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arXiv 2607.03771cs.CV

基于视点方向划分和场景补全的城市级三维表面重建

City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

School of Software, Tsinghua University(清华大学软件学院);Department of Computer Science, Wayne State University(韦恩州立大学计算机科学系)

Liang Han, Wenyuan Zhang, Junsheng Zhou, Yu-Shen Liu, Zhizhong Han

AI总结:

针对多视图三维表面重建难题,提出基于视点方向的场景划分方法,确保相似方向视图共同参与以精确估计深度,并行计算更均衡,还提出检测修复点云缺失区域策略,提升大规模场景重建质量。

摘要:

多视图三维表面重建是计算机视觉中的长期挑战。基于3D高斯平铺的大规模重建方法虽能实现令人印象深刻的新视图合成,但由于复杂几何、长优化和有限内存,在大场景生成高质量表面仍困难。本文提出基于视点方向的划分方法,确保相似方向视图共同参与深度估计,并行计算更均衡,还提出检测修复点云缺失区域策略,实验表明该方法在大场景表面重建中优于现有方法。

英文摘要:

Multi-view 3D surface reconstruction is a longstanding challenge in computer vision. Although recent large-scale reconstruction methods based on 3D Gaussian Splatting (3DGS) achieve impressive novel-view synthesis, producing high-quality surfaces over large scenes remains difficult, due to complex geometry, long optimization, and limited memory. In this paper, we propose a novel yet simple partitioning method to efficiently and faithfully reconstruct large-scale scene surfaces. Our key insight lies in a scene partitioning method based on viewpoint orientation. This partitioning approach ensures that views with similar orientations are jointly involved for more accurate depth estimations, leading to precise surface reconstructions and balanced computation on multiple GPUs in parallel. In addition, we propose a strategy to detect and repair missing regions in the initial point cloud caused by sparse viewpoints or insufficient textures, thereby further improving the geometric quality. Extensive experiments on the GauU-Scene, MatrixCity, and UrbanScene3D datasets demonstrate that our method outperforms the state-of-the-art approaches in surface reconstruction for large-scale scenes. Project page: https://hanl2010.github.io/VOP-GS.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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