Vision-dialog navigation posed as a new holy-grail task in vision-language disciplinary targets at learning an agent endowed with the capability of constant conversation for help with natural language and navigating according to human responses. Besides the common challenges faced in visual language navigation, vision-dialog navigation also requires to handle well with the language intentions of a series of questions about the temporal context from dialogue history and co-reasoning both dialogs and visual scenes. In this paper, we propose the Cross-modal Memory Network (CMN) for remembering and understanding the rich information relevant to historical navigation actions. Our CMN consists of two memory modules, the language memory module (L-mem) and the visual memory module (V-mem). Specifically, L-mem learns latent relationships between the current language interaction and a dialog history by employing a multi-head attention mechanism. V-mem learns to associate the current visual views and the cross-modal memory about the previous navigation actions. The cross-modal memory is generated via a vision-to-language attention and a language-to-vision attention. Benefiting from the collaborative learning of the L-mem and the V-mem, our CMN is able to explore the memory about the decision making of historical navigation actions which is for the current step. Experiments on the CVDN dataset show that our CMN outperforms the previous state-of-the-art model by a significant margin on both seen and unseen environments.
Paul G. Allen School of Computer Science and Engineering(保罗·G·艾伦计算机科学与工程学院);University of Washington(华盛顿大学)
Robots navigating in human environments should use language to ask for assistance and be able to understand human responses. To study this challenge, we introduce Cooperative Vision-and-Dialog Navigation, a dataset of over 2k embodied, human-human dialogs situated in simulated, photorealistic home environments. The Navigator asks questions to their partner, the Oracle, who has privileged access to the best next steps the Navigator should take according to a shortest path planner. To train agents that search an environment for a goal location, we define the Navigation from Dialog History task. …
The University of Michigan(密歇根大学);University of Washington(华盛顿大学)
Autonomous robot systems for applications from search and rescue to assistive guidance should be able to engage in natural language dialog with people. To study such cooperative communication, we introduce Robot Simultaneous Localization and Mapping with Natural Language (RobotSlang), a benchmark of 169 natural language dialogs between a human Driver controlling a robot and a human Commander providing guidance towards navigation goals. In each trial, the pair first cooperates to localize the robot on a global map visible to the Commander, then the Driver follows Commander instructions to move …
Microsoft Research(微软研究院);Carnegie Mellon University(卡内基梅隆大学);University of Washington(华盛顿大学)
Language-guided robots must be able to both ask humans questions and understand answers. Much existing work focuses only on the latter. In this paper, we go beyond instruction following and introduce a two-agent task where one agent navigates and asks questions that a second, guiding agent answers. Inspired by theory of mind, we propose the Recursive Mental Model (RMM). The navigating agent models the guiding agent to simulate answers given candidate generated questions. The guiding agent in turn models the navigating agent to simulate navigation steps it would take to generate answers. We use…
University of Michigan(密歇根大学);U.S. Army Research Laboratory(美国陆军研究实验室)
In the real world, autonomous driving agents navigate in highly dynamic environments full of unexpected situations where pre-trained models are unreliable. In these situations, what is immediately available to vehicles is often only human operators. Empowering autonomous driving agents with the ability to navigate in a continuous and dynamic environment and to communicate with humans through sensorimotor-grounded dialogue becomes critical. To this end, we introduce Dialogue On the ROad To Handle Irregular Events (DOROTHIE), a novel interactive simulation platform that enables the creation of u…
University of California, Santa Cruz(加州大学圣克鲁兹分校);University of California, Santa Barbara(加州大学圣塔芭芭拉分校);Google Research(谷歌研究院);Amazon(亚马逊)
Recent research efforts enable study for natural language grounded navigation in photo-realistic environments, e.g., following natural language instructions or dialog. However, existing methods tend to overfit training data in seen environments and fail to generalize well in previously unseen environments. To close the gap between seen and unseen environments, we aim at learning a generalized navigation model from two novel perspectives: (1) we introduce a multitask navigation model that can be seamlessly trained on both Vision-Language Navigation (VLN) and Navigation from Dialog History (NDH)…
Mercedes-Benz AG(梅赛德斯-奔驰股份公司);Ulm University(乌尔姆大学);Mercedes-Benz Research & Development North America(梅赛德斯-奔驰北美研发中心)
The prediction of surrounding agents' motion is a key for safe autonomous driving. In this paper, we explore navigation maps as an alternative to the predominant High Definition (HD) maps for learning-based motion prediction. Navigation maps provide topological and geometrical information on road-level, HD maps additionally have centimeter-accurate lane-level information. As a result, HD maps are costly and time-consuming to obtain, while navigation maps with near-global coverage are freely available. We describe an approach to integrate navigation maps into learning-based motion prediction mo…
Open-Nav: Exploring Zero-Shot Vision-and-Language Navigation in Continuous Environment with Open-Source LLMs
Australian Institute for Machine Learning at the University of Adelaide(阿德莱德大学澳大利亚机器学习研究所);School of Software Engineering, South China University of Technology(华南理工大学软件工程学院)
IndustryNav: Exploring Spatial Reasoning of Embodied Agents in Dynamic Industrial Navigation
Michigan State University(密歇根州立大学);Independent Researcher(独立研究者);University of California, Irvine(加州大学尔湾分校);Ohio State University(俄亥俄州立大学);University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);University of California, Santa Barbara(加州大学圣巴巴拉分校);University of Pittsburgh(匹兹堡大学);University of Virginia(弗吉尼亚大学);Arizona State University(亚利桑那州立大学);Purdue University Northwest(普渡大学西北分校)
Monash University(莫纳什大学);University of Chinese Academy of Sciences(中国科学院大学);Sun Yat-sen University(中山大学);RMIT University(皇家墨尔本理工大学)
"Embodied visual navigation" problem requires an agent to navigate in a 3D environment mainly rely on its first-person observation. This problem has attracted rising attention in recent years due to its wide application in autonomous driving, vacuum cleaner, and rescue robot. A navigation agent is supposed to have various intelligent skills, such as visual perceiving, mapping, planning, exploring and reasoning, etc. Building such an agent that observes, thinks, and acts is a key to real intelligence. The remarkable learning ability of deep learning methods empowered the agents to accomplish em…
Sun Yat-sen University(中山大学);University of Chinese Academy of Sciences(中国科学院大学)
Language instruction plays an essential role in the natural language grounded navigation tasks. However, navigators trained with limited human-annotated instructions may have difficulties in accurately capturing key information from the complicated instruction at different timesteps, leading to poor navigation performance. In this paper, we exploit to train a more robust navigator which is capable of dynamically extracting crucial factors from the long instruction, by using an adversarial attacking paradigm. Specifically, we propose a Dynamic Reinforced Instruction Attacker (DR-Attacker), whic…
Université de Nantes(南特大学);Beijing University of Technology(北京工业大学)
Free-Viewpoint Video (FVV) systems allow the viewers to freely change the viewpoints of the scene. In such systems, view synthesis and compression are the two main sources of artifacts influencing the perceived quality. To assess this influence, quality evaluation studies are often carried out using conventional displays and generating predefined navigation trajectories mimicking the possible movement of the viewers when exploring the content. Nevertheless, as different trajectories may lead to different conclusions in terms of visual quality when benchmarking the performance of the systems, m…
Learning to navigate in a visual environment following natural-language instructions is a challenging task, because the multimodal inputs to the agent are highly variable, and the training data on a new task is often limited. In this paper, we present the first pre-training and fine-tuning paradigm for vision-and-language navigation (VLN) tasks. By training on a large amount of image-text-action triplets in a self-supervised learning manner, the pre-trained model provides generic representations of visual environments and language instructions. It can be easily used as a drop-in for existing V…
Visual Indoor Navigation (VIN) task has drawn increasing attention from the data-driven machine learning communities especially with the recently reported success from learning-based methods. Due to the innate complexity of this task, researchers have tried approaching the problem from a variety of different angles, the full scope of which has not yet been captured within an overarching report. This survey first summarizes the representative work of learning-based approaches for the VIN task and then identifies and discusses lingering issues impeding the VIN performance, as well as motivates f…
Vision-and-Language Navigation (VLN) tasks require an agent to navigate through the environment based on language instructions. In this paper, we aim to solve two key challenges in this task: utilizing multilingual instructions for improved instruction-path grounding and navigating through new environments that are unseen during training. To address these challenges, we propose CLEAR: Cross-Lingual and Environment-Agnostic Representations. First, our agent learns a shared and visually-aligned cross-lingual language representation for the three languages (English, Hindi and Telugu) in the Room-…
School of Computer Science, Beijing Institute of Technology(北京理工大学计算机学院);ETH Zurich(苏黎世联邦理工学院);Massachusetts Institute of Technology(麻省理工学院);Inception Institute of Artificial Intelligence(起源人工智能研究院)
Vision-language navigation (VLN) is the task of entailing an agent to carry out navigational instructions inside photo-realistic environments. One of the key challenges in VLN is how to conduct a robust navigation by mitigating the uncertainty caused by ambiguous instructions and insufficient observation of the environment. Agents trained by current approaches typically suffer from this and would consequently struggle to avoid random and inefficient actions at every step. In contrast, when humans face such a challenge, they can still maintain robust navigation by actively exploring the surroun…
Parse, Search, and Confirmation: Training-Free Aerial Vision-and-Dialog Navigation with Chain-of-Thought Reasoning and Structured Spatial Memory
School of Computer Science and Information Engineering, Hefei University of Technology(合肥工业大学计算机与信息工程学院);Jianghuai Advance Technology Center(江淮先进技术中心);Anhui Provincial Key Laboratory of Humanoid Robots(安徽省人形机器人重点实验室);School of Artificial Intelligence, Beihang University(北京航空航天大学人工智能学院);University of Macau(澳门大学)
Interdisciplinary Program in Artificial Intelligence, Seoul National University(人工智能交叉学科项目,首尔国立大学);AI Institute for Seoul National University(首尔国立大学人工智能研究所);SK Telecom(SK电信);Korea Institute of Science and Technology(韩国科学技术院)
Visual dialog is a vision-language task where an agent needs to answer a series of questions grounded in an image based on the understanding of the dialog history and the image. The occurrences of coreference relations in the dialog makes it a more challenging task than visual question-answering. Most previous works have focused on learning better multi-modal representations or on exploring different ways of fusing visual and language features, while the coreferences in the dialog are mainly ignored. In this paper, based on linguistic knowledge and discourse features of human dialog we propose…
The recently proposed audio-visual scene-aware dialog task paves the way to a more data-driven way of learning virtual assistants, smart speakers and car navigation systems. However, very little is known to date about how to effectively extract meaningful information from a plethora of sensors that pound the computational engine of those devices. Therefore, in this paper, we provide and carefully analyze a simple baseline for audio-visual scene-aware dialog which is trained end-to-end. Our method differentiates in a data-driven manner useful signals from distracting ones using an attention mec…
IIIT Hyderabad(印度海得拉巴国际信息技术学院);Intel Bangalore(英特尔班加罗尔分公司);University of California, San Diego(加利福尼亚大学圣迭戈分校)
While several datasets for autonomous navigation have become available in recent years, they tend to focus on structured driving environments. This usually corresponds to well-delineated infrastructure such as lanes, a small number of well-defined categories for traffic participants, low variation in object or background appearance and strict adherence to traffic rules. We propose IDD, a novel dataset for road scene understanding in unstructured environments where the above assumptions are largely not satisfied. It consists of 10,004 images, finely annotated with 34 classes collected from 182 …
Interactive robots navigating photo-realistic environments need to be trained to effectively leverage and handle the dynamic nature of dialogue in addition to the challenges underlying vision-and-language navigation (VLN). In this paper, we present VISITRON, a multi-modal Transformer-based navigator better suited to the interactive regime inherent to Cooperative Vision-and-Dialog Navigation (CVDN). VISITRON is trained to: i) identify and associate object-level concepts and semantics between the environment and dialogue history, ii) identify when to interact vs. navigate via imitation learning …