Adversarial Imitation Learning (AIL) is a broad family of imitation learning methods designed to mimic expert behaviors from demonstrations. While AIL has shown state-of-the-art performance on imitation learning with only small number of demonstrations, it faces several practical challenges such as potential training instability and implicit reward bias. To address the challenges, we propose Support-weighted Adversarial Imitation Learning (SAIL), a general framework that extends a given AIL algorithm with information derived from support estimation of the expert policies. SAIL improves the quality of the reinforcement signals by weighing the adversarial reward with a confidence score from support estimation of the expert policy. We also show that SAIL is always at least as efficient as the underlying AIL algorithm that SAIL uses for learning the adversarial reward. Empirically, we show that the proposed method achieves better performance and training stability than baseline methods on a wide range of benchmark control tasks.
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学)
Compared to reinforcement learning, imitation learning (IL) is a powerful paradigm for training agents to learn control policies efficiently from expert demonstrations. However, in most cases, obtaining demonstration data is costly and laborious, which poses a significant challenge in some scenarios. A promising alternative is to train agent learning skills via imitation learning without expert demonstrations, which, to some extent, would extremely expand imitation learning areas. To achieve such expectation, in this paper, we propose Hindsight Generative Adversarial Imitation Learning (HGAIL)…
University of Texas at Austin(德克萨斯大学奥斯汀分校);U.S. Army Research Laboratory(美国陆军研究实验室)
Imitation from observation is the framework of learning tasks by observing demonstrated state-only trajectories. Recently, adversarial approaches have achieved significant performance improvements over other methods for imitating complex behaviors. However, these adversarial imitation algorithms often require many demonstration examples and learning iterations to produce a policy that is successful at imitating a demonstrator's behavior. This high sample complexity often prohibits these algorithms from being deployed on physical robots. In this paper, we propose an algorithm that addresses the…
University of Oxford(牛津大学);Microsoft Research(微软研究院)
Sample efficiency is crucial for imitation learning methods to be applicable in real-world applications. Many studies improve sample efficiency by extending adversarial imitation to be off-policy regardless of the fact that these off-policy extensions could either change the original objective or involve complicated optimization. We revisit the foundation of adversarial imitation and propose an off-policy sample efficient approach that requires no adversarial training or min-max optimization. Our formulation capitalizes on two key insights: (1) the similarity between the Bellman equation and t…
Bosch Center for Artificial Intelligence(博世人工智能中心);Robert Bosch GmbH(罗伯特·博世有限公司)
Imitation Learning describes the problem of recovering an expert policy from demonstrations. While inverse reinforcement learning approaches are known to be very sample-efficient in terms of expert demonstrations, they usually require problem-dependent reward functions or a (task-)specific reward-function regularization. In this paper, we show a natural connection between inverse reinforcement learning approaches and Optimal Transport, that enables more general reward functions with desirable properties (e.g., smoothness). Based on our observation, we propose a novel approach called Wasserstei…
Technion - Israel Institute of Technology(以色列理工学院)
Generative adversarial learning is a popular new approach to training generative models which has been proven successful for other related problems as well. The general idea is to maintain an oracle $D$ that discriminates between the expert's data distribution and that of the generative model $G$. The generative model is trained to capture the expert's distribution by maximizing the probability of $D$ misclassifying the data it generates. Overall, the system is \emph{differentiable} end-to-end and is trained using basic backpropagation. This type of learning was successfully applied to the pro…
University of Geneva(日内瓦大学);Geneva School of Business Administration, HES-SO(瑞士西部高等专业学院日内瓦工商管理学院)
GAIL is a recent successful imitation learning architecture that exploits the adversarial training procedure introduced in GANs. Albeit successful at generating behaviours similar to those demonstrated to the agent, GAIL suffers from a high sample complexity in the number of interactions it has to carry out in the environment in order to achieve satisfactory performance. We dramatically shrink the amount of interactions with the environment necessary to learn well-behaved imitation policies, by up to several orders of magnitude. Our framework, operating in the model-free regime, exhibits a sig…
Stanford University(斯坦福大学);Facebook AI Research(Facebook人工智能研究院);DeepMind(深度思维)
We study risk-sensitive imitation learning where the agent's goal is to perform at least as well as the expert in terms of a risk profile. We first formulate our risk-sensitive imitation learning setting. We consider the generative adversarial approach to imitation learning (GAIL) and derive an optimization problem for our formulation, which we call it risk-sensitive GAIL (RS-GAIL). We then derive two different versions of our RS-GAIL optimization problem that aim at matching the risk profiles of the agent and the expert w.r.t. Jensen-Shannon (JS) divergence and Wasserstein distance, and devel…
Adversarial methods for imitation learning have been shown to perform well on various control tasks. However, they require a large number of environment interactions for convergence. In this paper, we propose an end-to-end differentiable adversarial imitation learning algorithm in a Dyna-like framework for switching between model-based planning and model-free learning from expert data. Our results on both discrete and continuous environments show that our approach of using model-based planning along with model-free learning converges to an optimal policy with fewer number of environment intera…
This paper explores a simple regularizer for reinforcement learning by proposing Generative Adversarial Self-Imitation Learning (GASIL), which encourages the agent to imitate past good trajectories via generative adversarial imitation learning framework. Instead of directly maximizing rewards, GASIL focuses on reproducing past good trajectories, which can potentially make long-term credit assignment easier when rewards are sparse and delayed. GASIL can be easily combined with any policy gradient objective by using GASIL as a learned shaped reward function. Our experimental results show that GA…
University of Texas at Austin(德克萨斯大学奥斯汀分校);U.S. Army Research Laboratory(美国陆军研究实验室)
Imitation from observation (IfO) is the problem of learning directly from state-only demonstrations without having access to the demonstrator's actions. The lack of action information both distinguishes IfO from most of the literature in imitation learning, and also sets it apart as a method that may enable agents to learn from a large set of previously inapplicable resources such as internet videos. In this paper, we propose both a general framework for IfO approaches and also a new IfO approach based on generative adversarial networks called generative adversarial imitation from observation …
The Robotics Institute(机器人研究所);Carnegie Mellon University(卡内基梅隆大学)
Generative Adversarial Imitation Learning suffers from the fundamental problem of reward bias stemming from the choice of reward functions used in the algorithm. Different types of biases also affect different types of environments - which are broadly divided into survival and task-based environments. We provide a theoretical sketch of why existing reward functions would fail in imitation learning scenarios in task based environments with multiple terminal states. We also propose a new reward function for GAIL which outperforms existing GAIL methods on task based environments with single and m…
Courant Institute of Mathematical Sciences, New York University(纽约大学柯朗数学科学研究所);Google Brain(谷歌大脑)
We identify two issues with the family of algorithms based on the Adversarial Imitation Learning framework. The first problem is implicit bias present in the reward functions used in these algorithms. While these biases might work well for some environments, they can also lead to sub-optimal behavior in others. Secondly, even though these algorithms can learn from few expert demonstrations, they require a prohibitively large number of interactions with the environment in order to imitate the expert for many real-world applications. In order to address these issues, we propose a new algorithm c…
Korea Advanced Institute of Science and Technology(韩国科学技术院);The University of Queensland(昆士兰大学)
Recently, an abundant amount of urban vehicle trajectory data has been collected in road networks. Many studies have used machine learning algorithms to analyze patterns in vehicle trajectories to predict location sequences of individual travelers. Unlike the previous studies that used a discriminative modeling approach, this research suggests a generative modeling approach to learn the underlying distributions of urban vehicle trajectory data. A generative model for urban vehicle trajectories can better generalize from training data by learning the underlying distribution of the training data…
The University of Texas at Austin(得克萨斯大学奥斯汀分校);US Army Research Laboratory(美国陆军研究实验室);Sony AI(索尼人工智能)
While Adversarial Imitation Learning (AIL) algorithms have recently led to state-of-the-art results on various imitation learning benchmarks, it is unclear as to what impact various design decisions have on performance. To this end, we present here an organizing, modular framework called Reinforcement-learning-based Adversarial Imitation Learning (RAIL) that encompasses and generalizes a popular subclass of existing AIL approaches. Using the view espoused by RAIL, we create two new IfO (Imitation from Observation) algorithms, which we term SAIfO: SAC-based Adversarial Imitation from Observatio…
Intelligent Autonomous Systems, TU Darmstadt(达姆施塔特工业大学智能自主系统);Autonomous Learning Robots, Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院自主学习机器人);Bosch Center for Artificial Intelligence, Renningen(博世人工智能中心(伦宁根))
Many modern methods for imitation learning and inverse reinforcement learning, such as GAIL or AIRL, are based on an adversarial formulation. These methods apply GANs to match the expert's distribution over states and actions with the implicit state-action distribution induced by the agent's policy. However, by framing imitation learning as a saddle point problem, adversarial methods can suffer from unstable optimization, and convergence can only be shown for small policy updates. We address these problems by proposing a framework for non-adversarial imitation learning. The resulting algorithm…
Worcester Polytechnic Institute(伍斯特理工学院);University of Minnesota(明尼苏达大学)
Imitation learning (IL) aims to learn a policy from expert demonstrations that minimizes the discrepancy between the learner and expert behaviors. Various imitation learning algorithms have been proposed with different pre-determined divergences to quantify the discrepancy. This naturally gives rise to the following question: Given a set of expert demonstrations, which divergence can recover the expert policy more accurately with higher data efficiency? In this work, we propose $f$-GAIL, a new generative adversarial imitation learning (GAIL) model, that automatically learns a discrepancy measu…
We show that a critical vulnerability in adversarial imitation is the tendency of discriminator networks to learn spurious associations between visual features and expert labels. When the discriminator focuses on task-irrelevant features, it does not provide an informative reward signal, leading to poor task performance. We analyze this problem in detail and propose a solution that outperforms standard Generative Adversarial Imitation Learning (GAIL). Our proposed method, Task-Relevant Adversarial Imitation Learning (TRAIL), uses constrained discriminator optimization to learn informative rewa…
Generative adversarial imitation learning (GAIL) is a popular inverse reinforcement learning approach for jointly optimizing policy and reward from expert trajectories. A primary question about GAIL is whether applying a certain policy gradient algorithm to GAIL attains a global minimizer (i.e., yields the expert policy), for which existing understanding is very limited. Such global convergence has been shown only for the linear (or linear-type) MDP and linear (or linearizable) reward. In this paper, we study GAIL under general MDP and for nonlinear reward function classes (as long as the obje…
Generative Adversarial Imitation Learning (GAIL) is a powerful and practical approach for learning sequential decision-making policies. Different from Reinforcement Learning (RL), GAIL takes advantage of demonstration data by experts (e.g., human), and learns both the policy and reward function of the unknown environment. Despite the significant empirical progresses, the theory behind GAIL is still largely unknown. The major difficulty comes from the underlying temporal dependency of the demonstration data and the minimax computational formulation of GAIL without convex-concave structure. To b…
The generative adversarial imitation learning (GAIL) has provided an adversarial learning framework for imitating expert policy from demonstrations in high-dimensional continuous tasks. However, almost all GAIL and its extensions only design a kind of reward function of logarithmic form in the adversarial training strategy with the Jensen-Shannon (JS) divergence for all complex environments. The fixed logarithmic type of reward function may be difficult to solve all complex tasks, and the vanishing gradients problem caused by the JS divergence will harm the adversarial learning process. In thi…
Deep Imitation Learning requires a large number of expert demonstrations, which are not always easy to obtain, especially for complex tasks. A way to overcome this shortage of labels is through data augmentation. However, this cannot be easily applied to control tasks due to the sequential nature of the problem. In this work, we introduce a novel augmentation method which preserves the success of the augmented trajectories. To achieve this, we introduce a semi-supervised correction network that aims to correct distorted expert actions. To adequately test the abilities of the correction network…
Developing agents that can perform challenging complex tasks is the goal of reinforcement learning. The model-free reinforcement learning has been considered as a feasible solution. However, the state of the art research has been to develop increasingly complicated techniques. This increasing complexity makes the reconstruction difficult. Furthermore, the problem of reward dependency is still exists. As a result, research on imitation learning, which learns policy from a demonstration of experts, has begun to attract attention. Imitation learning directly learns policy based on data on the beh…
Adversarial learning methods have been proposed for a wide range of applications, but the training of adversarial models can be notoriously unstable. Effectively balancing the performance of the generator and discriminator is critical, since a discriminator that achieves very high accuracy will produce relatively uninformative gradients. In this work, we propose a simple and general technique to constrain information flow in the discriminator by means of an information bottleneck. By enforcing a constraint on the mutual information between the observations and the discriminator's internal repr…
The growing use of virtual autonomous agents in applications like games and entertainment demands better control policies for natural-looking movements and actions. Unlike the conventional approach of hard-coding motion routines, we propose a deep learning method for obtaining control policies by directly mimicking raw video demonstrations. Previous methods in this domain rely on extracting low-dimensional features from expert videos followed by a separate hand-crafted reward estimation step. We propose an imitation learning framework that reduces the dependence on hand-engineered reward funct…
Québec AI institute (Mila)(魁北克人工智能研究所(Mila));McGill University(麦吉尔大学);Polytechnique Montréal(蒙特利尔理工学院);Facebook AI Research(Facebook人工智能研究院);Element AI;Ubisoft Montreal’s La Forge R&D laboratory(育碧蒙特利尔La Forge研发实验室)
Adversarial Imitation Learning alternates between learning a discriminator -- which tells apart expert's demonstrations from generated ones -- and a generator's policy to produce trajectories that can fool this discriminator. This alternated optimization is known to be delicate in practice since it compounds unstable adversarial training with brittle and sample-inefficient reinforcement learning. We propose to remove the burden of the policy optimization steps by leveraging a novel discriminator formulation. Specifically, our discriminator is explicitly conditioned on two policies: the one fro…
Generative adversarial imitation learning (GAIL) demonstrates tremendous success in practice, especially when combined with neural networks. Different from reinforcement learning, GAIL learns both policy and reward function from expert (human) demonstration. Despite its empirical success, it remains unclear whether GAIL with neural networks converges to the globally optimal solution. The major difficulty comes from the nonconvex-nonconcave minimax optimization structure. To bridge the gap between practice and theory, we analyze a gradient-based algorithm with alternating updates and establish …
Imitation learning algorithms can be used to learn a policy from expert demonstrations without access to a reward signal. However, most existing approaches are not applicable in multi-agent settings due to the existence of multiple (Nash) equilibria and non-stationary environments. We propose a new framework for multi-agent imitation learning for general Markov games, where we build upon a generalized notion of inverse reinforcement learning. We further introduce a practical multi-agent actor-critic algorithm with good empirical performance. Our method can be used to imitate complex behaviors …
While recent state-of-the-art results for adversarial imitation-learning algorithms are encouraging, recent works exploring the imitation learning from observation (ILO) setting, where trajectories \textit{only} contain expert observations, have not been met with the same success. Inspired by recent investigations of $f$-divergence manipulation for the standard imitation learning setting(Ke et al., 2019; Ghasemipour et al., 2019), we here examine the extent to which variations in the choice of probabilistic divergence may yield more performant ILO algorithms. We unfortunately find that $f$-div…
In this work, we introduce a new method for imitation learning from video demonstrations. Our method, Relational Mimic (RM), improves on previous visual imitation learning methods by combining generative adversarial networks and relational learning. RM is flexible and can be used in conjunction with other recent advances in generative adversarial imitation learning to better address the need for more robust and sample-efficient approaches. In addition, we introduce a new neural network architecture that improves upon the previous state-of-the-art in reinforcement learning and illustrate how in…
University of Electronic Science Technology of China(电子科技大学);Shanghai Jiao Tong University(上海交通大学)
Deep learning models are known to be vulnerable to adversarial examples. A practical adversarial attack should require as little as possible knowledge of attacked models. Current substitute attacks need pre-trained models to generate adversarial examples and their attack success rates heavily rely on the transferability of adversarial examples. Current score-based and decision-based attacks require lots of queries for the attacked models. In this study, we propose a novel adversarial imitation attack. First, it produces a replica of the attacked model by a two-player game like the generative a…
Hong Kong University of Science and Technology(香港科技大学)
Imitation learning targets deriving a mapping from states to actions, a.k.a. policy, from expert demonstrations. Existing methods for imitation learning typically require any actions in the demonstrations to be fully available, which is hard to ensure in real applications. Though algorithms for learning with unobservable actions have been proposed, they focus solely on state information and overlook the fact that the action sequence could still be partially available and provide useful information for policy deriving. In this paper, we propose a novel algorithm called Action-Guided Adversarial…
Imitation learning algorithms learn a policy from demonstrations of expert behavior. We show that, for deterministic experts, imitation learning can be done by reduction to reinforcement learning with a stationary reward. Our theoretical analysis both certifies the recovery of expert reward and bounds the total variation distance between the expert and the imitation learner, showing a link to adversarial imitation learning. We conduct experiments which confirm that our reduction works well in practice for continuous control tasks.
In adversarial imitation learning, a discriminator is trained to differentiate agent episodes from expert demonstrations representing the desired behavior. However, as the trained policy learns to be more successful, the negative examples (the ones produced by the agent) become increasingly similar to expert ones. Despite the fact that the task is successfully accomplished in some of the agent's trajectories, the discriminator is trained to output low values for them. We hypothesize that this inconsistent training signal for the discriminator can impede its learning, and consequently leads to …
Deep reinforcement learning (DRL) policies are vulnerable to unauthorized replication attacks, where an adversary exploits imitation learning to reproduce target policies from observed behavior. In this paper, we propose Constrained Randomization of Policy (CRoP) as a mitigation technique against such attacks. CRoP induces the execution of sub-optimal actions at random under performance loss constraints. We present a parametric analysis of CRoP, address the optimality of CRoP, and establish theoretical bounds on the adversarial budget and the expectation of loss. Furthermore, we report the exp…
Nanjing University(南京大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Polixir Technologies(波利克斯尔科技)
Imitation learning trains a policy by mimicking expert demonstrations. Various imitation methods were proposed and empirically evaluated, meanwhile, their theoretical understanding needs further studies. In this paper, we firstly analyze the value gap between the expert policy and imitated policies by two imitation methods, behavioral cloning and generative adversarial imitation. The results support that generative adversarial imitation can reduce the compounding errors compared to behavioral cloning, and thus has a better sample complexity. Noticed that by considering the environment transiti…
Generative adversarial imitation learning (GAIL) has shown promising results by taking advantage of generative adversarial nets, especially in the field of robot learning. However, the requirement of isolated single modal demonstrations limits the scalability of the approach to real world scenarios such as autonomous vehicles' demand for a proper understanding of human drivers' behavior. In this paper, we propose a novel multi-modal GAIL framework, named Triple-GAIL, that is able to learn skill selection and imitation jointly from both expert demonstrations and continuously generated experienc…
We present the ADaptive Adversarial Imitation Learning (ADAIL) algorithm for learning adaptive policies that can be transferred between environments of varying dynamics, by imitating a small number of demonstrations collected from a single source domain. This is an important problem in robotic learning because in real world scenarios 1) reward functions are hard to obtain, 2) learned policies from one domain are difficult to deploy in another due to varying source to target domain statistics, 3) collecting expert demonstrations in multiple environments where the dynamics are known and controll…
Consider learning a policy from example expert behavior, without interaction with the expert or access to reinforcement signal. One approach is to recover the expert's cost function with inverse reinforcement learning, then extract a policy from that cost function with reinforcement learning. This approach is indirect and can be slow. We propose a new general framework for directly extracting a policy from data, as if it were obtained by reinforcement learning following inverse reinforcement learning. We show that a certain instantiation of our framework draws an analogy between imitation lear…
State representation learning (SRL) in partially observable Markov decision processes has been studied to learn abstract features of data useful for robot control tasks. For SRL, acquiring domain-agnostic states is essential for achieving efficient imitation learning. Without these states, imitation learning is hampered by domain-dependent information useless for control. However, existing methods fail to remove such disturbances from the states when the data from experts and agents show large domain shifts. To overcome this issue, we propose a domain-adversarial and conditional state space mo…
Wuhan University(武汉大学);The University of Sydney(悉尼大学)
Adversarial imitation learning has become a widely used imitation learning framework. The discriminator is often trained by taking expert demonstrations and policy trajectories as examples respectively from two categories (positive vs. negative) and the policy is then expected to produce trajectories that are indistinguishable from the expert demonstrations. But in the real world, the collected expert demonstrations are more likely to be imperfect, where only an unknown fraction of the demonstrations are optimal. Instead of treating imperfect expert demonstrations as absolutely positive or neg…
This paper investigates a class of attacks targeting the confidentiality aspect of security in Deep Reinforcement Learning (DRL) policies. Recent research have established the vulnerability of supervised machine learning models (e.g., classifiers) to model extraction attacks. Such attacks leverage the loosely-restricted ability of the attacker to iteratively query the model for labels, thereby allowing for the forging of a labeled dataset which can be used to train a replica of the original model. In this work, we demonstrate the feasibility of exploiting imitation learning techniques in launc…
Imitation learning can reproduce policies by observing experts, which poses a problem regarding policy privacy. Policies, such as human, or policies on deployed robots, can all be cloned without consent from the owners. How can we protect against external observers cloning our proprietary policies? To answer this question we introduce a new reinforcement learning framework, where we train an ensemble of near-optimal policies, whose demonstrations are guaranteed to be useless for an external observer. We formulate this idea by a constrained optimization problem, where the objective is to improv…
University of Southern California(南加州大学);Max-Planck-Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Imitation learning has traditionally been applied to learn a single task from demonstrations thereof. The requirement of structured and isolated demonstrations limits the scalability of imitation learning approaches as they are difficult to apply to real-world scenarios, where robots have to be able to execute a multitude of tasks. In this paper, we propose a multi-modal imitation learning framework that is able to segment and imitate skills from unlabelled and unstructured demonstrations by learning skill segmentation and imitation learning jointly. The extensive simulation results indicate t…
Nanjing University(南京大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院)
Imitation learning learns a policy from expert trajectories. While the expert data is believed to be crucial for imitation quality, it was found that a kind of imitation learning approach, adversarial imitation learning (AIL), can have exceptional performance. With as little as only one expert trajectory, AIL can match the expert performance even in a long horizon, on tasks such as locomotion control. There are two mysterious points in this phenomenon. First, why can AIL perform well with only a few expert trajectories? Second, why does AIL maintain good performance despite the length of the p…
Singapore Management University(新加坡管理大学);University of Oregon(俄勒冈大学)
Recent research on vulnerabilities of deep reinforcement learning (RL) has shown that adversarial policies adopted by an adversary agent can influence a target RL agent (victim agent) to perform poorly in a multi-agent environment. In existing studies, adversarial policies are directly trained based on experiences of interacting with the victim agent. There is a key shortcoming of this approach; knowledge derived from historical interactions may not be properly generalized to unexplored policy regions of the victim agent, making the trained adversarial policy significantly less effective. In t…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zurich(苏黎世联邦理工学院)
Learning diverse skills is one of the main challenges in robotics. To this end, imitation learning approaches have achieved impressive results. These methods require explicitly labeled datasets or assume consistent skill execution to enable learning and active control of individual behaviors, which limits their applicability. In this work, we propose a cooperative adversarial method for obtaining single versatile policies with controllable skill sets from unlabeled datasets containing diverse state transition patterns by maximizing their discriminability. Moreover, we show that by utilizing un…
Non-Adversarial Imitation Learning Provably Free of Compounding Errors: The Value Flow Mechanism
National Key Laboratory for Novel Software Technology(新型软件技术国家实验室);School of Artificial Intelligence, Nanjing University, China(南京大学人工智能学院);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院)
University of California, Davis(加利福尼亚大学戴维斯分校);ByteDance(字节跳动)
Generative Adversarial Networks (GANs) for text generation have recently received many criticisms, as they perform worse than their MLE counterparts. We suspect previous text GANs' inferior performance is due to the lack of a reliable guiding signal in their discriminators. To address this problem, we propose a generative adversarial imitation learning framework for text generation that uses large pre-trained language models to provide more reliable reward guidance. Our approach uses contrastive discriminator, and proximal policy optimization (PPO) to stabilize and improve text generation perf…
This paper considers learning robot locomotion and manipulation tasks from expert demonstrations. Generative adversarial imitation learning (GAIL) trains a discriminator that distinguishes expert from agent transitions, and in turn use a reward defined by the discriminator output to optimize a policy generator for the agent. This generative adversarial training approach is very powerful but depends on a delicate balance between the discriminator and the generator training. In high-dimensional problems, the discriminator training may easily overfit or exploit associations with task-irrelevant f…