arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2201.07211cs.NEcs.LG

通过直接训练的深度脉冲Q网络实现人类水平控制

Human-Level Control through Directly-Trained Deep Spiking Q-Networks

South-western University of Finance and Economics(西南财经大学);Zhongshan Institute, University of Electronic Science and Technology of China(电子科技大学中山学院);University of Electronic Science and Technology of China(电子科技大学);Zhejiang University(浙江大学);Zhejiang Laboratory(之江实验室)

Guisong Liu, Wenjie Deng, Xiurui Xie, Li Huang, Huajin Tang

AI总结:

本文提出直接训练的深度脉冲Q网络DSQN,结合LIF神经元与DQN,在17款Atari游戏上以更高性能、稳定性、鲁棒性和能效超越现有转换方法,首次实现直接训练SNN的多游戏最先进水平。

摘要:

作为第三代神经网络,脉冲神经网络(SNNs)因其高能效而在神经形态硬件上具有巨大潜力。然而,深度脉冲强化学习(DSRL),即基于SNNs的强化学习(RL),由于脉冲函数的二值输出和不可微性质,仍处于初步阶段。为解决这些问题,本文提出了一种深度脉冲Q网络(DSQN)。具体而言,我们提出了一种基于泄漏积分点火(LIF)神经元和深度Q网络(DQN)的直接训练的深度脉冲强化学习架构。然后,我们为深度脉冲Q网络适配了一种直接脉冲学习算法。我们进一步从理论上证明了在DSQN中使用LIF神经元的优势。在17款表现最佳的Atari游戏上进行了全面实验,将我们的方法与最先进的转换方法进行比较。实验结果表明,我们的方法在性能、稳定性、鲁棒性和能效方面具有优越性。据我们所知,我们的工作是首个通过直接训练的SNN在多款Atari游戏上实现最先进性能的工作。

英文摘要:

As the third-generation neural networks, Spiking Neural Networks (SNNs) have great potential on neuromorphic hardware because of their high energy-efficiency. However, Deep Spiking Reinforcement Learning (DSRL), i.e., the Reinforcement Learning (RL) based on SNNs, is still in its preliminary stage due to the binary output and the non-differentiable property of the spiking function. To address these issues, we propose a Deep Spiking Q-Network (DSQN) in this paper. Specifically, we propose a directly-trained deep spiking reinforcement learning architecture based on the Leaky Integrate-and-Fire (LIF) neurons and Deep Q-Network (DQN). Then, we adapt a direct spiking learning algorithm for the Deep Spiking Q-Network. We further demonstrate the advantages of using LIF neurons in DSQN theoretically. Comprehensive experiments have been conducted on 17 top-performing Atari games to compare our method with the state-of-the-art conversion method. The experimental results demonstrate the superiority of our method in terms of performance, stability, robustness and energy-efficiency. To the best of our knowledge, our work is the first one to achieve state-of-the-art performance on multiple Atari games with the directly-trained SNN.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑