In the modern context, hand gesture recognition has emerged as a focal point. This is due to its wide range of applications, which include comprehending sign language, factories, hands-free devices, and guiding robots. Many researchers have attempted to develop more effective techniques for recognizing these hand gestures. However, there are challenges like dataset limitations, variations in hand forms, external environments, and inconsistent lighting conditions. To address these challenges, we proposed a novel three-stream hybrid model that combines RGB pixel and skeleton-based features to recognize hand gestures. In the procedure, we preprocessed the dataset, including augmentation, to make rotation, translation, and scaling independent systems. We employed a three-stream hybrid model to extract the multi-feature fusion using the power of the deep learning module. In the first stream, we extracted the initial feature using the pre-trained Imagenet module and then enhanced this feature by using a multi-layer of the GRU and LSTM modules. In the second stream, we extracted the initial feature with the pre-trained ReseNet module and enhanced it with the various combinations of the GRU and LSTM modules. In the third stream, we extracted the hand pose key points using the media pipe and then enhanced them using the stacked LSTM to produce the hierarchical feature. After that, we concatenated the three features to produce the final. Finally, we employed a classification module to produce the probabilistic map to generate predicted output. We mainly produced a powerful feature vector by taking advantage of the pixel-based deep learning feature and pos-estimation-based stacked deep learning feature, including a pre-trained model with a scratched deep learning model for unequalled gesture detection capabilities.
University of Modena and Reggio Emilia(摩德纳和雷焦艾米利亚大学)
HMMs are widely used in action and gesture recognition due to their implementation simplicity, low computational requirement, scalability and high parallelism. They have worth performance even with a limited training set. All these characteristics are hard to find together in other even more accurate methods. In this paper, we propose a novel double-stage classification approach, based on Multiple Stream Discrete Hidden Markov Models (MSD-HMM) and 3D skeleton joint data, able to reach high performances maintaining all advantages listed above. The approach allows both to quickly classify pre-se…
Advanced Acceptance Score: A Holistic Measure for Biometric Quantification
Dept. of Electrical Engineering, IIT Delhi, India(电子工程系,德里印度理工学院);Dept. of Electrical Engineering and Bharti School of Telecommunications at IIT Delhi, India(电子工程系和Bharti电信学院,德里印度理工学院)
Semnan University(塞姆南大学);Universitat de Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心)
Continuous Hand Gesture Recognition (CHGR) has been extensively studied by researchers in the last few decades. Recently, one model has been presented to deal with the challenge of the boundary detection of isolated gestures in a continuous gesture video [17]. To enhance the model performance and also replace the handcrafted feature extractor in the presented model in [17], we propose a GCN model and combine it with the stacked Bi-LSTM and Attention modules to push the temporal information in the video stream. Considering the breakthroughs of GCN models for skeleton modality, we propose a two-…
Mercedes-Benz R&D India(梅赛德斯-奔驰印度研发中心);Indian Institute of Technology, Bombay(印度理工学院孟买分校);Axogyan AI
Online and Early detection of gestures is crucial for building touchless gesture based interfaces. These interfaces should operate on a stream of video frames instead of the complete video and detect the presence of gestures at an earlier stage than post-completion for providing real time user experience. To achieve this, it is important to recognize the progression of the gesture across different stages so that appropriate responses can be triggered on reaching the desired execution stage. To address this, we propose a simple yet effective multi-task learning framework which models the progre…
TU Munich(慕尼黑工业大学);LMU Munich(慕尼黑大学);University of Tuebingen(图宾根大学);Intel Labs Europe(英特尔欧洲实验室);Intel Deutschland GmbH(英特尔德国有限公司)
The use of hand gestures provides a natural alternative to cumbersome interface devices for Human-Computer Interaction (HCI) systems. However, real-time recognition of dynamic micro hand gestures from video streams is challenging for in-vehicle scenarios since (i) the gestures should be performed naturally without distracting the driver, (ii) micro hand gestures occur within very short time intervals at spatially constrained areas, (iii) the performed gesture should be recognized only once, and (iv) the entire architecture should be designed lightweight as it will be deployed to an embedded sy…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Macau University of Science and Technology(澳门科技大学);University of Chinese Academy of Sciences(中国科学院大学)
Recently, the popularity of depth-sensors such as Kinect has made depth videos easily available while its advantages have not been fully exploited. This paper investigates, for gesture recognition, to explore the spatial and temporal information complementarily embedded in RGB and depth sequences. We propose a convolutional twostream consensus voting network (2SCVN) which explicitly models both the short-term and long-term structure of the RGB sequences. To alleviate distractions from background, a 3d depth-saliency ConvNet stream (3DDSN) is aggregated in parallel to identify subtle motion cha…
Perceptually Grounded and Semantics-Aware Evaluation for Holistic Co-Speech Gesture Generation
Max Planck Institute for Psycholinguistics(马克斯·普朗克心理语言学研究所);Utrecht University(乌得勒支大学);Donders Institute for Brain Cognition and Behaviour(唐德斯脑认知与行为研究所)
EHWGesture -- A dataset for multimodal understanding of clinical gestures
Department of Control and Computer Engineering, Politecnico di Torino(控制与计算机工程系,都灵理工大学);Fondazione Bruno Kessler(布鲁诺·凯斯勒基金会);CNR-IEIIT(意大利国家研究委员会-IEIIT)
University of Science and Technology of China(中国科学技术大学);Institute of Artificial Intelligence(人工智能研究院)
Sign language recognition (SLR) is a challenging problem, involving complex manual features, i.e., hand gestures, and fine-grained non-manual features (NMFs), i.e., facial expression, mouth shapes, etc. Although manual features are dominant, non-manual features also play an important role in the expression of a sign word. Specifically, many sign words convey different meanings due to non-manual features, even though they share the same hand gestures. This ambiguity introduces great challenges in the recognition of sign words. To tackle the above issue, we propose a simple yet effective archite…
University of Verona(维罗纳大学);Università di Modena e Reggio Emilia(摩德纳雷焦艾米利亚大学);University of Central Florida(中佛罗里达大学);University of Science, Ho Chi Minh City(胡志明市科学大学)
Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, entertainment systems, and more. Recognition of hand gestures can be nowadays performed directly from the stream of hand skeletons estimated by software provided by low-cost trackers (Ultraleap) and MR headsets (Hololens, Oculus Quest) or by video processing software modules (e.g. Google Mediapipe). Despite the recent advancements in gesture and action recognition from skeletons, it is unclear how well the current state-…
This paper proposes a new neural network based on SPD manifold learning for skeleton-based hand gesture recognition. Given the stream of hand's joint positions, our approach combines two aggregation processes on respectively spatial and temporal domains. The pipeline of our network architecture consists in three main stages. The first stage is based on a convolutional layer to increase the discriminative power of learned features. The second stage relies on different architectures for spatial and temporal Gaussian aggregation of joint features. The third stage learns a final SPD matrix from sk…
Ulm University(乌尔姆大学);Otto von Guericke University Magdeburg(马格德堡奥托·冯·格里克大学)
We present a joint camera and radar approach to enable autonomous vehicles to understand and react to human gestures in everyday traffic. Initially, we process the radar data with a PointNet followed by a spatio-temporal multilayer perceptron (stMLP). Independently, the human body pose is extracted from the camera frame and processed with a separate stMLP network. We propose a fusion neural network for both modalities, including an auxiliary loss for each modality. In our experiments with a collected dataset, we show the advantages of gesture recognition with two modalities. Motivated by adver…
The use of hand gestures can be a useful tool for many applications in the human-computer interaction community. In a broad range of areas hand gesture techniques can be applied specifically in sign language recognition, robotic surgery, etc. In the process of hand gesture recognition, proper detection, and tracking of the moving hand become challenging due to the varied shape and size of the hand. Here the objective is to track the movement of the hand irrespective of the shape, size, and color of the hand. And, for this, a motion template guided by optical flow (OFMT) is proposed. OFMT is a …
North University of China(中北大学);Shandong University(山东大学);University of Electronic Science and Technology of China(电子科技大学);University of Wollongong(伍伦贡大学)
Pose based hand gesture recognition has been widely studied in the recent years. Compared with full body action recognition, hand gesture involves joints that are more spatially closely distributed with stronger collaboration. This nature requires a different approach from action recognition to capturing the complex spatial features. Many gesture categories, such as "Grab" and "Pinch", have very similar motion or temporal patterns posing a challenge on temporal processing. To address these challenges, this paper proposes a two-stream neural network with one stream being a self-attention based …
Human-computer interaction (HCI) is crucial for the safety of lives as autonomous vehicles (AVs) become commonplace. Yet, little effort has been put toward ensuring that AVs understand humans on the road. In this paper, we present GLADAS, a simulator-based research platform designed to teach AVs to understand pedestrian hand gestures. GLADAS supports the training, testing, and validation of deep learning-based self-driving car gesture recognition systems. We focus on gestures as they are a primordial (i.e, natural and common) way to interact with cars. To the best of our knowledge, GLADAS is t…
National Institute of Advanced Industrial Science and Technology (AIST)(产业技术综合研究所(AIST));Macquarie University(麦考瑞大学)
Spotting signal patterns with varying lengths has been still an open problem in the literature. In this study, we describe a signal pattern recognition approach for continuous and simultaneous classification of a tracked hand's posture and gestures and map them to steering commands for control of a robotic wheelchair. The developed methodology not only affords 100\% recognition accuracy on a streaming signal for continuous recognition, but also brings about a new perspective for building a training dictionary which eliminates human intervention to spot the gesture or postures on a training sig…
Universidade Federal de Minas Gerais (UFMG)(米纳斯吉拉斯联邦大学 (UFMG))
Many of the state-of-the-art algorithms for gesture recognition are based on Conditional Random Fields (CRFs). Successful approaches, such as the Latent-Dynamic CRFs, extend the CRF by incorporating latent variables, whose values are mapped to the values of the labels. In this paper we propose a novel methodology to set the latent values according to the gesture complexity. We use an heuristic that iterates through the samples associated with each label value, stimating their complexity. We then use it to assign the latent values to the label values. We evaluate our method on the task of recog…
University of Bristol(布里斯托大学);Shahid Beheshti University(沙希德·贝赫什提大学)
We propose a two-stage convolutional neural network (CNN) architecture for robust recognition of hand gestures, called HGR-Net, where the first stage performs accurate semantic segmentation to determine hand regions, and the second stage identifies the gesture. The segmentation stage architecture is based on the combination of fully convolutional residual network and atrous spatial pyramid pooling. Although the segmentation sub-network is trained without depth information, it is particularly robust against challenges such as illumination variations and complex backgrounds. The recognition stag…
Trinity College Dublin(都柏林圣三一学院);Intel Labs China(英特尔中国研究院)
Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR helmets and glasses. A major issue in such scenarios for real-world applications is that may easily become necessary to add new gestures to the system e.g., a proper VR system should allow users to customize gestures incrementally. Traditional deep learning methods require storing all previous class samples in the system and training the model again from scratch by incorporating previous samples and new samples, which costs humongous memory and significantly increases compu…
Advanced Gesture Recognition for Autism Spectrum Disorder Detection: Integrating YOLOv7, Video Augmentation, and VideoMAE for Naturalistic Video Analysis
Indian Institute of Information Technology, Allahabad(阿拉哈巴德印度信息技术学院)
How to effectively and efficiently deal with spatio-temporal event streams, where the events are generally sparse and non-uniform and have the microsecond temporal resolution, is of great value and has various real-life applications. Spiking neural network (SNN), as one of the brain-inspired event-triggered computing models, has the potential to extract effective spatio-temporal features from the event streams. However, when aggregating individual events into frames with a new higher temporal resolution, existing SNN models do not attach importance to that the serial frames have different sign…
The skeleton based gesture recognition is gaining more popularity due to its wide possible applications. The key issues are how to extract discriminative features and how to design the classification model. In this paper, we first leverage a robust feature descriptor, path signature (PS), and propose three PS features to explicitly represent the spatial and temporal motion characteristics, i.e., spatial PS (S_PS), temporal PS (T_PS) and temporal spatial PS (T_S_PS). Considering the significance of fine hand movements in the gesture, we propose an "attention on hand" (AOH) principle to define j…
Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognition
Hefei University of Technology(合肥工业大学);United Arab Emirates University(阿拉伯联合酋长国大学);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center(合肥综合性国家科学中心人工智能研究院);Anhui Evolution Technology Co., Ltd.(安徽进化科技有限公司);Nanyang Technological University(南洋理工大学);University College London(伦敦大学学院);The University of Sydney(悉尼大学);Beijing QBoson Quantum Technology Co., Ltd.(北京量子芯科技有限公司)
TU Munich(慕尼黑工业大学);Intel Deutschland GmbH(英特尔德国有限公司)
Real-time recognition of dynamic hand gestures from video streams is a challenging task since (i) there is no indication when a gesture starts and ends in the video, (ii) performed gestures should only be recognized once, and (iii) the entire architecture should be designed considering the memory and power budget. In this work, we address these challenges by proposing a hierarchical structure enabling offline-working convolutional neural network (CNN) architectures to operate online efficiently by using sliding window approach. The proposed architecture consists of two models: (1) A detector w…
An AI-IoT Based Smart Wheelchair with Gesture-Controlled Mobility, Deep Learning-Based Obstacle Detection, Multi-Sensor Health Monitoring, and Emergency Alert System
Department of Computer Science and Engineering(计算机科学与工程系);Military Institute of Science and Technology(军事科学与技术学院);University of Frontier Technology(前沿技术大学);American International University-Bangladesh(美国国际大学-孟加拉国);Robo Tech Valley(机器人技术谷)
Bridge to Non-Barrier Communication: Gloss-Prompted Fine-grained Cued Speech Gesture Generation with Diffusion Model
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Tencent AI Lab(腾讯AI实验室);The Hong Kong University of Science and Technology(香港科技大学)
University of Arizona(亚利桑那大学);Ohio State University(俄亥俄州立大学)
Gesture recognition and hand motion tracking are important tasks in advanced gesture based interaction systems. In this paper, we propose to apply a sliding windows filtering approach to sample the incoming streams of data from data gloves and a decision tree model to recognize the gestures in real time for a manual grafting operation of a vegetable seedling propagation facility. The sequence of these recognized gestures defines the tasks that are taking place, which helps to evaluate individuals' performances and to identify any bottlenecks in real time. In this work, two pairs of data gloves…
Multi-Stream Keypoint Attention Network for Sign Language Recognition and Translation
School of Information Science and Engineering, Shenyang University of Technology(沈阳工业大学信息科学与工程学院);School of Software, Shenyang University of Technology(沈阳工业大学软件学院)
Zhejiang University(浙江大学);Kunming Cotech Communication & Information Systems Co., Ltd(昆明科泰通信信息系统有限公司)
A lensless camera is an imaging system that uses a mask in place of a lens, making it thinner, lighter, and less expensive than a lensed camera. However, additional complex computation and time are required for image reconstruction. This work proposes a deep learning model named Raw3dNet that recognizes hand gestures directly on raw videos captured by a lensless camera without the need for image restoration. In addition to conserving computational resources, the reconstruction-free method provides privacy protection. Raw3dNet is a novel end-to-end deep neural network model for the recognition …
NVIDIA(英伟达);University of Central Florida(中佛罗里达大学)
We propose DeepGRU, a novel end-to-end deep network model informed by recent developments in deep learning for gesture and action recognition, that is streamlined and device-agnostic. DeepGRU, which uses only raw skeleton, pose or vector data is quickly understood, implemented, and trained, and yet achieves state-of-the-art results on challenging datasets. At the heart of our method lies a set of stacked gated recurrent units (GRU), two fully-connected layers and a novel global attention model. We evaluate our method on seven publicly available datasets, containing various number of samples an…
This paper presents a novel method for learning a pose lexicon comprising semantic poses defined by textual instructions and their associated visual poses defined by visual features. The proposed method simultaneously takes two input streams, semantic poses and visual pose candidates, and statistically learns a mapping between them to construct the lexicon. With the learned lexicon, action recognition can be cast as the problem of finding the maximum translation probability of a sequence of semantic poses given a stream of visual pose candidates. Experiments evaluating pre-trained and zero-sho…
Devices like the Myo armband available in the market today enable us to collect data about the position of a user's hands and fingers over time. We can use these technologies for sign language translation since each sign is roughly a combination of gestures across time. In this work, we utilize a dataset collected by a group at the University of South Wales, which contains parameters, such as hand position, hand rotation, and finger bend, for 95 unique signs. For each input stream representing a sign, we predict which sign class this stream falls into. We begin by implementing baseline SVM and…
China University of Geosciences(中国地质大学);University of Wollongong(卧龙岗大学)
Different from traditional action recognition based on video segments, online action recognition aims to recognize actions from unsegmented streams of data in a continuous manner. One way for online recognition is based on the evidence accumulation over time to make predictions from stream videos. This paper presents a fast yet effective method to recognize actions from stream of noisy skeleton data, and a novel weighted covariance descriptor is adopted to accumulate evidence. In particular, a fast incremental updating method for the weighted covariance descriptor is developed for accumulation…
Center for Research on Intelligent Perception and Computing (CRIPAC)(智能感知与计算研究中心);National Laboratory of Pattern Recognition (NLPR)(模式识别国家重点实验室);University of Chinese Academy of Sciences (UCAS)(中国科学院大学);Center for Excellence in Brain Science and Intelligence Technology (CEBSIT)(脑科学与智能技术卓越创新中心);Institute of Automation, Chinese Academy of Sciences (CASIA)(中国科学院自动化研究所)
Recently, skeleton based action recognition gains more popularity due to cost-effective depth sensors coupled with real-time skeleton estimation algorithms. Traditional approaches based on handcrafted features are limited to represent the complexity of motion patterns. Recent methods that use Recurrent Neural Networks (RNN) to handle raw skeletons only focus on the contextual dependency in the temporal domain and neglect the spatial configurations of articulated skeletons. In this paper, we propose a novel two-stream RNN architecture to model both temporal dynamics and spatial configurations f…