Generative Adversarial Networks (GANs) for text generation have recently received many criticisms, as they perform worse than their MLE counterparts. We suspect previous text GANs' inferior performance is due to the lack of a reliable guiding signal in their discriminators. To address this problem, we propose a generative adversarial imitation learning framework for text generation that uses large pre-trained language models to provide more reliable reward guidance. Our approach uses contrastive discriminator, and proximal policy optimization (PPO) to stabilize and improve text generation performance. For evaluation, we conduct experiments on a diverse set of unconditional and conditional text generation tasks. Experimental results show that TextGAIL achieves better performance in terms of both quality and diversity than the MLE baseline. We also validate our intuition that TextGAIL's discriminator demonstrates the capability of providing reasonable rewards with an additional task.
University of Electronic Science Technology of China(电子科技大学);Shanghai Jiao Tong University(上海交通大学)
Deep learning models are known to be vulnerable to adversarial examples. A practical adversarial attack should require as little as possible knowledge of attacked models. Current substitute attacks need pre-trained models to generate adversarial examples and their attack success rates heavily rely on the transferability of adversarial examples. Current score-based and decision-based attacks require lots of queries for the attacked models. In this study, we propose a novel adversarial imitation attack. First, it produces a replica of the attacked model by a two-player game like the generative a…
University of Texas at Austin(德克萨斯大学奥斯汀分校);U.S. Army Research Laboratory(美国陆军研究实验室)
Imitation from observation (IfO) is the problem of learning directly from state-only demonstrations without having access to the demonstrator's actions. The lack of action information both distinguishes IfO from most of the literature in imitation learning, and also sets it apart as a method that may enable agents to learn from a large set of previously inapplicable resources such as internet videos. In this paper, we propose both a general framework for IfO approaches and also a new IfO approach based on generative adversarial networks called generative adversarial imitation from observation …
Consider learning a policy from example expert behavior, without interaction with the expert or access to reinforcement signal. One approach is to recover the expert's cost function with inverse reinforcement learning, then extract a policy from that cost function with reinforcement learning. This approach is indirect and can be slow. We propose a new general framework for directly extracting a policy from data, as if it were obtained by reinforcement learning following inverse reinforcement learning. We show that a certain instantiation of our framework draws an analogy between imitation lear…
In this work, we introduce a new method for imitation learning from video demonstrations. Our method, Relational Mimic (RM), improves on previous visual imitation learning methods by combining generative adversarial networks and relational learning. RM is flexible and can be used in conjunction with other recent advances in generative adversarial imitation learning to better address the need for more robust and sample-efficient approaches. In addition, we introduce a new neural network architecture that improves upon the previous state-of-the-art in reinforcement learning and illustrate how in…
The growing use of virtual autonomous agents in applications like games and entertainment demands better control policies for natural-looking movements and actions. Unlike the conventional approach of hard-coding motion routines, we propose a deep learning method for obtaining control policies by directly mimicking raw video demonstrations. Previous methods in this domain rely on extracting low-dimensional features from expert videos followed by a separate hand-crafted reward estimation step. We propose an imitation learning framework that reduces the dependence on hand-engineered reward funct…
UT Austin(德克萨斯大学奥斯汀分校);Army Research Laboratory(陆军研究实验室);Sony AI(索尼人工智能)
Given a dataset of expert agent interactions with an environment of interest, a viable method to extract an effective agent policy is to estimate the maximum likelihood policy indicated by this data. This approach is commonly referred to as behavioral cloning (BC). In this work, we describe a key disadvantage of BC that arises due to the maximum likelihood objective function; namely that BC is mean-seeking with respect to the state-conditional expert action distribution when the learner's policy is represented with a Gaussian. To address this issue, we introduce a modified version of BC, Adver…
Interpretable Imitation Learning via Generative Adversarial STL Inference and Control
Department of Mechanical Engineering(机械工程系);Boston University(波士顿大学);Computer Science and Artificial Intelligence Laboratory(计算机科学与人工智能实验室);MIT(麻省理工学院);Department of Electrical and Computer Engineering(电气与计算机工程系);University of Maryland(马里兰大学)
We present an algorithm for Inverse Reinforcement Learning (IRL) from expert state observations only. Our approach decouples reward modelling from policy learning, unlike state-of-the-art adversarial methods which require updating the reward model during policy search and are known to be unstable and difficult to optimize. Our method, IL-flOw, recovers the expert policy by modelling state-state transitions, by generating rewards using deep density estimators trained on the demonstration trajectories, avoiding the instability issues of adversarial methods. We demonstrate that using the state tr…
ECE, Seoul National University(首尔国立大学电子与计算机工程系);ECE, UC San Diego(加州大学圣迭戈分校电子与计算机工程系);NAVER Corp.(NAVER公司)
Recommender systems aim to find an accurate and efficient mapping from historic data of user-preferred items to a new item that is to be liked by a user. Towards this goal, energy-based sequence generative adversarial nets (EB-SeqGANs) are adopted for recommendation by learning a generative model for the time series of user-preferred items. By recasting the energy function as the feature function, the proposed EB-SeqGANs is interpreted as an instance of maximum-entropy imitation learning.
We tackle a common scenario in imitation learning (IL), where agents try to recover the optimal policy from expert demonstrations without further access to the expert or environment reward signals. Except the simple Behavior Cloning (BC) that adopts supervised learning followed by the problem of compounding error, previous solutions like inverse reinforcement learning (IRL) and recent generative adversarial methods involve a bi-level or alternating optimization for updating the reward function and the policy, suffering from high computational cost and training instability. Inspired by recent p…
We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should rec…
University of Amsterdam(阿姆斯特丹大学);Microsoft Research AI(微软人工智能研究院)
The performance of adversarial dialogue generation models relies on the quality of the reward signal produced by the discriminator. The reward signal from a poor discriminator can be very sparse and unstable, which may lead the generator to fall into a local optimum or to produce nonsense replies. To alleviate the first problem, we first extend a recently proposed adversarial dialogue generation method to an adversarial imitation learning solution. Then, in the framework of adversarial inverse reinforcement learning, we propose a new reward model for dialogue generation that can provide a more…
Generative adversarial imitation learning (GAIL) is a model-free algorithm that has been shown to provide strong results in imitating complex behaviors in high-dimensional environments. In this paper, we utilize the GAIL model for text generation to develop empathy-based context-aware conversational AI. Our model uses an expert trajectory of empathetic prompt-response dialogues which can accurately exhibit the correct empathetic emotion when generating a response. The Generator of the GAIL model uses the GPT-2 sequential pre-trained language model trained on 117 million parameters from 40 GB o…
Virginia Tech(弗吉尼亚理工大学);U. S. Army Corps of Engineers(美国陆军工程兵团);Google Inc.(谷歌公司)
Deriving event storylines is an effective summarization method to succinctly organize extensive information, which can significantly alleviate the pain of information overload. The critical challenge is the lack of widely recognized definition of storyline metric. Prior studies have developed various approaches based on different assumptions about users' interests. These works can extract interesting patterns, but their assumptions do not guarantee that the derived patterns will match users' preference. On the other hand, their exclusiveness of single modality source misses cross-modality info…
Implicit discourse relation classification is of great challenge due to the lack of connectives as strong linguistic cues, which motivates the use of annotated implicit connectives to improve the recognition. We propose a feature imitation framework in which an implicit relation network is driven to learn from another neural network with access to connectives, and thus encouraged to extract similarly salient features for accurate classification. We develop an adversarial model to enable an adaptive imitation scheme through competition between the implicit network and a rival feature discrimina…