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arXiv 1908.06040cs.LGcs.AIcs.NEstat.ML

Performing Deep Recurrent Double Q-Learning for Atari Games

Universidad Católica San Pablo(圣巴勃罗天主教大学)

Felipe Moreno-Vera

英文摘要:

Currently, many applications in Machine Learning are based on define new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari, Mario, and others causes an impact in how to computers can learning by himself with only information called rewards obtained from any action. There is a lot of algorithms modeled and implemented based on Deep Recurrent Q-Learning proposed by DeepMind used in AlphaZero and Go. In this document, We proposed Deep Recurrent Double Q-Learning that is an implementation of Deep Reinforcement Learning using Double Q-Learning algorithms and Recurrent Networks like LSTM and DRQN.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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