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arXiv 2011.01337cs.AIcs.LG
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Incorporating Rivalry in Reinforcement Learning for a Competitive Game

Italian Institute of Technology(意大利理工学院);University of British Columbia(英属哥伦比亚大学)

Pablo Barros, Ana Tanevska, Ozge Yalcin, Alessandra Sciutti

英文摘要:

Recent advances in reinforcement learning with social agents have allowed us to achieve human-level performance on some interaction tasks. However, most interactive scenarios do not have as end-goal performance alone; instead, the social impact of these agents when interacting with humans is as important and, in most cases, never explored properly. This preregistration study focuses on providing a novel learning mechanism based on a rivalry social impact. Our scenario explored different reinforcement learning-based agents playing a competitive card game against human players. Based on the concept of competitive rivalry, our analysis aims to investigate if we can change the assessment of these agents from a human perspective.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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