A great number of robotics applications demand the rearrangement of many mobile objects, e.g., organizing products on shelves, shuffling containers at shipping ports, reconfiguring fleets of mobile robots, and so on. To boost the throughput in systems designed for solving these rearrangement problems, it is essential to minimize the number of atomic operations, e.g., the pick-n-places of individual objects. However, this optimization task poses a rather difficult challenge due to complex inter-dependency between objects, especially in high-density settings.
In tackling the aforementioned challenges, we develop a novel algorithmic tool, Rubik Tables, that provides a clean abstraction of object rearrangement problems as the proxy problem of shuffling items stored in a table or lattice. In its basic form, a Rubik Table is an $n\times n$ table containing $n^2$ items. We show that the reconfiguration of items in such a Rubik Table can be achieved using at most $2n$ column/row shuffles in the partially labeled setting, where each column (resp., row) shuffle may arbitrarily permute the items stored in a column (resp., row) of the table. When items are fully distinguishable, additional $n$ shuffles are needed. Rubik Tables allow many generalizations, e.g., to higher dimensions.
Using Rubik Table, we have designed a first constant-factor optimal algorithm for stack rearrangement problems. We show that, for $nd$ items stored in $n$ stacks of depth $d$ each, using one empty stack as the swap space, $O(nd)$ stack pop-push operations are sufficient for an arbitrary reconfiguration of the stacks where $d \le n^{\frac{m}{2}}$ for arbitrary fixed $m >0$. Rubik Table results also allow the development of constant-factor optimal solutions for solving multi-robot motion planning problems under extreme robot density. These algorithms based on Rubik Table results run in low-polynomial time.
Benchmarks for robot manipulation are crucial to measuring progress in the field, yet there are few benchmarks that demonstrate critical manipulation skills, possess standardized metrics, and can be attempted by a wide array of robot platforms. To address a lack of such benchmarks, we propose Rubik's cube manipulation as a benchmark to measure simultaneous performance of precise manipulation and sequential manipulation. The sub-structure of the Rubik's cube demands precise positioning of the robot's end effectors, while its highly reconfigurable nature enables tasks that require the robot to m…
Australian National University (ANU)(澳大利亚国立大学);Monash University(莫纳什大学);Queensland University of Technology (QUT)(昆士兰科技大学)
Open Cloud Robot Table Organization Challenge (OCRTOC) is one of the most comprehensive cloud-based robotic manipulation competitions. It focuses on rearranging tabletop objects using vision as its primary sensing modality. In this extended abstract, we present our entry to the OCRTOC2020 and the key challenges the team has experienced.
Rutgers, the State University of New Jersey(罗格斯大学(新泽西州立大学))
We investigate the problem of coordinating two robot arms to solve non-monotone tabletop multi-object rearrangement tasks. In a non-monotone rearrangement task, complex object-object dependencies exist that require moving some objects multiple times to solve an instance. In working with two arms in a large workspace, some objects must be handed off between the robots, which further complicates the planning process. For the challenging dual-arm tabletop rearrangement problem, we develop effective task planning algorithms for scheduling the pick-n-place sequence that can be properly distributed …
In this paper, we examine the problem of rearranging many objects on a tabletop in a cluttered setting using overhand grasps. Efficient solutions for the problem, which capture a common task that we solve on a daily basis, are essential in enabling truly intelligent robotic manipulation. In a given instance, objects may need to be placed at temporary positions ("buffers") to complete the rearrangement, but allocating these buffer locations can be highly challenging in a cluttered environment. To tackle the challenge, a two-step baseline planner is first developed, which generates a primitive p…
This paper studies the underlying combinatorial structure of a class of object rearrangement problems, which appear frequently in applications. The problems involve multiple, similar-geometry objects placed on a flat, horizontal surface, where a robot can approach them from above and perform pick-and-place operations to rearrange them. The paper considers both the case where the start and goal object poses overlap, and where they do not. For overlapping poses, the primary objective is to minimize the number of pick-and-place actions and then to minimize the distance traveled by the end-effecto…
Rutgers, the State University of New Jersey(罗格斯大学新泽西州立大学)
This paper studies the underlying combinatorial structure of a class of object rearrangement problems, which appear frequently in applications. The problems involve multiple, similar-geometry objects placed on a flat, horizontal surface, where a robot can approach them from above and perform pick-and-place operations to rearrange them. The paper considers both the case where the start and goal object poses overlap, and where they do not. For overlapping poses, the primary objective is to minimize the number of pick-and-place actions and then to minimize the distance traveled by the end-effecto…
Rutgers, the State University of New Jersey(罗格斯,新泽西州立大学)
For tabletop rearrangement problems with overhand grasps, storage space outside the tabletop workspace, or buffers, can temporarily hold objects which greatly facilitates the resolution of a given rearrangement task. This brings forth the natural question of how many running buffers are required so that certain classes of tabletop rearrangement problems are feasible. In this work, we examine the problem for both the labeled (where each object has a specific goal pose) and the unlabeled (where goal poses of objects are interchangeable) settings. On the structural side, we observe that finding t…
NVIDIA(英伟达);UC Berkeley(加州大学伯克利分校);University of Washington(华盛顿大学)
Robotic object rearrangement combines the skills of picking and placing objects. When object models are unavailable, typical collision-checking models may be unable to predict collisions in partial point clouds with occlusions, making generation of collision-free grasping or placement trajectories challenging. We propose a learned collision model that accepts scene and query object point clouds and predicts collisions for 6DOF object poses within the scene. We train the model on a synthetic set of 1 million scene/object point cloud pairs and 2 billion collision queries. We leverage the learned…
Dream2Real: Zero-Shot 3D Object Rearrangement with Vision-Language Models
Imperial College London(帝国理工学院);The Robot Learning Lab at Imperial College London(帝国理工学院机器人学习实验室);The Dyson Robotics Lab at Imperial College London(帝国理工学院戴森机器人实验室)
Georgia Institute of Technology(佐治亚理工学院);Meta AI;Google Atlanta(谷歌亚特兰大)
We present Variable Experience Rollout (VER), a technique for efficiently scaling batched on-policy reinforcement learning in heterogenous environments (where different environments take vastly different times to generate rollouts) to many GPUs residing on, potentially, many machines. VER combines the strengths of and blurs the line between synchronous and asynchronous on-policy RL methods (SyncOnRL and AsyncOnRL, respectively). VER learns from on-policy experience (like SyncOnRL) and has no synchronization points (like AsyncOnRL). VER leads to significant and consistent speed-ups across a bro…
Robotics Research Center, IIIT Hyderabad(国际信息技术研究所海得拉巴分校机器人研究中心);TCS Research(塔塔咨询服务公司研究部)
Table-top Rearrangement and Planning is a challenging problem that relies heavily on an excellent perception stack. The perception stack involves observing and registering the 3D scene on the table, detecting what objects are on the table, and how to manipulate them. Consequently, it greatly influences the system's task-planning and motion-planning stacks that follow. We present a comprehensive overview and discuss the different challenges associated with the perception module. This work is a result of our extensive involvement in the ICRA 2022 Open Cloud Robot Table Organization Challenge, in…
Rearranging objects on a planar surface arises in a variety of robotic applications, such as product packaging. Using two arms can improve efficiency but introduces new computational challenges. This paper studies the structure of dual-arm rearrangement for synchronous, monotone tabletop setups and develops an optimal mixed integer model. It then describes an efficient and scalable algorithm, which first minimizes the cost of object transfers and then of moves between objects. This is motivated by the fact that, asymptotically, object transfers dominate the cost of solutions. Moreover, a lazy …
Alibaba AI Labs(阿里巴巴人工智能实验室);UC San Diego(加州大学圣迭戈分校);University of Edinburgh(爱丁堡大学);German Aerospace Center(德国航空航天中心);University of South Florida(南佛罗里达大学);Shanghai Jiaotong University(上海交通大学);Simon Fraser University(西蒙弗雷泽大学)
In this paper, we propose a cloud-based benchmark for robotic grasping and manipulation, called the OCRTOC benchmark. The benchmark focuses on the object rearrangement problem, specifically table organization tasks. We provide a set of identical real robot setups and facilitate remote experiments of standardized table organization scenarios in varying difficulties. In this workflow, users upload their solutions to our remote server and their code is executed on the real robot setups and scored automatically. After each execution, the OCRTOC team resets the experimental setup manually. We also …
We present a method to apply heuristic search algorithms to solve rearrangement planning by pushing problems. In these problems, a robot must push an object through clutter to achieve a goal. To do this, we exploit the fact that contact with objects in the environment is critical to goal achievement. We dynamically generate goal-directed primitives that create and maintain contact between robot and object at each state expansion during the search. These primitives focus exploration toward critical areas of state-space, providing tractability to the high-dimensional planning problem. We demonst…
Robot manipulation in cluttered scenes often requires contact-rich interactions with objects. It can be more economical to interact via non-prehensile actions, for example, push through other objects to get to the desired grasp pose, instead of deliberate prehensile rearrangement of the scene. For each object in a scene, depending on its properties, the robot may or may not be allowed to make contact with, tilt, or topple it. To ensure that these constraints are satisfied during non-prehensile interactions, a planner can query a physics-based simulator to evaluate the complex multi-body intera…
Prehensile object rearrangement in cluttered and confined spaces has broad applications but is also challenging. For instance, rearranging products in a grocery shelf means that the robot cannot directly access all objects and has limited free space. This is harder than tabletop rearrangement where objects are easily accessible with top-down grasps, which simplifies robot-object interactions. This work focuses on problems where such interactions are critical for completing tasks. It proposes a new efficient and complete solver under general constraints for monotone instances, which can be solv…
Hong Kong University of Science and Technology(香港科技大学);HKUST Robotics Institute(香港科技大学机器人研究所);HKUST Institute for Advanced Study(香港科技大学高等研究院);KTH Royal Institute of Technology(瑞典皇家理工学院)
Rearranging objects on a tabletop surface by means of nonprehensile manipulation is a task which requires skillful interaction with the physical world. Usually, this is achieved by precisely modeling physical properties of the objects, robot, and the environment for explicit planning. In contrast, as explicitly modeling the physical environment is not always feasible and involves various uncertainties, we learn a nonprehensile rearrangement strategy with deep reinforcement learning based on only visual feedback. For this, we model the task with rewards and train a deep Q-network. Our potential…
Georgia Tech(佐治亚理工学院);NVIDIA(英伟达);Univ. of Utah(犹他大学);Univ. of Washington(华盛顿大学)
Geometric organization of objects into semantically meaningful arrangements pervades the built world. As such, assistive robots operating in warehouses, offices, and homes would greatly benefit from the ability to recognize and rearrange objects into these semantically meaningful structures. To be useful, these robots must contend with previously unseen objects and receive instructions without significant programming. While previous works have examined recognizing pairwise semantic relations and sequential manipulation to change these simple relations none have shown the ability to arrange obj…
LLM-GROP: Visually Grounded Robot Task and Motion Planning with Large Language Models
The State University of New York at Binghamton(纽约州立大学布林顿分校);The University of Texas at Austin(德克萨斯大学奥斯汀分校);Sony AI(索尼人工智能);Hello Robot(Hello Robot公司);Shanghai AI Laboratory(上海人工智能实验室);OneStar Robotics(OneStar机器人)