depth for content in the scene that is not directly visible. We overcome the challenge posed by the lack of direct supervision by instead leveraging a more naturally available multi-view supervisory signal. Our insight is to use view synthesis as a proxy task: we enforce that our representation (inferred from a single image), when rendered from a novel perspective, matches the true observ…
Google Research(谷歌研究院);Cornell Tech Cornell University(康奈尔大学康奈尔科技校区);Princeton University(普林斯顿大学)
We present a method that synthesizes novel views of complex scenes by interpolating a sparse set of nearby views. The core of our method is a network architecture that includes a multilayer perceptron and a ray transformer that estimates radiance and volume density at continuous 5D locations (3D spatial locations and 2D viewing directions), drawing appearance information on the fly from multiple source views. By drawing on source views at render time, our method hearkens back to classic work on image-based rendering (IBR), and allows us to render high-resolution imagery. Unlike neural scene re…
Multi-view imaging systems enable uniform coverage of 3D space and reduce the impact of occlusion, which is beneficial for 3D object detection and tracking accuracy. However, existing imaging systems built with multi-view cameras or depth sensors are limited by the small applicable scene and complicated composition. In this paper, we propose a wireless multi-view multi-modal 3D imaging system generally applicable to large outdoor scenes, which consists of a master node and several slave nodes. Multiple spatially distributed slave nodes equipped with cameras and LiDARs are connected to form a w…
University of Waterloo(滑铁卢大学);Mohamed bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学)
Novel view synthesis is a long-standing problem that revolves around rendering frames of scenes from novel camera viewpoints. Volumetric approaches provide a solution for modeling occlusions through the explicit 3D representation of the camera frustum. Multi-plane Images (MPI) are volumetric methods that represent the scene using front-parallel planes at distinct depths but suffer from depth discretization leading to a 2.D scene representation. Another line of approach relies on implicit 3D scene representations. Neural Radiance Fields (NeRF) utilize neural networks for encapsulating the conti…