Social network structure is one of the key determinants of human language evolution. Previous work has shown that the network of social interactions shapes decentralized learning in human groups, leading to the emergence of different kinds of communicative conventions. We examined the effects of social network organization on the properties of communication systems emerging in decentralized, multi-agent reinforcement learning communities. We found that the global connectivity of a social network drives the convergence of populations on shared and symmetric communication systems, preventing the agents from forming many local "dialects". Moreover, the agent's degree is inversely related to the consistency of its use of communicative conventions. These results show the importance of the basic properties of social network structure on reinforcement communication learning and suggest a new interpretation of findings on human convergence on word conventions.
Building embodied autonomous agents capable of participating in social interactions with humans is one of the main challenges in AI. Within the Deep Reinforcement Learning (DRL) field, this objective motivated multiple works on embodied language use. However, current approaches focus on language as a communication tool in very simplified and non-diverse social situations: the "naturalness" of language is reduced to the concept of high vocabulary size and variability. In this paper, we argue that aiming towards human-level AI requires a broader set of key social skills: 1) language use in compl…
In this paper, we present an algorithm to efficiently learn socially-compliant navigation policies from observations of human trajectories. As mobile robots come to inhabit and traffic social spaces, they must account for social cues and behave in a socially compliant manner. We focus on learning such cues from examples. We describe an inverse reinforcement learning based algorithm which learns from human trajectory observations without knowing their specific actions. We increase the sample-efficiency of our approach over alternative methods by leveraging the notion of a replay buffer (found i…
Universidade de Pernambuco(伯南布哥大学);Istituto Italiano di Tecnologia(意大利理工学院)
Dealing with social tasks in robotic scenarios is difficult, as having humans in the learning loop is incompatible with most of the state-of-the-art machine learning algorithms. This is the case when exploring Incremental learning models, in particular the ones involving reinforcement learning. In this work, we discuss this problem and possible solutions by analysing a previous study on adaptive convolutional encoders for a social navigation task.
Media and Data Science Research Lab, Adobe(Adobe媒体与数据科学研究实验室);IIT Kharagpur, India(印度理工学院卡格拉普尔分校)
In social dilemma situations, individual rationality leads to sub-optimal group outcomes. Several human engagements can be modeled as a sequential (multi-step) social dilemmas. However, in contrast to humans, Deep Reinforcement Learning agents trained to optimize individual rewards in sequential social dilemmas converge to selfish, mutually harmful behavior. We introduce a status-quo loss (SQLoss) that encourages an agent to stick to the status quo, rather than repeatedly changing its policy. We show how agents trained with SQLoss evolve cooperative behavior in several social dilemma matrix ga…
Carnegie Mellon University(卡内基梅隆大学);University of Pittsburgh(匹兹堡大学)
Explicit communication among humans is key to coordinating and learning. Social learning, which uses cues from experts, can greatly benefit from the usage of explicit communication to align heterogeneous policies, reduce sample complexity, and solve partially observable tasks. Emergent communication, a type of explicit communication, studies the creation of an artificial language to encode a high task-utility message directly from data. However, in most cases, emergent communication sends insufficiently compressed messages with little or null information, which also may not be understandable t…
Social learning is a key component of human and animal intelligence. By taking cues from the behavior of experts in their environment, social learners can acquire sophisticated behavior and rapidly adapt to new circumstances. This paper investigates whether independent reinforcement learning (RL) agents in a multi-agent environment can learn to use social learning to improve their performance. We find that in most circumstances, vanilla model-free RL agents do not use social learning. We analyze the reasons for this deficiency, and show that by imposing constraints on the training environment …
Matrix games like Prisoner's Dilemma have guided research on social dilemmas for decades. However, they necessarily treat the choice to cooperate or defect as an atomic action. In real-world social dilemmas these choices are temporally extended. Cooperativeness is a property that applies to policies, not elementary actions. We introduce sequential social dilemmas that share the mixed incentive structure of matrix game social dilemmas but also require agents to learn policies that implement their strategic intentions. We analyze the dynamics of policies learned by multiple self-interested indep…
Stanford University(斯坦福大学);MIT Lincoln Lab(麻省理工学院林肯实验室)
Communication is a important factor that enables agents work cooperatively in multi-agent reinforcement learning (MARL). Most previous work uses continuous message communication whose high representational capacity comes at the expense of interpretability. Allowing agents to learn their own discrete message communication protocol emerged from a variety of domains can increase the interpretability for human designers and other agents.This paper proposes a method to generate discrete messages analogous to human languages, and achieve communication by a broadcast-and-listen mechanism based on sel…
We study the problem of emergent communication, in which language arises because speakers and listeners must communicate information in order to solve tasks. In temporally extended reinforcement learning domains, it has proved hard to learn such communication without centralized training of agents, due in part to a difficult joint exploration problem. We introduce inductive biases for positive signalling and positive listening, which ease this problem. In a simple one-step environment, we demonstrate how these biases ease the learning problem. We also apply our methods to a more extended envir…
Penn State University(宾夕法尼亚州立大学);University of Warwick(华威大学)
Socialbots are software-driven user accounts on social platforms, acting autonomously (mimicking human behavior), with the aims to influence the opinions of other users or spread targeted misinformation for particular goals. As socialbots undermine the ecosystem of social platforms, they are often considered harmful. As such, there have been several computational efforts to auto-detect the socialbots. However, to our best knowledge, the adversarial nature of these socialbots has not yet been studied. This begs a question "can adversaries, controlling socialbots, exploit AI techniques to their …
In Multi-Agent Reinforcement Learning, communication is critical to encourage cooperation among agents. Communication in realistic wireless networks can be highly unreliable due to network conditions varying with agents' mobility, and stochasticity in the transmission process. We propose a framework to learn practical communication strategies by addressing three fundamental questions: (1) When: Agents learn the timing of communication based on not only message importance but also wireless channel conditions. (2) What: Agents augment message contents with wireless network measurements to better…
Building embodied autonomous agents capable of participating in social interactions with humans is one of the main challenges in AI. This problem motivated many research directions on embodied language use. Current approaches focus on language as a communication tool in very simplified and non diverse social situations: the "naturalness" of language is reduced to the concept of high vocabulary size and variability. In this paper, we argue that aiming towards human-level AI requires a broader set of key social skills: 1) language use in complex and variable social contexts; 2) beyond language, …
Multiagent coordination in cooperative multiagent systems (MASs) has been widely studied in both fixed-agent repeated interaction setting and the static social learning framework. However, two aspects of dynamics in real-world multiagent scenarios are currently missing in existing works. First, the network topologies can be dynamic where agents may change their connections through rewiring during the course of interactions. Second, the game matrix between each pair of agents may not be static and usually not known as a prior. Both the network dynamic and game uncertainty increase the coordinat…
The Alan Turing Institute(艾伦图灵研究所);University College London(伦敦大学学院)
Multi-agent reinforcement learning has received significant interest in recent years notably due to the advancements made in deep reinforcement learning which have allowed for the developments of new architectures and learning algorithms. Using social dilemmas as the training ground, we present a novel learning architecture, Learning through Probing (LTP), where agents utilize a probing mechanism to incorporate how their opponent's behavior changes when an agent takes an action. We use distinct training phases and adjust rewards according to the overall outcome of the experiences accounting fo…
Mobile robot navigation has seen extensive research in the last decades. The aspect of collaboration with robots and humans sharing workspaces will become increasingly important in the future. Therefore, the next generation of mobile robots needs to be socially-compliant to be accepted by their human collaborators. However, a formal definition of compliance is not straightforward. On the other hand, empowerment has been used by artificial agents to learn complicated and generalized actions and also has been shown to be a good model for biological behaviors. In this paper, we go beyond the appr…
Korea Advanced Institute of Science and Technology(韩国科学技术院)
How have individuals of social animals in nature evolved to learn from each other, and what would be the optimal strategy for such learning in a specific environment? Here, we address both problems by employing a deep reinforcement learning model to optimize the social learning strategies (SLSs) of agents in a cooperative game in a multi-dimensional landscape. Throughout the training for maximizing the overall payoff, we find that the agent spontaneously learns various concepts of social learning, such as copying, focusing on frequent and well-performing neighbors, self-comparison, and the imp…
Within the framework of Multi-Agent Reinforcement Learning, Social Learning is a new class of algorithms that enables agents to reshape the reward function of other agents with the goal of promoting cooperation and achieving higher global rewards in mixed-motive games. However, this new modification allows agents unprecedented access to each other's learning process, which can drastically increase the risk of manipulation when an agent does not realize it is being deceived into adopting policies which are not actually in its own best interest. This research review introduces the problem statem…
Italian Institute of Technology(意大利理工学院);University of British Columbia(英属哥伦比亚大学)
Recent advances in reinforcement learning with social agents have allowed us to achieve human-level performance on some interaction tasks. However, most interactive scenarios do not have as end-goal performance alone; instead, the social impact of these agents when interacting with humans is as important and, in most cases, never explored properly. This preregistration study focuses on providing a novel learning mechanism based on a rivalry social impact. Our scenario explored different reinforcement learning-based agents playing a competitive card game against human players. Based on the conc…
The identification of community structure in a social network is an important problem tackled in the literature of network analysis. There are many solutions to this problem using a static scenario, when facing a dynamic scenario some solutions may be adapted but others simply do not fit, moreover when considering the demand to analyze constantly growing networks. In this context, we propose an approach to the problem of community detection in dynamic networks based on a reinforcement learning strategy to deal with changes on big networks using a local optimization on the modularity score of t…
Safe and efficient co-planning of multiple robots in pedestrian participation environments is promising for applications. In this work, a novel multi-robot social-aware efficient cooperative planner that on the basis of off-policy multi-agent reinforcement learning (MARL) under partial dimension-varying observation and imperfect perception conditions is proposed. We adopt temporal-spatial graph (TSG)-based social encoder to better extract the importance of social relation between each robot and the pedestrians in its field of view (FOV). Also, we introduce K-step lookahead reward setting in mu…
Social Reinforcement Learning methods, which model agents in large networks, are useful for fake news mitigation, personalized teaching/healthcare, and viral marketing, but it is challenging to incorporate inter-agent dependencies into the models effectively due to network size and sparse interaction data. Previous social RL approaches either ignore agents dependencies or model them in a computationally intensive manner. In this work, we incorporate agent dependencies efficiently in a compact model by clustering users (based on their payoff and contribution to the goal) and combine this with a…
Multi-agent reinforcement learning has shown promise on a variety of cooperative tasks as a consequence of recent developments in differentiable inter-agent communication. However, most architectures are limited to pools of homogeneous agents, limiting their applicability. Here we propose a modular framework for learning complex tasks in which a traditional monolithic agent is framed as a collection of cooperating heterogeneous agents. We apply this approach to model sensorimotor coordination in the neocortex as a multi-agent reinforcement learning problem. Our results demonstrate proof-of-con…
Communication in multi-agent reinforcement learning has been drawing attention recently for its significant role in cooperation. However, multi-agent systems may suffer from limitations on communication resources and thus need efficient communication techniques in real-world scenarios. According to the Shannon-Hartley theorem, messages to be transmitted reliably in worse channels require lower entropy. Therefore, we aim to reduce message entropy in multi-agent communication. A fundamental challenge is that the gradients of entropy are either 0 or infinity, disabling gradient-based methods. To …
Uppsala University(乌普萨拉大学);University of York(约克大学);KTH Royal Institute of Technology(KTH皇家理工学院)
Deep reinforcement learning has recently been widely applied in robotics to study tasks such as locomotion and grasping, but its application to social human-robot interaction (HRI) remains a challenge. In this paper, we present a deep learning scheme that acquires a prior model of robot approaching behavior in simulation and applies it to real-world interaction with a physical robot approaching groups of humans. The scheme, which we refer to as Staged Social Behavior Learning (SSBL), considers different stages of learning in social scenarios. We learn robot approaching behaviors towards small …
Stony Brook University(石溪大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Princeton University(普林斯顿大学);Northwestern University(西北大学)
This paper considers a distributed reinforcement learning problem in which a network of multiple agents aim to cooperatively maximize the globally averaged return through communication with only local neighbors. A randomized communication-efficient multi-agent actor-critic algorithm is proposed for possibly unidirectional communication relationships depicted by a directed graph. It is shown that the algorithm can solve the problem for strongly connected graphs by allowing each agent to transmit only two scalar-valued variables at one time.
Max Planck Institute for Software Systems(马克斯·普朗克软件系统研究所);University of Oxford(牛津大学)
We consider the problem of episodic reinforcement learning where there are multiple stakeholders with different reward functions. Our goal is to output a policy that is socially fair with respect to different reward functions. Prior works have proposed different objectives that a fair policy must optimize including minimum welfare, and generalized Gini welfare. We first take an axiomatic view of the problem, and propose four axioms that any such fair objective must satisfy. We show that the Nash social welfare is the unique objective that uniquely satisfies all four objectives, whereas prior o…
Multi-Agent Reinforcement Learning with Communication-Constrained Priors
State Key Laboratory for Novel Software Technology, Nanjing University(南京大学新型软件技术国家重点实验室);School of Intelligence Science and Technology, Nanjing University(南京大学智能科学与技术学院);School of Network Security and Information Technology, YiLi Normal University(伊犁师范学院网络安全与信息技术学院);Nanjing University of Posts and Telecommunications(南京邮电大学)
Social navigation has been gaining attentions with the growth in machine intelligence. Since reinforcement learning can select an action in the prediction phase at a low computational cost, it has been formulated in a social navigation tasks. However, reinforcement learning takes an enormous number of iterations until acquiring a behavior policy in the learning phase. This negatively affects the learning of robot behaviors in the real world. In particular, social navigation includes humans who are unpredictable moving obstacles in an environment. We proposed a reward shaping method with subgoa…
Sorrel: A simple and flexible framework for multi-agent reinforcement learning
University of Toronto(多伦多大学);Schwartz Reisman Institute for Technology & Society(科技与社会研究所);Vector Institute(向量研究所);Department of Computer Science, University of Toronto(多伦多大学计算机科学系)
Is it possible for machines to think like humans? And if it is, how should we go about teaching them to do so? As early as 1950, Alan Turing stated that we ought to teach machines in the way of teaching a child. Reinforcement learning with human feedback (RLHF) has emerged as a strong candidate toward allowing agents to learn from human feedback in a naturalistic manner. RLHF is distinct from traditional reinforcement learning as it provides feedback from a human teacher in addition to a reward signal. It has been catapulted into public view by multiple high-profile AI applications, including …
This paper studies two important signal processing aspects of equilibrium behavior in non-cooperative games arising in social networks, namely, reinforcement learning and detection of equilibrium play. The first part of the paper presents a reinforcement learning (adaptive filtering) algorithm that facilitates learning an equilibrium by resorting to diffusion cooperation strategies in a social network. Agents form homophilic social groups, within which they exchange past experiences over an undirected graph. It is shown that, if all agents follow the proposed algorithm, their global behavior i…
Stanford University(斯坦福大学);Woods Institute for the Environment, Stanford University(斯坦福大学伍兹环境研究所);Institute for Computational and Mathematical Engineering, Stanford University(斯坦福大学计算与数学工程研究所);Department of Biology, Stanford University(斯坦福大学生物系);Department of Earth System Science, Stanford University(斯坦福大学地球系统科学系)
One of the lessons from the COVID-19 pandemic is the importance of social distancing, even in challenging circumstances such as pre-hurricane evacuation. To explore the implications of integrating social distancing with evacuation operations, we describe this evacuation process as a Capacitated Vehicle Routing Problem (CVRP) and solve it using a DNN (Deep Neural Network)-based solution (Deep Reinforcement Learning) and a non-DNN solution (Sweep Algorithm). A central question is whether Deep Reinforcement Learning provides sufficient extra routing efficiency to accommodate increased social dist…
University of Oslo(奥斯陆大学);NOOT Tech. Co., Ltd.(NOOT科技有限公司);Beijing University of Posts and Telecommunications(北京邮电大学)
Communication is supposed to improve multi-agent collaboration and overall performance in cooperative Multi-agent reinforcement learning (MARL). However, such improvements are prevalently limited in practice since most existing communication schemes ignore communication overheads (e.g., communication delays). In this paper, we demonstrate that ignoring communication delays has detrimental effects on collaborations, especially in delay-sensitive tasks such as autonomous driving. To mitigate this impact, we design a delay-aware multi-agent communication model (DACOM) to adapt communication to de…
InstaDeep Ltd.(InstaDeep公司);University of Oxford(牛津大学)
Allowing agents to share information through communication is crucial for solving complex tasks in multi-agent reinforcement learning. In this work, we consider the question of whether a given communication protocol can express an arbitrary policy. By observing that many existing protocols can be viewed as instances of graph neural networks (GNNs), we demonstrate the equivalence of joint action selection to node labelling. With standard GNN approaches provably limited in their expressive capacity, we draw from existing GNN literature and consider augmenting agent observations with: (1) unique …
Indian Institute of Technology(印度理工学院);Indian Institute of Science(印度科学学院)
In this paper, we study how to shape opinions in social networks when the matrix of interactions is unknown. We consider classical opinion dynamics with some stubborn agents and the possibility of continuously influencing the opinions of a few selected agents, albeit under resource constraints. We map the opinion dynamics to a value iteration scheme for policy evaluation for a specific stochastic shortest path problem. This leads to a representation of the opinion vector as an approximate value function for a stochastic shortest path problem with some non-classical constraints. We suggest two …
Institut de Robòtica i Informàtica Industrial, CSIC-UPC(西班牙国家研究委员会-加泰罗尼亚理工大学工业机器人与信息技术研究所)
In this paper is proposed an inclusion of the Social Force Model (SFM) into a concrete Deep Reinforcement Learning (RL) framework for robot navigation. These types of techniques have demonstrated to be useful to deal with different types of environments to achieve a goal. In Deep RL, a description of the world to describe the states and a reward adapted to the environment are crucial elements to get the desire behaviour and achieve a high performance. For this reason, this work adds a dense reward function based on SFM and uses the forces in the states like an additional description. Furthermo…
Social sensing has emerged as a new sensing paradigm where humans (or devices on their behalf) collectively report measurements about the physical world. This paper focuses on a quality-cost-aware task allocation problem in multi-attribute social sensing applications. The goal is to identify a task allocation strategy (i.e., decide when and where to collect sensing data) to achieve an optimized tradeoff between the data quality and the sensing cost. While recent progress has been made to tackle similar problems, three important challenges have not been well addressed: (i) "online task allocati…
We propose a multi-agent distributed reinforcement learning algorithm that balances between potentially conflicting short-term reward and sparse, delayed long-term reward, and learns with partial information in a dynamic environment. We compare different long-term rewards to incentivize the algorithm to maximize individual payoff and overall social welfare. We test the algorithm in two simulated auction games, and demonstrate that 1) our algorithm outperforms two benchmark algorithms in a direct competition, with cost to social welfare, and 2) our algorithm's aggressive competitive behavior ca…
Nara Institute of Science and Technology(奈良先端科学技术大学院大学)
In this paper, we explore a multi-agent reinforcement learning approach to address the design problem of communication and control strategies for multi-agent cooperative transport. Typical end-to-end deep neural network policies may be insufficient for covering communication and control; these methods cannot decide the timing of communication and can only work with fixed-rate communications. Therefore, our framework exploits event-triggered architecture, namely, a feedback controller that computes the communication input and a triggering mechanism that determines when the input has to be updat…
School of Computer and Information Science, the Southwest University(西南大学计算机与信息科学学院);University of Liverpool(利物浦大学);School of Computer Science and Technology, Tianjin University(天津大学计算机科学与技术学院);School of Computer Software, Tianjin University(天津大学计算机软件学院)
In multiagent environments, the capability of learning is important for an agent to behave appropriately in face of unknown opponents and dynamic environment. From the system designer's perspective, it is desirable if the agents can learn to coordinate towards socially optimal outcomes, while also avoiding being exploited by selfish opponents. To this end, we propose a novel gradient ascent based algorithm (SA-IGA) which augments the basic gradient-ascent algorithm by incorporating social awareness into the policy update process. We theoretically analyze the learning dynamics of SA-IGA using d…