We study risk-sensitive imitation learning where the agent's goal is to perform at least as well as the expert in terms of a risk profile. We first formulate our risk-sensitive imitation learning setting. We consider the generative adversarial approach to imitation learning (GAIL) and derive an optimization problem for our formulation, which we call it risk-sensitive GAIL (RS-GAIL). We then derive two different versions of our RS-GAIL optimization problem that aim at matching the risk profiles of the agent and the expert w.r.t. Jensen-Shannon (JS) divergence and Wasserstein distance, and develop risk-sensitive generative adversarial imitation learning algorithms based on these optimization problems. We evaluate the performance of our algorithms and compare them with GAIL and the risk-averse imitation learning (RAIL) algorithms in two MuJoCo and two OpenAI classical control tasks.
Adversarial methods for imitation learning have been shown to perform well on various control tasks. However, they require a large number of environment interactions for convergence. In this paper, we propose an end-to-end differentiable adversarial imitation learning algorithm in a Dyna-like framework for switching between model-based planning and model-free learning from expert data. Our results on both discrete and continuous environments show that our approach of using model-based planning along with model-free learning converges to an optimal policy with fewer number of environment intera…
This paper explores a simple regularizer for reinforcement learning by proposing Generative Adversarial Self-Imitation Learning (GASIL), which encourages the agent to imitate past good trajectories via generative adversarial imitation learning framework. Instead of directly maximizing rewards, GASIL focuses on reproducing past good trajectories, which can potentially make long-term credit assignment easier when rewards are sparse and delayed. GASIL can be easily combined with any policy gradient objective by using GASIL as a learned shaped reward function. Our experimental results show that GA…
University of Texas at Austin(德克萨斯大学奥斯汀分校);U.S. Army Research Laboratory(美国陆军研究实验室)
Imitation from observation (IfO) is the problem of learning directly from state-only demonstrations without having access to the demonstrator's actions. The lack of action information both distinguishes IfO from most of the literature in imitation learning, and also sets it apart as a method that may enable agents to learn from a large set of previously inapplicable resources such as internet videos. In this paper, we propose both a general framework for IfO approaches and also a new IfO approach based on generative adversarial networks called generative adversarial imitation from observation …
Worcester Polytechnic Institute(伍斯特理工学院);University of Minnesota(明尼苏达大学)
Imitation learning (IL) aims to learn a policy from expert demonstrations that minimizes the discrepancy between the learner and expert behaviors. Various imitation learning algorithms have been proposed with different pre-determined divergences to quantify the discrepancy. This naturally gives rise to the following question: Given a set of expert demonstrations, which divergence can recover the expert policy more accurately with higher data efficiency? In this work, we propose $f$-GAIL, a new generative adversarial imitation learning (GAIL) model, that automatically learns a discrepancy measu…
We show that a critical vulnerability in adversarial imitation is the tendency of discriminator networks to learn spurious associations between visual features and expert labels. When the discriminator focuses on task-irrelevant features, it does not provide an informative reward signal, leading to poor task performance. We analyze this problem in detail and propose a solution that outperforms standard Generative Adversarial Imitation Learning (GAIL). Our proposed method, Task-Relevant Adversarial Imitation Learning (TRAIL), uses constrained discriminator optimization to learn informative rewa…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学)
Compared to reinforcement learning, imitation learning (IL) is a powerful paradigm for training agents to learn control policies efficiently from expert demonstrations. However, in most cases, obtaining demonstration data is costly and laborious, which poses a significant challenge in some scenarios. A promising alternative is to train agent learning skills via imitation learning without expert demonstrations, which, to some extent, would extremely expand imitation learning areas. To achieve such expectation, in this paper, we propose Hindsight Generative Adversarial Imitation Learning (HGAIL)…
Québec AI institute (Mila)(魁北克人工智能研究所(Mila));McGill University(麦吉尔大学);Polytechnique Montréal(蒙特利尔理工学院);Facebook AI Research(Facebook人工智能研究院);Element AI;Ubisoft Montreal’s La Forge R&D laboratory(育碧蒙特利尔La Forge研发实验室)
Adversarial Imitation Learning alternates between learning a discriminator -- which tells apart expert's demonstrations from generated ones -- and a generator's policy to produce trajectories that can fool this discriminator. This alternated optimization is known to be delicate in practice since it compounds unstable adversarial training with brittle and sample-inefficient reinforcement learning. We propose to remove the burden of the policy optimization steps by leveraging a novel discriminator formulation. Specifically, our discriminator is explicitly conditioned on two policies: the one fro…
Imperial College London(帝国理工学院);Department of Electrical and Electronic Engineering, Imperial College London(帝国理工学院电子与电气工程系)
Adversarial Imitation Learning (AIL) is a broad family of imitation learning methods designed to mimic expert behaviors from demonstrations. While AIL has shown state-of-the-art performance on imitation learning with only small number of demonstrations, it faces several practical challenges such as potential training instability and implicit reward bias. To address the challenges, we propose Support-weighted Adversarial Imitation Learning (SAIL), a general framework that extends a given AIL algorithm with information derived from support estimation of the expert policies. SAIL improves the qua…
Hong Kong University of Science and Technology(香港科技大学)
Imitation learning targets deriving a mapping from states to actions, a.k.a. policy, from expert demonstrations. Existing methods for imitation learning typically require any actions in the demonstrations to be fully available, which is hard to ensure in real applications. Though algorithms for learning with unobservable actions have been proposed, they focus solely on state information and overlook the fact that the action sequence could still be partially available and provide useful information for policy deriving. In this paper, we propose a novel algorithm called Action-Guided Adversarial…
Australian Artificial Intelligence Institute, University of Technology Sydney(悉尼科技大学澳大利亚人工智能研究院)
Imitation learning in a high-dimensional environment is challenging. Most inverse reinforcement learning (IRL) methods fail to outperform the demonstrator in such a high-dimensional environment, e.g., Atari domain. To address this challenge, we propose a novel reward learning module to generate intrinsic reward signals via a generative model. Our generative method can perform better forward state transition and backward action encoding, which improves the module's dynamics modeling ability in the environment. Thus, our module provides the imitation agent both the intrinsic intention of the dem…
University of Texas at Austin(德克萨斯大学奥斯汀分校);U.S. Army Research Laboratory(美国陆军研究实验室)
Imitation from observation is the framework of learning tasks by observing demonstrated state-only trajectories. Recently, adversarial approaches have achieved significant performance improvements over other methods for imitating complex behaviors. However, these adversarial imitation algorithms often require many demonstration examples and learning iterations to produce a policy that is successful at imitating a demonstrator's behavior. This high sample complexity often prohibits these algorithms from being deployed on physical robots. In this paper, we propose an algorithm that addresses the…
Imitation learning algorithms can be used to learn a policy from expert demonstrations without access to a reward signal. However, most existing approaches are not applicable in multi-agent settings due to the existence of multiple (Nash) equilibria and non-stationary environments. We propose a new framework for multi-agent imitation learning for general Markov games, where we build upon a generalized notion of inverse reinforcement learning. We further introduce a practical multi-agent actor-critic algorithm with good empirical performance. Our method can be used to imitate complex behaviors …
In adversarial imitation learning, a discriminator is trained to differentiate agent episodes from expert demonstrations representing the desired behavior. However, as the trained policy learns to be more successful, the negative examples (the ones produced by the agent) become increasingly similar to expert ones. Despite the fact that the task is successfully accomplished in some of the agent's trajectories, the discriminator is trained to output low values for them. We hypothesize that this inconsistent training signal for the discriminator can impede its learning, and consequently leads to …
University of Oxford(牛津大学);Microsoft Research(微软研究院)
Sample efficiency is crucial for imitation learning methods to be applicable in real-world applications. Many studies improve sample efficiency by extending adversarial imitation to be off-policy regardless of the fact that these off-policy extensions could either change the original objective or involve complicated optimization. We revisit the foundation of adversarial imitation and propose an off-policy sample efficient approach that requires no adversarial training or min-max optimization. Our formulation capitalizes on two key insights: (1) the similarity between the Bellman equation and t…
Deep reinforcement learning (DRL) policies are vulnerable to unauthorized replication attacks, where an adversary exploits imitation learning to reproduce target policies from observed behavior. In this paper, we propose Constrained Randomization of Policy (CRoP) as a mitigation technique against such attacks. CRoP induces the execution of sub-optimal actions at random under performance loss constraints. We present a parametric analysis of CRoP, address the optimality of CRoP, and establish theoretical bounds on the adversarial budget and the expectation of loss. Furthermore, we report the exp…
We present the ADaptive Adversarial Imitation Learning (ADAIL) algorithm for learning adaptive policies that can be transferred between environments of varying dynamics, by imitating a small number of demonstrations collected from a single source domain. This is an important problem in robotic learning because in real world scenarios 1) reward functions are hard to obtain, 2) learned policies from one domain are difficult to deploy in another due to varying source to target domain statistics, 3) collecting expert demonstrations in multiple environments where the dynamics are known and controll…
Consider learning a policy from example expert behavior, without interaction with the expert or access to reinforcement signal. One approach is to recover the expert's cost function with inverse reinforcement learning, then extract a policy from that cost function with reinforcement learning. This approach is indirect and can be slow. We propose a new general framework for directly extracting a policy from data, as if it were obtained by reinforcement learning following inverse reinforcement learning. We show that a certain instantiation of our framework draws an analogy between imitation lear…
In this work, we introduce a new method for imitation learning from video demonstrations. Our method, Relational Mimic (RM), improves on previous visual imitation learning methods by combining generative adversarial networks and relational learning. RM is flexible and can be used in conjunction with other recent advances in generative adversarial imitation learning to better address the need for more robust and sample-efficient approaches. In addition, we introduce a new neural network architecture that improves upon the previous state-of-the-art in reinforcement learning and illustrate how in…
Wuhan University(武汉大学);The University of Sydney(悉尼大学)
Adversarial imitation learning has become a widely used imitation learning framework. The discriminator is often trained by taking expert demonstrations and policy trajectories as examples respectively from two categories (positive vs. negative) and the policy is then expected to produce trajectories that are indistinguishable from the expert demonstrations. But in the real world, the collected expert demonstrations are more likely to be imperfect, where only an unknown fraction of the demonstrations are optimal. Instead of treating imperfect expert demonstrations as absolutely positive or neg…
Intelligent Autonomous Systems, TU Darmstadt(达姆施塔特工业大学智能自主系统);Autonomous Learning Robots, Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院自主学习机器人);Bosch Center for Artificial Intelligence, Renningen(博世人工智能中心(伦宁根))
Many modern methods for imitation learning and inverse reinforcement learning, such as GAIL or AIRL, are based on an adversarial formulation. These methods apply GANs to match the expert's distribution over states and actions with the implicit state-action distribution induced by the agent's policy. However, by framing imitation learning as a saddle point problem, adversarial methods can suffer from unstable optimization, and convergence can only be shown for small policy updates. We address these problems by proposing a framework for non-adversarial imitation learning. The resulting algorithm…
College of Computing(计算学院);Georgia Institute of Technology(佐治亚理工学院);DeepMind(深度思维)
We propose Generative Predecessor Models for Imitation Learning (GPRIL), a novel imitation learning algorithm that matches the state-action distribution to the distribution observed in expert demonstrations, using generative models to reason probabilistically about alternative histories of demonstrated states. We show that this approach allows an agent to learn robust policies using only a small number of expert demonstrations and self-supervised interactions with the environment. We derive this approach from first principles and compare it empirically to a state-of-the-art imitation learning …
Imitation learning can reproduce policies by observing experts, which poses a problem regarding policy privacy. Policies, such as human, or policies on deployed robots, can all be cloned without consent from the owners. How can we protect against external observers cloning our proprietary policies? To answer this question we introduce a new reinforcement learning framework, where we train an ensemble of near-optimal policies, whose demonstrations are guaranteed to be useless for an external observer. We formulate this idea by a constrained optimization problem, where the objective is to improv…
Generative adversarial imitation learning (GAIL) has shown promising results by taking advantage of generative adversarial nets, especially in the field of robot learning. However, the requirement of isolated single modal demonstrations limits the scalability of the approach to real world scenarios such as autonomous vehicles' demand for a proper understanding of human drivers' behavior. In this paper, we propose a novel multi-modal GAIL framework, named Triple-GAIL, that is able to learn skill selection and imitation jointly from both expert demonstrations and continuously generated experienc…
State representation learning (SRL) in partially observable Markov decision processes has been studied to learn abstract features of data useful for robot control tasks. For SRL, acquiring domain-agnostic states is essential for achieving efficient imitation learning. Without these states, imitation learning is hampered by domain-dependent information useless for control. However, existing methods fail to remove such disturbances from the states when the data from experts and agents show large domain shifts. To overcome this issue, we propose a domain-adversarial and conditional state space mo…
The Robotics Institute(机器人研究所);Carnegie Mellon University(卡内基梅隆大学)
Generative Adversarial Imitation Learning suffers from the fundamental problem of reward bias stemming from the choice of reward functions used in the algorithm. Different types of biases also affect different types of environments - which are broadly divided into survival and task-based environments. We provide a theoretical sketch of why existing reward functions would fail in imitation learning scenarios in task based environments with multiple terminal states. We also propose a new reward function for GAIL which outperforms existing GAIL methods on task based environments with single and m…
Bosch Center for Artificial Intelligence(博世人工智能中心);Robert Bosch GmbH(罗伯特·博世有限公司)
Imitation Learning describes the problem of recovering an expert policy from demonstrations. While inverse reinforcement learning approaches are known to be very sample-efficient in terms of expert demonstrations, they usually require problem-dependent reward functions or a (task-)specific reward-function regularization. In this paper, we show a natural connection between inverse reinforcement learning approaches and Optimal Transport, that enables more general reward functions with desirable properties (e.g., smoothness). Based on our observation, we propose a novel approach called Wasserstei…
Technion - Israel Institute of Technology(以色列理工学院)
Generative adversarial learning is a popular new approach to training generative models which has been proven successful for other related problems as well. The general idea is to maintain an oracle $D$ that discriminates between the expert's data distribution and that of the generative model $G$. The generative model is trained to capture the expert's distribution by maximizing the probability of $D$ misclassifying the data it generates. Overall, the system is \emph{differentiable} end-to-end and is trained using basic backpropagation. This type of learning was successfully applied to the pro…
The University of Texas at Austin(得克萨斯大学奥斯汀分校);US Army Research Laboratory(美国陆军研究实验室);Sony AI(索尼人工智能)
While Adversarial Imitation Learning (AIL) algorithms have recently led to state-of-the-art results on various imitation learning benchmarks, it is unclear as to what impact various design decisions have on performance. To this end, we present here an organizing, modular framework called Reinforcement-learning-based Adversarial Imitation Learning (RAIL) that encompasses and generalizes a popular subclass of existing AIL approaches. Using the view espoused by RAIL, we create two new IfO (Imitation from Observation) algorithms, which we term SAIfO: SAC-based Adversarial Imitation from Observatio…
This paper investigates a class of attacks targeting the confidentiality aspect of security in Deep Reinforcement Learning (DRL) policies. Recent research have established the vulnerability of supervised machine learning models (e.g., classifiers) to model extraction attacks. Such attacks leverage the loosely-restricted ability of the attacker to iteratively query the model for labels, thereby allowing for the forging of a labeled dataset which can be used to train a replica of the original model. In this work, we demonstrate the feasibility of exploiting imitation learning techniques in launc…
University of Geneva(日内瓦大学);Geneva School of Business Administration, HES-SO(瑞士西部高等专业学院日内瓦工商管理学院)
GAIL is a recent successful imitation learning architecture that exploits the adversarial training procedure introduced in GANs. Albeit successful at generating behaviours similar to those demonstrated to the agent, GAIL suffers from a high sample complexity in the number of interactions it has to carry out in the environment in order to achieve satisfactory performance. We dramatically shrink the amount of interactions with the environment necessary to learn well-behaved imitation policies, by up to several orders of magnitude. Our framework, operating in the model-free regime, exhibits a sig…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zurich(苏黎世联邦理工学院)
Learning diverse skills is one of the main challenges in robotics. To this end, imitation learning approaches have achieved impressive results. These methods require explicitly labeled datasets or assume consistent skill execution to enable learning and active control of individual behaviors, which limits their applicability. In this work, we propose a cooperative adversarial method for obtaining single versatile policies with controllable skill sets from unlabeled datasets containing diverse state transition patterns by maximizing their discriminability. Moreover, we show that by utilizing un…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Army Research Laboratory(陆军研究实验室);Sony AI(索尼AI)
In imitation learning from observation IfO, a learning agent seeks to imitate a demonstrating agent using only observations of the demonstrated behavior without access to the control signals generated by the demonstrator. Recent methods based on adversarial imitation learning have led to state-of-the-art performance on IfO problems, but they typically suffer from high sample complexity due to a reliance on data-inefficient, model-free reinforcement learning algorithms. This issue makes them impractical to deploy in real-world settings, where gathering samples can incur high costs in terms of t…
The generative adversarial imitation learning (GAIL) has provided an adversarial learning framework for imitating expert policy from demonstrations in high-dimensional continuous tasks. However, almost all GAIL and its extensions only design a kind of reward function of logarithmic form in the adversarial training strategy with the Jensen-Shannon (JS) divergence for all complex environments. The fixed logarithmic type of reward function may be difficult to solve all complex tasks, and the vanishing gradients problem caused by the JS divergence will harm the adversarial learning process. In thi…
For adversarial imitation learning algorithms (AILs), no true rewards are obtained from the environment for learning the strategy. However, the pseudo rewards based on the output of the discriminator are still required. Given the implicit reward bias problem in AILs, we design several representative reward function shapes and compare their performances by large-scale experiments. To ensure our results' reliability, we conduct the experiments on a series of Mujoco and Box2D continuous control tasks based on four different AILs. Besides, we also compare the performance of various reward function…
Univ. de Lille(里尔大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Google Research(谷歌研究院)
Adversarial imitation learning has become a popular framework for imitation in continuous control. Over the years, several variations of its components were proposed to enhance the performance of the learned policies as well as the sample complexity of the algorithm. In practice, these choices are rarely tested all together in rigorous empirical studies. It is therefore difficult to discuss and understand what choices, among the high-level algorithmic options as well as low-level implementation details, matter. To tackle this issue, we implement more than 50 of these choices in a generic adver…
Deep Imitation Learning requires a large number of expert demonstrations, which are not always easy to obtain, especially for complex tasks. A way to overcome this shortage of labels is through data augmentation. However, this cannot be easily applied to control tasks due to the sequential nature of the problem. In this work, we introduce a novel augmentation method which preserves the success of the augmented trajectories. To achieve this, we introduce a semi-supervised correction network that aims to correct distorted expert actions. To adequately test the abilities of the correction network…
University of Electronic Science Technology of China(电子科技大学);Shanghai Jiao Tong University(上海交通大学)
Deep learning models are known to be vulnerable to adversarial examples. A practical adversarial attack should require as little as possible knowledge of attacked models. Current substitute attacks need pre-trained models to generate adversarial examples and their attack success rates heavily rely on the transferability of adversarial examples. Current score-based and decision-based attacks require lots of queries for the attacked models. In this study, we propose a novel adversarial imitation attack. First, it produces a replica of the attacked model by a two-player game like the generative a…
The growing use of virtual autonomous agents in applications like games and entertainment demands better control policies for natural-looking movements and actions. Unlike the conventional approach of hard-coding motion routines, we propose a deep learning method for obtaining control policies by directly mimicking raw video demonstrations. Previous methods in this domain rely on extracting low-dimensional features from expert videos followed by a separate hand-crafted reward estimation step. We propose an imitation learning framework that reduces the dependence on hand-engineered reward funct…
With the evolution of various advanced driver assistance system (ADAS) platforms, the design of autonomous driving system is becoming more complex and safety-critical. The autonomous driving system simultaneously activates multiple ADAS functions; and thus it is essential to coordinate various ADAS functions. This paper proposes a randomized adversarial imitation learning (RAIL) method that imitates the coordination of autonomous vehicle equipped with advanced sensors. The RAIL policies are trained through derivative-free optimization for the decision maker that coordinates the proper ADAS fun…
Courant Institute of Mathematical Sciences, New York University(纽约大学柯朗数学科学研究所);Google Brain(谷歌大脑)
We identify two issues with the family of algorithms based on the Adversarial Imitation Learning framework. The first problem is implicit bias present in the reward functions used in these algorithms. While these biases might work well for some environments, they can also lead to sub-optimal behavior in others. Secondly, even though these algorithms can learn from few expert demonstrations, they require a prohibitively large number of interactions with the environment in order to imitate the expert for many real-world applications. In order to address these issues, we propose a new algorithm c…
Korea Advanced Institute of Science and Technology(韩国科学技术院);The University of Queensland(昆士兰大学)
Recently, an abundant amount of urban vehicle trajectory data has been collected in road networks. Many studies have used machine learning algorithms to analyze patterns in vehicle trajectories to predict location sequences of individual travelers. Unlike the previous studies that used a discriminative modeling approach, this research suggests a generative modeling approach to learn the underlying distributions of urban vehicle trajectory data. A generative model for urban vehicle trajectories can better generalize from training data by learning the underlying distribution of the training data…
Integration of reinforcement learning and imitation learning is an important problem that has been studied for a long time in the field of intelligent robotics. Reinforcement learning optimizes policies to maximize the cumulative reward, whereas imitation learning attempts to extract general knowledge about the trajectories demonstrated by experts, i.e., demonstrators. Because each of them has their own drawbacks, methods combining them and compensating for each set of drawbacks have been explored thus far. However, many of the methods are heuristic and do not have a solid theoretical basis. I…
Generative adversarial imitation learning (GAIL) demonstrates tremendous success in practice, especially when combined with neural networks. Different from reinforcement learning, GAIL learns both policy and reward function from expert (human) demonstration. Despite its empirical success, it remains unclear whether GAIL with neural networks converges to the globally optimal solution. The major difficulty comes from the nonconvex-nonconcave minimax optimization structure. To bridge the gap between practice and theory, we analyze a gradient-based algorithm with alternating updates and establish …
National Key Laboratory for Novel Software Technology, Nanjing University(南京大学新型软件技术国家重点实验室);Shenzhen Research Institute of Big Data, The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳)深圳大数据研究院)
Despite massive empirical evaluations, one of the fundamental questions in imitation learning is still not fully settled: does AIL (adversarial imitation learning) provably generalize better than BC (behavioral cloning)? We study this open problem with tabular and episodic MDPs. For vanilla AIL that uses the direct maximum likelihood estimation, we provide both negative and positive answers under the known transition setting. For some MDPs, we show that vanilla AIL has a worse sample complexity than BC. The key insight is that the state-action distribution matching principle is weak so that AI…
UT Austin(德克萨斯大学奥斯汀分校);Army Research Laboratory(陆军研究实验室);Sony AI(索尼人工智能)
Given a dataset of expert agent interactions with an environment of interest, a viable method to extract an effective agent policy is to estimate the maximum likelihood policy indicated by this data. This approach is commonly referred to as behavioral cloning (BC). In this work, we describe a key disadvantage of BC that arises due to the maximum likelihood objective function; namely that BC is mean-seeking with respect to the state-conditional expert action distribution when the learner's policy is represented with a Gaussian. To address this issue, we introduce a modified version of BC, Adver…
University of California San Diego(加利福尼亚大学圣地亚哥分校);Georgia Institute of Technology(佐治亚理工学院)
We consider a problem of learning the reward and policy from expert examples under unknown dynamics. Our proposed method builds on the framework of generative adversarial networks and introduces the empowerment-regularized maximum-entropy inverse reinforcement learning to learn near-optimal rewards and policies. Empowerment-based regularization prevents the policy from overfitting to expert demonstrations, which advantageously leads to more generalized behaviors that result in learning near-optimal rewards. Our method simultaneously learns empowerment through variational information maximizati…
Generative adversarial imitation learning (GAIL) is a popular inverse reinforcement learning approach for jointly optimizing policy and reward from expert trajectories. A primary question about GAIL is whether applying a certain policy gradient algorithm to GAIL attains a global minimizer (i.e., yields the expert policy), for which existing understanding is very limited. Such global convergence has been shown only for the linear (or linear-type) MDP and linear (or linearizable) reward. In this paper, we study GAIL under general MDP and for nonlinear reward function classes (as long as the obje…
Generative Adversarial Imitation Learning (GAIL) is a powerful and practical approach for learning sequential decision-making policies. Different from Reinforcement Learning (RL), GAIL takes advantage of demonstration data by experts (e.g., human), and learns both the policy and reward function of the unknown environment. Despite the significant empirical progresses, the theory behind GAIL is still largely unknown. The major difficulty comes from the underlying temporal dependency of the demonstration data and the minimax computational formulation of GAIL without convex-concave structure. To b…
Northwestern University(西北大学);University of Minnesota Twin Cities(明尼苏达大学双城分校);Georgia Institute of Technology(佐治亚理工学院)
We study the global convergence of generative adversarial imitation learning for linear quadratic regulators, which is posed as minimax optimization. To address the challenges arising from non-convex-concave geometry, we analyze the alternating gradient algorithm and establish its Q-linear rate of convergence to a unique saddle point, which simultaneously recovers the globally optimal policy and reward function. We hope our results may serve as a small step towards understanding and taming the instability in imitation learning as well as in more general non-convex-concave alternating minimax o…
Developing agents that can perform challenging complex tasks is the goal of reinforcement learning. The model-free reinforcement learning has been considered as a feasible solution. However, the state of the art research has been to develop increasingly complicated techniques. This increasing complexity makes the reconstruction difficult. Furthermore, the problem of reward dependency is still exists. As a result, research on imitation learning, which learns policy from a demonstration of experts, has begun to attract attention. Imitation learning directly learns policy based on data on the beh…
Adversarial learning methods have been proposed for a wide range of applications, but the training of adversarial models can be notoriously unstable. Effectively balancing the performance of the generator and discriminator is critical, since a discriminator that achieves very high accuracy will produce relatively uninformative gradients. In this work, we propose a simple and general technique to constrain information flow in the discriminator by means of an information bottleneck. By enforcing a constraint on the mutual information between the observations and the discriminator's internal repr…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Army Research Laboratory(陆军研究实验室);Sony AI(索尼人工智能研究院)
The imitation learning research community has recently made significant progress towards the goal of enabling artificial agents to imitate behaviors from video demonstrations alone. However, current state-of-the-art approaches developed for this problem exhibit high sample complexity due, in part, to the high-dimensional nature of video observations. Towards addressing this issue, we introduce here a new algorithm called Visual Generative Adversarial Imitation from Observation using a State Observer VGAIfO-SO. At its core, VGAIfO-SO seeks to address sample inefficiency using a novel, self-supe…