The ability to perform effective planning is crucial for building an instruction-following agent. When navigating through a new environment, an agent is challenged with (1) connecting the natural language instructions with its progressively growing knowledge of the world; and (2) performing long-range planning and decision making in the form of effective exploration and error correction. Current methods are still limited on both fronts despite extensive efforts. In this paper, we introduce the Evolving Graphical Planner (EGP), a model that performs global planning for navigation based on raw sensory input. The model dynamically constructs a graphical representation, generalizes the action space to allow for more flexible decision making, and performs efficient planning on a proxy graph representation. We evaluate our model on a challenging Vision-and-Language Navigation (VLN) task with photorealistic images and achieve superior performance compared to previous navigation architectures. For instance, we achieve a 53% success rate on the test split of the Room-to-Room navigation task through pure imitation learning, outperforming previous navigation architectures by up to 5%.
Beihang University(北京航空航天大学);University of Technology Sydney(悉尼科技大学);Meituan Inc.(美团公司)
Vision-language navigation is the task of directing an embodied agent to navigate in 3D scenes with natural language instructions. For the agent, inferring the long-term navigation target from visual-linguistic clues is crucial for reliable path planning, which, however, has rarely been studied before in literature. In this article, we propose a Target-Driven Structured Transformer Planner (TD-STP) for long-horizon goal-guided and room layout-aware navigation. Specifically, we devise an Imaginary Scene Tokenization mechanism for explicit estimation of the long-term target (even located in unex…
University of Pennsylvania(宾夕法尼亚大学);The University of Chicago(芝加哥大学)
We consider the problems of exploration and point-goal navigation in previously unseen environments, where the spatial complexity of indoor scenes and partial observability constitute these tasks challenging. We argue that learning occupancy priors over indoor maps provides significant advantages towards addressing these problems. To this end, we present a novel planning framework that first learns to generate occupancy maps beyond the field-of-view of the agent, and second leverages the model uncertainty over the generated areas to formulate path selection policies for each task of interest. …
Visual Geometry Group(视觉几何组);University of Oxford(牛津大学)
We train embodied neural networks to plan and navigate unseen complex 3D environments, emphasising real-world deployment. Rather than requiring prior knowledge of the agent or environment, the planner learns to model the state transitions and rewards. To avoid the potentially hazardous trial-and-error of reinforcement learning, we focus on differentiable planners such as Value Iteration Networks (VIN), which are trained offline from safe expert demonstrations. Although they work well in small simulations, we address two major limitations that hinder their deployment. First, we observed that cu…
Army Research Laboratory(陆军研究实验室);University of Texas at Austin(德克萨斯大学奥斯汀分校)
Existing autonomous robot navigation systems allow robots to move from one point to another in a collision-free manner. However, when facing new environments, these systems generally require re-tuning by expert roboticists with a good understanding of the inner workings of the navigation system. In contrast, even users who are unversed in the details of robot navigation algorithms can generate desirable navigation behavior in new environments via teleoperation. In this paper, we introduce APPLD, Adaptive Planner Parameter Learning from Demonstration, that allows existing navigation systems to …
Planning high-speed trajectories for UAVs in unknown environments requires algorithmic techniques that enable fast reaction times to guarantee safety as more information about the environment becomes available. The standard approaches that ensure safety by enforcing a "stop" condition in the free-known space can severely limit the speed of the vehicle, especially in situations where much of the world is unknown. Moreover, the ad-hoc time and interval allocation scheme usually imposed on the trajectory also leads to conservative and slower trajectories. This work proposes FASTER (Fast and Safe …
Institute of Automation, CAS(中国科学院自动化研究所);Shanghai AI Laboratory(上海人工智能实验室);SenseTime(商汤科技);The Australian National University(澳大利亚国立大学)
This report presents the methods of the winning entry of the RxR-Habitat Competition in CVPR 2022. The competition addresses the problem of Vision-and-Language Navigation in Continuous Environments (VLN-CE), which requires an agent to follow step-by-step natural language instructions to reach a target. We present a modular plan-and-control approach for the task. Our model consists of three modules: the candidate waypoints predictor (CWP), the history enhanced planner and the tryout controller. In each decision loop, CWP first predicts a set of candidate waypoints based on depth observations fr…
We exploit the complementary strengths of vision and proprioception to develop a point-goal navigation system for legged robots, called VP-Nav. Legged systems are capable of traversing more complex terrain than wheeled robots, but to fully utilize this capability, we need a high-level path planner in the navigation system to be aware of the walking capabilities of the low-level locomotion policy in varying environments. We achieve this by using proprioceptive feedback to ensure the safety of the planned path by sensing unexpected obstacles like glass walls, terrain properties like slipperiness…
We introduce a neural architecture for navigation in novel environments. Our proposed architecture learns to map from first-person views and plans a sequence of actions towards goals in the environment. The Cognitive Mapper and Planner (CMP) is based on two key ideas: a) a unified joint architecture for mapping and planning, such that the mapping is driven by the needs of the task, and b) a spatial memory with the ability to plan given an incomplete set of observations about the world. CMP constructs a top-down belief map of the world and applies a differentiable neural net planner to produce …
In recent years several learning approaches to point goal navigation in previously unseen environments have been proposed. They vary in the representations of the environments, problem decomposition, and experimental evaluation. In this work, we compare the state-of-the-art Deep Reinforcement Learning based approaches with Partially Observable Markov Decision Process (POMDP) formulation of the point goal navigation problem. We adapt the (POMDP) sub-goal framework proposed by [1] and modify the component that estimates frontier properties by using partial semantic maps of indoor scenes built fr…
With the advent of agriculture 3.0 and 4.0, researchers are increasingly focusing on the development of innovative smart farming and precision agriculture technologies by introducing automation and robotics into the agricultural processes. Autonomous agricultural field machines have been gaining significant attention from farmers and industries to reduce costs, human workload, and required resources. Nevertheless, achieving sufficient autonomous navigation capabilities requires the simultaneous cooperation of different processes; localization, mapping, and path planning are just some of the st…
Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation
School of Software Engineering, Huazhong University of Science and Technology(华中科技大学软件学院);Interdisciplinary Graduate Programme, Nanyang Technological University, Singapore(新加坡南洋理工大学交叉学科研究生项目);University College London(伦敦大学学院)