arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2001.05911cs.GT
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获胜的重复囚徒困境策略的性质

Properties of Winning Iterated Prisoner's Dilemma Strategies

Nikoleta E. Glynatsi, Vincent Knight, Marc Harper

AI总结:

该研究通过数千场锦标赛评估195种重复囚徒困境策略,指出无通用最优策略,并提炼高表现策略的合作、报复、慷慨、适应等关键性质。

摘要:

数十年来,研究人员一直在探索重复囚徒困境(Iterated Prisoner's Dilemma)策略的表现,从 Tit for Tat(一报还一报)的出色表现,到 zero-determinant(零行列式)策略的提出,再到神经网络等复杂学习结构的使用。许多新策略已经被提出,并在各种锦标赛和种群动力学中接受测试。然而,文献中的典型结果依赖于在少量锦标赛中对抗少量有些任意选择的策略时的表现,这使人们怀疑相关结论的可泛化性。在本研究中,我们在数千场计算机锦标赛中分析了由195种策略组成的大型集合,展示了多种锦标赛类型中表现最好的策略,并提炼出它们的显著特征。结果表明,尚不存在一种能够在各种重复囚徒困境场景中都表现良好的单一策略;尽管如此,仍有若干性质会强烈影响表现最佳的策略。这结合近期更加多样化的对手种群,对 Axelrod 所描述的性质进行了修正:要友善,要可被激怒且慷慨,要有一点嫉妒心,要聪明,并适应环境。更具体地说,我们发现,当策略的合作概率与整个锦标赛种群的总体合作概率相匹配时,策略表现最佳。高表现策略的特征有助于阐明为什么 Tit For Tat 等策略在历史上的锦标赛中表现良好,以及为什么 zero-determinant 策略通常在锦标赛环境中表现不佳。此外,我们的发现对未来自主智能体的训练具有启示意义,因为理解需要纳入这些智能体的关键特征正变得至关重要。

英文摘要:

Researchers have explored the performance of Iterated Prisoner's Dilemma strategies for decades, from the celebrated performance of Tit for Tat to the introduction of the zero-determinant strategies and the use of sophisticated learning structures such as neural networks. Many new strategies have been introduced and tested in a variety of tournaments and population dynamics. Typical results in the literature, however, rely on performance against a small number of somewhat arbitrarily selected strategies in a small number of tournaments, casting doubt on the generalizability of conclusions. In this work, we analyze a large collection of 195 strategies in thousands of computer tournaments, present the top performing strategies across multiple tournament types, and distill their salient features. The results show that there is not yet a single strategy that performs well in diverse Iterated Prisoner's Dilemma scenarios, nevertheless there are several properties that heavily influence the best performing strategies. This refines the properties described by Axelrod in light of recent and more diverse opponent populations to: be nice, be provocable and generous, be a little envious, be clever, and adapt to the environment. More precisely, we find that strategies perform best when their probability of cooperation matches the total tournament population's aggregate cooperation probabilities. The features of high performing strategies help cast some light on why strategies such as Tit For Tat performed historically well in tournaments and why zero-determinant strategies typically do not fare well in tournament settings. Furthermore, our findings have implications for the future training of autonomous agents, as understanding the crucial features for incorporation into these agents becomes essential.

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