Social Reinforcement Learning methods, which model agents in large networks, are useful for fake news mitigation, personalized teaching/healthcare, and viral marketing, but it is challenging to incorporate inter-agent dependencies into the models effectively due to network size and sparse interaction data. Previous social RL approaches either ignore agents dependencies or model them in a computationally intensive manner. In this work, we incorporate agent dependencies efficiently in a compact model by clustering users (based on their payoff and contribution to the goal) and combine this with a method to easily derive personalized agent-level policies from cluster-level policies. We also propose a dynamic clustering approach that captures changing user behavior. Experiments on real-world datasets illustrate that our proposed approach learns more accurate policy estimates and converges more quickly, compared to several baselines that do not use agent correlations or only use static clusters.
Social sensing has emerged as a new sensing paradigm where humans (or devices on their behalf) collectively report measurements about the physical world. This paper focuses on a quality-cost-aware task allocation problem in multi-attribute social sensing applications. The goal is to identify a task allocation strategy (i.e., decide when and where to collect sensing data) to achieve an optimized tradeoff between the data quality and the sensing cost. While recent progress has been made to tackle similar problems, three important challenges have not been well addressed: (i) "online task allocati…
Within the framework of Multi-Agent Reinforcement Learning, Social Learning is a new class of algorithms that enables agents to reshape the reward function of other agents with the goal of promoting cooperation and achieving higher global rewards in mixed-motive games. However, this new modification allows agents unprecedented access to each other's learning process, which can drastically increase the risk of manipulation when an agent does not realize it is being deceived into adopting policies which are not actually in its own best interest. This research review introduces the problem statem…
In this paper, we present an algorithm to efficiently learn socially-compliant navigation policies from observations of human trajectories. As mobile robots come to inhabit and traffic social spaces, they must account for social cues and behave in a socially compliant manner. We focus on learning such cues from examples. We describe an inverse reinforcement learning based algorithm which learns from human trajectory observations without knowing their specific actions. We increase the sample-efficiency of our approach over alternative methods by leveraging the notion of a replay buffer (found i…
Universidade de Pernambuco(伯南布哥大学);Istituto Italiano di Tecnologia(意大利理工学院)
Dealing with social tasks in robotic scenarios is difficult, as having humans in the learning loop is incompatible with most of the state-of-the-art machine learning algorithms. This is the case when exploring Incremental learning models, in particular the ones involving reinforcement learning. In this work, we discuss this problem and possible solutions by analysing a previous study on adaptive convolutional encoders for a social navigation task.
This paper studies two important signal processing aspects of equilibrium behavior in non-cooperative games arising in social networks, namely, reinforcement learning and detection of equilibrium play. The first part of the paper presents a reinforcement learning (adaptive filtering) algorithm that facilitates learning an equilibrium by resorting to diffusion cooperation strategies in a social network. Agents form homophilic social groups, within which they exchange past experiences over an undirected graph. It is shown that, if all agents follow the proposed algorithm, their global behavior i…
Social learning is a key component of human and animal intelligence. By taking cues from the behavior of experts in their environment, social learners can acquire sophisticated behavior and rapidly adapt to new circumstances. This paper investigates whether independent reinforcement learning (RL) agents in a multi-agent environment can learn to use social learning to improve their performance. We find that in most circumstances, vanilla model-free RL agents do not use social learning. We analyze the reasons for this deficiency, and show that by imposing constraints on the training environment …
Indiana University(印第安纳大学);University of California, Irvine(加利福尼亚大学欧文分校)
Social network structure is one of the key determinants of human language evolution. Previous work has shown that the network of social interactions shapes decentralized learning in human groups, leading to the emergence of different kinds of communicative conventions. We examined the effects of social network organization on the properties of communication systems emerging in decentralized, multi-agent reinforcement learning communities. We found that the global connectivity of a social network drives the convergence of populations on shared and symmetric communication systems, preventing the…
Korea Advanced Institute of Science and Technology(韩国科学技术院)
How have individuals of social animals in nature evolved to learn from each other, and what would be the optimal strategy for such learning in a specific environment? Here, we address both problems by employing a deep reinforcement learning model to optimize the social learning strategies (SLSs) of agents in a cooperative game in a multi-dimensional landscape. Throughout the training for maximizing the overall payoff, we find that the agent spontaneously learns various concepts of social learning, such as copying, focusing on frequent and well-performing neighbors, self-comparison, and the imp…
Media and Data Science Research Lab, Adobe(Adobe媒体与数据科学研究实验室);IIT Kharagpur, India(印度理工学院卡格拉普尔分校)
In social dilemma situations, individual rationality leads to sub-optimal group outcomes. Several human engagements can be modeled as a sequential (multi-step) social dilemmas. However, in contrast to humans, Deep Reinforcement Learning agents trained to optimize individual rewards in sequential social dilemmas converge to selfish, mutually harmful behavior. We introduce a status-quo loss (SQLoss) that encourages an agent to stick to the status quo, rather than repeatedly changing its policy. We show how agents trained with SQLoss evolve cooperative behavior in several social dilemma matrix ga…
The identification of community structure in a social network is an important problem tackled in the literature of network analysis. There are many solutions to this problem using a static scenario, when facing a dynamic scenario some solutions may be adapted but others simply do not fit, moreover when considering the demand to analyze constantly growing networks. In this context, we propose an approach to the problem of community detection in dynamic networks based on a reinforcement learning strategy to deal with changes on big networks using a local optimization on the modularity score of t…
Building embodied autonomous agents capable of participating in social interactions with humans is one of the main challenges in AI. Within the Deep Reinforcement Learning (DRL) field, this objective motivated multiple works on embodied language use. However, current approaches focus on language as a communication tool in very simplified and non-diverse social situations: the "naturalness" of language is reduced to the concept of high vocabulary size and variability. In this paper, we argue that aiming towards human-level AI requires a broader set of key social skills: 1) language use in compl…
Building embodied autonomous agents capable of participating in social interactions with humans is one of the main challenges in AI. This problem motivated many research directions on embodied language use. Current approaches focus on language as a communication tool in very simplified and non diverse social situations: the "naturalness" of language is reduced to the concept of high vocabulary size and variability. In this paper, we argue that aiming towards human-level AI requires a broader set of key social skills: 1) language use in complex and variable social contexts; 2) beyond language, …
Uppsala University(乌普萨拉大学);University of York(约克大学);KTH Royal Institute of Technology(KTH皇家理工学院)
Deep reinforcement learning has recently been widely applied in robotics to study tasks such as locomotion and grasping, but its application to social human-robot interaction (HRI) remains a challenge. In this paper, we present a deep learning scheme that acquires a prior model of robot approaching behavior in simulation and applies it to real-world interaction with a physical robot approaching groups of humans. The scheme, which we refer to as Staged Social Behavior Learning (SSBL), considers different stages of learning in social scenarios. We learn robot approaching behaviors towards small …
Penn State University(宾夕法尼亚州立大学);University of Warwick(华威大学)
Socialbots are software-driven user accounts on social platforms, acting autonomously (mimicking human behavior), with the aims to influence the opinions of other users or spread targeted misinformation for particular goals. As socialbots undermine the ecosystem of social platforms, they are often considered harmful. As such, there have been several computational efforts to auto-detect the socialbots. However, to our best knowledge, the adversarial nature of these socialbots has not yet been studied. This begs a question "can adversaries, controlling socialbots, exploit AI techniques to their …
Matrix games like Prisoner's Dilemma have guided research on social dilemmas for decades. However, they necessarily treat the choice to cooperate or defect as an atomic action. In real-world social dilemmas these choices are temporally extended. Cooperativeness is a property that applies to policies, not elementary actions. We introduce sequential social dilemmas that share the mixed incentive structure of matrix game social dilemmas but also require agents to learn policies that implement their strategic intentions. We analyze the dynamics of policies learned by multiple self-interested indep…
Indian Institute of Technology(印度理工学院);Indian Institute of Science(印度科学学院)
In this paper, we study how to shape opinions in social networks when the matrix of interactions is unknown. We consider classical opinion dynamics with some stubborn agents and the possibility of continuously influencing the opinions of a few selected agents, albeit under resource constraints. We map the opinion dynamics to a value iteration scheme for policy evaluation for a specific stochastic shortest path problem. This leads to a representation of the opinion vector as an approximate value function for a stochastic shortest path problem with some non-classical constraints. We suggest two …
Italian Institute of Technology(意大利理工学院);University of British Columbia(英属哥伦比亚大学)
Recent advances in reinforcement learning with social agents have allowed us to achieve human-level performance on some interaction tasks. However, most interactive scenarios do not have as end-goal performance alone; instead, the social impact of these agents when interacting with humans is as important and, in most cases, never explored properly. This preregistration study focuses on providing a novel learning mechanism based on a rivalry social impact. Our scenario explored different reinforcement learning-based agents playing a competitive card game against human players. Based on the conc…
Institut de Robòtica i Informàtica Industrial, CSIC-UPC(西班牙国家研究委员会-加泰罗尼亚理工大学工业机器人与信息技术研究所)
In this paper is proposed an inclusion of the Social Force Model (SFM) into a concrete Deep Reinforcement Learning (RL) framework for robot navigation. These types of techniques have demonstrated to be useful to deal with different types of environments to achieve a goal. In Deep RL, a description of the world to describe the states and a reward adapted to the environment are crucial elements to get the desire behaviour and achieve a high performance. For this reason, this work adds a dense reward function based on SFM and uses the forces in the states like an additional description. Furthermo…
Carnegie Mellon University(卡内基梅隆大学);University of Pittsburgh(匹兹堡大学)
Explicit communication among humans is key to coordinating and learning. Social learning, which uses cues from experts, can greatly benefit from the usage of explicit communication to align heterogeneous policies, reduce sample complexity, and solve partially observable tasks. Emergent communication, a type of explicit communication, studies the creation of an artificial language to encode a high task-utility message directly from data. However, in most cases, emergent communication sends insufficiently compressed messages with little or null information, which also may not be understandable t…
Massachusetts Institute of Technology(麻省理工学院);Google DeepMind(谷歌DeepMind);Princeton University(普林斯顿大学)
We propose a unified mechanism for achieving coordination and communication in Multi-Agent Reinforcement Learning (MARL), through rewarding agents for having causal influence over other agents' actions. Causal influence is assessed using counterfactual reasoning. At each timestep, an agent simulates alternate actions that it could have taken, and computes their effect on the behavior of other agents. Actions that lead to bigger changes in other agents' behavior are considered influential and are rewarded. We show that this is equivalent to rewarding agents for having high mutual information be…
We propose a multi-agent distributed reinforcement learning algorithm that balances between potentially conflicting short-term reward and sparse, delayed long-term reward, and learns with partial information in a dynamic environment. We compare different long-term rewards to incentivize the algorithm to maximize individual payoff and overall social welfare. We test the algorithm in two simulated auction games, and demonstrate that 1) our algorithm outperforms two benchmark algorithms in a direct competition, with cost to social welfare, and 2) our algorithm's aggressive competitive behavior ca…
Max Planck Institute for Software Systems(马克斯·普朗克软件系统研究所);University of Oxford(牛津大学)
We consider the problem of episodic reinforcement learning where there are multiple stakeholders with different reward functions. Our goal is to output a policy that is socially fair with respect to different reward functions. Prior works have proposed different objectives that a fair policy must optimize including minimum welfare, and generalized Gini welfare. We first take an axiomatic view of the problem, and propose four axioms that any such fair objective must satisfy. We show that the Nash social welfare is the unique objective that uniquely satisfies all four objectives, whereas prior o…
EmoBipedNav: Emotion-aware Social Navigation for Bipedal Robots with Deep Reinforcement Learning
Laboratory for Intelligent Decision and Autonomous Robots, Woodruff School of Mechanical Engineering, Georgia Institute of Technology(智能决策与自主机器人实验室,伍德鲁夫机械工程学院,佐治亚理工学院);College of Engineering and Petroleum, Kuwait University(工程与石油学院,科威特大学);School of Computational Science and Engineering, Georgia Institute of Technology(计算科学与工程学院,佐治亚理工学院);Khoury College of Computer Sciences, Northeastern University(计算机科学学院,东北大学)
Social navigation has been gaining attentions with the growth in machine intelligence. Since reinforcement learning can select an action in the prediction phase at a low computational cost, it has been formulated in a social navigation tasks. However, reinforcement learning takes an enormous number of iterations until acquiring a behavior policy in the learning phase. This negatively affects the learning of robot behaviors in the real world. In particular, social navigation includes humans who are unpredictable moving obstacles in an environment. We proposed a reward shaping method with subgoa…
Navigating the Social Welfare Frontier: Portfolios for Multi-objective Reinforcement Learning
Harvard University, Cambridge, USA(哈佛大学);Google Deepmind(谷歌DeepMind);Georgia Institute of Technology, Atlanta, USA(佐治亚理工学院);Massachusetts Institute of Technology, Cambridge, USA(麻省理工学院)
Stanford University(斯坦福大学);Woods Institute for the Environment, Stanford University(斯坦福大学伍兹环境研究所);Institute for Computational and Mathematical Engineering, Stanford University(斯坦福大学计算与数学工程研究所);Department of Biology, Stanford University(斯坦福大学生物系);Department of Earth System Science, Stanford University(斯坦福大学地球系统科学系)
One of the lessons from the COVID-19 pandemic is the importance of social distancing, even in challenging circumstances such as pre-hurricane evacuation. To explore the implications of integrating social distancing with evacuation operations, we describe this evacuation process as a Capacitated Vehicle Routing Problem (CVRP) and solve it using a DNN (Deep Neural Network)-based solution (Deep Reinforcement Learning) and a non-DNN solution (Sweep Algorithm). A central question is whether Deep Reinforcement Learning provides sufficient extra routing efficiency to accommodate increased social dist…
Is it possible for machines to think like humans? And if it is, how should we go about teaching them to do so? As early as 1950, Alan Turing stated that we ought to teach machines in the way of teaching a child. Reinforcement learning with human feedback (RLHF) has emerged as a strong candidate toward allowing agents to learn from human feedback in a naturalistic manner. RLHF is distinct from traditional reinforcement learning as it provides feedback from a human teacher in addition to a reward signal. It has been catapulted into public view by multiple high-profile AI applications, including …
Sorrel: A simple and flexible framework for multi-agent reinforcement learning
University of Toronto(多伦多大学);Schwartz Reisman Institute for Technology & Society(科技与社会研究所);Vector Institute(向量研究所);Department of Computer Science, University of Toronto(多伦多大学计算机科学系)
The Alan Turing Institute(艾伦图灵研究所);University College London(伦敦大学学院)
Multi-agent reinforcement learning has received significant interest in recent years notably due to the advancements made in deep reinforcement learning which have allowed for the developments of new architectures and learning algorithms. Using social dilemmas as the training ground, we present a novel learning architecture, Learning through Probing (LTP), where agents utilize a probing mechanism to incorporate how their opponent's behavior changes when an agent takes an action. We use distinct training phases and adjust rewards according to the overall outcome of the experiences accounting fo…
In this paper we explore previously unidentified connections between relational event model (REM) from the field of network science and inverse reinforcement learning (IRL) from the field of machine learning with respect to their ability to characterize sequences of directed social interaction events in group settings. REM is a conventional approach to tackle such a problem whereas the application of IRL is a largely unbeaten path. We begin by examining the mathematical components of both REM and IRL and find straightforward analogies between the two methods as well as unique characteristics o…
Mobile robot navigation has seen extensive research in the last decades. The aspect of collaboration with robots and humans sharing workspaces will become increasingly important in the future. Therefore, the next generation of mobile robots needs to be socially-compliant to be accepted by their human collaborators. However, a formal definition of compliance is not straightforward. On the other hand, empowerment has been used by artificial agents to learn complicated and generalized actions and also has been shown to be a good model for biological behaviors. In this paper, we go beyond the appr…
Particle physics experiments often require the reconstruction of decay patterns through a hierarchical clustering of the observed final-state particles. We show that this task can be phrased as a Markov Decision Process and adapt reinforcement learning algorithms to solve it. In particular, we show that Monte-Carlo Tree Search guided by a neural policy can construct high-quality hierarchical clusterings and outperform established greedy and beam search baselines.
Reinforcement learning has been shown to be an effective strategy for automatically training policies for challenging control problems. Focusing on non-cooperative multi-agent systems, we propose a novel reinforcement learning framework for training joint policies that form a Nash equilibrium. In our approach, rather than providing low-level reward functions, the user provides high-level specifications that encode the objective of each agent. Then, guided by the structure of the specifications, our algorithm searches over policies to identify one that provably forms an $ε$-Nash equilibrium (wi…
Virginia Tech(弗吉尼亚理工大学);University of Oslo(奥斯陆大学);DEVCOM Army Research Laboratory(DEVCOM陆军研究实验室);University of Texas at Dallas(德克萨斯大学达拉斯分校);University of the District of Columbia(哥伦比亚特区大学)
Due to various and serious adverse impacts of spreading fake news, it is often known that only people with malicious intent would propagate fake news. However, it is not necessarily true based on social science studies. Distinguishing the types of fake news spreaders based on their intent is critical because it will effectively guide how to intervene to mitigate the spread of fake news with different approaches. To this end, we propose an intent classification framework that can best identify the correct intent of fake news. We will leverage deep reinforcement learning (DRL) that can optimize …
NTT Corporation(日本电报电话公司);NTT West Corporation(日本电报电话公司西日本公司)
The aim of our study was to develop a method by which a social robot can greet passersby and get their attention without causing them to suffer discomfort.A number of customer services have recently come to be provided by social robots rather than people, including, serving as receptionists, guides, and exhibitors. Robot exhibitors, for example, can explain products being promoted by the robot owners. However, a sudden greeting by a robot can startle passersby and cause discomfort to passersby.Social robots should thus adapt their mannerisms to the situation they face regarding passersby.We de…