We present a super-resolution method capable of creating a high-resolution texture map for a virtual 3D object from a set of lower-resolution images of that object. Our architecture unifies the concepts of (i) multi-view super-resolution based on the redundancy of overlapping views and (ii) single-view super-resolution based on a learned prior of high-resolution (HR) image structure. The principle of multi-view super-resolution is to invert the image formation process and recover the latent HR texture from multiple lower-resolution projections. We map that inverse problem into a block of suitably designed neural network layers, and combine it with a standard encoder-decoder network for learned single-image super-resolution. Wiring the image formation model into the network avoids having to learn perspective mapping from textures to images, and elegantly handles a varying number of input views. Experiments demonstrate that the combination of multi-view observations and learned prior yields improved texture maps.
Brown University(布朗大学);Georgia Institute of Technology(佐治亚理工学院)
Hallucinating high frequency image details in single image super-resolution is a challenging task. Traditional super-resolution methods tend to produce oversmoothed output images due to the ambiguity in mapping between low and high resolution patches. We build on recent success in deep learning based texture synthesis and show that this rich feature space can facilitate successful transfer and synthesis of high frequency image details to improve the visual quality of super-resolution results on a wide variety of natural textures and images.
Microsoft Research(微软研究院);Shanghai Jiao Tong University(上海交通大学)
We study on image super-resolution (SR), which aims to recover realistic textures from a low-resolution (LR) image. Recent progress has been made by taking high-resolution images as references (Ref), so that relevant textures can be transferred to LR images. However, existing SR approaches neglect to use attention mechanisms to transfer high-resolution (HR) textures from Ref images, which limits these approaches in challenging cases. In this paper, we propose a novel Texture Transformer Network for Image Super-Resolution (TTSR), in which the LR and Ref images are formulated as queries and keys…
To Glue or Not to Glue? Classical vs Learned Image Matching for Mobile Mapping Cameras to Textured Semantic 3D Building Models
Professorship of Photogrammetry and Remote Sensing, TUM School of Engineering and Design, Technical University of Munich(摄影测量与遥感教授职位,技术大学慕尼黑工程与设计学院,技术大学慕尼黑)
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Amazon Research(亚马逊研究院)
While implicit generative models such as GANs have shown impressive results in high quality image reconstruction and manipulation using a combination of various losses, we consider a simpler approach leading to surprisingly strong results. We show that texture loss alone allows the generation of perceptually high quality images. We provide a better understanding of texture constraining mechanism and develop a novel semantically guided texture constraining method for further improvement. Using a recently developed perceptual metric employing "deep features" and termed LPIPS, the method obtains …
University of Tennessee, Knoxville(田纳西大学诺克斯维尔分校);Adobe Research(奥多比研究院)
With the recent advancement in deep learning, we have witnessed a great progress in single image super-resolution. However, due to the significant information loss of the image downscaling process, it has become extremely challenging to further advance the state-of-the-art, especially for large upscaling factors. This paper explores a new research direction in super resolution, called reference-conditioned super-resolution, in which a reference image containing desired high-resolution texture details is provided besides the low-resolution image. We focus on transferring the high-resolution tex…
National Taiwan University(台湾大学);Taiwan AI Labs(台湾人工智能实验室)
Lossy image compression is often limited by the simplicity of the chosen loss measure. Recent research suggests that generative adversarial networks have the ability to overcome this limitation and serve as a multi-modal loss, especially for textures. Together with learned image compression, these two techniques can be used to great effect when relaxing the commonly employed tight measures of distortion. However, convolutional neural network based algorithms have a large computational footprint. Ideally, an existing conventional codec should stay in place, which would ensure faster adoption an…
City University of Hong Kong(香港城市大学);University of Chinese Academy of Sciences(中国科学院大学);Peking University(北京大学)
It plays a fundamental role to compactly represent the visual information towards the optimization of the ultimate utility in myriad visual data centered applications. With numerous approaches proposed to efficiently compress the texture and visual features serving human visual perception and machine intelligence respectively, much less work has been dedicated to studying the interactions between them. Here we investigate the integration of feature and texture compression, and show that a universal and collaborative visual information representation can be achieved in a hierarchical way. In pa…
EvTexture: Event-driven Texture Enhancement for Video Super-Resolution
University of Science and Technology of China(中国科学技术大学);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center(合肥综合性国家科学中心人工智能研究院)
EvTexture++: Event-Driven Texture Enhancement for Video Super-Resolution
MOE Key Laboratory of Brain-Inspired Intelligent Perception and Cognition, University of Science and Technology of China(中国科学技术大学,脑启发智能感知与认知教育部重点实验室);Midea Group(美的集团)
Indian Institute of Technology Madras (IITM)(印度理工学院马德拉斯分校);Healthcare Technology Innovation Centre (HTIC), IITM(印度理工学院马德拉斯分校医疗技术创新中心)
Magnetic Resonance Imaging (MRI) is a valuable clinical diagnostic modality for spine pathologies with excellent characterization for infection, tumor, degenerations, fractures and herniations. However in surgery, image-guided spinal procedures continue to rely on CT and fluoroscopy, as MRI slice resolutions are typically insufficient. Building upon state-of-the-art single image super-resolution, we propose a reference-based, unpaired multi-contrast texture-transfer strategy for deep learning based in-plane and across-plane MRI super-resolution. We use the scattering transform to relate the te…
KUIS AI Center(KUIS人工智能中心);KUIS AI Lab(KUIS人工智能实验室);Turkish Academy of Sciences(土耳其科学院)
Assuming a known degradation model, the performance of a learned image super-resolution (SR) model depends on how well the variety of image characteristics within the training set matches those in the test set. As a result, the performance of an SR model varies noticeably from image to image over a test set depending on whether characteristics of specific images are similar to those in the training set or not. Hence, in general, a single SR model cannot generalize well enough for all types of image content. In this work, we show that training multiple SR models for different classes of images …
NVIDIA(英伟达);University of Toronto(多伦多大学);Vector Institute(向量研究所)
As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications. Prior works on 3D generative modeling either lack geometric details, are limited in the mesh topology they can produce, typically do not support textures, or utilize neural renderers in t…
Regularization is used to avoid overfitting when training a neural network; unfortunately, this reduces the attainable level of detail hindering the ability to capture high-frequency information present in the training data. Even though various approaches may be used to re-introduce high-frequency detail, it typically does not match the training data and is often not time coherent. In the case of network inferred cloth, these sentiments manifest themselves via either a lack of detailed wrinkles or unnaturally appearing and/or time incoherent surrogate wrinkles. Thus, we propose a general strat…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Single image super-resolution is the task of inferring a high-resolution image from a single low-resolution input. Traditionally, the performance of algorithms for this task is measured using pixel-wise reconstruction measures such as peak signal-to-noise ratio (PSNR) which have been shown to correlate poorly with the human perception of image quality. As a result, algorithms minimizing these metrics tend to produce over-smoothed images that lack high-frequency textures and do not look natural despite yielding high PSNR values. We propose a novel application of automated texture synthesis in c…
Textures in natural images can be characterized by color, shape, periodicity of elements within them, and other attributes that can be described using natural language. In this paper, we study the problem of describing visual attributes of texture on a novel dataset containing rich descriptions of textures, and conduct a systematic study of current generative and discriminative models for grounding language to images on this dataset. We find that while these models capture some properties of texture, they fail to capture several compositional properties, such as the colors of dots. We provide …
We propose a Deep Texture Encoding Network (Deep-TEN) with a novel Encoding Layer integrated on top of convolutional layers, which ports the entire dictionary learning and encoding pipeline into a single model. Current methods build from distinct components, using standard encoders with separate off-the-shelf features such as SIFT descriptors or pre-trained CNN features for material recognition. Our new approach provides an end-to-end learning framework, where the inherent visual vocabularies are learned directly from the loss function. The features, dictionaries and the encoding representatio…
Technical University of Munich(慕尼黑工业大学);Universität Heidelberg(海德堡大学);Darmstadt University of Applied Sciences(达姆施塔特应用科学大学);Helmholtz Center Munich(慕尼黑亥姆霍兹中心)
Features that capture well the textural patterns of a certain class of images are crucial for the performance of texture segmentation methods. The manual selection of features or designing new ones can be a tedious task. Therefore, it is desirable to automatically adapt the features to a certain image or class of images. Typically, this requires a large set of training images with similar textures and ground truth segmentation. In this work, we propose a framework to learn features for texture segmentation when no such training data is available. The cost function for our learning process is c…
This paper proposes an approach to learn generic multi-modal mesh surface representations using a novel scheme for fusing texture and geometric data. Our approach defines an inverse mapping between different geometric descriptors computed on the mesh surface or its down-sampled version, and the corresponding 2D texture image of the mesh, allowing the construction of fused geometrically augmented images (FGAI). This new fused modality enables us to learn feature representations from 3D data in a highly efficient manner by simply employing standard convolutional neural networks in a transfer-lea…
We introduce one-shot texture segmentation: the task of segmenting an input image containing multiple textures given a patch of a reference texture. This task is designed to turn the problem of texture-based perceptual grouping into an objective benchmark. We show that it is straight-forward to generate large synthetic data sets for this task from a relatively small number of natural textures. In particular, this task can be cast as a self-supervised problem thereby alleviating the need for massive amounts of manually annotated data necessary for traditional segmentation tasks. In this paper w…
Beijing University of Posts and Telecommunications(北京邮电大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学)
Oracle bone script is the earliest-known Chinese writing system of the Shang dynasty and is precious to archeology and philology. However, real-world scanned oracle data are rare and few experts are available for annotation which make the automatic recognition of scanned oracle characters become a challenging task. Therefore, we aim to explore unsupervised domain adaptation to transfer knowledge from handprinted oracle data, which are easy to acquire, to scanned domain. We propose a structure-texture separation network (STSN), which is an end-to-end learning framework for joint disentanglement…
Texture synthesis has proven successful at imitating a wide variety of textures. Adding additional constraints (in the form of a low-resolution version of the texture to be synthesized) makes it possible to use texture synthesis methods for texture superresolution.
Estimating 3D human texture from a single image is essential in graphics and vision. It requires learning a mapping function from input images of humans with diverse poses into the parametric (UV) space and reasonably hallucinating invisible parts. To achieve a high-quality 3D human texture estimation, we propose a framework that adaptively samples the input by a deformable convolution where offsets are learned via a deep neural network. Additionally, we describe a novel cycle consistency loss that improves view generalization. We further propose to train our framework with an uncertainty-base…
This paper presents a significant improvement for the synthesis of texture images using convolutional neural networks (CNNs), making use of constraints on the Fourier spectrum of the results. More precisely, the texture synthesis is regarded as a constrained optimization problem, with constraints conditioning both the Fourier spectrum and statistical features learned by CNNs. In contrast with existing methods, the presented method inherits from previous CNN approaches the ability to depict local structures and fine scale details, and at the same time yields coherent large scale structures, eve…
NVIDIA(英伟达);Bilkent University(比尔肯特大学);University of Toronto(多伦多大学)
This paper presents a method to reconstruct high-quality textured 3D models from both multi-view and single-view images. The reconstruction is posed as an adaptation problem and is done progressively where in the first stage, we focus on learning accurate geometry, whereas in the second stage, we focus on learning the texture with a generative adversarial network. In the generative learning pipeline, we propose two improvements. First, since the learned textures should be spatially aligned, we propose an attention mechanism that relies on the learnable positions of pixels. Secondly, since disc…
We present a method for learning discriminative filters using a shallow Convolutional Neural Network (CNN). We encode rotation invariance directly in the model by tying the weights of groups of filters to several rotated versions of the canonical filter in the group. These filters can be used to extract rotation invariant features well-suited for image classification. We test this learning procedure on a texture classification benchmark, where the orientations of the training images differ from those of the test images. We obtain results comparable to the state-of-the-art. Compared to standard…
NVIDIA(英伟达);Simon Fraser University(西蒙弗雷泽大学);University of Toronto(多伦多大学);Vector Institute(向量研究所)
In this paper, we address the problem of texture representation for 3D shapes for the challenging and underexplored tasks of texture transfer and synthesis. Previous works either apply spherical texture maps which may lead to large distortions, or use continuous texture fields that yield smooth outputs lacking details. We argue that the traditional way of representing textures with images and linking them to a 3D mesh via UV mapping is more desirable, since synthesizing 2D images is a well-studied problem. We propose AUV-Net which learns to embed 3D surfaces into a 2D aligned UV space, by mapp…
Neural Cellular Automata (NCA) have shown a remarkable ability to learn the required rules to "grow" images, classify morphologies, segment images, as well as to do general computation such as path-finding. We believe the inductive prior they introduce lends itself to the generation of textures. Textures in the natural world are often generated by variants of locally interacting reaction-diffusion systems. Human-made textures are likewise often generated in a local manner (textile weaving, for instance) or using rules with local dependencies (regular grids or geometric patterns). We demonstrat…
Generating high-quality and diverse human images is an important yet challenging task in vision and graphics. However, existing generative models often fall short under the high diversity of clothing shapes and textures. Furthermore, the generation process is even desired to be intuitively controllable for layman users. In this work, we present a text-driven controllable framework, Text2Human, for a high-quality and diverse human generation. We synthesize full-body human images starting from a given human pose with two dedicated steps. 1) With some texts describing the shapes of clothes, the g…
State Key Lab. LIESMARS, Wuhan University(武汉大学测绘遥感信息工程国家重点实验室);CNRS LTCI, Telecom ParisTech(法国国家科学研究中心LTCI实验室,巴黎高等电信学院);Electronic Information School, Huazhong University of Science and Technology(华中科技大学电子信息学院)
Texture characterization is a key problem in image understanding and pattern recognition. In this paper, we present a flexible shape-based texture representation using shape co-occurrence patterns. More precisely, texture images are first represented by tree of shapes, each of which is associated with several geometrical and radiometric attributes. Then four typical kinds of shape co-occurrence patterns based on the hierarchical relationship of the shapes in the tree are learned as codewords. Three different coding methods are investigated to learn the codewords, with which, any given texture …
Wuhan University(武汉大学);Nanyang Technological University(南洋理工大学);National Institute of Informatics(国立信息学研究所)
Existing learning-based image inpainting methods are still in challenge when facing complex semantic environments and diverse hole patterns. The prior information learned from the large scale training data is still insufficient for these situations. Reference images captured covering the same scenes share similar texture and structure priors with the corrupted images, which offers new prospects for the image inpainting tasks. Inspired by this, we first build a benchmark dataset containing 10K pairs of input and reference images for reference-guided inpainting. Then we adopt an encoder-decoder …
We present a learning framework for recovering the 3D shape, camera, and texture of an object from a single image. The shape is represented as a deformable 3D mesh model of an object category where a shape is parameterized by a learned mean shape and per-instance predicted deformation. Our approach allows leveraging an annotated image collection for training, where the deformable model and the 3D prediction mechanism are learned without relying on ground-truth 3D or multi-view supervision. Our representation enables us to go beyond existing 3D prediction approaches by incorporating texture inf…
Tsinghua University(清华大学);University of Cincinnati(辛辛那提大学)
Visual surface inspection is a challenging task owing to the highly diverse appearance of target surfaces and defective regions. Previous attempts heavily rely on vast quantities of training examples with manual annotation. However, in some practical cases, it is difficult to obtain a large number of samples for inspection. To combat it, we propose a hierarchical texture-perceiving generative adversarial network (HTP-GAN) that is learned from the one-shot normal image in an unsupervised scheme. Specifically, the HTP-GAN contains a pyramid of convolutional GANs that can capture the global struc…
This paper presents an efficient method for texture retrieval using multiscale feature extraction and embedding based on the local extrema keypoints. The idea is to first represent each texture image by its local maximum and local minimum pixels. The image is then divided into regular overlapping blocks and each one is characterized by a feature vector constructed from the radiometric, geometric and structural information of its local extrema. All feature vectors are finally embedded into a covariance matrix which will be exploited for dissimilarity measurement within retrieval task. Thanks to…
University of Chinese Academy of Sciences(中国科学院大学);Megvii Technology(旷视科技);Peking University(北京大学);Zhejiang University(浙江大学)
The estimation of 3D human body pose and shape from a single image has been extensively studied in recent years. However, the texture generation problem has not been fully discussed. In this paper, we propose an end-to-end learning strategy to generate textures of human bodies under the supervision of person re-identification. We render the synthetic images with textures extracted from the inputs and maximize the similarity between the rendered and input images by using the re-identification network as the perceptual metrics. Experiment results on pedestrian images show that our model can gene…
Many methods have been proposed over the years to tackle the task of facial 3D geometry and texture recovery from a single image. Such methods often fail to provide high-fidelity texture without relying on 3D facial scans during training. In contrast, the complementary task of 3D facial generation has not received as much attention. As opposed to the 2D texture domain, where GANs have proven to produce highly realistic facial images, the more challenging 3D geometry domain has not yet caught up to the same levels of realism and diversity. In this paper, we propose a novel unified pipeline for …
Massachusetts Institute of Technology(麻省理工学院);University of Leeds(利兹大学);University of Liverpool(利物浦大学)
Vision and touch are two of the important sensing modalities for humans and they offer complementary information for sensing the environment. Robots could also benefit from such multi-modal sensing ability. In this paper, addressing for the first time (to the best of our knowledge) texture recognition from tactile images and vision, we propose a new fusion method named Deep Maximum Covariance Analysis (DMCA) to learn a joint latent space for sharing features through vision and tactile sensing. The features of camera images and tactile data acquired from a GelSight sensor are learned by deep ne…
This work addresses the problem of model-based human pose estimation. Recent approaches have made significant progress towards regressing the parameters of parametric human body models directly from images. Because of the absence of images with 3D shape ground truth, relevant approaches rely on 2D annotations or sophisticated architecture designs. In this work, we advocate that there are more cues we can leverage, which are available for free in natural images, i.e., without getting more annotations, or modifying the network architecture. We propose a natural form of supervision, that capitali…
Stanford University(斯坦福大学);Google Research(谷歌研究院);Technical University of Munich(慕尼黑工业大学);UC Berkeley(加州大学伯克利分校)
Realistic color texture generation is an important step in RGB-D surface reconstruction, but remains challenging in practice due to inaccuracies in reconstructed geometry, misaligned camera poses, and view-dependent imaging artifacts. In this work, we present a novel approach for color texture generation using a conditional adversarial loss obtained from weakly-supervised views. Specifically, we propose an approach to produce photorealistic textures for approximate surfaces, even from misaligned images, by learning an objective function that is robust to these errors. The key idea of our appro…
DFKI(德国人工智能研究中心);University of Kaiserslautern(凯泽斯劳滕大学)
Monocular dense 3D reconstruction of deformable objects is a hard ill-posed problem in computer vision. Current techniques either require dense correspondences and rely on motion and deformation cues, or assume a highly accurate reconstruction (referred to as a template) of at least a single frame given in advance and operate in the manner of non-rigid tracking. Accurate computation of dense point tracks often requires multiple frames and might be computationally expensive. Availability of a template is a very strong prior which restricts system operation to a pre-defined environment and scena…
The Fourier magnitude has been studied extensively, but less effort has been devoted to the Fourier phase, despite its well-established importance in image representation. Global phase was shown to be more important for image representation than the magnitude, whereas local phase, exhibited in Gabor filters, has been used for analysis purposes in detecting image contours and edges. Neither global nor local phase has been modelled in closed form, suitable for Bayesian estimation. In this work, we analyze the local phase of textured images and propose a local (Markovian) model for local phase co…
University of Washington(华盛顿大学);Facebook Reality Labs Research(Facebook现实实验室研究)
We introduce a novel approach to generate diverse high fidelity texture maps for 3D human meshes in a semi-supervised setup. Given a segmentation mask defining the layout of the semantic regions in the texture map, our network generates high-resolution textures with a variety of styles, that are then used for rendering purposes. To accomplish this task, we propose a Region-adaptive Adversarial Variational AutoEncoder (ReAVAE) that learns the probability distribution of the style of each region individually so that the style of the generated texture can be controlled by sampling from the region…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Facebook Reality Labs(Facebook现实实验室)
We propose a deep videorealistic 3D human character model displaying highly realistic shape, motion, and dynamic appearance learned in a new weakly supervised way from multi-view imagery. In contrast to previous work, our controllable 3D character displays dynamics, e.g., the swing of the skirt, dependent on skeletal body motion in an efficient data-driven way, without requiring complex physics simulation. Our character model also features a learned dynamic texture model that accounts for photo-realistic motion-dependent appearance details, as well as view-dependent lighting effects. During tr…