Regularization is used to avoid overfitting when training a neural network; unfortunately, this reduces the attainable level of detail hindering the ability to capture high-frequency information present in the training data. Even though various approaches may be used to re-introduce high-frequency detail, it typically does not match the training data and is often not time coherent. In the case of network inferred cloth, these sentiments manifest themselves via either a lack of detailed wrinkles or unnaturally appearing and/or time incoherent surrogate wrinkles. Thus, we propose a general strategy whereby high-frequency information is procedurally embedded into low-frequency data so that when the latter is smeared out by the network the former still retains its high-frequency detail. We illustrate this approach by learning texture coordinates which when smeared do not in turn smear out the high-frequency detail in the texture itself but merely smoothly distort it. Notably, we prescribe perturbed texture coordinates that are subsequently used to correct the over-smoothed appearance of inferred cloth, and correcting the appearance from multiple camera views naturally recovers lost geometric information.
National University of Ireland Maynooth(爱尔兰国立梅努斯大学);Université Paris-Est(巴黎东大学);Institut Géographique National(法国国家地理研究院);University of the Basque Country(巴斯克大学)
In this paper we present a practical approach for generating an occlusion-free textured 3D map of urban facades by the synergistic use of terrestrial images, 3D point clouds and area-based information. Particularly in dense urban environments, the high presence of urban objects in front of the facades causes significant difficulties for several stages in computational building modeling. Major challenges lie on the one hand in extracting complete 3D facade quadrilateral delimitations and on the other hand in generating occlusion-free facade textures. For these reasons, we describe a straightfor…
CUHK - SenseTime Joint Lab(香港中文大学-商汤联合实验室);The Chinese University of Hong Kong(香港中文大学);SenseTime Research(商汤科技研究院)
Despite that convolutional neural networks (CNN) have recently demonstrated high-quality reconstruction for single-image super-resolution (SR), recovering natural and realistic texture remains a challenging problem. In this paper, we show that it is possible to recover textures faithful to semantic classes. In particular, we only need to modulate features of a few intermediate layers in a single network conditioned on semantic segmentation probability maps. This is made possible through a novel Spatial Feature Transform (SFT) layer that generates affine transformation parameters for spatial-wi…
We present a sufficient condition for recovering unique texture and viewpoints from unknown orthographic projections of a flat texture process. We show that four observations are sufficient in general, and we characterize the ambiguous cases. The results are applicable to shape from texture and texture-based structure from motion.
ETH Zurich(苏黎世联邦理工学院);IBM Research Zurich(IBM苏黎世研究院);Microsoft Zurich(微软苏黎世)
We present a super-resolution method capable of creating a high-resolution texture map for a virtual 3D object from a set of lower-resolution images of that object. Our architecture unifies the concepts of (i) multi-view super-resolution based on the redundancy of overlapping views and (ii) single-view super-resolution based on a learned prior of high-resolution (HR) image structure. The principle of multi-view super-resolution is to invert the image formation process and recover the latent HR texture from multiple lower-resolution projections. We map that inverse problem into a block of suita…
3D textured shape recovery from partial scans is crucial for many real-world applications. Existing approaches have demonstrated the efficacy of implicit function representation, but they suffer from partial inputs with severe occlusions and varying object types, which greatly hinders their application value in the real world. This technical report presents our approach to address these limitations by incorporating learned geometric priors. To this end, we generate a SMPL model from learned pose prediction and fuse it into the partial input to add prior knowledge of human bodies. We also propo…
NetEase Fuxi AI Lab(网易伏羲AI实验室);Zhejiang University(浙江大学)
3D Morphable Model (3DMM) based methods have achieved great success in recovering 3D face shapes from single-view images. However, the facial textures recovered by such methods lack the fidelity as exhibited in the input images. Recent work demonstrates high-quality facial texture recovering with generative networks trained from a large-scale database of high-resolution UV maps of face textures, which is hard to prepare and not publicly available. In this paper, we introduce a method to reconstruct 3D facial shapes with high-fidelity textures from single-view images in-the-wild, without the ne…
NVIDIA(英伟达);University of Toronto(多伦多大学);Vector Institute(向量研究所)
As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications. Prior works on 3D generative modeling either lack geometric details, are limited in the mesh topology they can produce, typically do not support textures, or utilize neural renderers in t…
University of New South Wales(新南威尔士大学);School of Minerals and Energy Resources Engineering(矿物与能源资源工程学院)
Digital Rock Imaging is constrained by detector hardware, and a trade-off between the image field of view (FOV) and the image resolution must be made. This can be compensated for with super resolution (SR) techniques that take a wide FOV, low resolution (LR) image, and super resolve a high resolution (HR), high FOV image. The Enhanced Deep Super Resolution Generative Adversarial Network (EDSRGAN) is trained on the Deep Learning Digital Rock Super Resolution Dataset, a diverse compilation 12000 of raw and processed uCT images. The network shows comparable performance of 50% to 70% reduction in …
National Laboratory of Pattern Recognition, CASIA(中国科学院自动化研究所模式识别国家重点实验室);Center for Research on Intelligent Perception and Computing, CASIA(中国科学院自动化研究所智能感知与计算研究中心);Center for Excellence in Brain Science and Intelligence Technology, CASIA(中国科学院自动化研究所脑科学与智能技术卓越创新中心);University of Chinese Academy of Sciences(中国科学院大学)
Face frontalization refers to the process of synthesizing the frontal view of a face from a given profile. Due to self-occlusion and appearance distortion in the wild, it is extremely challenging to recover faithful results and preserve texture details in a high-resolution. This paper proposes a High Fidelity Pose Invariant Model (HF-PIM) to produce photographic and identity-preserving results. HF-PIM frontalizes the profiles through a novel texture warping procedure and leverages a dense correspondence field to bind the 2D and 3D surface spaces. We decompose the prerequisite of warping into d…
We propose a Deep Texture Encoding Network (Deep-TEN) with a novel Encoding Layer integrated on top of convolutional layers, which ports the entire dictionary learning and encoding pipeline into a single model. Current methods build from distinct components, using standard encoders with separate off-the-shelf features such as SIFT descriptors or pre-trained CNN features for material recognition. Our new approach provides an end-to-end learning framework, where the inherent visual vocabularies are learned directly from the loss function. The features, dictionaries and the encoding representatio…
Technical University of Munich(慕尼黑工业大学);Universität Heidelberg(海德堡大学);Darmstadt University of Applied Sciences(达姆施塔特应用科学大学);Helmholtz Center Munich(慕尼黑亥姆霍兹中心)
Features that capture well the textural patterns of a certain class of images are crucial for the performance of texture segmentation methods. The manual selection of features or designing new ones can be a tedious task. Therefore, it is desirable to automatically adapt the features to a certain image or class of images. Typically, this requires a large set of training images with similar textures and ground truth segmentation. In this work, we propose a framework to learn features for texture segmentation when no such training data is available. The cost function for our learning process is c…
This paper proposes an approach to learn generic multi-modal mesh surface representations using a novel scheme for fusing texture and geometric data. Our approach defines an inverse mapping between different geometric descriptors computed on the mesh surface or its down-sampled version, and the corresponding 2D texture image of the mesh, allowing the construction of fused geometrically augmented images (FGAI). This new fused modality enables us to learn feature representations from 3D data in a highly efficient manner by simply employing standard convolutional neural networks in a transfer-lea…
Learning Deblurring Texture Prior from Unpaired Data with Diffusion Model
Xi’an Jiaotong University(西安交通大学);Wuhan University(武汉大学);Insta360(影石);Nanjing University of Science and Technology(南京理工大学);University of California, Merced(加利福尼亚大学默塞德分校)
We introduce one-shot texture segmentation: the task of segmenting an input image containing multiple textures given a patch of a reference texture. This task is designed to turn the problem of texture-based perceptual grouping into an objective benchmark. We show that it is straight-forward to generate large synthetic data sets for this task from a relatively small number of natural textures. In particular, this task can be cast as a self-supervised problem thereby alleviating the need for massive amounts of manually annotated data necessary for traditional segmentation tasks. In this paper w…
Beijing University of Posts and Telecommunications(北京邮电大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学)
Oracle bone script is the earliest-known Chinese writing system of the Shang dynasty and is precious to archeology and philology. However, real-world scanned oracle data are rare and few experts are available for annotation which make the automatic recognition of scanned oracle characters become a challenging task. Therefore, we aim to explore unsupervised domain adaptation to transfer knowledge from handprinted oracle data, which are easy to acquire, to scanned domain. We propose a structure-texture separation network (STSN), which is an end-to-end learning framework for joint disentanglement…
This paper presents a significant improvement for the synthesis of texture images using convolutional neural networks (CNNs), making use of constraints on the Fourier spectrum of the results. More precisely, the texture synthesis is regarded as a constrained optimization problem, with constraints conditioning both the Fourier spectrum and statistical features learned by CNNs. In contrast with existing methods, the presented method inherits from previous CNN approaches the ability to depict local structures and fine scale details, and at the same time yields coherent large scale structures, eve…
We present a novel approach to object classification and detection which requires minimal supervision and which combines visual texture cues and shape information learned from freely available unlabeled web search results. The explosion of visual data on the web can potentially make visual examples of almost any object easily accessible via web search. Previous unsupervised methods have utilized either large scale sources of texture cues from the web, or shape information from data such as crowdsourced CAD models. We propose a two-stream deep learning framework that combines these cues, with o…
Adobe Research(Adobe研究);University of Tennessee(田纳西大学)
Due to the significant information loss in low-resolution (LR) images, it has become extremely challenging to further advance the state-of-the-art of single image super-resolution (SISR). Reference-based super-resolution (RefSR), on the other hand, has proven to be promising in recovering high-resolution (HR) details when a reference (Ref) image with similar content as that of the LR input is given. However, the quality of RefSR can degrade severely when Ref is less similar. This paper aims to unleash the potential of RefSR by leveraging more texture details from Ref images with stronger robus…
Generating high-quality and diverse human images is an important yet challenging task in vision and graphics. However, existing generative models often fall short under the high diversity of clothing shapes and textures. Furthermore, the generation process is even desired to be intuitively controllable for layman users. In this work, we present a text-driven controllable framework, Text2Human, for a high-quality and diverse human generation. We synthesize full-body human images starting from a given human pose with two dedicated steps. 1) With some texts describing the shapes of clothes, the g…
Tsinghua University(清华大学);University of Cincinnati(辛辛那提大学)
Visual surface inspection is a challenging task owing to the highly diverse appearance of target surfaces and defective regions. Previous attempts heavily rely on vast quantities of training examples with manual annotation. However, in some practical cases, it is difficult to obtain a large number of samples for inspection. To combat it, we propose a hierarchical texture-perceiving generative adversarial network (HTP-GAN) that is learned from the one-shot normal image in an unsupervised scheme. Specifically, the HTP-GAN contains a pyramid of convolutional GANs that can capture the global struc…
Many methods have been proposed over the years to tackle the task of facial 3D geometry and texture recovery from a single image. Such methods often fail to provide high-fidelity texture without relying on 3D facial scans during training. In contrast, the complementary task of 3D facial generation has not received as much attention. As opposed to the 2D texture domain, where GANs have proven to produce highly realistic facial images, the more challenging 3D geometry domain has not yet caught up to the same levels of realism and diversity. In this paper, we propose a novel unified pipeline for …
DFKI(德国人工智能研究中心);University of Kaiserslautern(凯泽斯劳滕大学)
Monocular dense 3D reconstruction of deformable objects is a hard ill-posed problem in computer vision. Current techniques either require dense correspondences and rely on motion and deformation cues, or assume a highly accurate reconstruction (referred to as a template) of at least a single frame given in advance and operate in the manner of non-rigid tracking. Accurate computation of dense point tracks often requires multiple frames and might be computationally expensive. Availability of a template is a very strong prior which restricts system operation to a pre-defined environment and scena…
Patch-based methods and deep networks have been employed to tackle image inpainting problem, with their own strengths and weaknesses. Patch-based methods are capable of restoring a missing region with high-quality texture through searching nearest neighbor patches from the unmasked regions. However, these methods bring problematic contents when recovering large missing regions. Deep networks, on the other hand, show promising results in completing large regions. Nonetheless, the results often lack faithful and sharp details that resemble the surrounding area. By bringing together the best of b…
Massachusetts Institute of Technology(麻省理工学院);University of Leeds(利兹大学);University of Liverpool(利物浦大学)
Vision and touch are two of the important sensing modalities for humans and they offer complementary information for sensing the environment. Robots could also benefit from such multi-modal sensing ability. In this paper, addressing for the first time (to the best of our knowledge) texture recognition from tactile images and vision, we propose a new fusion method named Deep Maximum Covariance Analysis (DMCA) to learn a joint latent space for sharing features through vision and tactile sensing. The features of camera images and tactile data acquired from a GelSight sensor are learned by deep ne…
Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳市人工智能与机器人研究院)
Recently, learning-based approaches for 3D model reconstruction have attracted attention owing to its modern applications such as Extended Reality(XR), robotics and self-driving cars. Several approaches presented good performance on reconstructing 3D shapes by learning solely from images, i.e., without using 3D models in training. Challenges, however, remain in texture generation due to the gap between 2D and 3D modals. In previous work, the grid sampling mechanism from Spatial Transformer Networks was adopted to sample color from an input image to formulate texture. Despite its success, the e…
We present a texture network called Deep Encoding Pooling Network (DEP) for the task of ground terrain recognition. Recognition of ground terrain is an important task in establishing robot or vehicular control parameters, as well as for localization within an outdoor environment. The architecture of DEP integrates orderless texture details and local spatial information and the performance of DEP surpasses state-of-the-art methods for this task. The GTOS database (comprised of over 30,000 images of 40 classes of ground terrain in outdoor scenes) enables supervised recognition. For evaluation un…
We propose to recover 3D shape structures from single RGB images, where structure refers to shape parts represented by cuboids and part relations encompassing connectivity and symmetry. Given a single 2D image with an object depicted, our goal is automatically recover a cuboid structure of the object parts as well as their mutual relations. We develop a convolutional-recursive auto-encoder comprised of structure parsing of a 2D image followed by structure recovering of a cuboid hierarchy. The encoder is achieved by a multi-scale convolutional network trained with the task of shape contour esti…
A lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the recent works, the texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruction is still not capable of modeling facial texture with high-frequency details. In this paper, we take a radically different approach and harness the power of Generative Adversarial Networks (GANs) and DC…
Coordinate-based neural representations have shown significant promise as an alternative to discrete, array-based representations for complex low dimensional signals. However, optimizing a coordinate-based network from randomly initialized weights for each new signal is inefficient. We propose applying standard meta-learning algorithms to learn the initial weight parameters for these fully-connected networks based on the underlying class of signals being represented (e.g., images of faces or 3D models of chairs). Despite requiring only a minor change in implementation, using these learned init…
L-STEC: Learned Video Compression with Long-term Spatio-Temporal Enhanced Context
Shenzhen Graduate School, Peking University(北京大学深圳研究生院);Pengcheng Laboratory(鹏城实验室);National Engineering Research Center for Visual Technology, School of Computer Science, Peking University(国家视觉技术工程研究中心,北京大学计算机学院);Bytedance Inc(字节跳动公司)
IMATI-CNR(意大利国家研究委员会信息与远程技术研究所);University of California, Berkeley(加州大学伯克利分校);University of Illinois at Chicago(伊利诺伊大学芝加哥分校);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
We present the first method to perform automatic 3D pose, shape and texture capture of animals from images acquired in-the-wild. In particular, we focus on the problem of capturing 3D information about Grevy's zebras from a collection of images. The Grevy's zebra is one of the most endangered species in Africa, with only a few thousand individuals left. Capturing the shape and pose of these animals can provide biologists and conservationists with information about animal health and behavior. In contrast to research on human pose, shape and texture estimation, training data for endangered speci…
ISPDiffuser: Learning RAW-to-sRGB Mappings with Texture-Aware Diffusion Models and Histogram-Guided Color Consistency
School of Aeronautics and Astronautics, Sichuan University(四川大学航空航天学院);University of Electronic Science and Technology of China(电子科技大学);Megvii Technology(旷视科技)
Nanjing University of Science and Technology(南京理工大学);Beijing Union University(北京联合大学);Beijing University of Posts and Telecommunications(北京邮电大学)
Generative Adversarial Networks (GAN) have been employed for face super resolution but they bring distorted facial details easily and still have weakness on recovering realistic texture. To further improve the performance of GAN based models on super-resolving face images, we propose PCA-SRGAN which pays attention to the cumulative discrimination in the orthogonal projection space spanned by PCA projection matrix of face data. By feeding the principal component projections ranging from structure to details into the discriminator, the discrimination difficulty will be greatly alleviated and the…
Recovering Cloud Microstructures with Cascaded Diffusion Inversion
Mohamed Bin Zayed University of Artificial Intelligence(穆罕默德·本·扎耶德人工智能大学);Hebrew University of Jerusalem(耶路撒冷希伯来大学);University of California, San Diego(加利福尼亚大学圣地亚哥分校)
National Taiwan University(台湾大学);Taiwan AI Labs(台湾人工智能实验室)
Lossy image compression is often limited by the simplicity of the chosen loss measure. Recent research suggests that generative adversarial networks have the ability to overcome this limitation and serve as a multi-modal loss, especially for textures. Together with learned image compression, these two techniques can be used to great effect when relaxing the commonly employed tight measures of distortion. However, convolutional neural network based algorithms have a large computational footprint. Ideally, an existing conventional codec should stay in place, which would ensure faster adoption an…
We present a novel texture synthesis framework, enabling the generation of infinite, high-quality 3D textures given a 2D exemplar image. Inspired by recent advances in natural texture synthesis, we train deep neural models to generate textures by non-linearly combining learned noise frequencies. To achieve a highly realistic output conditioned on an exemplar patch, we propose a novel loss function that combines ideas from both style transfer and generative adversarial networks. In particular, we train the synthesis network to match the Gram matrices of deep features from a discriminator networ…
Imperial College London(帝国理工学院);University of Middlesex(密德萨斯大学)
In the past few years, a lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the most recent works, differentiable renderers were employed in order to learn the relationship between the facial identity features and the parameters of a 3D morphable model for shape and texture. The texture features either correspond to components of a linear texture space or are learned by auto-encoders directly from in-the-wild images. In all cases, the quality of the facial texture reconstruct…
PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations
Simon Fraser University(西蒙菲莎大学);Google DeepMind(谷歌DeepMind);Alberta Machine Intelligence Institute (Amii)(阿尔伯塔机器智能研究所);Canadian Institute for Advanced Research (CIFAR)(加拿大高级研究院)
Imaging using millimeter waves (mmWs) has many advantages including the ability to penetrate obscurants such as clothes and polymers. After having explored shape information retrieved from mmW images for person recognition, in this work we aim to gain some insight about the potential of using mmW texture information for the same task, considering not only the mmW face, but also mmW torso and mmW wholebody. We report experimental results using the mmW TNO database consisting of 50 individuals based on both hand-crafted and learned features from Alexnet and VGG-face pretrained Convolutional Neur…
University of Pennsylvania(宾夕法尼亚大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
Single image super-resolution (SISR) reconstruction for magnetic resonance imaging (MRI) has generated significant interest because of its potential to not only speed up imaging but to improve quantitative processing and analysis of available image data. Generative Adversarial Networks (GAN) have proven to perform well in recovering image texture detail, and many variants have therefore been proposed for SISR. In this work, we develop an enhancement to tackle GAN-based 3D SISR by introducing a new residual-in-residual dense block (RRDG) generator that is both memory efficient and achieves stat…
SkinFormer: Learning Statistical Texture Representation with Transformer for Skin Lesion Segmentation
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Shandong Computer Science Center(山东省计算中心);Qilu University of Technology(齐鲁工业大学);Shandong Fundamental Research Center for Computer Science(山东计算机科学基础研究中心);Beijing University of Posts and Telecommunications(北京邮电大学)
Centre for Integrative Neuroscience, University of Tübingen(图宾根大学整合神经科学中心);Bernstein Center for Computational Neuroscience, Tübingen(图宾根伯恩斯坦计算神经科学中心);Graduate School of Neural Information Processing, University of Tübingen(图宾根大学神经信息处理研究生院);Max Planck Institute for Biological Cybernetics(马克斯·普朗克生物控制论研究所);Baylor College of Medicine(贝勒医学院)
Here we introduce a new model of natural textures based on the feature spaces of convolutional neural networks optimised for object recognition. Samples from the model are of high perceptual quality demonstrating the generative power of neural networks trained in a purely discriminative fashion. Within the model, textures are represented by the correlations between feature maps in several layers of the network. We show that across layers the texture representations increasingly capture the statistical properties of natural images while making object information more and more explicit. The mode…
Deep convolutional neural networks (CNNs) trained on objects and scenes have shown intriguing ability to predict some response properties of visual cortical neurons. However, the factors and computations that give rise to such ability, and the role of intermediate processing stages in explaining changes that develop across areas of the cortical hierarchy, are poorly understood. We focused on the sensitivity to textures as a paradigmatic example, since recent neurophysiology experiments provide rich data pointing to texture sensitivity in secondary but not primary visual cortex. We developed a …
KUIS AI Center(KUIS人工智能中心);KUIS AI Lab(KUIS人工智能实验室);Turkish Academy of Sciences(土耳其科学院)
Assuming a known degradation model, the performance of a learned image super-resolution (SR) model depends on how well the variety of image characteristics within the training set matches those in the test set. As a result, the performance of an SR model varies noticeably from image to image over a test set depending on whether characteristics of specific images are similar to those in the training set or not. Hence, in general, a single SR model cannot generalize well enough for all types of image content. In this work, we show that training multiple SR models for different classes of images …
University of California, Los Angeles(加利福尼亚大学洛杉矶分校);NVIDIA(英伟达)
Textures and edges contribute different information to image recognition. Edges and boundaries encode shape information, while textures manifest the appearance of regions. Despite the success of Convolutional Neural Networks (CNNs) in computer vision and medical image analysis applications, predominantly only texture abstractions are learned, which often leads to imprecise boundary delineations. In medical imaging, expert manual segmentation often relies on organ boundaries; for example, to manually segment a liver, a medical practitioner usually identifies edges first and subsequently fills i…