In the era of the Internet of Things (IoT), vehicles and other intelligent components in Intelligent Transportation System (ITS) are connected, forming the Vehicular Networks (VNs) that provide efficient and secure traffic, ubiquitous access to information, and various applications. However, as the number of connected nodes keeps increasing, it is challenging to satisfy various and large amounts of service requests with different Quality of Service (QoS ) and security requirements in the highly dynamic VNs. Intelligent nodes in VNs can compete or cooperate for limited network resources so that either an individual or group objectives can be achieved. Game theory, a theoretical framework designed for strategic interactions among rational decision-makers who faced with scarce resources, can be used to model and analyze individual or group behaviors of communication entities in VNs. This paper primarily surveys the recent advantages of GT used in solving various challenges in VNs. As VNs and GT have been extensively investigate34d, this survey starts with a brief introduction of the basic concept and classification of GT used in VNs. Then, a comprehensive review of applications of GT in VNs is presented, which primarily covers the aspects of QoS and security. Moreover, with the development of fifth-generation (5G) wireless communication, recent contributions of GT to diverse emerging technologies of 5G integrated into VNs are surveyed in this paper. Finally, several key research challenges and possible solutions for applying GT in VNs are outlined.
Most conventional heterogeneous network selection strategies applied in heterogeneous vehicular network regard the performance of each network constant in various traffic scenarios. This assumption leads such strategies to be ineffective in the real-world performance-changing scenarios. To solve this problem, we propose an optimal game approach for heterogeneous vehicular network selection under conditions in which the performance parameters of some networks are changing. Terminals attempting to switch to the network with higher evaluation is formulated as a multi-play non-cooperative game. He…
Recent advances in the integration of vehicular sensor network (VSN) technology, and crowd sensing leveraging pervasive sensors called onboard units (OBUs), like smartphones and radio frequency IDentifications to provide sensing services, have attracted increasing attention from both industry and academy. Nowadays, existing vehicular sensing applications lack good mechanisms to improve the maximum achievable throughput and minimizing service time of participating sensing OBUs in vehicular sensor networks. To fill these gaps, in this paper, first, we introduce real imperfect link states to the …
Vehicular edge computing (VEC) becomes a promising paradigm for the development of emerging intelligent transportation systems. Nevertheless, the limited resources and massive transmission demands bring great challenges on implementing vehicular applications with stringent deadline requirements. This work presents a non-orthogonal multiple access (NOMA) based architecture in VEC, where heterogeneous edge nodes are cooperated for real-time task processing. We derive a vehicle-to-infrastructure (V2I) transmission model by considering both intra-edge and inter-edge interferences and formulate a c…
This paper studies the problem of non-cooperative radio resource scheduling in a vehicle-to-vehicle communication network. The technical challenges lie in high vehicle mobility and data traffic variations. Over the discrete scheduling slots, each vehicle user equipment (VUE)-pair competes with other VUE-pairs in the coverage of a road side unit (RSU) for the limited frequency to transmit queued packets. The frequency allocation at the beginning of each slot by the RSU is regulated following a sealed second-price auction. Each VUE-pair aims to optimize the expected long-term performance. Such i…
We present an evolutionary game theoretic approach to study node cooperation behavior in wireless ad hoc networks. Evolutionary game theory (EGT) has been used to study the conditions governing the growth of cooperation behavior in biological and social networks. We propose a model of node cooperation behavior in dynamic wireless networks such as vehicular networks. Our work is motivated by the fact that, similar to existing EGT studies, node behavior in dynamic wireless networks is characterized by decision making that only depends on the immediate neighborhood. We adapt our model to study co…
Roadside units (RSUs), which have strong computing capability and are close to vehicle nodes, have been widely used to process delay- and computation-intensive tasks of vehicle nodes. However, due to their high mobility, vehicles may drive out of the coverage of RSUs before receiving the task processing results. In this paper, we propose a mobile edge computing-assisted vehicular network, where vehicles can offload their tasks to a nearby vehicle via a vehicle-to-vehicle (V2V) link or a nearby RSU via a vehicle-to-infrastructure link. These tasks are also migrated by a V2V link or an infrastru…
The millimeter wave (mmWave) communication has drawn intensive attention with abundant band resources. In this paper, we consider the popular content distribution (PCD) problem in the mmWave vehicular network. In order to offload the communication burden of base stations (BSs), vehicle-to-vehicle (V2V) communication is introduced into the PCD problem to transmit contents between on-board units (OBUs) and improve the transmission efficiency. We propose a full-duplex (FD) cooperative scheme based on coalition formation game, and the utility function is provided based on the maximization of the n…
Our paper approaches the parking assistance service in urban environments as an instance of service provision in non-cooperative network environments. We propose normative abstractions for the way drivers pursue parking space and the way they respond to partial or complete information for parking demand and supply as well as specific pricing policies on public and private parking facilities. The drivers are viewed as strategic agents who make rational decisions attempting to minimize the cost of the acquired parking spot. We formulate the resulting games as resource selection games and derive …
The metaverse is regarded as a new wave of technological transformation that provides a virtual space for people to interact through digital avatars. To achieve immersive user experiences in the metaverse, real-time rendering is the key technology. However, computing-intensive tasks of real-time rendering from metaverse service providers cannot be processed efficiently on a single resource-limited mobile device. Alternatively, such mobile devices can offload the metaverse rendering tasks to other mobile devices by adopting the collaborative computing paradigm based on Coded Distributed Computi…
In the era of Internet of Things, all components in intelligent transportation systems will be connected to improve transport safety, relieve traffic congestion, reduce air pollution and enhance the comfort of driving. The vision of all vehicles connected poses a significant challenge to the collection and storage of large amounts of traffic-related data. In this article, we propose to integrate cloud computing into vehicular networks such that the vehicles can share computation resources, storage resources and bandwidth resources. The proposed architecture includes a vehicular cloud, a roadsi…
Information security is an important issue in vehicular networks as the accuracy and integrity of information is a prerequisite to satisfactory performance of almost all vehicular network applications. In this paper, we study the information security of a vehicular ad hoc network whose message may be tampered by malicious vehicles. An analytical framework is developed to analyze the process of message dissemination in a vehicular network with malicious vehicles randomly distributed in the network. The probability that a destination vehicle at a fixed distance away can receive the message corre…
How to enhance the communication efficiency and quality on vehicular networks is one critical important issue. While with the larger and larger scale of vehicular networks in dense cities, the real-world datasets show that the vehicular networks essentially belong to the complex network model. Meanwhile, the extensive research on complex networks has shown that the complex network theory can both provide an accurate network illustration model and further make great contributions to the network design, optimization and management. In this paper, we start with analyzing characteristics of a taxi…
Trustworthy Semantic Communication for Vehicular Networks: Challenges and Solutions
School of Cyber Science and Engineering, Xi’an Jiaotong University(网络安全与工程学院,西安交通大学);College of Science and Engineering, Kanazawa University(科学与工程学院,金泽大学);Faculty of Science and Technology, University of Macau(科学与技术学院,澳门大学)
In this paper, we consider safety message transmission in a dense vehicular network. With increasing vehicular network density, the collision rate increases when multiple vehicles transmit safety messages simultaneously. To address this issue, we propose a request-transmission split time division multiple access (TDMA) scheme, referred to as RTS-TDMA. In our scheme, we divide a frame into three phases, i.e., a contention access phase, a broadcast feedback phase, and a contention-free transmission phase. Each vehicle selects a repetition rate according to a given probability distribution and re…
Edge caching is being explored as a promising technology to alleviate the network burden of cellular networks by separating the computing functionalities away from cellular base stations. However, the service capability of existing caching scheme is limited by fixed edge infrastructure when facing the uncertainties of users' requests and locations. The vehicular caching, which uses the moving vehicles as cache carriers, is regard as an efficient method to solve the problem above. This paper studies the effectiveness of vehicular caching scheme in content centric networks by developing optimiza…
The timely sharing of raw sensing information in the vehicular networks (VNETs) is essential to safety. In order to improve the freshness of sensing information, joint scheduling of multi-dimensional resources such as communication and computation is required. However, the complex relevance among multi-dimensional resources is still unclear, and it is difficult to achieve efficient resource utilization. In this paper, we present a theoretical analysis for a novel metric Age of Information (AoI) on a communication and computation assisted spatial-temporal model. An uplink VNETs scenario where R…
Efficient data offloading plays a pivotal role in computational-intensive platforms as data rate over wireless channels is fundamentally limited. On top of that, high mobility adds an extra burden in vehicular edge networks (VENs), bolstering the desire for efficient user-centric solutions. Therefore, unlike the legacy inflexible network-centric approach, this paper exploits a software-defined flexible, open, and programmable networking platform for an efficient user-centric, fast, reliable, and deadline-constrained offloading solution in VENs. In the proposed model, each active vehicle user (…
An easily moving and safe transportation is an indicator in any country in the world of economic growth and well-being. For the past 100 years, innovation within the automotive sector has brought major technological advances leading to safer, cleaner and more affordable vehicles. But for the most time since the inception of the moving assembly line for vehicle production by Henry Ford, the changes have been incremental / evolutionary. Thanks to the new possibilities due to the IT / wireless revolution, the automotive industry appears to be on the cusp of revolutionary change with potential to …
To support location-based services, vehicles must share their location with a server to receive relevant data, compromising their (location) privacy. To alleviate this privacy compromise, the vehicle's location can be obfuscated by adding artificial noise. Under limited available bandwidth, and since the area including the vehicle's location increases with the noise, the server will provide fewer data relevant to the vehicle's true location, reducing the effectiveness of a location-based service. To alleviate this problem, we propose that data relevant to a vehicle is also provided through dir…
This paper studies the fundamental communication properties of urban vehicle networks by exploiting the self-similarity and hierarchical organization of modern cities. We use an innovative model called "hyperfractal" that captures the self-similarities of both the traffic and vehicle locations but avoids the extremes of regularity and randomness. We use analytical tools to derive theoretical upper and lower bounds for the information propagation speed in an urban delay tolerant network (i.e., a network that is disconnected at all time, and thus uses a store-carry-and-forward routing model). We…
Wireless communications with unmanned aerial vehicles (UAVs) offer a promising solution to provide cost-effective wireless connectivity and extend coverage. In recent years, the area of wireless communications for UAV system design and optimization has been receiving enormous attention from the research community. However, there are still existing challenges that are far from solved. To cope with those challenges, researchers have been exploring the applicability of game-theoretic approaches. This paper surveys the existing game-theoretic solutions and presents a number of novel solutions whic…
Vehicular networks are expected to support diverse content applications with multi-dimensional quality of service (QoS) requirements, which cannot be realized by the conventional one-fit-all network management method. In this paper, a service-oriented hierarchical soft slicing framework is proposed for the cache-enabled vehicular networks, where each slice supports one service and the resources are logically isolated but opportunistically reused to exploit the multiplexing gain. The performance of the proposed framework is studied in an analytical way considering two typical on-road content se…
Recently, federated learning (FL) has received intensive research because of its ability in preserving data privacy for scattered clients to collaboratively train machine learning models. Commonly, a parameter server (PS) is deployed for aggregating model parameters contributed by different clients. Decentralized federated learning (DFL) is upgraded from FL which allows clients to aggregate model parameters with their neighbours directly. DFL is particularly feasible for vehicular networks as vehicles communicate with each other in a vehicle-to-vehicle (V2V) manner. However, due to the restric…
In this article, the anti-jamming communication problem is investigated from a game-theoretic learning perspective. By exploring and analyzing intelligent anti-jamming communication, we present the characteristics of jammers and the requirements of an intelligent anti-jamming approach. Such approach is required of self-sensing, self-decision making, self-coordination, self-evaluation, and learning ability. Then, a game-theoretic learning anti-jamming (GTLAJ) paradigm is proposed, and its framework and challenges of GTLAJ are introduced. Moreover, through three cases, i.e., Stackelberg anti-jam…
In this paper, we view the Internet under a game-theoretic lens in an effort to explain and overcome the Internet's innovation slump. Game Theory is used to model Internet environments as problems of technological competition toward the end of understanding their emergent phenomena and the evolutionary forces that shape them. However, our results extend beyond understanding the Internet architecture toward helping the Internet population achieve socially desirable outcomes.
We propose a novel game-theoretic approach for drone service composition considering recharging constraints. We design a non-cooperative game model for drone services. We propose a non-cooperative game algorithm for the selection and composition of optimal drone services. We conduct several experiments on a real drone dataset to demonstrate the efficiency of our proposed approach.