Recent technical advances has made machine learning (ML) a promising component to include in end user facing systems. However, user experience (UX) practitioners face challenges in relating ML to existing user-centered design processes and how to navigate the possibilities and constraints of this design space. Drawing on our own experience, we characterize designing within this space as navigating trade-offs between data gathering, model development and designing valuable interactions for a given model performance. We suggest that the theoretical description of how machine learning performance scales with training data can guide designers in these trade-offs as well as having implications for prototyping. We exemplify the learning curve's usage by arguing that a useful pattern is to design an initial system in a bootstrap phase that aims to exploit the training effect of data collected at increasing orders of magnitude.
Machine Teaching (MT) is an interactive process where humans train a machine learning model by playing the role of a teacher. The process of designing an MT system involves decisions that can impact both efficiency of human teachers and performance of machine learners. Previous research has proposed and evaluated specific MT systems but there is limited discussion on a general framework for designing them. We propose a framework for designing MT systems and also detail a system for the text classification problem as a specific instance. Our framework focuses on three components i.e. teaching i…
Automated generalisation has known important improvements these last few years. However, an issue that still deserves more study concerns the automatic evaluation of generalised data. Indeed, many automated generalisation systems require the utilisation of an evaluation function to automatically assess generalisation outcomes. In this paper, we propose a new approach dedicated to the design of such a function. This approach allows an imperfectly defined evaluation function to be revised through a man-machine dialogue. The user gives its preferences to the system by comparing generalisation out…
This article presents a visualization tool for designing and debugging deterministic finite-state machines in FSM -- a domain specific language for the automata theory classroom. Like other automata visualization tools, users can edit machines and observe their execution, given some input. Unlike other automata visualization tools, the user is not burdened nor distracted with rendering a machine as a graph. Furthermore, emphasis is placed on the design of machines and this article presents a novel design recipe for deterministic finite-state machines. In support of the design process, the visu…
UX practitioners face novel challenges when designing user interfaces for machine learning (ML)-enabled applications. Interactive ML paradigms, like AutoML and interactive machine teaching, lower the barrier for non-expert end users to create, understand, and use ML models, but their application to UX practice is largely unstudied. We conducted a task-based design study with 27 UX practitioners where we asked them to propose a proof-of-concept design for a new ML-enabled application. During the task, our participants were given opportunities to create, test, and modify ML models as part of the…
Current machine algorithms for analysis of unstructured data typically show low accuracies due to the need for human-like intelligence. Conversely, though humans are much better than machine algorithms on analyzing unstructured data, they are unpredictable, slower and can be erroneous or even malicious as computing agents. Therefore, a hybrid platform that can intelligently orchestrate machine and human computing resources would potentially be capable of providing significantly better benefits compared to either type of computing agent in isolation. In this paper, we propose a new hybrid human…
Interactive machine learning (IML) is a field of research that explores how to leverage both human and computational abilities in decision making systems. IML represents a collaboration between multiple complementary human and machine intelligent systems working as a team, each with their own unique abilities and limitations. This teamwork might mean that both systems take actions at the same time, or in sequence. Two major open research questions in the field of IML are: "How should we design systems that can learn to make better decisions over time with human interaction?" and "How should we…
UMI UMMISCO of IRD(IRD UMI UMMISCO联合机构);UMI 209 of IFI(IFI UMI 209联合机构);COGIT lab of IGN(IGN COGIT实验室)
Many real world problems can be defined as optimisation problems in which the aim is to maximise an objective function. The quality of obtained solution is directly linked to the pertinence of the used objective function. However, designing such function, which has to translate the user needs, is usually fastidious. In this paper, a method to help user objective functions designing is proposed. Our approach, which is highly interactive, is based on man machine dialogue and more particularly on the comparison of problem instance solutions by the user. We propose an experiment in the domain of c…
Carnegie Mellon University’s Software Engineering Institute(卡内基梅隆大学软件工程研究所);Université de Montréal(蒙特利尔大学)
Artificial intelligence (AI) holds great promise to empower us with knowledge and augment our effectiveness. We can -- and must -- ensure that we keep humans safe and in control, particularly with regard to government and public sector applications that affect broad populations. How can AI development teams harness the power of AI systems and design them to be valuable to humans? Diverse teams are needed to build trustworthy artificial intelligent systems, and those teams need to coalesce around a shared set of ethics. There are many discussions in the AI field about ethics and trust, but ther…
Designing conversational user interface experience is complicated because conversation comes with many expectations. When these expectations are met, we feel the interface is natural, but once violated, we feel something is amiss. The last decade witnessed human language technologies and behaviours to enable humans converse with software using spoken dialogue to access, create and process information. Less is known about the practicalities of designing chatbot interactions. In this paper, we introduce the nature of conversational user interfaces (CUIs) and describe the underlying technologies …
Future intelligent system will involve very various types of artificial agents, such as mobile robots, smart home infrastructure or personal devices, which share data and collaborate with each other to execute certain tasks.Designing an efficient human-machine interface, which can support users to express needs to the system, supervise the collaboration progress of different entities and evaluate the result, will be challengeable. This paper presents the design and implementation of the human-machine interface of Intelligent Cyber-Physical system (ICPS),which is a multi-entity coordination sys…
In this contribution, we will discuss a prototype that allows a group of users to design sound collaboratively in real time using a multi-touch tabletop. We make use of a machine learning method to generate a mapping from perceptual audio features to synthesis parameters. This mapping is then used for visualization and interaction. Finally, we discuss the results of a comparative evaluation study.
Mental well-being technologies possess many qualities that give them the potential to help people receive assessment and treatment who may otherwise not receive help due to fear of stigma or lack of resources. The combination of advances in sensors, microcontrollers and machine learning is leading to the emergence of dedicated tangible interfaces to monitor and promote positive mental well-being. However, there are key technical, ergonomic and aesthetic challenges to be overcome in order to make these interfaces effective and respond to users' needs. In this paper, the barriers to develop ment…
University of Washington(华盛顿大学);University of Southern California(南加州大学);Microsoft Research(微软研究院)
Advances in machine intelligence have enabled conversational interfaces that have the potential to radically change the way humans interact with machines. However, even with the progress in the abilities of these agents, there remain critical gaps in their capacity for natural interactions. One limitation is that the agents are often monotonic in behavior and do not adapt to their partner. We built two end-to-end conversational agents: a voice-based agent that can engage in naturalistic, multi-turn dialogue and align with the interlocutor's conversational style, and a 2nd, expressive, embodied…
We propose that safe, beautiful, fulfilling vehicle HMI design must start from a rigorous consideration of minimalist design. Modern vehicles are changing from mechanical machines to mobile computing devices, similar to the change from landline phones to smartphones. We propose the approach of "designing toward minimalism", where we ask "why?" rather than "why not?" in choosing what information to display to the driver. We demonstrate this approach on an HMI case study of displaying vehicle speed. We first show that vehicle speed is what 87.6% of people ask for. We then show, through an online…
Society is showing signs of strong ideological polarization. When pushed to seek perspectives different from their own, people often reject diverse ideas or find them unfathomable. Work has shown that framing controversial issues using the values of the audience can improve understanding of opposing views. In this paper, we present our work designing systems for addressing ideological division through educating U.S. news consumers to engage using a framework of fundamental human values known as Moral Foundations. We design and implement a series of new features that encourage users to challeng…