Intuitive user interfaces are indispensable to interact with the human centric smart environments. In this paper, we propose a unified framework that recognizes both static and dynamic gestures, using simple RGB vision (without depth sensing). This feature makes it suitable for inexpensive human-robot interaction in social or industrial settings. We employ a pose-driven spatial attention strategy, which guides our proposed Static and Dynamic gestures Network - StaDNet. From the image of the human upper body, we estimate his/her depth, along with the region-of-interest around his/her hands. The Convolutional Neural Network in StaDNet is fine-tuned on a background-substituted hand gestures dataset. It is utilized to detect 10 static gestures for each hand as well as to obtain the hand image-embeddings. These are subsequently fused with the augmented pose vector and then passed to the stacked Long Short-Term Memory blocks. Thus, human-centred frame-wise information from the augmented pose vector and from the left/right hands image-embeddings are aggregated in time to predict the dynamic gestures of the performing person. In a number of experiments, we show that the proposed approach surpasses the state-of-the-art results on the large-scale Chalearn 2016 dataset. Moreover, we transfer the knowledge learned through the proposed methodology to the Praxis gestures dataset, and the obtained results also outscore the state-of-the-art on this dataset.
Automatic detection of intake gestures is a key element of automatic dietary monitoring. Several types of sensors, including inertial measurement units (IMU) and video cameras, have been used for this purpose. The common machine learning approaches make use of the labeled sensor data to automatically learn how to make detections. One characteristic, especially for deep learning models, is the need for large datasets. To meet this need, we collected the Objectively Recognizing Eating Behavior and Associated Intake (OREBA) dataset. The OREBA dataset aims to provide comprehensive multi-sensor dat…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学)
Hand gesture recognition plays a significant role in human-computer interaction for understanding various human gestures and their intent. However, most prior works can only recognize gestures of limited labeled classes and fail to adapt to new categories. The task of Generalized Zero-Shot Learning (GZSL) for hand gesture recognition aims to address the above issue by leveraging semantic representations and detecting both seen and unseen class samples. In this paper, we propose an end-to-end prototype-based GZSL framework for hand gesture recognition which consists of two branches. The first b…
The Chinese University of Hong Kong(香港中文大学);The Hong Kong Polytechnic University(香港理工大学)
Automated surgical gesture recognition is of great importance in robot-assisted minimally invasive surgery. However, existing methods assume that training and testing data are from the same domain, which suffers from severe performance degradation when a domain gap exists, such as the simulator and real robot. In this paper, we propose a novel unsupervised domain adaptation framework which can simultaneously transfer multi-modality knowledge, i.e., both kinematic and visual data, from simulator to real robot. It remedies the domain gap with enhanced transferable features by using temporal cues…
We introduce a new dataset for the emotional artificial intelligence research: identity-free video dataset for Micro-Gesture Understanding and Emotion analysis (iMiGUE). Different from existing public datasets, iMiGUE focuses on nonverbal body gestures without using any identity information, while the predominant researches of emotion analysis concern sensitive biometric data, like face and speech. Most importantly, iMiGUE focuses on micro-gestures, i.e., unintentional behaviors driven by inner feelings, which are different from ordinary scope of gestures from other gesture datasets which are …
A Multi-Modal Framework with Cross-Subject Pseudo-Labeling and Semantic Alignment for Micro-Gesture Recognition
School of Computer Science and Information Engineering, Hefei University of Technology (HFUT)(合肥工业大学计算机科学与信息工程学院);School of Computer Science, University of Auckland (UOA)(奥克兰大学计算机科学学院)
We apply recurrent neural networks to the task of recognizing surgical activities from robot kinematics. Prior work in this area focuses on recognizing short, low-level activities, or gestures, and has been based on variants of hidden Markov models and conditional random fields. In contrast, we work on recognizing both gestures and longer, higher-level activites, or maneuvers, and we model the mapping from kinematics to gestures/maneuvers with recurrent neural networks. To our knowledge, we are the first to apply recurrent neural networks to this task. Using a single model and a single set of …
EHWGesture -- A dataset for multimodal understanding of clinical gestures
Department of Control and Computer Engineering, Politecnico di Torino(控制与计算机工程系,都灵理工大学);Fondazione Bruno Kessler(布鲁诺·凯斯勒基金会);CNR-IEIIT(意大利国家研究委员会-IEIIT)
Center for Biometrics and Security Research, NLPR, CASIA(中国科学院自动化研究所生物识别与安全研究中心)
Human gesture recognition has drawn much attention in the area of computer vision. However, the performance of gesture recognition is always influenced by some gesture-irrelevant factors like the background and the clothes of performers. Therefore, focusing on the regions of hand/arm is important to the gesture recognition. Meanwhile, a more adaptive architecture-searched network structure can also perform better than the block-fixed ones like Resnet since it increases the diversity of features in different stages of the network better. In this paper, we propose a regional attention with archi…
The University of Electro-Communications(电气通信大学);Instituto Politecnico Nacional(墨西哥国立理工学院)
In this paper, we introduce a new benchmark dataset named IPN Hand with sufficient size, variety, and real-world elements able to train and evaluate deep neural networks. This dataset contains more than 4,000 gesture samples and 800,000 RGB frames from 50 distinct subjects. We design 13 different static and dynamic gestures focused on interaction with touchless screens. We especially consider the scenario when continuous gestures are performed without transition states, and when subjects perform natural movements with their hands as non-gesture actions. Gestures were collected from about 30 di…
One-Stage-TFS: Thai One-Stage Fingerspelling Dataset for Fingerspelling Recognition Frameworks
Mahasarakham University(马哈沙拉堪大学);Rajamangala University of Technology Isan Khon Kaen Campus(伊森拉加芒加拉科技大学孔敬校区);King Fahd University of Petroleum and Minerals(法赫德国王石油与矿业大学)
This paper presents the maneuver of mouse pointer and performs various mouse operations such as left click, right click, double click, drag etc using gestures recognition technique. Recognizing gestures is a complex task which involves many aspects such as motion modeling, motion analysis, pattern recognition and machine learning. Keeping all the essential factors in mind a system has been created which recognizes the movement of fingers and various patterns formed by them. Color caps have been used for fingers to distinguish it from the background color such as skin color. Thus recognizing th…
University of Coimbra(科英布拉大学);University of Porto(波尔图大学)
Purpose - Most industrial robots are still programmed using the typical teaching process, through the use of the robot teach pendant. This is a tedious and time-consuming task that requires some technical expertise, and hence new approaches to robot programming are required. The purpose of this paper is to present a robotic system that allows users to instruct and program a robot with a high-level of abstraction from the robot language. Design/methodology/approach - The paper presents in detail a robotic system that allows users, especially non-expert programmers, to instruct and program a rob…
The City College, The City University of New York(纽约城市大学城市学院)
As part of the development of an educational tool that can help students achieve fluency in American Sign Language (ASL) through independent and interactive practice with immediate feedback, this paper introduces a near real-time system to recognize grammatical errors in continuous signing videos without necessarily identifying the entire sequence of signs. Our system automatically recognizes if performance of ASL sentences contains grammatical errors made by ASL students. We first recognize the ASL grammatical elements including both manual gestures and nonmanual signals independently from mu…
In this report, an automated bartender system was developed for making orders in a bar using hand gestures. The gesture recognition of the system was developed using Machine Learning techniques, where the model was trained to classify gestures using collected data. The final model used in the system reached an average accuracy of 95%. The system raised ethical concerns both in terms of user interaction and having such a system in a real world scenario, but it could initially work as a complement to a real bartender.
In this paper, we have proposed a system based on K-L Transform to recognize different hand gestures. The system consists of five steps: skin filtering, palm cropping, edge detection, feature extraction, and classification. Firstly the hand is detected using skin filtering and palm cropping was performed to extract out only the palm portion of the hand. The extracted image was then processed using the Canny Edge Detection technique to extract the outline images of palm. After palm extraction, the features of hand were extracted using K-L Transform technique and finally the input gesture was re…
University of Denver(丹佛大学);Purdue University(普渡大学);University of North Texas(北德克萨斯大学)
This paper presents an anthropomorphic robotic bear for the exploration of human-robot interaction including verbal and non-verbal communications. This robot is implemented with a hybrid face composed of a mechanical faceplate with 10 DOFs and an LCD-display-equipped mouth. The facial emotions of the bear are designed based on the description of the Facial Action Coding System as well as some animal-like gestures described by Darwin. The mouth movements are realized by synthesizing emotions with speech. User acceptance investigations have been conducted to evaluate the likability of these faci…
Static gesture recognition is an effective non-verbal communication channel between a user and their devices; however many modern methods are sensitive to the relative pose of the user's hands with respect to the capture device, as parts of the gesture can become occluded. We present two methodologies for gesture recognition via synchronized recording from two depth cameras to alleviate this occlusion problem. One is a more classic approach using iterative closest point registration to accurately fuse point clouds and a single PointNet architecture for classification, and the other is a dual P…
In this paper, we propose a set of features called temporal accumulative features (TAF) for representing and recognizing isolated sign language gestures. By incorporating sign language specific constructs to better represent the unique linguistic characteristic of sign language videos, we have devised an efficient and fast SLR method for recognizing isolated sign language gestures. The proposed method is an HSV based accumulative video representation where keyframes based on the linguistic movement-hold model are represented by different colors. We also incorporate hand shape information and u…
In this paper, we develop four spiking neural network (SNN) models for two static American Sign Language (ASL) hand gesture classification tasks, i.e., the ASL Alphabet and ASL Digits. The SNN models are deployed on Intel's neuromorphic platform, Loihi, and then compared against equivalent deep neural network (DNN) models deployed on an edge computing device, the Intel Neural Compute Stick 2 (NCS2). We perform a comprehensive comparison between the two systems in terms of accuracy, latency, power consumption, and energy. The best DNN model achieves an accuracy of 99.93% on the ASL Alphabet dat…
The Graduate Center, The City University of New York(纽约市立大学研究生中心)
In this paper, we propose a 3D Convolutional Neural Network (3DCNN) based multi-stream framework to recognize American Sign Language (ASL) manual signs (consisting of movements of the hands, as well as non-manual face movements in some cases) in real-time from RGB-D videos, by fusing multimodality features including hand gestures, facial expressions, and body poses from multi-channels (RGB, depth, motion, and skeleton joints). To learn the overall temporal dynamics in a video, a proxy video is generated by selecting a subset of frames for each video which are then used to train the proposed 3D…
The University of Adelaide(阿德莱德大学);China University of Mining and Technology(中国矿业大学)
Recognizing human activities in a sequence is a challenging area of research in ubiquitous computing. Most approaches use a fixed size sliding window over consecutive samples to extract features---either handcrafted or learned features---and predict a single label for all samples in the window. Two key problems emanate from this approach: i) the samples in one window may not always share the same label. Consequently, using one label for all samples within a window inevitably lead to loss of information; ii) the testing phase is constrained by the window size selected during training while the …
Australian Centre for Robotic Vision(澳大利亚机器人视觉中心);Queensland University of Technology(昆士兰科技大学)
Deep learning models have achieved state-of-the- art performance in recognizing human activities, but often rely on utilizing background cues present in typical computer vision datasets that predominantly have a stationary camera. If these models are to be employed by autonomous robots in real world environments, they must be adapted to perform independently of background cues and camera motion effects. To address these challenges, we propose a new method that firstly generates generic action region proposals with good potential to locate one human action in unconstrained videos regardless of …
The number of static human poses is limited, it is hard to retrieve the exact videos using one single pose as the clue. However, with a pose sequence or a dynamic gesture as the keyword, retrieving specific videos becomes more feasible. We propose a novel method for querying videos containing a designated sequence of human poses, whereas previous works only designate a single static pose. The proposed method takes continuous 3d human poses from keyword gesture video and video candidates, then converts each pose in individual frames into bone direction descriptors, which describe the direction …
Human activity and gesture recognition is an important component of rapidly growing domain of ambient intelligence, in particular in assisting living and smart homes. In this paper, we propose to combine the power of two deep learning techniques, the convolutional neural networks (CNN) and the recurrent neural networks (RNN), for automated hand gesture recognition using both depth and skeleton data. Each of these types of data can be used separately to train neural networks to recognize hand gestures. While RNN were reported previously to perform well in recognition of sequences of movement fo…
We present HapTable; a multimodal interactive tabletop that allows users to interact with digital images and objects through natural touch gestures, and receive visual and haptic feedback accordingly. In our system, hand pose is registered by an infrared camera and hand gestures are classified using a Support Vector Machine (SVM) classifier. To display a rich set of haptic effects for both static and dynamic gestures, we integrated electromechanical and electrostatic actuation techniques effectively on tabletop surface of HapTable, which is a surface capacitive touch screen. We attached four p…
Recognizing people by faces and other biometrics has been extensively studied in computer vision. But these techniques do not work for identifying the wearer of an egocentric (first-person) camera because that person rarely (if ever) appears in their own first-person view. But while one's own face is not frequently visible, their hands are: in fact, hands are among the most common objects in one's own field of view. It is thus natural to ask whether the appearance and motion patterns of people's hands are distinctive enough to recognize them. In this paper, we systematically study the possibil…
Identity-free Artificial Emotional Intelligence via Micro-Gesture Understanding
Lappeenranta-Lahti University of Technology LUT(拉彭兰塔-拉赫蒂理工大学(LUT));Great Bay University(大湾区大学);Imperial College London(伦敦帝国理工学院);Technical University of Munich(慕尼黑工业大学)
We present an on-device real-time hand gesture recognition (HGR) system, which detects a set of predefined static gestures from a single RGB camera. The system consists of two parts: a hand skeleton tracker and a gesture classifier. We use MediaPipe Hands as the basis of the hand skeleton tracker, improve the keypoint accuracy, and add the estimation of 3D keypoints in a world metric space. We create two different gesture classifiers, one based on heuristics and the other using neural networks (NN).
Manipal Institute of Technology, MAHE(玛尼帕尔高等教育学院马尼帕尔理工学院)
Using physical interactive devices like mouse and keyboards hinders naturalistic human-machine interaction and increases the probability of surface contact during a pandemic. Existing gesture-recognition systems do not possess user authentication, making them unreliable. Static gestures in current gesture-recognition technology introduce long adaptation periods and reduce user compatibility. Our technology places a strong emphasis on user recognition and safety. We use meaningful and relevant gestures for task operation, resulting in a better user experience. This paper aims to design a robust…
In this paper, we explore and detail our experiments in a high-dimensionality, multi-class image classification problem often found in the automatic recognition of Sign Languages. Here, our efforts are directed towards comparing the characteristics, advantages and drawbacks of creating and training Support Vector Machines disposed in a Directed Acyclic Graph and Artificial Neural Networks to classify signs from the Brazilian Sign Language (LIBRAS). We explore how the different heuristics, hyperparameters and multi-class decision schemes affect the performance, efficiency and ease of use for ea…