The use of hand gestures can be a useful tool for many applications in the human-computer interaction community. In a broad range of areas hand gesture techniques can be applied specifically in sign language recognition, robotic surgery, etc. In the process of hand gesture recognition, proper detection, and tracking of the moving hand become challenging due to the varied shape and size of the hand. Here the objective is to track the movement of the hand irrespective of the shape, size, and color of the hand. And, for this, a motion template guided by optical flow (OFMT) is proposed. OFMT is a compact representation of the motion information of a gesture encoded into a single image. In the experimentation, different datasets using bare hand with an open palm, and folded palm wearing green-glove are used, and in both cases, we could generate the OFMT images with equal precision. Recently, deep network-based techniques have shown impressive improvements as compared to conventional hand-crafted feature-based techniques. Moreover, in the literature, it is seen that the use of different streams with informative input data helps to increase the performance in the recognition accuracy. This work basically proposes a two-stream fusion model for hand gesture recognition and a compact yet efficient motion template based on optical flow. Specifically, the two-stream network consists of two layers: a 3D convolutional neural network (C3D) that takes gesture videos as input and a 2D-CNN that takes OFMT images as input. C3D has shown its efficiency in capturing spatio-temporal information of a video. Whereas OFMT helps to eliminate irrelevant gestures providing additional motion information. Though each stream can work independently, they are combined with a fusion scheme to boost the recognition results. We have shown the efficiency of the proposed two-stream network on two databases.
North University of China(中北大学);Shandong University(山东大学);University of Electronic Science and Technology of China(电子科技大学);University of Wollongong(伍伦贡大学)
Pose based hand gesture recognition has been widely studied in the recent years. Compared with full body action recognition, hand gesture involves joints that are more spatially closely distributed with stronger collaboration. This nature requires a different approach from action recognition to capturing the complex spatial features. Many gesture categories, such as "Grab" and "Pinch", have very similar motion or temporal patterns posing a challenge on temporal processing. To address these challenges, this paper proposes a two-stream neural network with one stream being a self-attention based …
ShanghaiTech University(上海科技大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心);Shanghai Engineering Research Center of Energy Efficient and Custom AI IC(上海能效与定制AI集成电路工程技术研究中心)
Co-speech gesture generation is to synthesize a gesture sequence that not only looks real but also matches with the input speech audio. Our method generates the movements of a complete upper body, including arms, hands, and the head. Although recent data-driven methods achieve great success, challenges still exist, such as limited variety, poor fidelity, and lack of objective metrics. Motivated by the fact that the speech cannot fully determine the gesture, we design a method that learns a set of gesture template vectors to model the latent conditions, which relieve the ambiguity. For our meth…
MambaEVT: Event Stream based Visual Object Tracking using State Space Model
School of Computer Science and Technology, Anhui University(安徽大学计算机科学与技术学院);School of Artificial Intelligence, Anhui University(安徽大学人工智能学院);Beijing Institute of Technology(北京理工大学)
NVIDIA(英伟达);University of Central Florida(中佛罗里达大学)
We propose DeepGRU, a novel end-to-end deep network model informed by recent developments in deep learning for gesture and action recognition, that is streamlined and device-agnostic. DeepGRU, which uses only raw skeleton, pose or vector data is quickly understood, implemented, and trained, and yet achieves state-of-the-art results on challenging datasets. At the heart of our method lies a set of stacked gated recurrent units (GRU), two fully-connected layers and a novel global attention model. We evaluate our method on seven publicly available datasets, containing various number of samples an…
Squiggle is a template-based glyph recognizer in the lineage of `$1 Recognizer' and `Protractor'. It seeks a good fit linear affine mapping between the input and template glyphs which are represented as a list of milestone points along the glyph path. The algorithm can recognize input glyphs invariant of rotation, scaling, skew, and reflection symmetries. In practice the algorithm is fast and robust enough to recognize user-generated glyphs as they are being drawn in real time, and to project `shadows' of the matching templates as feedback.
OST: Efficient One-stream Network for 3D Single Object Tracking in Point Clouds
School of Mathematical Sciences, Dalian University of Technology(大连理工大学数学科学学院);School of Economics and Management, China University of Mining and Technology(中国矿业大学经济管理学院);School of Software, Tsinghua University(清华大学软件学院);Dalian University of Technology(大连理工大学)
University of Modena and Reggio Emilia(摩德纳和雷焦艾米利亚大学)
HMMs are widely used in action and gesture recognition due to their implementation simplicity, low computational requirement, scalability and high parallelism. They have worth performance even with a limited training set. All these characteristics are hard to find together in other even more accurate methods. In this paper, we propose a novel double-stage classification approach, based on Multiple Stream Discrete Hidden Markov Models (MSD-HMM) and 3D skeleton joint data, able to reach high performances maintaining all advantages listed above. The approach allows both to quickly classify pre-se…
GestureFAR: Streaming Co-Speech Gesture Generation with Flow Autoregression
University of Rochester(罗切斯特大学);University of Tokyo(东京大学);University of California Santa Cruz(加州大学圣克鲁兹分校);University of California Los Angeles(加州大学洛杉矶分校);Meta
This paper presents a novel method for learning a pose lexicon comprising semantic poses defined by textual instructions and their associated visual poses defined by visual features. The proposed method simultaneously takes two input streams, semantic poses and visual pose candidates, and statistically learns a mapping between them to construct the lexicon. With the learned lexicon, action recognition can be cast as the problem of finding the maximum translation probability of a sequence of semantic poses given a stream of visual pose candidates. Experiments evaluating pre-trained and zero-sho…
University College London(伦敦大学学院);University of Oxford(牛津大学)
This paper contributes to the challenge of skeleton-based human action recognition in videos. The key step is to develop a generic network architecture to extract discriminative features for the spatio-temporal skeleton data. In this paper, we propose a novel module, namely Logsig-RNN, which is the combination of the log-signature layer and recurrent type neural networks (RNNs). The former one comes from the mathematically principled technology of signatures and log-signatures as representations for streamed data, which can manage high sample rate streams, non-uniform sampling and time series …
GMoT: Gated Motion-Aware Tokenization for Fine-Grained Micro-Gesture Video Reasoning with Multimodal LLMs
Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳));Great Bay University(大湾区大学);Dongguan Key Laboratory for Intelligence and Information Technology(东莞市智能信息技术重点实验室)
China University of Geosciences(中国地质大学);University of Wollongong(卧龙岗大学)
Different from traditional action recognition based on video segments, online action recognition aims to recognize actions from unsegmented streams of data in a continuous manner. One way for online recognition is based on the evidence accumulation over time to make predictions from stream videos. This paper presents a fast yet effective method to recognize actions from stream of noisy skeleton data, and a novel weighted covariance descriptor is adopted to accumulate evidence. In particular, a fast incremental updating method for the weighted covariance descriptor is developed for accumulation…
Center for Research on Intelligent Perception and Computing (CRIPAC)(智能感知与计算研究中心);National Laboratory of Pattern Recognition (NLPR)(模式识别国家重点实验室);University of Chinese Academy of Sciences (UCAS)(中国科学院大学);Center for Excellence in Brain Science and Intelligence Technology (CEBSIT)(脑科学与智能技术卓越创新中心);Institute of Automation, Chinese Academy of Sciences (CASIA)(中国科学院自动化研究所)
Recently, skeleton based action recognition gains more popularity due to cost-effective depth sensors coupled with real-time skeleton estimation algorithms. Traditional approaches based on handcrafted features are limited to represent the complexity of motion patterns. Recent methods that use Recurrent Neural Networks (RNN) to handle raw skeletons only focus on the contextual dependency in the temporal domain and neglect the spatial configurations of articulated skeletons. In this paper, we propose a novel two-stream RNN architecture to model both temporal dynamics and spatial configurations f…
Ulm University(乌尔姆大学);Otto von Guericke University Magdeburg(马格德堡奥托·冯·格里克大学)
We present a joint camera and radar approach to enable autonomous vehicles to understand and react to human gestures in everyday traffic. Initially, we process the radar data with a PointNet followed by a spatio-temporal multilayer perceptron (stMLP). Independently, the human body pose is extracted from the camera frame and processed with a separate stMLP network. We propose a fusion neural network for both modalities, including an auxiliary loss for each modality. In our experiments with a collected dataset, we show the advantages of gesture recognition with two modalities. Motivated by adver…
Trinity College Dublin(都柏林圣三一学院);Intel Labs China(英特尔中国研究院)
Egocentric gestures are the most natural form of communication for humans to interact with wearable devices such as VR/AR helmets and glasses. A major issue in such scenarios for real-world applications is that may easily become necessary to add new gestures to the system e.g., a proper VR system should allow users to customize gestures incrementally. Traditional deep learning methods require storing all previous class samples in the system and training the model again from scratch by incorporating previous samples and new samples, which costs humongous memory and significantly increases compu…
Centre for Visual Information Technology(视觉信息技术中心)
Pose-based action recognition is predominantly tackled by approaches which treat the input skeleton in a monolithic fashion, i.e. joints in the pose tree are processed as a whole. However, such approaches ignore the fact that action categories are often characterized by localized action dynamics involving only small subsets of part joint groups involving hands (e.g. `Thumbs up') or legs (e.g. `Kicking'). Although part-grouping based approaches exist, each part group is not considered within the global pose frame, causing such methods to fall short. Further, conventional approaches employ indep…
TU Kaiserslautern(凯泽斯劳滕工业大学);German Research Center for Artificial Intelligence(德国人工智能研究中心)
Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without additional hardware. This offers new possibilities for bare handed interaction within virtual environments. This work proposes a hand gesture authoring tool for object specific grab gestures allowing virtual objects to be grabbed as in the real world. The presented solution uses template matching for gesture recognition and requires no technical knowledge to design…
Long-Term Visual Object Tracking with Event Cameras: An Associative Memory Augmented Tracker and A Benchmark Dataset
School of Computer Science and Technology, Anhui University(计算机科学与技术学院,安徽大学);School of Electronic and Information Engineering, Anhui University(电子与信息工程学院,安徽大学)
National Institute of Advanced Industrial Science and Technology (AIST)(产业技术综合研究所(AIST));Macquarie University(麦考瑞大学)
Spotting signal patterns with varying lengths has been still an open problem in the literature. In this study, we describe a signal pattern recognition approach for continuous and simultaneous classification of a tracked hand's posture and gestures and map them to steering commands for control of a robotic wheelchair. The developed methodology not only affords 100\% recognition accuracy on a streaming signal for continuous recognition, but also brings about a new perspective for building a training dictionary which eliminates human intervention to spot the gesture or postures on a training sig…
Semnan University(塞姆南大学);Universitat de Barcelona(巴塞罗那大学);Computer Vision Center(计算机视觉中心)
Continuous Hand Gesture Recognition (CHGR) has been extensively studied by researchers in the last few decades. Recently, one model has been presented to deal with the challenge of the boundary detection of isolated gestures in a continuous gesture video [17]. To enhance the model performance and also replace the handcrafted feature extractor in the presented model in [17], we propose a GCN model and combine it with the stacked Bi-LSTM and Attention modules to push the temporal information in the video stream. Considering the breakthroughs of GCN models for skeleton modality, we propose a two-…
Human Computer Interaction (HCI) has been redefined in this era. People want to interact with their devices in such a way that has physical significance in the real world, in other words, they want ergonomic input devices. In this paper, we propose a new method of interaction with computing devices having a consumer grade camera, that uses two colored markers (red and green) worn on tips of the fingers to generate desired hand gestures, and for marker detection and tracking we used template matching with kalman filter. We have implemented all the usual system commands, i.e., cursor movement, r…
Zhejiang University(浙江大学);Kunming Cotech Communication & Information Systems Co., Ltd(昆明科泰通信信息系统有限公司)
A lensless camera is an imaging system that uses a mask in place of a lens, making it thinner, lighter, and less expensive than a lensed camera. However, additional complex computation and time are required for image reconstruction. This work proposes a deep learning model named Raw3dNet that recognizes hand gestures directly on raw videos captured by a lensless camera without the need for image restoration. In addition to conserving computational resources, the reconstruction-free method provides privacy protection. Raw3dNet is a novel end-to-end deep neural network model for the recognition …
Universidade Federal de Minas Gerais (UFMG)(米纳斯吉拉斯联邦大学 (UFMG))
Many of the state-of-the-art algorithms for gesture recognition are based on Conditional Random Fields (CRFs). Successful approaches, such as the Latent-Dynamic CRFs, extend the CRF by incorporating latent variables, whose values are mapped to the values of the labels. In this paper we propose a novel methodology to set the latent values according to the gesture complexity. We use an heuristic that iterates through the samples associated with each label value, stimating their complexity. We then use it to assign the latent values to the label values. We evaluate our method on the task of recog…
University of Bristol(布里斯托大学);Shahid Beheshti University(沙希德·贝赫什提大学)
We propose a two-stage convolutional neural network (CNN) architecture for robust recognition of hand gestures, called HGR-Net, where the first stage performs accurate semantic segmentation to determine hand regions, and the second stage identifies the gesture. The segmentation stage architecture is based on the combination of fully convolutional residual network and atrous spatial pyramid pooling. Although the segmentation sub-network is trained without depth information, it is particularly robust against challenges such as illumination variations and complex backgrounds. The recognition stag…
TU Munich(慕尼黑工业大学);LMU Munich(慕尼黑大学);University of Tuebingen(图宾根大学);Intel Labs Europe(英特尔欧洲实验室);Intel Deutschland GmbH(英特尔德国有限公司)
The use of hand gestures provides a natural alternative to cumbersome interface devices for Human-Computer Interaction (HCI) systems. However, real-time recognition of dynamic micro hand gestures from video streams is challenging for in-vehicle scenarios since (i) the gestures should be performed naturally without distracting the driver, (ii) micro hand gestures occur within very short time intervals at spatially constrained areas, (iii) the performed gesture should be recognized only once, and (iv) the entire architecture should be designed lightweight as it will be deployed to an embedded sy…
How to effectively and efficiently deal with spatio-temporal event streams, where the events are generally sparse and non-uniform and have the microsecond temporal resolution, is of great value and has various real-life applications. Spiking neural network (SNN), as one of the brain-inspired event-triggered computing models, has the potential to extract effective spatio-temporal features from the event streams. However, when aggregating individual events into frames with a new higher temporal resolution, existing SNN models do not attach importance to that the serial frames have different sign…
University College London(伦敦大学学院);Great Ormond Street Hospital for Children(大奥蒙德街儿童医院);Microsoft UK(微软英国)
Touchless computer interaction has become an important consideration during the COVID-19 pandemic period. Despite progress in machine learning and computer vision that allows for advanced gesture recognition, an integrated collection of such open-source methods and a user-customisable approach to utilising them in a low-cost solution for touchless interaction in existing software is still missing. In this paper, we introduce the MotionInput v2.0 application. This application utilises published open-source libraries and additional gesture definitions developed to take the video stream from a st…
Understanding actions and gestures in video streams requires temporal reasoning of the spatial content from different time instants, i.e., spatiotemporal (ST) modeling. In this survey paper, we have made a comparative analysis of different ST modeling techniques for action and gecture recognition tasks. Since Convolutional Neural Networks (CNNs) are proved to be an effective tool as a feature extractor for static images, we apply ST modeling techniques on the features of static images from different time instants extracted by CNNs. All techniques are trained end-to-end together with a CNN feat…
Gesture recognition is mainly apprehensive on analyzing the functionality of human wits. The main goal of gesture recognition is to create a system which can recognize specific human gestures and use them to convey information or for device control. Hand gestures provide a separate complementary modality to speech for expressing ones ideas. Information associated with hand gestures in a conversation is degree,discourse structure, spatial and temporal structure. The approaches present can be mainly divided into Data-Glove Based and Vision Based approaches. An important face feature point is the…
TU Munich(慕尼黑工业大学);Intel Deutschland GmbH(英特尔德国有限公司)
Real-time recognition of dynamic hand gestures from video streams is a challenging task since (i) there is no indication when a gesture starts and ends in the video, (ii) performed gestures should only be recognized once, and (iii) the entire architecture should be designed considering the memory and power budget. In this work, we address these challenges by proposing a hierarchical structure enabling offline-working convolutional neural network (CNN) architectures to operate online efficiently by using sliding window approach. The proposed architecture consists of two models: (1) A detector w…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Macau University of Science and Technology(澳门科技大学);University of Chinese Academy of Sciences(中国科学院大学)
Recently, the popularity of depth-sensors such as Kinect has made depth videos easily available while its advantages have not been fully exploited. This paper investigates, for gesture recognition, to explore the spatial and temporal information complementarily embedded in RGB and depth sequences. We propose a convolutional twostream consensus voting network (2SCVN) which explicitly models both the short-term and long-term structure of the RGB sequences. To alleviate distractions from background, a 3d depth-saliency ConvNet stream (3DDSN) is aggregated in parallel to identify subtle motion cha…
University of Verona(维罗纳大学);Università di Modena e Reggio Emilia(摩德纳雷焦艾米利亚大学);University of Central Florida(中佛罗里达大学);University of Science, Ho Chi Minh City(胡志明市科学大学)
Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, entertainment systems, and more. Recognition of hand gestures can be nowadays performed directly from the stream of hand skeletons estimated by software provided by low-cost trackers (Ultraleap) and MR headsets (Hololens, Oculus Quest) or by video processing software modules (e.g. Google Mediapipe). Despite the recent advancements in gesture and action recognition from skeletons, it is unclear how well the current state-…
University of Arizona(亚利桑那大学);Ohio State University(俄亥俄州立大学)
Gesture recognition and hand motion tracking are important tasks in advanced gesture based interaction systems. In this paper, we propose to apply a sliding windows filtering approach to sample the incoming streams of data from data gloves and a decision tree model to recognize the gestures in real time for a manual grafting operation of a vegetable seedling propagation facility. The sequence of these recognized gestures defines the tasks that are taking place, which helps to evaluate individuals' performances and to identify any bottlenecks in real time. In this work, two pairs of data gloves…
Bridge to Non-Barrier Communication: Gloss-Prompted Fine-grained Cued Speech Gesture Generation with Diffusion Model
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Tencent AI Lab(腾讯AI实验室);The Hong Kong University of Science and Technology(香港科技大学)
The skeleton based gesture recognition is gaining more popularity due to its wide possible applications. The key issues are how to extract discriminative features and how to design the classification model. In this paper, we first leverage a robust feature descriptor, path signature (PS), and propose three PS features to explicitly represent the spatial and temporal motion characteristics, i.e., spatial PS (S_PS), temporal PS (T_PS) and temporal spatial PS (T_S_PS). Considering the significance of fine hand movements in the gesture, we propose an "attention on hand" (AOH) principle to define j…
This paper proposes a new neural network based on SPD manifold learning for skeleton-based hand gesture recognition. Given the stream of hand's joint positions, our approach combines two aggregation processes on respectively spatial and temporal domains. The pipeline of our network architecture consists in three main stages. The first stage is based on a convolutional layer to increase the discriminative power of learned features. The second stage relies on different architectures for spatial and temporal Gaussian aggregation of joint features. The third stage learns a final SPD matrix from sk…
EgoEV-HandPose: Egocentric 3D Hand Pose Estimation and Gesture Recognition with Stereo Event Cameras
National Research Center for Optical Instrumentation, Zhejiang University(浙江大学光学仪器国家研究中心);School of Artificial Intelligence and Robotics and the National Engineering Research Center of Robot Visual Perception and Control Technology, Hunan University(湖南大学人工智能与机器人学院和机器人视觉感知与控制技术国家工程研究中心);Ant Group Company Ltd.(蚂蚁集团有限公司)
Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognition
Hefei University of Technology(合肥工业大学);United Arab Emirates University(阿拉伯联合酋长国大学);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center(合肥综合性国家科学中心人工智能研究院);Anhui Evolution Technology Co., Ltd.(安徽进化科技有限公司);Nanyang Technological University(南洋理工大学);University College London(伦敦大学学院);The University of Sydney(悉尼大学);Beijing QBoson Quantum Technology Co., Ltd.(北京量子芯科技有限公司)