Future intelligent system will involve very various types of artificial agents, such as mobile robots, smart home infrastructure or personal devices, which share data and collaborate with each other to execute certain tasks.Designing an efficient human-machine interface, which can support users to express needs to the system, supervise the collaboration progress of different entities and evaluate the result, will be challengeable. This paper presents the design and implementation of the human-machine interface of Intelligent Cyber-Physical system (ICPS),which is a multi-entity coordination system of robots and other smart devices in a working environment. ICPS gathers sensory data from entities and then receives users' command, then optimizes plans to utilize the capability of different entities to serve people. Using multi-model interaction methods, e.g. graphical interfaces, speech interaction, gestures and facial expressions, ICPS is able to receive inputs from users through different entities, keep users aware of the progress and accomplish the task efficiently
Mechanism Design Is Not Enough: Prosocial Agents for Cooperative AI
ETH Zürich(苏黎世联邦理工学院);University of Oxford(牛津大学);Institute for Decentralized AI(去中心化人工智能研究所);Jinesis Lab, University of Toronto & Vector Institute(多伦多大学Jinesis实验室及向量研究所);EuroSafeAI;University of Pennsylvania(宾夕法尼亚大学);Max Planck Institute for Intelligent Systems, Tübingen, Germany(德国图宾根最大计划智能系统研究所);ELLIS Institute Tübingen(图宾根ELLIS研究所)
The Alan Turing Institute(艾伦·图灵研究所);University College London(伦敦大学学院);University of Bologna(博洛尼亚大学)
Social dilemmas have been widely studied to explain how humans are able to cooperate in society. Considerable effort has been invested in designing artificial agents for social dilemmas that incorporate explicit agent motivations that are chosen to favor coordinated or cooperative responses. The prevalence of this general approach points towards the importance of achieving an understanding of both an agent's internal design and external environment dynamics that facilitate cooperative behavior. In this paper, we investigate how partner selection can promote cooperative behavior between agents …
IBM Deutschland GmbH(德国IBM公司);Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院)
Most people spend up to 90 % of their time indoors. However, literature in the field of facility management and related disciplines mostly focus on energy and cost saving aspects of buildings. Especially in the area of commercial buildings, only few articles take a user-centric perspective and none of them considers the subjectivity of thermal comfort. This work addresses this research gap and aims to optimize individual environmental comfort in open office environments, taking advantage of changes in modern office infrastructure and considering actual user feedback without interfering with ex…
This paper describes the design, implementation, and user evaluation of an IoT project focused on monitoring and management of user comfort and energy usage in office buildings. The objective is to depict an instructive use case and to illustrate experiences with all major phases of designing and running a fairly complex IoT system. The design part includes motivation and outline of the problem statement, the resulting definition of data to be collected, system implementation, and subsequent changes resulting from the additional insights that it provided. The user experience part describes qua…
National University of Singapore(新加坡国立大学);AI Singapore(新加坡人工智能计划);Institute of High Performance Computing, Agency for Science, Technology and Research (A*STAR)(新加坡科技研究局高性能计算研究院)
Recent advances in Artificial Intelligence have produced agents that can beat human world champions at games like Go, Starcraft, and Dota2. However, most of these models do not seem to play in a human-like manner: People infer others' intentions from their behaviour, and use these inferences in scheming and strategizing. Here, using a Bayesian Theory of Mind (ToM) approach, we investigated how much an explicit representation of others' intentions improves performance in a cooperative game. We compared the performance of humans playing with optimal-planning agents with and without ToM, in a coo…
Massachusetts Institute of Technology(麻省理工学院);INESC-ID(里斯本大学高等理工学院附属信息系统与计算机工程研究所);Instituto Superior Técnico, Universidade de Lisboa(里斯本大学高等理工学院)
Designing mechanisms that leverage cooperation between agents has been a long-lasting goal in Multiagent Systems. The task is especially challenging when agents are selfish, lack common goals and face social dilemmas, i.e., situations in which individual interest conflicts with social welfare. Past works explored mechanisms that explain cooperation in biological and social systems, providing important clues for the aim of designing cooperative artificial societies. In particular, several works show that cooperation is able to emerge when specific network structures underlie agents' interaction…
We provide a formal definition of blameworthiness in settings where multiple agents can collaborate to avoid a negative outcome. We first provide a method for ascribing blameworthiness to groups relative to an epistemic state (a distribution over causal models that describe how the outcome might arise). We then show how we can go from an ascription of blameworthiness for groups to an ascription of blameworthiness for individuals using a standard notion from cooperative game theory, the Shapley value. We believe that getting a good notion of blameworthiness in a group setting will be critical f…
University of Southern California(南加州大学);Google AI(谷歌人工智能部门)
Solving tasks with sparse rewards is one of the most important challenges in reinforcement learning. In the single-agent setting, this challenge is addressed by introducing intrinsic rewards that motivate agents to explore unseen regions of their state spaces; however, applying these techniques naively to the multi-agent setting results in agents exploring independently, without any coordination among themselves. Exploration in cooperative multi-agent settings can be accelerated and improved if agents coordinate their exploration. In this paper we introduce a framework for designing intrinsic …
Using quadrotors UAVs for cooperative payload transportation using cables has been actively gaining interest in recent years. Understanding the dynamics of these complex multi-agent systems would help towards designing safe and reliable systems. In this work, we study one such multi-agent system comprising of multiple quadrotors transporting a flexible hose. We model the hose as a series of smaller discrete links and derive a generalized coordinate-free dynamics for the same. We show that certain configurations of this under-actuated system are differentially-flat. We linearize the dynamics us…
Digital prototyping and evaluation using 3D modeling and digital human models are becoming more practical for customizing products to the preference of a user. However, the 3D modeling is less accessible to casual users, and digital human models suffer from insufficient body data and less intuitive illustration on how people use the product or how it accommodates to their body. Recently, VR-supported 'Do It Yourself' design has achieved real-time ergonomic evaluation with users themselves by capturing their poses, however, it lacks reliability and quality of design. In this paper, we explore a…
Cooperative Design Optimization through Natural Language Interaction
OMRON SINIC X Corporation(OMRON SINIC X公司);The University of Tsukuba(茨口大学);The University of Tokyo(东京大学);National Institute of Advanced Industrial Science and Technology (AIST)(国家先进工业科学与技术研究院)