Online hand gesture recognition (HGR) techniques are essential in augmented reality (AR) applications for enabling natural human-to-computer interaction and communication. In recent years, the consumer market for low-cost AR devices has been rapidly growing, while the technology maturity in this domain is still limited. Those devices are typical of low prices, limited memory, and resource-constrained computational units, which makes online HGR a challenging problem. To tackle this problem, we propose a lightweight and computationally efficient HGR framework, namely LE-HGR, to enable real-time gesture recognition on embedded devices with low computing power. We also show that the proposed method is of high accuracy and robustness, which is able to reach high-end performance in a variety of complicated interaction environments. To achieve our goal, we first propose a cascaded multi-task convolutional neural network (CNN) to simultaneously predict probabilities of hand detection and regress hand keypoint locations online. We show that, with the proposed cascaded architecture design, false-positive estimates can be largely eliminated. Additionally, an associated mapping approach is introduced to track the hand trace via the predicted locations, which addresses the interference of multi-handedness. Subsequently, we propose a trace sequence neural network (TraceSeqNN) to recognize the hand gesture by exploiting the motion features of the tracked trace. Finally, we provide a variety of experimental results to show that the proposed framework is able to achieve state-of-the-art accuracy with significantly reduced computational cost, which are the key properties for enabling real-time applications in low-cost commercial devices such as mobile devices and AR/VR headsets.
Concordat University(康考迪亚大学);Concordia Institute for Information System Engineering (CITIES)(康考迪亚信息系统工程研究所(CITIES))
Recently, there has been a surge of significant interest on application of Deep Learning (DL) models to autonomously perform hand gesture recognition using surface Electromyogram (sEMG) signals. DL models are, however, mainly designed to be applied on sparse sEMG signals. Furthermore, due to their complex structure, typically, we are faced with memory constraints; require large training times and a large number of training samples, and; there is the need to resort to data augmentation and/or transfer learning. In this paper, for the first time (to the best of our knowledge), we investigate and…
University of Bristol(布里斯托大学);Shahid Beheshti University(沙希德·贝赫什提大学)
We propose a two-stage convolutional neural network (CNN) architecture for robust recognition of hand gestures, called HGR-Net, where the first stage performs accurate semantic segmentation to determine hand regions, and the second stage identifies the gesture. The segmentation stage architecture is based on the combination of fully convolutional residual network and atrous spatial pyramid pooling. Although the segmentation sub-network is trained without depth information, it is particularly robust against challenges such as illumination variations and complex backgrounds. The recognition stag…
A Methodological and Structural Review of Hand Gesture Recognition Across Diverse Data Modalities
The University of Aizu(会津大学);Bangamata Sheikh Fojilatunnesa Mujib Science & Technology University(班加玛塔·谢赫·福吉拉图内萨·穆吉布科技大学);Pabna University of Science and Technology(巴布纳科技大学);Sheikh Hasina University(谢赫·哈西娜大学)
Hand gestures recognition (HGR) is one of the main areas of research for the engineers, scientists and bioinformatics. HGR is the natural way of Human Machine interaction and today many researchers in the academia and industry are working on different application to make interactions more easy, natural and convenient without wearing any extra device. HGR can be applied from games control to vision enabled robot control, from virtual reality to smart home systems. In this paper we are discussing work done in the area of hand gesture recognition where focus is on the intelligent approaches inclu…
Live Demonstration: Neuromorphic Radar for Gesture Recognition
Department of Electronic Systems Engineering, Indian Institute of Science, Bangalore, India 560012(电子系统工程系,印度科学院,班加罗尔,印度560012);Department of Electrical Engineering, Indian Institute of Science, Bangalore, India 560012(电气工程系,印度科学院,班加罗尔,印度560012)
We present an on-device real-time hand gesture recognition (HGR) system, which detects a set of predefined static gestures from a single RGB camera. The system consists of two parts: a hand skeleton tracker and a gesture classifier. We use MediaPipe Hands as the basis of the hand skeleton tracker, improve the keypoint accuracy, and add the estimation of 3D keypoints in a world metric space. We create two different gesture classifiers, one based on heuristics and the other using neural networks (NN).
The University of Electro-Communications(电气通信大学);Instituto Politecnico Nacional(墨西哥国立理工学院)
In this paper, we introduce a new benchmark dataset named IPN Hand with sufficient size, variety, and real-world elements able to train and evaluate deep neural networks. This dataset contains more than 4,000 gesture samples and 800,000 RGB frames from 50 distinct subjects. We design 13 different static and dynamic gestures focused on interaction with touchless screens. We especially consider the scenario when continuous gestures are performed without transition states, and when subjects perform natural movements with their hands as non-gesture actions. Gestures were collected from about 30 di…
Hand Gesture Recognition (HGR) is of major importance for Human-Computer Interaction (HCI) applications. In this paper, we present a new hand gesture recognition approach called GNG-IEMD. In this approach, first, we use a Growing Neural Gas (GNG) graph to model the image. Then we extract features from this graph. These features are not geometric or pixel-based, so do not depend on scale, rotation, and articulation. The dissimilarity between hand gestures is measured with a novel Improved Earth Mover\textquotesingle s Distance (IEMD) metric. We evaluate the performance of the proposed approach …
Malaviya National Institute of Technology Jaipur(斋浦尔马拉维亚国家理工学院);olx people(OLX人事)
The HGR is a quite challenging task as its performance is influenced by various aspects such as illumination variations, cluttered backgrounds, spontaneous capture, etc. The conventional CNN networks for HGR are following two stage pipeline to deal with the various challenges: complex signs, illumination variations, complex and cluttered backgrounds. The existing approaches needs expert expertise as well as auxiliary computation at stage 1 to remove the complexities from the input images. Therefore, in this paper, we proposes an novel end-to-end compact CNN framework: fine grained feature atte…
Gesture recognition opens up new ways for humans to intuitively interact with machines. Especially for service robots, gestures can be a valuable addition to the means of communication to, for example, draw the robot's attention to someone or something. Extracting a gesture from video data and classifying it is a challenging task and a variety of approaches have been proposed throughout the years. This paper presents a method for gesture recognition in RGB videos using OpenPose to extract the pose of a person and Dynamic Time Warping (DTW) in conjunction with One-Nearest-Neighbor (1NN) for tim…
Gesture recognition is getting more and more popular due to various application possibilities in human-machine interaction. Existing multi-modal gesture recognition systems take multi-modal data as input to improve accuracy, but such methods require more modality sensors, which will greatly limit their application scenarios. Therefore we propose an end-to-end multi-task learning framework in training 2D convolutional neural networks. The framework can use the depth modality to improve accuracy during training and save costs by using only RGB modality during inference. Our framework is trained …
Due to the advance of technologies, machines are increasingly present in people's daily lives. Thus, there has been more and more effort to develop interfaces, such as dynamic gestures, that provide an intuitive way of interaction. Currently, the most common trend is to use multimodal data, as depth and skeleton information, to enable dynamic gesture recognition. However, using only color information would be more interesting, since RGB cameras are usually available in almost every public place, and could be used for gesture recognition without the need of installing other equipment. The main …
Center for Biometrics and Security Research, NLPR, CASIA(中国科学院自动化研究所生物识别与安全研究中心)
Human gesture recognition has drawn much attention in the area of computer vision. However, the performance of gesture recognition is always influenced by some gesture-irrelevant factors like the background and the clothes of performers. Therefore, focusing on the regions of hand/arm is important to the gesture recognition. Meanwhile, a more adaptive architecture-searched network structure can also perform better than the block-fixed ones like Resnet since it increases the diversity of features in different stages of the network better. In this paper, we propose a regional attention with archi…
National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所模式识别国家重点实验室);JD Finance(京东金融);University of Southern California(南加州大学);Xidian University(西安电子科技大学);Universitat de Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心);Institute of Technology, University of Tartu(塔尔图大学技术学院);Hasan Kalyoncu University(哈桑·卡尔永库大学);Loughborough University London(拉夫堡大学伦敦校区);ChaLearn;University Paris-Saclay(巴黎萨克雷大学);Baidu Research(百度研究院);National Engineering Laboratory for Deep Learning Technology and Application(深度学习技术及应用国家工程实验室)
The ChaLearn large-scale gesture recognition challenge has been run twice in two workshops in conjunction with the International Conference on Pattern Recognition (ICPR) 2016 and International Conference on Computer Vision (ICCV) 2017, attracting more than $200$ teams round the world. This challenge has two tracks, focusing on isolated and continuous gesture recognition, respectively. This paper describes the creation of both benchmark datasets and analyzes the advances in large-scale gesture recognition based on these two datasets. We discuss the challenges of collecting large-scale ground-tr…
Sapienza University(罗马第一大学);University of Udine(乌迪内大学);University of Bristol(布里斯托大学)
Estimating the 3D pose of a hand from a 2D image is a well-studied problem and a requirement for several real-life applications such as virtual reality, augmented reality, and hand gesture recognition. Currently, reasonable estimations can be computed from single RGB images, especially when a multi-task learning approach is used to force the system to consider the shape of the hand when its pose is determined. However, depending on the method used to represent the hand, the performance can drop considerably in real-life tasks, suggesting that stable descriptions are required to achieve satisfa…
Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognition
Hefei University of Technology(合肥工业大学);United Arab Emirates University(阿拉伯联合酋长国大学);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center(合肥综合性国家科学中心人工智能研究院);Anhui Evolution Technology Co., Ltd.(安徽进化科技有限公司);Nanyang Technological University(南洋理工大学);University College London(伦敦大学学院);The University of Sydney(悉尼大学);Beijing QBoson Quantum Technology Co., Ltd.(北京量子芯科技有限公司)
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Macau University of Science and Technology(澳门科技大学);University of Chinese Academy of Sciences(中国科学院大学)
Recently, the popularity of depth-sensors such as Kinect has made depth videos easily available while its advantages have not been fully exploited. This paper investigates, for gesture recognition, to explore the spatial and temporal information complementarily embedded in RGB and depth sequences. We propose a convolutional twostream consensus voting network (2SCVN) which explicitly models both the short-term and long-term structure of the RGB sequences. To alleviate distractions from background, a 3d depth-saliency ConvNet stream (3DDSN) is aggregated in parallel to identify subtle motion cha…
Human-to-Robot handovers are useful for many Human-Robot Interaction scenarios. It is important to recognize when a human intends to initiate handovers, so that the robot does not try to take objects from humans when a handover is not intended. We pose the handover gesture recognition as a binary classification problem in a single RGB image. Three separate neural network modules for detecting the object, human body key points and head orientation, are implemented to extract relevant features from the RGB images, and then the feature vectors are passed into a deep neural net to perform binary c…
Trinity College Dublin(都柏林圣三一学院);Intel Labs China(英特尔中国研究院)
Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR helmets and glasses. A major issue in such scenarios for real-world applications is that may easily become necessary to add new gestures to the system e.g., a proper VR system should allow users to customize gestures incrementally. Traditional deep learning methods require storing all previous class samples in the system and training the model again from scratch by incorporating previous samples and new samples, which costs humongous memory and significantly increases compu…
The development of virtual agents has enabled human-avatar interactions to become increasingly rich and varied. Moreover, an expressive virtual agent i.e. that mimics the natural expression of emotions, enhances social interaction between a user (human) and an agent (intelligent machine). The set of non-verbal behaviors of a virtual character is, therefore, an important component in the context of human-machine interaction. Laughter is not just an audio signal, but an intrinsic relationship of multimodal non-verbal communication, in addition to audio, it includes facial expressions and body mo…
MM-Gesture: Towards Precise Micro-Gesture Recognition through Multimodal Fusion
University College London (UCL)(伦敦大学学院);School of Computer Science(计算机科学学院);Information Engineering, School of Artificial Intelligence, Hefei University of Technology (HFUT)(信息工程学院,人工智能学院,合肥工业大学);ReLER, CCAI, Zhejiang University, China(ReLER、CCAI、浙江大学,中国);Key Laboratory of Knowledge Engineering with Big Data (HFUT), Ministry of Education(大数据知识工程重点实验室(HFUT),教育部);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center, China(人工智能研究所,合肥综合性国家科学中心,中国);Xinsight Lab, Research Institute, Hefei Zhongjuyuan Intelligent Technology Co., Ltd., China(Xinsight实验室,研究院,合肥中睿智能科技有限公司,中国)
Bournemouth University(伯恩茅斯大学);Communication University of China(中国传媒大学)
Automatic surgical gesture recognition is a prerequisite of intra-operative computer assistance and objective surgical skill assessment. Prior works either require additional sensors to collect kinematics data or have limitations on capturing temporal information from long and untrimmed surgical videos. To tackle these challenges, we propose a novel temporal convolutional architecture to automatically detect and segment surgical gestures with corresponding boundaries only using RGB videos. We devise our method with a symmetric dilation structure bridged by a self-attention module to encode and…
The established way of interfacing with most computer systems is a mouse and keyboard. Hand gestures are an intuitive and effective touchless way to interact with computer systems. However, hand gesture based systems have seen low adoption among end-users primarily due to numerous technical hurdles in detecting in-air gestures accurately. This paper presents Gestop, a framework developed to bridge this gap. The framework learns to detect gestures from demonstrations, is customizable by end-users and enables users to interact in real-time with computers having only RGB cameras, using gestures.
In Virtual, augmented, and mixed reality, the use of hand gestures is increasingly becoming popular to reduce the difference between the virtual and real world. The precise location of the fingertip is essential/crucial for a seamless experience. Much of the research work is based on using depth information for the estimation of the fingertips position. However, most of the work using RGB images for fingertips detection is limited to a single finger. The detection of multiple fingertips from a single RGB image is very challenging due to various factors. In this paper, we propose a deep neural …
University of Oulu(奥卢大学);Macau University of Science and Technology(澳门科技大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);DAMO Academy, Alibaba Group(阿里巴巴集团达摩院);Westlake University(西湖大学)
Gesture recognition has attracted considerable attention owing to its great potential in applications. Although the great progress has been made recently in multi-modal learning methods, existing methods still lack effective integration to fully explore synergies among spatio-temporal modalities effectively for gesture recognition. The problems are partially due to the fact that the existing manually designed network architectures have low efficiency in the joint learning of multi-modalities. In this paper, we propose the first neural architecture search (NAS)-based method for RGB-D gesture re…
The Graduate Center, The City University of New York(纽约市立大学研究生中心)
In this paper, we propose a 3D Convolutional Neural Network (3DCNN) based multi-stream framework to recognize American Sign Language (ASL) manual signs (consisting of movements of the hands, as well as non-manual face movements in some cases) in real-time from RGB-D videos, by fusing multimodality features including hand gestures, facial expressions, and body poses from multi-channels (RGB, depth, motion, and skeleton joints). To learn the overall temporal dynamics in a video, a proxy video is generated by selecting a subset of frames for each video which are then used to train the proposed 3D…
We propose a new technique for recognition of dumb person hand gesture in real world environment. In this technique, the hand image containing the gesture is preprocessed and then hand region is segmented by convergent the RGB color image to L.a.b color space. Only few statistical features are used to classify the segmented image to different classes. Artificial Neural Network is trained in sequential manner using one against all. When the system gets trained, it becomes capable of recognition of each class in parallel manner. The result of proposed technique is much better than existing techn…
RSC-GestureNet: Reliability-Aware Selective Causal Recognition of Chinese Traffic Police Gestures
Academy of Interdisciplinary Studies, The Hong Kong University of Science and Technology(香港科技大学跨学科研究学院);Faculty of Innovation Engineering, Macau University of Science and Technology(澳门科技大学创新工程学院)
University of Rennes 1(雷恩第一大学);Inserm(法国国家健康与医学研究院)
In this paper, we address the open research problem of surgical gesture recognition using motion cues from video data only. We adapt Optical flow ConvNets initially proposed by Simonyan et al.. While Simonyan uses both RGB frames and dense optical flow, we use only dense optical flow representations as input to emphasize the role of motion in surgical gesture recognition, and present it as a robust alternative to kinematic data. We also overcome one of the limitations of Optical flow ConvNets by initializing our model with cross modality pre-training. A large number of promising studies that a…
Instituto Nacional de Astrofísica, Óptica y Electrónica(国家天体物理、光学与电子研究所);University of Texas at Arlington(德克萨斯大学阿灵顿分校);Beijing Jiaotong University(北京交通大学)
This paper introduces principal motion components (PMC), a new method for one-shot gesture recognition. In the considered scenario a single training-video is available for each gesture to be recognized, which limits the application of traditional techniques (e.g., HMMs). In PMC, a 2D map of motion energy is obtained per each pair of consecutive frames in a video. Motion maps associated to a video are processed to obtain a PCA model, which is used for recognition under a reconstruction-error approach. The main benefits of the proposed approach are its simplicity, easiness of implementation, com…
The emergence of depth imaging technologies like the Microsoft Kinect has renewed interest in computational methods for gesture classification based on videos. For several years now, researchers have used the Bag-of-Features (BoF) as a primary method for generation of feature vectors from video data for recognition of gestures. However, the BoF method is a coarse representation of the information in a video, which often leads to poor similarity measures between videos. Besides, when features extracted from different spatio-temporal locations in the video are pooled to create histogram vectors …
Universitat de Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心);Parc Taulí Fundation(塔乌利公园基金会)
We present an application of gesture recognition using an extension of Dynamic Time Warping (DTW) to recognize behavioural patterns of Attention Deficit Hyperactivity Disorder (ADHD). We propose an extension of DTW using one-class classifiers in order to be able to encode the variability of a gesture category, and thus, perform an alignment between a gesture sample and a gesture class. We model the set of gesture samples of a certain gesture category using either GMMs or an approximation of Convex Hulls. Thus, we add a theoretical contribution to classical warping path in DTW by including loca…
EgoEvGesture: Gesture Recognition Based on Egocentric Event Camera
State Key Laboratory of Extreme Photonics and Instrumentation, Zhejiang University(浙江大学极端光效与仪器国家重点实验室);School of Artificial Intelligence and Robotics, Hunan University(湖南大学人工智能与机器人学院);National Engineering Research Center of Robot Visual Perception and Control Technology, Hunan University(湖南大学机器人视觉感知与控制技术国家工程研究中心)
The purpose of this paper is to describe one-shot-learning gesture recognition systems developed on the \textit{ChaLearn Gesture Dataset}. We use RGB and depth images and combine appearance (Histograms of Oriented Gradients) and motion descriptors (Histogram of Optical Flow) for parallel temporal segmentation and recognition. The Quadratic-Chi distance family is used to measure differences between histograms to capture cross-bin relationships. We also propose a new algorithm for trimming videos --- to remove all the unimportant frames from videos. We present two methods that use combination of…
Sign(ed) languages use gestures, such as hand or head movements, for communication. Sign language recognition is an assistive technology for individuals with hearing disability and its goal is to improve such individuals' life quality by facilitating their social involvement. Since sign languages are vastly varied in alphabets, as known as signs, a sign recognition software should be capable of handling eight different types of sign combinations, e.g. numbers, letters, words and sentences. Due to the intrinsic complexity and diversity of symbolic gestures, recognition algorithms need a compreh…
University of Tartu(塔尔图大学);Lodz University of Technology(罗兹理工大学);University of Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心);Hasan Kalyoncu University(哈桑·卡利永丘大学)
Automatic emotion recognition has become a trending research topic in the past decade. While works based on facial expressions or speech abound, recognizing affect from body gestures remains a less explored topic. We present a new comprehensive survey hoping to boost research in the field. We first introduce emotional body gestures as a component of what is commonly known as "body language" and comment general aspects as gender differences and culture dependence. We then define a complete framework for automatic emotional body gesture recognition. We introduce person detection and comment stat…
LIRMM;Université de Montpellier(蒙彼利埃大学);CNRS(法国国家科学研究中心);Technische Universiteit Delft(代尔夫特理工大学)
Intuitive user interfaces are indispensable to interact with the human centric smart environments. In this paper, we propose a unified framework that recognizes both static and dynamic gestures, using simple RGB vision (without depth sensing). This feature makes it suitable for inexpensive human-robot interaction in social or industrial settings. We employ a pose-driven spatial attention strategy, which guides our proposed Static and Dynamic gestures Network - StaDNet. From the image of the human upper body, we estimate his/her depth, along with the region-of-interest around his/her hands. The…
Münster School of Business(明斯特商学院);FH Münster - University of Applied Sciences(明斯特应用科学大学)
We develop Few-Shot Learning models trained to recognize five or ten different dynamic hand gestures, respectively, which are arbitrarily interchangeable by providing the model with one, two, or five examples per hand gesture. All models were built in the Few-Shot Learning architecture of the Relation Network (RN), in which Long-Short-Term Memory cells form the backbone. The models use hand reference points extracted from RGB-video sequences of the Jester dataset which was modified to contain 190 different types of hand gestures. Result show accuracy of up to 88.8% for recognition of five and …
The Human-Machine Interaction (HMI) research field is an important topic in machine learning that has been deeply investigated thanks to the rise of computing power in the last years. The first time, it is possible to use machine learning to classify images and/or videos instead of the traditional computer vision algorithms. The aim of this paper is to build a symbiosis between a convolutional neural network (CNN) and a recurrent neural network (RNN) to recognize cultural/anthropological Italian sign language gestures from videos. The CNN extracts important features that later are used by the …
Nitte Meenakshi Institute of Technology(尼特·米纳克希技术学院)
In this article gesture recognition and speech recognition applications are implemented on embedded systems with Tiny Machine Learning (TinyML). It features 3-axis accelerometer, 3-axis gyroscope and 3-axis magnetometer. The gesture recognition,provides an innovative approach nonverbal communication. It has wide applications in human-computer interaction and sign language. Here in the implementation of hand gesture recognition, TinyML model is trained and deployed from EdgeImpulse framework for hand gesture recognition and based on the hand movements, Arduino Nano 33 BLE device having 6-axis I…
TU Munich(慕尼黑工业大学);LMU Munich(慕尼黑大学);University of Tuebingen(图宾根大学);Intel Labs Europe(英特尔欧洲实验室);Intel Deutschland GmbH(英特尔德国有限公司)
The use of hand gestures provides a natural alternative to cumbersome interface devices for Human-Computer Interaction (HCI) systems. However, real-time recognition of dynamic micro hand gestures from video streams is challenging for in-vehicle scenarios since (i) the gestures should be performed naturally without distracting the driver, (ii) micro hand gestures occur within very short time intervals at spatially constrained areas, (iii) the performed gesture should be recognized only once, and (iv) the entire architecture should be designed lightweight as it will be deployed to an embedded sy…
EHWGesture -- A dataset for multimodal understanding of clinical gestures
Department of Control and Computer Engineering, Politecnico di Torino(控制与计算机工程系,都灵理工大学);Fondazione Bruno Kessler(布鲁诺·凯斯勒基金会);CNR-IEIIT(意大利国家研究委员会-IEIIT)