Learning to navigate in a visual environment following natural language instructions is a challenging task because natural language instructions are highly variable, ambiguous, and under-specified. In this paper, we present a novel training paradigm, Learn from EveryOne (LEO), which leverages multiple instructions (as different views) for the same trajectory to resolve language ambiguity and improve generalization. By sharing parameters across instructions, our approach learns more effectively from limited training data and generalizes better in unseen environments. On the recent Room-to-Room (R2R) benchmark dataset, LEO achieves 16% improvement (absolute) over a greedy agent as the base agent (25.3% $\rightarrow$ 41.4%) in Success Rate weighted by Path Length (SPL). Further, LEO is complementary to most existing models for vision-and-language navigation, allowing for easy integration with the existing techniques, leading to LEO+, which creates the new state of the art, pushing the R2R benchmark to 62% (9% absolute improvement).
Shenzhen Campus of Sun Yat-sen University(中山大学深圳校区);Monash University(莫纳什大学);Alibaba group(阿里巴巴集团)
The vision-language navigation (VLN) task requires an agent to reach a target with the guidance of natural language instruction. Previous works learn to navigate step-by-step following an instruction. However, these works may fail to discriminate the similarities and discrepancies across instruction-trajectory pairs and ignore the temporal continuity of sub-instructions. These problems hinder agents from learning distinctive vision-and-language representations, harming the robustness and generalizability of the navigation policy. In this paper, we propose a Contrastive Instruction-Trajectory L…
Vision-and-Language Navigation (VLN) is a task where an agent navigates in an embodied indoor environment under human instructions. Previous works ignore the distribution of sample difficulty and we argue that this potentially degrade their agent performance. To tackle this issue, we propose a novel curriculum-based training paradigm for VLN tasks that can balance human prior knowledge and agent learning progress about training samples. We develop the principle of curriculum design and re-arrange the benchmark Room-to-Room (R2R) dataset to make it suitable for curriculum training. Experiments …
Vision-and-Language Navigation (VLN) tasks such as Room-to-Room (R2R) require machine agents to interpret natural language instructions and learn to act in visually realistic environments to achieve navigation goals. The overall task requires competence in several perception problems: successful agents combine spatio-temporal, vision and language understanding to produce appropriate action sequences. Our approach adapts pre-trained vision and language representations to relevant in-domain tasks making them more effective for VLN. Specifically, the representations are adapted to solve both a cr…
University of Chinese Academy of Sciences(中国科学院大学);Monash University(莫纳什大学);Sun Yat-sen University(中山大学);Dark Matter AI Inc.(暗物质人工智能公司)
Vision-dialog navigation posed as a new holy-grail task in vision-language disciplinary targets at learning an agent endowed with the capability of constant conversation for help with natural language and navigating according to human responses. Besides the common challenges faced in visual language navigation, vision-dialog navigation also requires to handle well with the language intentions of a series of questions about the temporal context from dialogue history and co-reasoning both dialogs and visual scenes. In this paper, we propose the Cross-modal Memory Network (CMN) for remembering an…
Beihang University(北京航空航天大学);University of Technology Sydney(悉尼科技大学);Meituan Inc.(美团公司)
Vision-language navigation is the task of directing an embodied agent to navigate in 3D scenes with natural language instructions. For the agent, inferring the long-term navigation target from visual-linguistic clues is crucial for reliable path planning, which, however, has rarely been studied before in literature. In this article, we propose a Target-Driven Structured Transformer Planner (TD-STP) for long-horizon goal-guided and room layout-aware navigation. Specifically, we devise an Imaginary Scene Tokenization mechanism for explicit estimation of the long-term target (even located in unex…
University of California, Santa Cruz(加州大学圣克鲁兹分校);The University of Adelaide(阿德莱德大学);University of Southern California(南加州大学)
A long-term goal of AI research is to build intelligent agents that can communicate with humans in natural language, perceive the environment, and perform real-world tasks. Vision-and-Language Navigation (VLN) is a fundamental and interdisciplinary research topic towards this goal, and receives increasing attention from natural language processing, computer vision, robotics, and machine learning communities. In this paper, we review contemporary studies in the emerging field of VLN, covering tasks, evaluation metrics, methods, etc. Through structured analysis of current progress and challenges…
Conventional approaches to vision-and-language navigation (VLN) are trained end-to-end but struggle to perform well in freely traversable environments. Inspired by the robotics community, we propose a modular approach to VLN using topological maps. Given a natural language instruction and topological map, our approach leverages attention mechanisms to predict a navigation plan in the map. The plan is then executed with low-level actions (e.g. forward, rotate) using a robust controller. Experiments show that our method outperforms previous end-to-end approaches, generates interpretable navigati…
UC Santa Barbara(加州大学圣巴巴拉分校);University of Adelaide(阿德莱德大学);Google(谷歌);UC Santa Cruz(加州大学圣克鲁兹分校)
Vision-and-language navigation (VLN) is a multimodal task where an agent follows natural language instructions and navigates in visual environments. Multiple setups have been proposed, and researchers apply new model architectures or training techniques to boost navigation performance. However, there still exist non-negligible gaps between machines' performance and human benchmarks. Moreover, the agents' inner mechanisms for navigation decisions remain unclear. To the best of our knowledge, how the agents perceive the multimodal input is under-studied and needs investigation. In this work, we …
Vision-and-Language Navigation (VLN) is a task to guide an embodied agent moving to a target position using language instructions. Despite the significant performance improvement, the wide use of fine-grained instructions fails to characterize more practical linguistic variations in reality. To fill in this gap, we introduce a new setting, namely Underspecified vision-and-Language Navigation (ULN), and associated evaluation datasets. ULN evaluates agents using multi-level underspecified instructions instead of purely fine-grained or coarse-grained, which is a more realistic and general setting…
Vision-and-Language Navigation wayfinding agents can be enhanced by exploiting automatically generated navigation instructions. However, existing instruction generators have not been comprehensively evaluated, and the automatic evaluation metrics used to develop them have not been validated. Using human wayfinders, we show that these generators perform on par with or only slightly better than a template-based generator and far worse than human instructors. Furthermore, we discover that BLEU, ROUGE, METEOR and CIDEr are ineffective for evaluating grounded navigation instructions. To improve ins…
Ariel University(阿里埃勒大学);TRANSIST VIDEO LLC(TRANSIST VIDEO有限责任公司)
For land use monitoring, the main problems are robust positioning in urban canyons and strong terrain reliefs with the use of GPS system only. Indeed, satellite signal reflection and shielding in urban canyons and strong terrain relief results in problems with correct positioning. Using GNSS-RTK does not solve the problem completely because in some complex situations the whole satellite's system works incorrectly. We transform the weakness (urban canyons and strong terrain relief) to an advantage. It is a vision-based navigation using a map of the terrain relief. We investigate and demonstrate…
Data privacy is a central problem for embodied agents that can perceive the environment, communicate with humans, and act in the real world. While helping humans complete tasks, the agent may observe and process sensitive information of users, such as house environments, human activities, etc. In this work, we introduce privacy-preserving embodied agent learning for the task of Vision-and-Language Navigation (VLN), where an embodied agent navigates house environments by following natural language instructions. We view each house environment as a local client, which shares nothing other than lo…
Georgia Institute of Technology(佐治亚理工学院);Oregon State University(俄勒冈州立大学);Google(谷歌);Facebook AI Research (FAIR)(Facebook人工智能研究院(FAIR))
Following a navigation instruction such as 'Walk down the stairs and stop at the brown sofa' requires embodied AI agents to ground scene elements referenced via language (e.g. 'stairs') to visual content in the environment (pixels corresponding to 'stairs'). We ask the following question -- can we leverage abundant 'disembodied' web-scraped vision-and-language corpora (e.g. Conceptual Captions) to learn visual groundings (what do 'stairs' look like?) that improve performance on a relatively data-starved embodied perception task (Vision-and-Language Navigation)? Specifically, we develop VLN-BER…
Vision-and-Language Navigation (VLN) is a natural language grounding task where agents have to interpret natural language instructions in the context of visual scenes in a dynamic environment to achieve prescribed navigation goals. Successful agents must have the ability to parse natural language of varying linguistic styles, ground them in potentially unfamiliar scenes, plan and react with ambiguous environmental feedback. Generalization ability is limited by the amount of human annotated data. In particular, \emph{paired} vision-language sequence data is expensive to collect. We develop a di…
Oregon State University(俄勒冈州立大学);Georgia Institute of Technology(佐治亚理工学院);Facebook AI Research(Facebook人工智能研究院)
We develop a language-guided navigation task set in a continuous 3D environment where agents must execute low-level actions to follow natural language navigation directions. By being situated in continuous environments, this setting lifts a number of assumptions implicit in prior work that represents environments as a sparse graph of panoramas with edges corresponding to navigability. Specifically, our setting drops the presumptions of known environment topologies, short-range oracle navigation, and perfect agent localization. To contextualize this new task, we develop models that mirror many …
The University of Adelaide(阿德莱德大学);The Australian National University(澳大利亚国立大学);Northwestern Polytechnical University(西北工业大学)
Pre-training has been adopted in a few of recent works for Vision-and-Language Navigation (VLN). However, previous pre-training methods for VLN either lack the ability to predict future actions or ignore the trajectory contexts, which are essential for a greedy navigation process. In this work, to promote the learning of spatio-temporal visual-textual correspondence as well as the agent's capability of decision making, we propose a novel history-and-order aware pre-training paradigm (HOP) with VLN-specific objectives that exploit the past observations and support future action prediction. Spec…
Vision and language navigation (VLN) is a challenging visually-grounded language understanding task. Given a natural language navigation instruction, a visual agent interacts with a graph-based environment equipped with panorama images and tries to follow the described route. Most prior work has been conducted in indoor scenarios where best results were obtained for navigation on routes that are similar to the training routes, with sharp drops in performance when testing on unseen environments. We focus on VLN in outdoor scenarios and find that in contrast to indoor VLN, most of the gain in ou…
An algorithm for pose and motion estimation using corresponding features in images and a digital terrain map is proposed. Using a Digital Terrain (or Digital Elevation) Map (DTM/DEM) as a global reference enables recovering the absolute position and orientation of the camera. In order to do this, the DTM is used to formulate a constraint between corresponding features in two consecutive frames. The utilization of data is shown to improve the robustness and accuracy of the inertial navigation algorithm. Extended Kalman filter was used to combine results of inertial navigation algorithm and prop…
Simon Fraser University(西蒙弗雷泽大学);IIT Kanpur(印度理工学院坎普尔分校);UIUC(伊利诺伊大学厄巴纳-香槟分校)
In the Vision-and-Language Navigation (VLN) task an embodied agent navigates a 3D environment, following natural language instructions. A challenge in this task is how to handle 'off the path' scenarios where an agent veers from a reference path. Prior work supervises the agent with actions based on the shortest path from the agent's location to the goal, but such goal-oriented supervision is often not in alignment with the instruction. Furthermore, the evaluation metrics employed by prior work do not measure how much of a language instruction the agent is able to follow. In this work, we prop…
MC-GPT: Empowering Vision-and-Language Navigation with Memory Map and Reasoning Chains
School of Intelligent Systems Engineering, Shenzhen Campus of Sun Yat-sen University(中山大学深圳校区智能系统工程学院);School of Computer Science and Engineering(计算机科学与工程学院)
针对基于LLM的VLN方法记忆构建不足、策略单一的问题,本文提出MC-GPT,通过拓扑记忆地图、Navigation Chain of Thoughts及集成流水线增强导航与推理可解释性。
UC Santa Barbara(加州大学圣巴巴拉分校);McGill University(麦吉尔大学);Peking University(北京大学);UC Santa Cruz(加州大学圣克鲁兹分校)
Vision-Language Navigation requires the agent to follow natural language instructions to reach a specific target. The large discrepancy between seen and unseen environments makes it challenging for the agent to generalize well. Previous studies propose data augmentation methods to mitigate the data bias explicitly or implicitly and provide improvements in generalization. However, they try to memorize augmented trajectories and ignore the distribution shifts under unseen environments at test time. In this paper, we propose an Unseen Discrepancy Anticipating Vision and Language Navigation (DAVIS…
Consistent Attack: Universal Adversarial Perturbation on Embodied Vision Navigation
Department of Computer Science and Technology, Beijing National Research Center for Information Science and Technology, Tsinghua-Bosch Joint Center for Machine Learning, Institute for Artificial Intelligence, Tsinghua University, Beijing 100084, China(计算机科学与技术系,北京信息科学国家研究中心,清华-博世联合机器学习中心,人工智能研究院,清华大学,北京)
School of Computer Science, Beijing Institute of Technology(北京理工大学计算机学院);ETH Zurich(苏黎世联邦理工学院);Massachusetts Institute of Technology(麻省理工学院);Inception Institute of Artificial Intelligence(起源人工智能研究院)
Vision-language navigation (VLN) is the task of entailing an agent to carry out navigational instructions inside photo-realistic environments. One of the key challenges in VLN is how to conduct a robust navigation by mitigating the uncertainty caused by ambiguous instructions and insufficient observation of the environment. Agents trained by current approaches typically suffer from this and would consequently struggle to avoid random and inefficient actions at every step. In contrast, when humans face such a challenge, they can still maintain robust navigation by actively exploring the surroun…
Boston University(波士顿大学);Honda Research Institute USA, Inc.(本田美国研究院)
Vision-and-Language Navigation (VLN) is a challenging task in the field of artificial intelligence. Although massive progress has been made in this task over the past few years attributed to breakthroughs in deep vision and language models, it remains tough to build VLN models that can generalize as well as humans. In this paper, we provide a new perspective to improve VLN models. Based on our discovery that snapshots of the same VLN model behave significantly differently even when their success rates are relatively the same, we propose a snapshot-based ensemble solution that leverages predict…
Understanding spatial and visual information is essential for a navigation agent who follows natural language instructions. The current Transformer-based VLN agents entangle the orientation and vision information, which limits the gain from the learning of each information source. In this paper, we design a neural agent with explicit Orientation and Vision modules. Those modules learn to ground spatial information and landmark mentions in the instructions to the visual environment more effectively. To strengthen the spatial reasoning and visual perception of the agent, we design specific pre-t…
Recent work in Vision-and-Language Navigation (VLN) has presented two environmental paradigms with differing realism -- the standard VLN setting built on topological environments where navigation is abstracted away, and the VLN-CE setting where agents must navigate continuous 3D environments using low-level actions. Despite sharing the high-level task and even the underlying instruction-path data, performance on VLN-CE lags behind VLN significantly. In this work, we explore this gap by transferring an agent from the abstract environment of VLN to the continuous environment of VLN-CE. We find t…
We consider the problem of Vision-and-Language Navigation (VLN). The majority of current methods for VLN are trained end-to-end using either unstructured memory such as LSTM, or using cross-modal attention over the egocentric observations of the agent. In contrast to other works, our key insight is that the association between language and vision is stronger when it occurs in explicit spatial representations. In this work, we propose a cross-modal map learning model for vision-and-language navigation that first learns to predict the top-down semantics on an egocentric map for both observed and…
Georgia Institute of Technology(佐治亚理工学院);Facebook AI Research(脸书人工智能研究院);Oregon State University(俄勒冈州立大学);Google(谷歌)
We study the challenging problem of releasing a robot in a previously unseen environment, and having it follow unconstrained natural language navigation instructions. Recent work on the task of Vision-and-Language Navigation (VLN) has achieved significant progress in simulation. To assess the implications of this work for robotics, we transfer a VLN agent trained in simulation to a physical robot. To bridge the gap between the high-level discrete action space learned by the VLN agent, and the robot's low-level continuous action space, we propose a subgoal model to identify nearby waypoints, an…
Paul G. Allen School of Computer Science and Engineering(保罗·G·艾伦计算机科学与工程学院);University of Washington(华盛顿大学)
Robots navigating in human environments should use language to ask for assistance and be able to understand human responses. To study this challenge, we introduce Cooperative Vision-and-Dialog Navigation, a dataset of over 2k embodied, human-human dialogs situated in simulated, photorealistic home environments. The Navigator asks questions to their partner, the Oracle, who has privileged access to the best next steps the Navigator should take according to a shortest path planner. To train agents that search an environment for a goal location, we define the Navigation from Dialog History task. …
We introduce Room-Across-Room (RxR), a new Vision-and-Language Navigation (VLN) dataset. RxR is multilingual (English, Hindi, and Telugu) and larger (more paths and instructions) than other VLN datasets. It emphasizes the role of language in VLN by addressing known biases in paths and eliciting more references to visible entities. Furthermore, each word in an instruction is time-aligned to the virtual poses of instruction creators and validators. We establish baseline scores for monolingual and multilingual settings and multitask learning when including Room-to-Room annotations. We also provid…
Learning Goal-Oriented Vision-and-Language Navigation with Self-Improving Demonstrations at Scale
Shanghai AI Laboratory(上海人工智能实验室);UNC Chapel Hill(北卡罗来纳大学教堂山分校);Fudan University(复旦大学);The University of Adelaide(阿德莱德大学);Nanjing University(南京大学);Shanghai Jiaotong University(上海交通大学)
University of California, Santa Barbara(加州大学圣巴巴拉分校)
Existing research studies on vision and language grounding for robot navigation focus on improving model-free deep reinforcement learning (DRL) models in synthetic environments. However, model-free DRL models do not consider the dynamics in the real-world environments, and they often fail to generalize to new scenes. In this paper, we take a radical approach to bridge the gap between synthetic studies and real-world practices---We propose a novel, planned-ahead hybrid reinforcement learning model that combines model-free and model-based reinforcement learning to solve a real-world vision-langu…
Vision and voice are two vital keys for agents' interaction and learning. In this paper, we present a novel indoor navigation model called Memory Vision-Voice Indoor Navigation (MVV-IN), which receives voice commands and analyzes multimodal information of visual observation in order to enhance robots' environment understanding. We make use of single RGB images taken by a first-view monocular camera. We also apply a self-attention mechanism to keep the agent focusing on key areas. Memory is important for the agent to avoid repeating certain tasks unnecessarily and in order for it to adapt adequ…
ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments
Center for Research on Intelligent Perception and Computing (CRIPAC), National Laboratory of Pattern Recognition (NLPR)(中国科学院大学未来技术学院、人工智能学院;模式识别国家重点实验室智能感知与计算研究中心);School of Future Technology and School of Artificial Intelligence, University of Chinese Academy of Sciences(北京理工大学);Beijing Institute of Technology(浙江大学);Zhejiang University(澳大利亚国立大学);Australian National University
In the Vision-and-Language Navigation task, the embodied agent follows linguistic instructions and navigates to a specific goal. It is important in many practical scenarios and has attracted extensive attention from both computer vision and robotics communities. However, most existing works only use RGB images but neglect the 3D semantic information of the scene. To this end, we develop a novel self-supervised training framework to encode the voxel-level 3D semantic reconstruction into a 3D semantic representation. Specifically, a region query task is designed as the pretext task, which predic…
Majority of the existing robot navigation systems, which facilitate the use of laser range finders, sonar sensors or artificial landmarks, has the ability to locate itself in an unknown environment and then build a map of the corresponding environment. Stereo vision, while still being a rapidly developing technique in the field of autonomous mobile robots, are currently less preferable due to its high implementation cost. This paper aims at describing an experimental approach for the building of a stereo vision system that helps the robots to avoid obstacles and navigate through indoor environ…
Beihang University(北京航空航天大学);Hangzhou Innovation Institute, Beihang University(北京航空航天大学杭州创新研究院)
Vision-and-language Navigation (VLN) task requires an embodied agent to navigate to a remote location following a natural language instruction. Previous methods usually adopt a sequence model (e.g., Transformer and LSTM) as the navigator. In such a paradigm, the sequence model predicts action at each step through a maintained navigation state, which is generally represented as a one-dimensional vector. However, the crucial navigation clues (i.e., object-level environment layout) for embodied navigation task is discarded since the maintained vector is essentially unstructured. In this paper, we…
The ability to perform effective planning is crucial for building an instruction-following agent. When navigating through a new environment, an agent is challenged with (1) connecting the natural language instructions with its progressively growing knowledge of the world; and (2) performing long-range planning and decision making in the form of effective exploration and error correction. Current methods are still limited on both fronts despite extensive efforts. In this paper, we introduce the Evolving Graphical Planner (EGP), a model that performs global planning for navigation based on raw s…
We exploit the complementary strengths of vision and proprioception to develop a point-goal navigation system for legged robots, called VP-Nav. Legged systems are capable of traversing more complex terrain than wheeled robots, but to fully utilize this capability, we need a high-level path planner in the navigation system to be aware of the walking capabilities of the low-level locomotion policy in varying environments. We achieve this by using proprioceptive feedback to ensure the safety of the planned path by sensing unexpected obstacles like glass walls, terrain properties like slipperiness…
Monash University(莫纳什大学);University of Chinese Academy of Sciences(中国科学院大学);Sun Yat-sen University(中山大学);Dark Matter AI Inc.(暗物质人工智能公司)
Vision-Language Navigation (VLN) is a task where agents learn to navigate following natural language instructions. The key to this task is to perceive both the visual scene and natural language sequentially. Conventional approaches exploit the vision and language features in cross-modal grounding. However, the VLN task remains challenging, since previous works have neglected the rich semantic information contained in the environment (such as implicit navigation graphs or sub-trajectory semantics). In this paper, we introduce Auxiliary Reasoning Navigation (AuxRN), a framework with four self-su…
In this paper we propose a new framework - MoViLan (Modular Vision and Language) for execution of visually grounded natural language instructions for day to day indoor household tasks. While several data-driven, end-to-end learning frameworks have been proposed for targeted navigation tasks based on the vision and language modalities, performance on recent benchmark data sets revealed the gap in developing comprehensive techniques for long horizon, compositional tasks (involving manipulation and navigation) with diverse object categories, realistic instructions and visual scenarios with non-re…